Everi partners US army with interview pledge

Everi will join the US army’s Partnership for Youth Success programme, a strategic partnership between the army and a variety of companies intended to help those who join the army have easier access to employment after their first term of enlistment. 

This, the army said, is used as a recruiting initiative by setting out plans for a recruit’s post-army career.

“Everi is proud to celebrate this new initiative with the US army,” Everi president and chief operating officer Randy Taylor said. “It allows us to identify and connect with a talented pool of individuals with discipline, focus, and a strong work ethic cultivated while in service.

“As a company that has a strong focus in the technology industry, with job availability across our games and fintech business segments, we are eager to engage with veterans who possess a variety of skillsets. 

“This is a win-win engagement for us both; we couldn’t be more proud to work with the US Army and those who have served our country.”

Earlier this month, Everi reported that it had made record revenue of $660.4m during 2021. Gaming revenue was $376.7m while fintech revenue was $283.7m.

Inspired revenue grows in Q4 but business swings to loss

This revenue figure was up 70.9% from 2020’s ordinary revenue from operations, but was down by 6.6% if the VAT rebate during the comparable period is included.

The gaming segment – made up of land-based slot machines – was the largest contributor to revenue, bringing in $26.8m, up 49.3%.

However, its leisure segment experienced the most rapid growth, with revenue up 183.4% to $23.5m.

Virtual sports revenue, meanwhile, was up 26.1% to $11.0m, while interactive gaming revenue grew by 35.8% to $5.7m.

During Q4 of 2020, the gaming division of the business also received a one-off $32.5m value-added tax (VAT) rebate after a court ruling determined that operators did not have to pay VAT on top of gaming taxes for machines, though this was not counted as revenue for that quarter. If this had been included in the 2020 figures, the business noted, then revenue would have declined slightly.

“We are pleased with our fourth quarter results, as we were able to achieve double-digit, year-over-year top and bottom-line growth across our business units, on an organic basis when excluding the impact of VAT-related revenue and income from 2020,” said Lorne Weil, executive chairman of Inspired.

“Our results this past year are evidence of our ability to drive sustainable, long-term growth and profitability. 

“The consistent momentum we saw building throughout 2021 and the strong demand that continues to exist for our products across each of our business lines, including the industry outlooks for land-based gaming coming out of Covid-19 and sustainable online growth trends, further support our confidence in the long-term outlook for the Company.”

The business did not detail its expenses, but revealed that its earnings before interest, tax, depreciation and amortisation (EBITDA) for Q4 came to $22.0m, which was 37.0% less than in Q4 of 2020. Of this total, $8.5m came from gaming, another $8.5m from virtual sports, $2.6m from interactive and $6.3m from leisure, while the corporate division of the business recorded a loss of $3.9m.

After a $10.8m depreciation and amortisation charge, $6.4m in interest expenses, $4.4m in stock-based compensation costs and a $2.9m loss on the change in fair value of warrants, partially offset by a $1.5m tax benefit, Inspired made a net loss of $1.2m. This compared with a $3.1m profit in Q4 of 2020.

Looking at 2021 as a whole, revenue for the year came to $208.9m, which was 4.6% more than in 2020.

The business did not fully break down its 2021 revenue, but did say that $26.0m came from virtuals and $22.7m from igaming.

EBITDA, meanwhile, came to $64.0m, with virtual sports leading the way.

The business then incurred $47.0m worth of depreciation and amortisation costs, $44.3m in interest expenses and $13.0m in stock-based compensation costs. These, plus a number of smaller non-operating costs, meant the business made a net loss of $36.7m for the year.

During Q4, Inspired moved into the world of lotteries by acquiring Sportech’s lottery technology division for an initial consideration of $12.5m (£9.3m/€11.1m). 

Weil also revealed that the business has received a licence to offer its games in Ontario when Canada’s largest province opens its igaming market on 4 April.

Genius revenue rises 75.5% in 2021 but losses skyrocket

This was a rise of 75.5% compared to its full year 2020 revenue, which was $149.7m.

Betting technology, content and services amounted to $177.2m in revenue, up 60.2%.

Revenue from media technology, content and services doubled year-on-year- growing by 109.6% to $48.3m. It was a similar story for sports technology, content and services with revenue here up 131.7% to $37.2m.

Genius attributed these rises to its acquisition of new customers in Europe and the Americas in 2021.

This came as the business agreed and expaned a number of partnerships during the year – the highlight among these was when it agreed to a multi-year partnership with the National Football League in April. Under this deal, the NFL received options to acquire 22.5 million Genius shares, which at the time were worth $428.0m.

Genius also acquired US sports distribution system manufacturer Sportzcast at the end of 2020, and data tracking company Second Spectrum in May 2021.

However, the supplier’s cost of revenue was $476.1m, more than quadrupling from $114.0m in 2020. This brought its gross loss to $213.4m, after a $35.7m gross profit the year before.

In addition, operating expenses grew more than sixfold year-on-year to $359.8m. Much of this – $293.1m – came from general and administrative expenses, which rose by $261.5m.

Sales and marketing expenses grew by 107.1% to $27.2m, while research and development costs also increased to $26.5m, rising by 135.8%. Transaction costs made up the remaining $12.8m.

This brought the loss from operations to $573.2m, up by $552.2m after a loss of just over $20m in 2020.

A number of these costs were paid through shares, as stock-based compensation amounted to $489.4m for the year. There was no comparable figure in 2020 for this amount.

Other expenses, which comprised of interest costs and loss on disposal of assets among others, totaled at $31.1m, up $23.6m yearly.

After considering this, loss before income taxes came to $604.4m, up by $575.9m.

Following income tax benefit of $11.7m, the total net loss for the year amounted to $592.7m, a rise of $562.4m.

“2021 was a transformational year that saw Genius form innovative new relationships with leagues, sportsbooks and brands alike, which allowed us to deliver record group revenue in the fourth quarter,” said Mark Locke, Genius co-founder and CEO.

“We are confident that 2022 will be another strong and profitable year as we capitalize on the growth opportunities ahead and continue to expand our services around the world.”

Genius published its projections for 2022 in January, noting that it expects positive EBITDA and revenue.

For its fourth quarter, Genius reported revenue of $84.0m, up 78.7% year-on-year. Betting technology, content and services accounted for $53.9m of this, up 52.9%, while media technology, content and services made up $17.0m – a rise of 127.5%.

Sports technology and services revenue grew by 206.1%, making up the remaining $13.0m.

Costs of revenue for the quarter were $109.4m, up 218%, bringing Genius’ gross loss to $25.4m.

Operating expenses more than doubled to $50.9m. Much of this – $30.7m – was from general and administrative costs, which almost tripled year-on-year. Sales and marketing expenses were $10.3m, and research and development costs were $6.5m. The remaining $3.2m came from transaction expenses.

These expenses brought the loss from operations to $76.3m, ten times more than in 2020.

Total other income resulted in a gain of $11.6m for Genius, up by $13.1m.

After income tax benefit at $11.3m, the total net loss for the quarter amounted to $53.2m, almost four times that in 2020.

Maxima Compliance announces senior team hires

Burgoyne will be joining Maxima after more than 3 years as compliance manager at Flutter. Before this, he previously held roles with Sky and the Advertising Standards Authority.

He will be based at Maxima Compliance’s London headquarters.

“It is a pleasure to join a team with unparalleled expertise across compliance,” said Burgoyne.

“Maxima is already assisting some of the biggest names in gaming with their regulatory compliance needs, and I look forward to further raising the bar for our partners when it comes to this critical business function.”

Graaff takes on his new position after working in a number of risk and compliance roles with multiple gaming operators, including ComeOn And Betclic Group. He will be overseeing the regulatory and technical compliance needs of the company’s partners in the Netherlands.

“I’m thrilled to join the Maxima Compliance team, and I’m particularly excited to help build our presence in the Netherlands from this new office,” said Graaff. “This is a challenging but high-reward market, where those who draw upon local expertise are already outpacing the competition.”

The new appointments see Maxima Compliance work towards its goal to secure local talent.

“I’m delighted to welcome both Andrew and Mike to the team,” said Antonio Zanghi, CEO at Maxima Compliance. “We are focused on both expanding our global team of regulatory and technical compliance experts, while also adding regional managers who can deliver local knowledge and support directly to clients.”

“Our partners in jurisdictions around the world continue to enjoy the benefits of this approach.”

In January this year Maxima Compliance opened a dedicated office in the Netherlands as part of its venture with consultancy firm Gran Via BV.

ATG and Swedish Equestrian Federation extend 50-year partnership

The partnership has been extended for a further four years, and will continue to focus on para-dressage, equestrian development and ATG’s jumping series, the ATG Riders League.

“We want to be involved in developing Swedish equestrian sports, and together with the Swedish Equestrian Federation we have found a good way forward,” said Maria Guggenberger, sustainability manager at ATG. “Therefore, we will continue to focus on para-dressage and equestrian development through ATG Talang.”

“We have also ensured a continuation of the national jumping series ATG Riders League for the next four years.”

Camilla Sand, communications and marketing manager at the Swedish Equestrian Federation, praised the longevity of the partnership.

“The long collaboration with ATG is something we are incredibly proud of,” she said. “Together, we have successfully and long-term developed equestrian sports for almost five decades. We are of course very happy to continue that journey together.”

Last month ATG joined the Scout Gaming Network in an effort to enhance its fantasy sports offering.

Partouche to repay loan early after revenue rebounds in Q1

The business noted that – due to the lack of casino activity in these markets during the comparable period – year-on-year comparisons were difficult. Even among casinos that did accept customers, Casino Crans-Montana in Switzerland was only open for 13 days and the Djerba Casino in Tunisia operated under a curfew. 

As a result, only online gaming in Switzerland and Belgium provided a consistent revenue stream through Q1 of 2021-22. Despite no change in availability, Swiss online revenue still grew, however, from €600,000 in Q1 of the prior year to €3.2m this year.

When compared to Q1 of 2019-20, attendance was down 33.0%, but average spend per customer was up by 30.3%. As a result, revenue was down 18.9% when compared to this period.

The business paid €59.3m in gaming levies, after paying just €2.6m the year prior.

As a result, its net gaming revenue was €82.5m, which was just 374.4% year-on-year.

In addition, Partouche brought in €16.6m in non-gaming revenue, compared to just €1.2m in 2020-21. Of this total, €9.4m was attributable to its casinos, €3.9m to hotels and €2.3m to other sources.

As a result of the successful recovery, as well as the sale of the Crans-Montana Casino announced earlier this year, Partouche will now be able to repay the state-guaranteed loan it received in June 2020 because of the Covid-19 pandemic early. The operator said it will complete repayment of the loan on 15 April.

Outside of Europe, Partouche had pursued a licence to build an integrated resort in the prefecture of Wakayama in Japan, working as the operator in Japanese holding company Clairvest Neem Ventures’ bid, which was chosen for Wakayama’s bid to acquire an IR licence.

However, Clairvest Neem ended its agreement with Partouche, and the operator was ultimately replaced by Caesars in the bid.

3 Oaks granted Isle of Man licence

The supplier received the licence after working with consultancy Amber Gaming. With the licence, 3 Oaks will be able to supply a portfolio of online casino games, along with of marketing and promotional tools, to B2B gaming partners and B2C operators licensed in the jurisdiction.

Sebastian Damian, managing director at 3 Oaks Gaming, commented on the licence: “We are incredibly proud of this achievement as we look to deliver high-quality, innovative and exciting casino gaming content to regulated jurisdictions worldwide.

“We selected the Isle of Man due to the strong reputation of the Isle of Man Gambling Supervision Commission and its robust licensing process, which provides the perfect foundation to engineer our expansion into regulated markets.

“Our aim is to become a leading content distributor within the global regulated online gaming sector, and we are excited to begin our journey as we expand our international footprint over the coming months.”

Jade Zorab, managing director at Amber Gaming, said: “We are proud to have supported 3 Oaks Gaming through the software licensing process and excited that they are now able to take the next step towards global growth.

“It is a testament to the advantages of the Isle of Man software licence to have attracted an applicant of this calibre and we are looking forward to continuing our partnership with 3 Oaks Gaming moving forward.”

 “It is a pleasure to welcome 3 Oaks Gaming to the island. Ensuring that the island has a supportive ecosystem for gaming companies to operate their business, whilst maintaining our reputation as a highly regulated jurisdiction that prides itself on player protection is key to continuing the growth of this sector on the Isle of Man”

Tony Ure, head of the Isle of Man’s eGaming department, wished the supplier luck going forward.

“I wish 3 Oaks Gaming every success with their future ventures,” he said.

Net loss shortens at Bragg after 25% revenue hike in 2021

Total revenue for the 12 months to 31 December 2021 was €58.3m (£49.0m/$64.0m), up from €46.4m in the previous financial year and in line with forecasts published last month.

Reflecting on its performance, Bragg said revenue growth was helped by a number of key events, including its acquisition of Nevada-based B2B gaming content provider Spin Games, which signalled its first foray into the US market and is due to complete in the coming months.

Bragg in June also announced its acquisition of Las Vegas-based content creation studio Wild Streak Gaming, and in August began trading its common shares on the Nasdaq Global Select Market.

Bragg in November also announced details of a strategic review, with former chief executive Richard Carter stepping down and leaving the business. The review included a restructuring of the CEO role, with chairman and former Ontario Lottery and Gaming chief Paul Godfrey becoming its new CEO.

Other highlights included its Oryx Gaming subsidiary securing a new licence to supply its content to operators in Greece, while the brand was also granted approvals in Great Britain and the Netherlands.

Shortly after the year-end, Bragg also picked up new supplier licences in the Bahamas and the Canadian province of Ontario

In terms of geographical performance, Malta was Bragg’s core market, with €28.1m of total revenue coming through its licence in the country. Curacao followed with €14.3m, then rest of Europe on €14.2m and rest of world on €1.6m. 

Turning to expenses and cost of revenue amounted to €29.9m, while selling, general and administrative costs were 52.6% higher at €34.8m. 

Higher spending offset revenue growth and led to an operating loss of €6.5m, though this was an improvement on the €11.9m loss posted in 2020. After excluding certain costs, adjusted earnings before interest, tax, depreciation and amortisation (EBTIDA) was 29.8% higher at €7.2m.

Bragg noted €184,000 in finance costs, leaving a pre-tax loss of €6.7m, compared to €13.3m in the previous year.

The business paid €826,000 in income tax, but also noted €2.6m in additional income from cumulative translation adjustment in relation to its continuing operations. As such, net loss for the year hit €4.9m, an improvement on €14.5m in 2020.

Looking at the final quarter of the year and while Bragg did not publish a full breakdown of its result, it did state that revenue for the three months to 31 December was 14.4% higher at €15.8m.

Gross profit was also 33.3% higher at €8.0m, while adjusted EBTIDA jumped 22.2% from €1.3m to €1.5m.

“The 2021 fourth quarter concluded an active and productive year for Bragg as continued execution on our key strategic initiatives drove significant operational accomplishments and strong financial results,” Bragg’s chief strategy officer Yaniv Spielberg said. “Our operating momentum has continued in the early months of 2022.” 

“We also continue to make progress on closing our acquisition of Spin Games as Bragg has completed all of its regulatory requirements. We are now awaiting final review by the sole remaining regulatory body which is expected to be complete in the next few months.”

Looking to 2022, Spielberg said revenue is expected to be between €68m and €72m, the midpoint of which would represent an increase of 20% on 2021, while adjusted EBTIDA could range between €9.5m and €10.5m, up 39% based on the midpoint.

“We believe the ongoing execution of our operating priorities favourably positions Bragg to both further accelerate this growth in 2023 and create new near- and long-term shareholder value,” Spielberg said.

RSI secures sports betting and igaming licence in Ontario

The operator will roll out its offerings on April 4, when Ontario will formally launch its legal igaming and online sports betting markets

RSI is already active in Ontario via its Casino4fun free-to-play social gaming platform, which is accessible from BetRivers.ca and is powered by the same proprietary technology behind RSI’s real-money platform

“The receipt of our registration in Ontario is an important milestone that demonstrates our commitment to operating only in legalised markets where we pay local taxes, and we are grateful for the trust of the AGCO,” RSI chief executive Richard Schwartz said.

“We are now one step closer to launching the BetRivers real-money online casino and sportsbook in Ontario and bringing our unique betting options, such as our innovative peer-to-peer slot tournaments or same game parlays, fast pay-outs, and award-winning customer service to the province’s millions of residents.

“Our free-to-play social gaming platform has experienced strong traction in Ontario to date, and we look forward to offering those players similarly entertaining and responsible experiences when our real-money offerings come April 4.”

The announcement comes after 888 also secured an igaming licence in Ontario earlier this month.

Scout CEO orders cost review after “unsatisfactory” Q4

Revenue ticked slightly upward to SEK17.1m, after revenue of SEK16.9m in Q4 of 2020.

Expenses, meanwhile, more than doubled to SEK51.0m. 

Personnel expenses grew to SEK13.7m, but most of the growth was in other external expenses, which were up 148.5% to SEK34.3m. Ternström said the increase in other costs was mostly related to marketing, plus a one-off SEK18m cost after expenses for tournament participation tickets had been “wrongly accounted for” in prior periods.

If the errors had been attributed to these previous quarters instead, expenses would have come to SEK33.1m.

Depreciation and amortisation also grew, by 50.2% to SEK3.1m.

As a result, the business made an operating loss of SEK33.9m, which was more than five times its operating loss in 2020.

After a SEK791,000 loss on financial items, Scout’s final loss was SEK34.7m, compared to a SEK13.9m loss the year prior.

“The fourth quarter of the year was challenging for us, and we were unable to generate

the revenue and growth we have shown historically,” Scout chief executive Andreas Ternström said. “This, together with higher marketing costs to increase revenue in the long term, led to an unsatisfactory result for the quarter.

“We are not at all satisfied and have taken several measures, and simultaneously have we

initiated a review of the cost structure for the group.”

Ternström did not reveal what the cost review would entail, including whether it would involve layoffs.

Looking at the full year, revenue was up 14.1% to SEK56.6m. Ternström said a major reason for this was that the supplier had increased the number of “unique end users” within its network of operator clients by 182% during the year.

Ternström added that after the difficulties of Q4, Scout had already set about executing a new strategy. Under this strategy, the business would focus more on receiving fixed recurring revenue, rather than variable payments.

“We will continue to grow our network and total number of players but with a partly new business model,” he said. “The model is to increase the recurring part of the monthly fees for our product. This will lead to increased, more stable and more predictable revenues from our

operators.

“The result of the new business model is that already at the beginning of 2022 we have contracted operator customers worth SEK 500,000 per month. We expect all these customers to be launched in the first half of the year. This is a consequence of continuing to execute on our B2B strategy with three new agreements so far in 2022 and three upcoming launches in the US.

“I would like to clarify that this new model not only generates revenue, but also an increased commitment from operator customers.”

The Scout chief executive said he planned for the business to quickly become profitable with the new strategy.

“The new business model and the review of the expenses for the group aims to become more effective and achieve profitability as quickly as possible,” he said.

While revenue was up, operating expenses grew more rapidly, up by 43.4% to SEK132.9m.

Of this total, personnel expenses made up SEK45.7m, up 31.3%, while other external expenses grew 48.7% to SEK76.3m. Depreciation, amortisation and impairment costs, meanwhile, were SEK10.9m, which was 65.2% more than in 2020.

As a result, Scout made an operating loss of SEK76.3m, which was 66.6% more than it lost in 2020.

The business made a SEK3.3m profit on financial items and tax benefits, however, which meant its final loss was SEK72.9m, which was 33.5% more than its loss in 2020.

During Q4, Scout announced that Billy Degerfeldt would leave his role as chief financial officer of the business after serving a three-month notice period, after taking an unnamed job elsewhere. It then hired Niklas Jönsson to fill this role from 10 January. Jönsson had worked for more than a decade as an accountant with PwC before spells with Global Gaming Group and Evolution Gaming in Malta.

In the results announcement, Ternström said Jönsson would “develop and improve our financial function”.

During the year, the business also launched a North America-focussed social sportsbook platform through a partnership with new sports league, the Masters Cup Series of pool.