Inspired online revenue grows 158% to £3.1m

Inspired said its growth in online revenue from 2019 outpaced the market trends within its core areas of online casino and virtual sports, though the market in each area did grow in 2020 following the impact of the novel coronavirus (Covid-19) pandemic.

Inspired said that the majority of its growth came from its existing customer base in Europe, as more players turned to online play. 

However, Inspired also added more than 50 new online customers in markets, including the UK, New Jersey, Canada, Mexico, Germany and Sweden. It said that its deals in New Jersey meant that more than half of the state’s operators are now Inspired customers, while it has also recently received licences in Michigan and West Virginia.

The supplier added that it expected its growth in revenue to increase thanks to these new customers and further expansion into new jurisdictions. 

It added that as revenue increases, operating income margins should increase too, meaning operating income will rise more quickly than revenue, due to the “scalable nature of Inspired’s online business”.

By the end of 2020, Inspired’s online casino product reached a peak of 22,000 plays per minute, up 175% from the start of the year.

Last month, European online giant Entain agreed a deal to launch Inspired’s range of virtual sports games, building on a decade-long collaboration between the operator and supplier.

In August, Inspired announced that its overall revenue across all channels for the first half of 2020 came to to $67.9m up 12.4% year-on-year, but its net loss grew to $41.9m, from $15.7m the year before.

Golden Nugget Online Gaming GGR up 65.8% in 2020

Breaking down this gross gaming revenue total, GNOG made $79.0m in net gaming revenue, up 65.6% year-on-year, while players wagered a further $22.0m, up 66.7%, through promotional credits or towards progressive jackpots.

The operator’s total revenue is set to fall between $90.0m and $91.0m, up 63% year-on-year, though it did not outline non-gaming revenue.

GNOG added that it expects its operating income to end up between $28.0m and $29.0m before costs related to the merger with with special purpose acquisition company (SPAC) Landcadia Holdings II.

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A bolt from the blue

At the best of times, being an independent supplier in the gaming industry isn’t the easiest undertaking. In light of the events of 2020, one could argue that it is harder than ever.

In spite of this, many have kept their eyes on the prize, striving to continue creating and evolving offerings and expanding operations.

One such company with this focus in mind is Lightning Box, an Australia-based independent slots supplier which has been serving the industry since 2004.

We spoke with its CEO, Peter Causley, to learn more about slot development in the time of Covid-19, and how the business has shifted tracks to serve its core markets.

“Along with everyone else on that side of the industry, the closure of land-based venues from March onwards, particularly in the UK and the US, meant we took a hit,” he says.

With the delivery of new gaming machines shelved, so too was the need for new games to put on them, he explains: “It is only just beginning to pick up again in the States and it will be a good while yet before things change on the other side of the Atlantic.”

Thankfully, he says, the company made sure it diversified its offering right from the get-go, and so had the online component to fall back on: “In terms of revenues, we are more of an online supplier these days and demand has been there throughout. So too has the social casino side, which has been an important element for people during lockdown.

“There has been a continued need for quality games in both those verticals, so we haven’t had to change our strategy from previous years.”

Innovation vs. disruption

When it comes to innovation, many in the industry preach of ground-breaking developments on a weekly basis, and more than ever since Covid appeared.

Causley, however, takes a more conservative approach to disrupting the market with creativity.

“Innovation is often discussed, to the extent that it is something of a cliché these days. I often feel that people talk about it more than they do it.

“It isn’t something that you can make happen overnight and those that try to create something brand-new each and every time they develop a game will drive themselves round the bend. You just can’t do it.”

He explains that the players are crucial to deciding the success of innovation: “Taking them too far out of their comfort zone comes with its own risks. We are all creatures of habit: we like to try new things once in a while, but we all find comfort in familiarity too.

“As a slots studio, we can control continual incremental improvement, pushing the game design process forwards. I think that an evolutionary approach is far more important than innovation for the sake of innovation.”

Maintaining growth

Despite the many changes and disruptions of last year, Lightning Box has managed to maintain its focus on growth and new market penetration.

Causley says: “Interestingly, North America has recently overtaken Europe as our main revenue driver, given how strong we are there on the three fronts of land-based, online and social.

“As a result, our focus has shifted there to a large extent. Our North American markets now include British Colombia, New Jersey, Pennsylvania and, most recently, Michigan.

“While we’re watching developments in Latin America like everyone else, the main thing grabbing our attention is certainly north of the border for the time being.”

Of other new developments for Lightning Box, Causley highlights the recent release of Chicken Fox 5x Skillstar.

“We were particularly excited about the unique Skillstar bonus, which is a pure ‘play for fun’ bonus round. It is embedded in a traditional slot and played just before the free games.”

Causley explains the origins of the game lie in a love of old-school 16-bit game titles from the 1980s and evolved from there.

“Fortunately, players seem to have really taken to it too, I guess because it’s fun and an engaging diversion.

“It also sums up my earlier point about the evolution of our portfolio rather than any attempt to reinvent the wheel. Here is a game that we know players like. We add the unique bonus and move it on, whilst taking with the new game popular elements of the old. It’s not rocket science, but it is what players enjoy.”

Luckbox appoints Thomas Rosander as chief customer officer

Rosander’s past roles include chief executive of Dunder Casino, chief product officer of Mr Green Online Casino and section head for business intelligence at Bwin.

He also spent time as engagement director and business intelligence director at videogame giant Electronic Arts.

“Having a CCO like Thomas, who has the industry experience and relationships is crucial as Luckbox executes on its customer acquisition strategy,” said Quentin Martin, chief executive of Real Luck Group Ltd.

“We have big plans for growth in 2021 and beyond, and Thomas will play a leading role in helping us deliver on our targets. This is a key role in growing our business and I am delighted to have someone of Thomas’s calibre on board.”

Rosander added: “Luckbox is one of the most exciting companies in the igaming space and I am thrilled to be joining the team.”

“The rapid growth and huge potential of esports betting is well documented and I am looking forward to working with the team and using my skills and experience to ensure Luckbox is at the forefront of this exciting industry.”

Real Luck’s board of directors has granted an aggregate of 850,000 stock options to Rosander under the company’s stock option plan.

Each option is exercisable to acquire one common share of the company, for three years, at an exercise price of $0.97 (£0.71/€0.81), based on the closing price of the company’s shares on 4 February, 2021.

The options will vest, or be earnt by Rosander, over a three-year period with 10% vesting immediately, 10% vesting six months after the grant date and a further 20% vesting every six months thereafter.

Rosander is the latest in a series of new arrivals to Luckbox’s executive team. Former Unikrn executive Lachlan Thomas was hired as the operator’s head of performance marketing in October last year, and former 888 manager Ran Kaspi was brought in as chief financial officer in January.

Last week, it was announced that Luckbox had expanded its offering by adding a range of live traditional sports via B2B sportsbook supplier EveryMatrix.

The deal marked an expansion of the partnership formed between the companies in 2019, when Luckbox launched into esports betting on the OddsMatrix sportsbook platform.

Russian player receives 30-month ban from tennis integrity agency

The International Tennis Integrity Agency (ITIA) has also fined Gudozhnikov $7,500 after a ruling by anti-corruption hearing officer, Ian Mill QC. The Russian is prohibited from playing in or attending any tennis event authorised or sanctioned by the governing bodies during the term of his ban, which began on 4 February.

Gudozhnikov, who is unranked and has not played in an ATP event since 2018, was found to have breached section F.2.b. of the Tennis Anti-Corruption Program (TACP) rules. The section states that “all covered persons must cooperate fully with investigations conducted by the TIU including giving evidence at hearings, if requested.”

No details were given of the investigation in which he failed to cooperate.

Gudozhnikov played just 89 ATP-sanctioned matches in a career that ran from 2013-18. He had a win rate of 37%, losing 56 of his games.

It has been a busy period for the ITIA — formerly the Tennis Integrity Unit (TIU) — which is an independent body established by the International Governing Bodies of Tennis to safeguard the integrity of the sport.

Just last month, it issued lifetime bans to Russia’s Sofia Dmitrieva and Alija Merdeeva for match-fixing.

At the beginning of January it banned players from Egypt, Slovakia and Uzbekistan for offences related to sports betting and match-fixing.

Lottery.com enters Ukraine market through MSL

Under the terms of a memorandum of understanding (MOU), the nation’s state lottery operator, which is one of the biggest gaming groups of its kind in Eastern Europe, will become the exclusive distributor of select Lottery.com products in the Ukraine.

The supplier’s online and mobile lottery games will be available both physically and electronically when approved by Ukrainian legislation, and will be in accordance with current and upcoming compliance requirements of the Ukrainian legislation on lotteries following last year’s Gambling Act.

“MSL is an expert and leader in the lottery space in Ukraine. We are grateful to be partnered with such an established powerhouse in the lottery and gaming industry and very excited to expand into the Eastern European market,” said Tony DiMatteo, chief executive officer of Lottery.com.

The agreement in Ukraine comes soon after Lottery.com – which allows players to buy tickets for lotteries such as the US’s Mega Millions and Powerball — last month signed a similar deal with lottery operator Inball to offer select products in Turkey.

Ahead of the completion of its reverse takeover by special purpose acquisition company (SPAC) Trident Acquisitions Corp in mid-February, Lottery.com has been actively working on expanding its international presence and said it plans to announce more territories in the coming weeks.

The binding letter of intent agreement with Trident was originally announced last November. The team behind Trident had previously brought blockchain-focused fintech business Triterras public through another SPAC named Netfin Acquisition Corp.

“Lottery.com has developed an innovative platform that is revolutionizing the lottery industry and bringing it into the digital age,” Marat Rosenberg, chairman of Trident, said at the time. “The company has developed a world-class safe and secure mobile lottery platform that provides users the ability to play official lottery games right from their phone.

Bally’s M&A spree continues with SportCaller deal

Irish business SportCaller supplies predictions, trivia, pay-to-play and beskpoke free-to-play (F2P) content to a range of sportsbook operators and media businesses worldwide. Terms of the deal have not been disclosed.

Over the past year it has seen client signups accelerate in the US, working with the likes of FanDuelBetMGMBetfred and Kindred Group, and integrating with Scientific Games’ OpenMarket aggregator.

Bally’s explained the acquisition complemented its recent deals for sportsbook technology platform Bet.Works, agreed in November 2020, and for daily fantasy business Monkey Knife Fight, announced in January this year. 

Once the acquisition closes, SportCaller will form part of the Bally’s Interactive division, which was formed in the wake of the Bet.Works deal, and is led by the supplier’s founder David Wang. 

Supported by Bet.Works’ technology stack, the operator now plans to launch a suite of F2P games this year. It will leverage its expansive partnership with Sinclair Broadcast Group to grow its player database in states where sports betting is not yet legal.

In states with legal sports betting, SportCaller’s F2P expertise will be used to drive player engagement and retention, as well as growing Bally’s presence in non-US markets.

“I am delighted to welcome SportCaller to Bally’s Interactive alongside Bet.Works and Monkey Knife Fight,” Bally’s president and chief executive George Papanier said. 

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Aspire Global relaunches gaming platform following Btobet and Pariplay acquisitions

Aspire has enhanced its player account management (PAM) solution since the €20m (£17.5m/$24.0m) purchase of sportsbook provider Btobet last September and €13.1m acquisition of supplier Pariplay in October 2019.

AspireCore, which is already live in 25 regulated markets, now features localised content covering sports, live dealer and casino games from its in-house studio and major third-party providers.

It added that the rebranded and enhanced platform will drive its target of entering the newly regulated markets of Germany and the Netherlands later this year, as well as continuing to build its presence in Europe, Latin America and the US.

Tsachi Maimon, Aspire’s chief executive, said: “The launch of AspireCore heralds a new era for Aspire Global as we ramp up our efforts to become the leading platform provider in multiple jurisdictions across the globe.

Maimon added that he felt AspireCore was an ideal product for markets which had just recently regulated online gaming.

“The is the ultimate resource for those operators looking to scaling up their businesses in newly regulated markets,” Maimon said, “AspireCore is robust and flexible to cater for all requirements and is underpinned by quality content that will be highly appealing to players.

“2021 promises to be an important year for Aspire Global. With a comprehensive offering, we are in a strong position to capitalise on new opportunities and deliver growth for our new and existing operator customers.”

At the time of Aspire’s acquisition of Btobet last September, CEO Maimon said the deal meant the business would be involved in all major areas of online gambling, thanks to access to Btobet’s Neuron 3 sports betting platform. Aspire previously used SBTech as its exclusive sportsbook supplier.

In acquiring Pariplay in 2019, Aspire added the supplier’s New Jersey licence and portfolio of hundreds of proprietary games and more than 2,000 titles from various third-party providers.  

The rebrand of AspireCore follows the company’s recent high-profile deals with William Hill and Betfair in Colombia.

Gamstop records 55,000 self-exclusions among women

Gamstop said women now account for 31% of self-exclusions compared to 26% in March 2020, a change it attributed to the novel coronavirus (Covid-19) pandemic.

The organisation said surpassing the 50,000 mark in registrations is “significant” and argued that the statistic demonstrates that online gambling addiction – often regarded as solely being a problem among men – is having an increasing impact on women.

Gamstop chief executive Fiona Palmer said: “As we begin to understand the demographic make up of our register it is important to feed back to the various support agencies and work together to encourage those women who have registered with Gamstop to access the help they may need going forward.

“50,000 female registrants is a significant number and we are pleased that they have found the Gamstop self-exclusion scheme and that it is a useful practical tool to help with their gambling issues.”

Gamstop cited statistics released by the National Gambling Treatment Service which have shown an increasing portion of women among those receiving treatment, up from 19% in 2015/16 to nearly 25% in the year to the end of March 2020. A larger portion of the group than ever also faced problems related to online gambling, at 69%, up from 57% in 2015/16.

According to national gambling support charity Gamcare, the number of women reporting gambling problems is increasing at double the rate of men, but only 1% of women who experience gambling-related harm contact the National Gambling Helpline.

Anna Hemmings, chief executive of GamCare, said: “We must get to grips with the unnecessary shame and stigma women feel around asking for help with gambling. Gambling is not just a male activity, and it can affect women in significant, potentially life-changing ways.

“Our dedicated Women’s Programme has told us that we need to remove barriers for women to access help with gambling-related harm – the issues that women are facing are often hidden from support services.

“GamCare is pleased to be able to work with Gamstop so people registering for online self-exclusion can also be swiftly connected through to specialist support and treatment services, which greatly increases the chance of sustaining a recovery from gambling harms.”

Princess Cruises launches sports betting at sea with Miomni

The sportsbook will offer customers the opportunity to bet on major sports competitions including professional and college American football, basketball, baseball and hockey, as well as a variety of other domestic and international events.

When the ship is in international waters, or where permitted by law, guests will be able to wager on sports events via the MedallionClass app, as well as place prop bets during live events taking place during the cruise.

Ocean Sportsbook has been built in partnership with software developer Miomni, and will be available on all Princess MedallionClass ships upon approval to return to service in 2021.

“On Princess MedallionClass cruises our guests can stay connected with their friends and family around the world, and now with Ocean Sportsbook, they can also stay connected to their favorite teams and wager on a host of events whenever they sail with us,” said Jan Swartz, president of Princess Cruises.

“Taking a cruise vacation no longer means being disconnected from a big game, an iconic event or friends and family.”

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