Bally’s revenue up to $1.32bn in 2021 as board mulls Standard General offer

Bally’s financial results will be of interest to Standard General, which made a $2bn acquisition proposal to acquire the operator at the start of the year.

$1.05bn of the revenue total came from gaming operations, up from $298.1m in 2020. Hotel revenue added $95.4m, food and beverage revenue totaled $92.9m, while retail, entertainment and other revenue came to $80.7m.

Operating costs for the year added up to $1.23bn, up significantly from $391.2m in 2020. General and administrative costs were the greatest expense at $511.7m, gaming costs came to $407.0m, while acquisition, integration and restructuring costs were $71.3m.

Food and drink expenses were $70.4m, hotel costs were $30.5m, and retail and entertainment expenses came to $27.1m.

After factoring in other expenses of $169.6m and income tax of $4.4m, Bally’s made net losses of $71.8m for the year, compared to losses of $5.5m in 2020.

For the fourth quarter of 2021, Bally’s reported revenue of $547.7m, up 363.8% when compared to the same period in 2020.

Operating expenses for the quarter amounted to $592.0m which, when combined with $92.1m of other expenses and $21.1m worth of income tax, led to losses of $115.3m – down from a profit of $20.2m in 2020.

2021 saw Bally’s complete its acquisition of Gamesys Group in a $2bn merger. The company was also able to expand across the US, launching its sportsbook in Colorado and Iowa with a scope to do the same in Kansas.

Bally’s also finalised its takeover of the Tropicana Evansville land-based casino in Indiana, and its purchase of the Association of Volleyball Professionals.

Bally’s CEO Lee Fenton said: “Our quarterly results represent the first full quarter of the consolidated Bally’s group including our Casinos & Resorts, International Interactive and North America Interactive segments.

“During the quarter, we made significant progress on integration of our acquired assets, defining our strategic goals for 2022 and deploying capital strategically including progress in growth projects in Lincoln, Atlantic City and Kansas City.”

Sleeping giants: How casinos can disrupt the established igaming order

The regulatory climate for igaming is becoming frostier across Europe. But as regulations tighten and recriminations mount, this could awaken a sleeping giant of the sector.

Land-based casinos have established relationships with local regulators and are used to operating in tightly controlled, highly taxed environments. And with a global pandemic still ongoing, is it time for these operators to make a concerted push into the digital space?

This panel discussion, sponsored by Gaming Innovation Group (GiG), brings together the operators that have expanded into omnichannel, those from the land-based sector with an interest in igaming, and the suppliers that can help brick-and-mortar businesses make that shift.

You will learn:
– The options for online expansion: Do you go it alone, or bring in the experts?
– Reputational considerations: Protecting your brand as its audience grows
– Safety first: Why safer gambling has to be embedded in your offering
– Best in class: The businesses that have successfully embraced omnichannel

Moderator:

Martin Collins, director of sales and business development, Gaming Innovation Group

Speakers:

Mads Birch, director of managed services, Gaming Innovation Group

Marcel Tobler, chief strategy officer, Stadtcasino Baden Group

New poll reveals tepid early support for California sports betting

However, the report also notes that the level of support is “not overwhelming.”

The poll surveyed California registered voters, finding that support for sports betting in California edges out the opposition. If a referendum arrives in November — which will depend on whether ballot measures for such a referendum can receive enough signatures — 45% of responders plan to vote in support. Meanwhile, 33% of voters are inclined to oppose the measure, while 22% remain undecided.

Opinions are tied to professional sports fandom more than any other factor, according to Berkeley IGS’ poll. Voters who “express a lot of interest in pro sports” support legalized sports betting almost three times more (63%) than voters who don’t express such interest (22%).

Among the poll’s key demographics, men support California sports betting more than women, generally. Young and middle-aged voters support it more than older voters. Political party lines seem to have little bearing on voter opinions, with roughly 40% of both Republicans and Democrats in support.

IGS co-director Eric Schickler said: “It is rare these days for a political issue to not be seen a partisan. But legalizing sports betting in California appears to be one of them, at least for the time being.”

The state currently has numerous proposals, each with its own tax rate and suggested regulations, that could appear on the ballot in November. One proposal, called the Age Verified Tribal Online and In-Person Sports Wagering & Homelessness Solutions Act, was introduced by four of the state’s tribal operators. If approved, the measure would authorize in-person and online sports betting to be conducted and regulated by tribal operators with extra oversight from the state and federal government.That measure followed a separate proposal from seven sports betting operators: Bally’s, BetMGM, DraftKings, Fanatics, FanDuel, Penn National Gaming and Wynn Interactive. Filed in September, the commercial operator-led proposal sets forth a sports betting framework within which tribal operates could offer sports betting with commercial partners.

A third proposal set forth by three California cities that host cardrooms — Colma, San Jose, and Gardena — is also seeking signatures.

Each of the proposals above would need signatures commensurate with 8% of the number of people who voted in the most recent gubernatorial election. Right now, that number sits at 997,139.

A fourth proposal – the California Legalize Sports Betting Initiative – has already garnered enough signatures to make the ballot. The measure was proposed by 18 Native American tribes, but it would not allow for online sports betting. The proposal allows for retail sports betting at tribal properties and racetracks.

France’s ANJ takes action to limit gambling advertising

The new guidelines and recommendations follow on from actions the ANJ took after Euro 2020, when it said that “a line was crossed” in terms of the volume of ads displayed during the tournament.

At the time, it announced a five-point action plan, including regular reviews of licensees’ ads, and pledging to introduce tighter guidelines for marketing by the end of 2021. 

A consultation on advertising practices followed in September 2021, while two different studies on the impact of advertising on gambling behaviour and the media consumption habits of gamblers were commissioned.

The ANJ said that responses to the consultation suggested that most people noticed an “unprecedented intensification” of sports betting advertising in the first half of 2021. This hit a peak during Euro 2020, with safer gambling messages in these ads were “not very visible”.

As a result, it said it would work to reduce the intensity of gambling advertising in the market, by enforcing new guidelines and issuing new recommendations to licensees. Its approach, ANJ explained, was informed by a strict interpretation of existing legislation.

Based on its reading, ANJ said gambling advertising exists to help customers distinguish legal operators from the offshore market. All ads should therefore primarily serve this purpose.

As a result, it will ban any ads “trivialising” gambling, as well as “those containing unfounded statements on the chances of winning” or equating gambling an improvement in social status, or as an alternative to paid work.

It defines an improved social status as covering financial success, relationship success, glory, power, respect, admiration from third parties or a sign of maturity. This would also include “accessing services usually considered reserved for very wealthy people”.

A further guideline states ads must not include individuals aged 18 and under, or personalities that appeal to minors. Ads also must not “encourage minors to think that gambling is a natural part of their leisure [time]”.

Meanwhile, the recommendations – which are not binding – include a suggestion that the industry should set a combined limit of three gambling ads per advertising slot on television and radio, and three per day per site online.

It added that players should also have access to an “advertising moderator” that would allow them to set their own limits on the amount of gambling ads they see online.

With regards to minors, that ANJ said that operators also should not include adults who could be mistaken for minors in their ads, nor should they include personalities where minors make up more than 16% of their audience.

Spiffbet revenue rises 397.4% in 2021 ahead of B2B pivot

This was a rise of 397.4% from SEK18.2m in 2020.

Looking ahead to 2022 Spiffbet noted that it would place greater emphasis on its gaming distribution platform Rhino Gaming, which it acquired in June 2021.

“Spiffbet will adapt its operations to handle changes in regulations concerning European markets, and conduct reviews of its brand portfolio,” the operator said. “Greater focus will be placed on B2B services within the framework of Rhino Gaming.”

Other operating income totaled at SEK2.0m, bringing total revenue to SEK97.4m.

Expenses totalled SEK142.2m, close to triple the expenses from 2020. Direct costs made up SEK89.2m of this, a rise of SEK79.6m year-on-year. Other external costs were SEK23.2m, a 44.1% rise. Depreciation expenses were recorded at SEK16.9m, while staff costs were SEK12.6m. Other expenses came to SEK122,000.

Following expenses, the operating income for the full year came to SEK44.7m. Interest costs at SEK427,000 brought the before tax to SEK45.2m, a further SEK14.5m than the loss of SEK30.6m in full year 2020.

Following a SEK3.3m in tax provisions the total loss for the year came to SEK41.9m, a further SEK14.5m from 2020.

“The beginning of 2021 was focused on growing and building up critical mass in the casino business and in accordance with that we conducted some further acquisitions, wherein Manisol was the largest,” said Henrik Svensson, CEO of Spiffbet. “Mid-2021 was when the first part of the construction of our casino business was completed, and we had thus completely changed pace from gaming development to casino operation.”

“After that our focus shifted to working with the organic development of the business, where we introduced Rhino Gaming.”

Direct costs for the quarter came to SEK22.5m, up by 77%. External costs came to SEK6.5m, down by 15.4%. Depreciation generated SEK4.9m in expenses while staff costs amounted to SEK4.1m. Other operating expenses totaled SEK810,000. This was attributed to Spiffbet’s games development portfolio company STHLM and Rhino Gaming’s operations.

Spiffbet also revealed that revenue for its fourth quarter topped SEK23.4m (£1.8m/€2.1m). This was up 50% compared to the operator’s Q4 2020 revenue, which totaled at SEK16.6m.

Spiffbet contributed this rise to consolidations of the acquisitions that took place throughout the quarter.

After expenses Spiffbet’s operating income totaled at a loss of SEK14.7m, SEK1.1m less than the fourth quarter of 2020.

Other financial items at SEK144,000 brought the loss before tax to SEK14.7m.

After tax and deferred tax income at a combined SEK933,000, the total net loss for the period came to SEK13.8m, SEK1.4m less than Q4 2020.

“The fourth quarter was slightly higher in terms of revenue than the third quarter, despite the fact that the quarter began with the closure of The Netherlands, which increased competitive pressure on existing markets,” said Svensson.

“In terms of results, it was the quarter was affected negatively by the fact that we implemented larger marketing campaigns during the first half of Q4 while competition for customers was high.”

Kentucky lawmaker begins push for legal betting, fantasy and poker

Senate Bill 213, authored by Senator David Yates, has been referred to the Committee on Committees, and it outlines the operation of online and in-person sports wagering, fantasy contests and online poker.

Sports betting licencees will be subject to a 9.75% tax rate on adjusted gross revenue from retail bets, while online bets will be taxed at 14.25%.

Wagering will only be permitted in the state at licensed racetracks, professional sports venues or on a mobile app, for which in-person registration will be mandatory.

This registration requirement will then lift from 2024, when players aged 18 and above will be able to download an app anywhere.

Tracks and venues are only allowed to partner with one provider at a time, using a format available in both a retail and online capacity.

For fantasy sports operators, the registration fee has been set at $5,000, with an annual renewal fee equal to either 6% of adjusted gross revenues for the previous year, or $5,000.

All fantasy sports operators that plan to continue offering their services in the state must register by 15 January 2023. They will then be required to submit their records for a yearly audit for which they will have to cover the costs.

For online poker, the initial licence fee stands at $250,000 with an annual renewal fee of $10,000. Operators will also have to pay a 6.75% monthly tax fee on net poker revenue.

Online poker operators will have to ensure that their platform contains geolocation software to prove that the game is being conducted within the state of Kentucky.

The software should also employ age verification protocols to prevent minors under the age of 18 from gambling.

Money collected by the state from gambling will be deposited into the wagering administration fund. Of this sum, 5% will be put into the Problem Gambling Assistance account, with the remainder being deposited into the Kentucky Permanent Pension Fund.

Kentucky Republican Representative Adam Koenig previously filed legislation attempting to legalise online sports betting in the state in January 2021, although the bill failed to progress through the legislature.

CDI to drop online betting and igaming businesses in 2022

The news came as part of an earnings call for CDI’s 2021 financial results. Its online product TwinSpires – which includes horse racing as well as sports betting and igaming – brought in $431.7m in total revenue for the year. However, TwinSpires also accounted for $325.4m in costs.

Bill Carstanjen, CEO of CDI, explained that the company’s sports betting and online gaming business had not performed as expected, emphasising the competitiveness of the space.

“When the US Supreme Court overturned the federal ban on sports betting in May of 2018, we had high hopes for the potential to build a profitable business in this space,” said Carstanjen. “Our initial strategy was to leverage a variable cost technology model and be disciplined in our marketing spend with a focus on bottom line profitability as states legalised online sports wagering and online gaming.”

“However, the online sports betting and online casino space is highly competitive with an ever-increasing number of participants that the states have licensed.

“Because we do not see for us a path in which this business model delivers predictable and acceptable margins for at least several years, if ever, we have decided to exit the B2C online sports betting and igaming space over the next 6 months.”

Carstanjen went on to explain that CDI will now place focus on its retail sports betting offerings, “where we [CDI] are profitable”, adding that this decision is in part due to ensuring solid returns for shareholders.

“We have proven with our past decisions that we are willing to walk away from businesses where we do not see a secure enough path to consistent profitable growth with an acceptable return for our shareholders,” said Carstanjen.

“This isn’t the result we wanted when we started this business back in late 2018, but it is the prudent next step forward for our company.”

Elsewhere CDI announced a number of executive promotions in its gaming sector. Tim Bryant and Michael Meagher have both been named co-vice presidents of gaming operations, where they will oversee CDI’s gaming properties.

Bryant has been with CDI for the past 10 years, where he held the roles of president and general manager of Derby City Gaming in Louisville and president of the Fair Ground Racecourse in New Orleans, Louisiana.

“Tim has successfully led the Derby City Gaming team from the grand opening through a time of unprecedented growth,” said Bill Mudd, president and chief operating officer of CDI. “His commitment to operational excellence and team culture will be a valuable benefit to the properties he will lead with this promotion.”

Most recently, Meagher held the position of CDI’s president of finance for gaming. He was involved in analysing CDI’s financial decisions and driving business results for its gaming properties.

“Michael has been a key leader for this company and brings deep operational understanding to the role of VP of gaming operations,” Mudd shared. “With his involvement and oversight at the property level, I am confident we will see increased efficiencies and continued success.”

Bryant and Meagher both replace Maureen Adams, who was promoted to SVP of gaming operations earlier this month.

Russ Stokes was also promoted to vice president of casino technology. In this role he will oversee the operation of management systems at CDI properties. Stokes joined CDI in 2015 as director of casino technology.

“As CDI’s gaming footprint continues to grow, the analytics and marketing expertise, coupled with technology expertise brought by John and Russ take on even greater importance,” said Mudd. “It’s gratifying and exciting to see this incredible team take the lead during this unprecedented time of growth for our company.”

Denmark blocks record number of illegal sites in 2021

In its annual report on illegal gambling throughout 2021, Denmark’s gaming regulator Spillemyndigheden said some 55 domains were blocked after being found to offer illegal gambling opportunities to Danish consumers, which was more than three times greater than the 16 blocked in 2020. A total of 145 sites have been blocked since 2012.

The gambling authority completed six searches for potentially illegal websites in cooperation with the Danish Tax Agency’s anti-fraud unit, with those found to be breaching rules blocked via the City Court. Some 2,709 gambling sites were found via the searches, which was up on the 1,565 found in 2020.

There was a huge leap in the number of requests to investigate illegal gambling sites, with 210 in 2021 compared to 160 in 2020 and just 42 in 2019. The regulator also said there were more reports to the police, with 31 in 2021 compared to 16 in the previous year.

Spillemyndigheden, citing statistics from H2 Gambling Capital, said Denmark had an estimated channelling rate of 90% in 2021, which was up slightly on the 88% in 2020 and 2019. Only the UK, Italy and Czech Republic have a higher channelling rate among European markets. The regulator said the remaining 10% of the Danish market covers both the illegal market, and players who gamble with foreign websites that are not aimed at the domestic market.

“An increase in the number of websites identified, requests and internet blockings may indicate that the illegal market is expanding,” said Spillemyndigheden. “However, the Danish Gambling Authority maintains our assessment that the illegal gambling market in Denmark is limited and the increase expresses the Authority’s increased focus on illegal gambling.”

Earlier this month, Spillemyndigheden submitted an updated certification system for online betting, online casino and land-based betting licensing to the European Commission.

This will become ‘version 2.0’ of Spillemyndigheden’s certification system, the regulator explained, following previous updates in 2015, 2018 and 2020.

The system outlines what conditions operators must meet to be issued licences, with rules tightened around data, testing and player protection.

The certification document was submitted to the European Commission on 25 January 2022. It must now enter a standstill period, which ends on 26 April 2022.

The risks and rewards of operating in the esports vertical

Oddin.gg is a B2B provider of esports odds feed, risk management, and iFrame solutions. Vlastimil Venclik is the co-founder and CEO at Oddin.gg and aims to significantly improve the engagement within esports betting and build relationships which shape the future of esports and betting in the vertical. Venclik has over 7 years industry experience, holding senior and managerial roles within IT development and integration in the industry. 

Covid-19 saw sporting events brought to a halt, significantly curtailing available betting markets. For esports, competitions could move online, which led to betting activity accelerating.  This then resulted in a host of challenges unique to the vertical. For esports odds feed and risk management provider Oddin.gg, this ramped up their exposure to a new generation of bettors, and a host of unique and complex trading and financial risks. 

Risks vs sports

“Every single incidence of fraud can be extremely costly for the operator”, says Oddin.gg CEO Vlastimil Venclik. 

He outlines two key  trends that will raise the risk profile of esports wagering going forward: “Higher prize-pools lower the motivation of esports players to match-fix; yet there is a higher liquidity in esports betting, which has the potential to attract more bettors with fraudulent intentions,” Vencilk explains. “So, while the number of risks isn’t growing, as esports becomes more mainstream, every risk has the potential to be more serious.”

With esports still in its infancy compared to traditional betting sports, many operators are still navigating this landscape of emerging risks. 

“Traditional sports are long established, and there are not that many changes in their core betting models anymore. But esports are relatively new and the games are still developing, so there are a lot of changes to keep on top of.” 

“When it comes to risk management, esports trading is confronted with a certain fraud risk – usually a form of match-fixing,’ he adds. Operators need to constantly improve their risk detection tools. Oddin looks to ensure there is an early warning system in place, by maintaining a list of teams and players that have been involved in fraud in the past. 

“This record is constantly updated to reflect the frequently changing team rosters in esports. Both the trading team and data scientists work closely to analyse how these bets are developed. We aim to prevent betting-related fraud by updating our information on teams and tournaments known for these illegal practices on a daily basis and, ideally, identify suspicious betting patterns in real-time.”

Constant updates

In classic sports the tournament schedule and team composition are known in advance. Esports, on the other hand, is significantly harder to anticipate; teams can consist of anyone from semi-pro players to amateurs. It is therefore vital that companies like Oddin.gg track these tournaments and set the liability to match the possible risk of odds volatility, 

Many parameters should be considered, such as the prize pool, the organiser, the quality and the reputation of the teams and their players. It is very important to have the liability set for the entire match, so that bettors cannot abuse the side market offers that are related to the match.

These odds are most often punished by bettors who live in the region where most of the tournament’s players come from due to having more knowledge than the bookmakers. After the limits are set correctly and the match is listed, it is critical to monitor the volume from these players.

Venclick says that in order to be able to make long-term revenue in such tournaments, it is necessary to have a specialised team responsible for risk management, which always sets the liability correctly and monitors the tournament development. 

|We have experienced first-hand that some clients had the same liability for tier 1 as for tier 3 tournaments,” he explains.”In such a case, it is important to recognise the issue from the incoming tickets and recommend the partner to set the proper limits.”

Different demographics

Venclik adds that many of the issues they are now managing on behalf of their clients arise from the younger target audience for esports betting. According to Global Web Index, 32% of the esports viewing audience is aged 16-24. This demographic is social media savvy and far more reactive than the audience platform providers are used to.

“[They] are better at using social media to find out about last-minute changes to rosters and map picks, using this information to get bets in before traders have had a chance to change the odds. It’s critical for us to stay on top of this information.” 

With traditional sports there is, on average, a five-second delay between the live event happening and its transmission onto TV. For online esports tournaments, the streaming delay can be anywhere between one and five minutes, drastically increasing the risk of a potential exploitation of the odds. 

Oddin’s preference is therefore to use data with no more than a two to three second delay. “Even then we still need to be careful and check the tickets in real-time to stop someone, say, getting in the players’ room or an arena without an audience, as we found during the Covid era. In cases where there is no official data, we are even more careful how we approach trading on these events”, explains Venclik.

Frequent game patches

However, with risks becoming more complex, so does the challenge of detecting and mitigating these. Tricks used by fraudulent punters include using multiple accounts, VPNs to hide IP addresses and device IDs, and changing stake sizes to avoid detection. 

Odds suppliers have to stay on top of regular in-game changes, otherwise known as ‘patches’. This demands a “competitive trading team”, who not only “have a deep knowledge of the games”, but are aware of the risks associated with esports-specific markets: 

“As soon as the patch is released in the patch notes, we update our model. After that, we store all the data from matches played after the update for additional improvements.”

Risk management for esports is also made harder by the average fan’s knowledge and understanding of the games. “Your average esports bettor can play these games at a much higher level than the average soccer fan betting on soccer. This deeper understanding of the game leads to, on the whole, far smarter betting strategies. That’s why the requirements for recruiting risk analysts are even higher in esports.”

Tactical recruitment

This in turn means Oddin.gg has to search for talent outside of the typical trader recruitment circles, says Venclik. 

“A background in esports and betting experience are both essential. There is an enormous amount of data, so being able to think logically and work with it constructively are important skills. 

“The requirements are different to those for a legacy sports trader position, and an experienced and capable trader willing to gain the understanding and passion for esports would be a suitable candidate.” 

While providers have the potential to reap significant financial benefits when entering this exciting new betting vertical, it is clear that they are not offset by a multitude of risks. 

However, Venclik’s focus on early detection and mitigation will give operators the confidence that a partner such as Oddin.gg can help them unlock the huge potential of this new betting demographic while being shielded from its unique trading risks.

Greentube expands in Italy with Admiral Sport acquisition

Admiral Sport offers a sportsbook and casino site in Italy under the AdmiralYes brand, which has been operated by Novomatic Italia since 2012. It also runs a retail network of more than 100 sports betting locations in the country.

AdmiralYes will become the second B2C brand operated by Greentube in the country, with the StarVegas site being live since 2012.

The acquisition comes just months after Greentube announced the takeover of Italian developer Capecod Solutions and will see it further expand its footprint in this gambling market through synergies with the land-based sector.

Ronald van den Brink, chief commercial officer at Greentube, said: “We are thrilled to complete our second acquisition in Italy in a short space of time to further strengthen our position in the market.

“Admiral Sport is a renowned and trusted Italian player and through this takeover we will double our market share, giving us a better foundation to develop our future activities in the country. Italy is one of the most important regulated markets for online gaming and we see great potential to further grow the business over the next few years.”

Markus Buechele, chief executive of Novomatic Italia, said: “Admiral Sport is a strong brand in the Italian market, both online and in retail, and we are very pleased with how the business has evolved over the years.

“With online continuing to grow strongly, under the umbrella of Greentube, Admiral Sport is best positioned to accelerate its business development and increase its market-share.”

Greentube completed the acquisition of Italian developer Capecod Solutions for an undisclosed amount in November 2021. Capecod had been part of the Novomatic Italia business since 2017 and its products are to be integrated within Greentube’s offering.