Matching the revenue grossed from Q3 2019, this quarter marks a 17.7% increase on Q1 2020, in which the novel coronavirus (Covid-19) pandemic brought the industry to a standstill, or a 4.1% increase on Q1 2019’s pre-pandemic performance.
Increases in gaming revenue were largely due to the industry’s performance in March – the highest-grossing month in history for US commercial gaming.