The future of sports betting marketing in an evolving Europe

The future of sports betting marketing may now lie in non-traditional methods, so how do we restore the marketing reach while still maintaining a socially responsible focus?

With brand and reputation now cornerstones of industry success, this video will focus on leveraging new marketing strategies to try and avoid strict impositions in the future.

It brings together Betsson Group’s head of marketing for emerging markets Mattia Busuttil with Propus Partners’ Marc Thomas to discuss how this can be achieved.

The rise of mobile esports

By Kenneth Williams

Esports is a goldmine for sportsbook operators. A steady stream of new titles and a constantly churning fanbase presents an opportunity unique from traditional sports, and thousands of bookies have jumped on the esports train with confidence. While the 2020 pandemic cooled the industry down slightly, the next significant development in esports is already underway. 

Mobile games are already considered one of the most lucrative industries in the world. Smartphones capable of running high-definition games are commonplace among the global south, introducing billions to the phone gaming market. Inspired by their PC and console-based predecessors, a handful of phone apps have spawned competitive scenes with millions of fans and dollars driving competition.

Popular mobile esports

  • Fortnite Mobile: The phone-based port of the cartoony battle royale is incredibly popular in Europe and the United States. Epic Games’ 2020 Winter Royale paid out more than $3m throughout the competitive season. 
  • Clash Royale: A competitive card game played like a tower defence. Heavy developer support keeps a consistent schedule. The CR League 2020 World Finals paid out $380,000.
  • Call of Duty Mobile: Gaming’s most recognisable first-person shooter franchise is also a popular mobile esport. The COD Mobile scene is consistently active compared to other mobile titles.
  • Garena’s Free Fire: Originally popular in Southeast Asia, 50-man battle royale Free Fire is overwhelmingly popular in South America. The developers plan to break into Europe and North America eventually.
  • PUBG Mobile: Fortnite’s more serious predecessor has found great success on almost every continent, especially South Asia. The Pakistani government temporarily banned it for being too addictive.
  • Hearthstone: The Blizzard-developed card game is past its prime as an esport, but it paved the way for the titles listed above. Both esports-centric and casual players are still reasonably active.

What should betting operators learn about mobile esports?

From a bookmaker’s perspective, mobile esports carry many of the same risks as PC or console esports. Their logistical hurdles are exacerbated by their recency, but the potential audience is massive. Developing economies are particularly keen on smartphone gaming, so the pool of potential bettors amounts to anyone with a smartphone. However, accommodating mobile esports betting presents new challenges even for seasoned esports operators.

They’re the newest sector of the esports industry, so mobile esport data analysis and record keeping are nowhere near the level of League of Legends or Counter-Strike. While their player and fan bases are gigantic, mobile esports aren’t a popular choice for the hardcore betting crowd. They don’t have many tournaments compared to more established titles, and their secondary industries, including coverage and sponsorship, are lacking.

It’s hard to say if entering the current mobile esports betting market is worth it. There are many logistical hurdles to overcome, and most of the community isn’t old enough to gamble legally. With that in mind, there are very few industries scaling at the speed of mobile gaming. Between the proliferation of handheld technology and the growing scene for mobile games, the special interest could dominate the betting world one day. 

Genius Sports agrees multi-year exclusive NFL data partnership

Genius will now distribute the NFL’s play-by-play statistics and Next Gen Stats data internationally, while acting as the official betting data source for global media and sports betting operators.

Genius said the partnership will bolster the NFL’s efforts to address the legalized sports betting market by offering users licensed, real-time NFL content.

Read the full story on iGB North America.

Virginia sports betting handle reaches $265.8m in February

Virginia opened its legal sports wagering market on January 21, with the amount bet in February being 351.3% higher than in the opening 11 days of activity.

This was helped by the National Football League’s showpiece Super Bowl event, which attracted $19.6m in bets, or 7.3% of total wagers placed in the month.

Revenue after customer winnings for the month stood at $12.2m, up 238.9% on the January period, after players won a total of $253.5m from sports betting.

However, AGR, which is defined by the Virginia Lottery as bets minus winnings and other authorised deductions – including bonuses and promotions – came in at a loss of $3.2m for February, level with the $3.2m loss posted in January.

The Virginia Lottery said this was primarily due to promotional expenses related to customer acquisition, with only one operator reporting positive AGR for the month.

Read the full story on iGB North America.

DraftKings finalises acquisition of BlueRibbon Software

Financial terms of the deal were not disclosed, but DraftKings said it would now use BlueRibbon’s jackpot functionality to improve customer experience for its players.

This, DraftKings said, will include personalised promotions and rewards tailored to individual customers and jackpots that pay out across its product offerings

BlueRibbon was founded in 2017 by its chief executive Amir Askarov and chief marketing officer Dan Fischer.

DraftKings said it intends to fully integrate BlueRibbon’s leadership and current employee base into its global workforce.

“Integrating BlueRibbon’s proprietary, proven technology will enable DraftKings to create dynamic incentives for our users as they engage with our products,” DraftKings’ co-founder and president of global technology and product, Paul Liberman, said.

“The team at BlueRibbon brings technical and gamification expertise and broad industry experience to DraftKings, and we are excited to leverage this technology to further differentiate our product offerings and engage customers in new ways.”

BlueRibbon’s Askarov added: “We created BlueRibbon to give companies the ability to differentiate themselves within the highly competitive sports betting and iGaming industries with unique and innovative marketing platform.

 “Joining DraftKings will allow us to continue to build our platform to enhance the player experience and to strengthen our Tel Aviv-based team.”

The deal comes after DraftKings last week also acquired US-facing multi-platform broadcast and content provider Vegas Sports Information Network (VSiN).

Image: World Poker Tour

Affiliate Monitor: April 2021

By the final quarter of last year the affiliate sector seemed to have put the pandemic firmly in its rearview mirror. With the exception of Acroud, revenue and EBITDA improved on a year-on-year basis for all of the operators covered in the Affiliate Monitor.

However, much of this growth had been bought, with the two top-performing affiliates in terms of revenue growth – Better Collective and Raketech – having made significant acquisitions last year.

The former’s €44m addition of Atemi Group to its business at the start of the quarter brought an immediate boost and saw it eclipse Catena Media to become market leader during the fourth quarter.

The latter’s Lead Republik acquisition of early last year was evidently paying off by the end of the year, while its buyout of American Gambler in November may take longer to filter through to its results.

At the other end of the leaderboard, long-time laggard Acroud is hoping to turn things around via M&A. The company has been on something of an acquisition spree since the beginning of this year and has indicated there is more to come.

And after a two-year lull in any significant consolidation activity, Catena Media looks set to throw its hat back into the ring, stating during its fourth quarter conference call that M&A is back on the table. Whether or not it can regain its market-leading position using the strategy that helped get it there in the first place remains to be seen.

Stephen Carter
Editorial director, iGB

Allied Esports poker assets generate $1.5m profit ahead of Element sale

Allied’s revenue from continuing operations – which excludes the poker assets – came to $3.2m, down 57.5%, over the 12 months to 31 December 2020

The business made $3.0m from in-person content, its main revenue stream, in 2020, down 60.0% compared to 2019, after live events were halted by the novel coronavirus (Covid-19) pandemic. 

Multiplatform content, on the other hand, saw revenue grow significantly, albeit from a low base. A 344.4% year-on-year rise took the multiplatform revenue for the year to $222,400.

Read the full story on iGB North America

Macau GGR up 58% in March to MOP8.31bn

The figure also gives March the highest revenue figure in 2021 so far, up 13.6% on the MOP7.31bn generated in February, and 3.5% higher than the MOP8.02bn recorded for January.

Cumulatively, that gives the special administrative region a GGR of MOP23.64bn since the beginning of 2021, which still leaves the year down 22.4% on the MOP30.49bn brought in by the end of March 2020.

The majority of the revenue generated between January and March 2020, MOP22.12bn, was made in January, prior to the closures of gaming venues from February as a result of the novel coronavirus (Covid-19) pandemic, which saw Macau’s gaming industry hit a standstill for the majority of the year.

Major operators in the region saw revenues plummet last year, with Sands China revealing a $1.52bn (£1.1bn/€1.29bn) loss for the year after its revenue dropped by 80.8%.

Melco Resorts and Entertainment, meanwhile, made a $1.26bn loss as its full year revenue was reduced by 69.9%.

GGR for the region declined by 79.3% in 2020, amounting to MOP60.44bn compared to MOP292.46bn in 2019.

Rank Group completes sale of Belgium’s Casino Blankenberge to Kindred

Under the agreement, Kindred paid £25m (€29.3m/$34.5m) in cash to acquire the business on a debt-free basis.

Rank said proceeds from the sale support its liquidity and future initiatives as part of its Transformation 2.0 programme.

The agreement, which was announced in October last year, set out that Kindred would acquire 100% of shares in Blankenberge Casino-Kursaal (Blancas), the Rank subsidiary that operates the casino.

Kindred has worked with Blancas since 2012, with the country’s online gambling regulations requiring igaming operators to have a land-based partner to offer online casino, live dealer games and poker.

Casino Blankenberge is one of nine land-based facilities operating in Belgium, and had been owned by Rank since 1998.

The casino’s concession agreement with the city of Blankenberge was renewed in 2018, with a new 15-year operating licence having come into effect in January this year.

The sale confirms Rank’s exit from the Belgian casino market, having shut down operations in the municipality of Middlekerke in 2017.

Bally’s CEO on M&A, sports betting… and Gamesys

At the start of it all was a greyhound track. Lincoln Park in Rhode Island, then owned by a British company trading under the Wembley brand, was acquired by an investment consortium in 2005, followed by a deal for Colorado’s horse racing track Arpahoe Park later that year. 

Chapter 11 bankruptcy followed in 2009, before Twin River Worldwide Holdings emerged from that process. It was not until 2014, with the acquisition of Hard Rock Biloxi, that the business operated more than one casino. 

Seven years on the business now known as Bally’s Corporation maintains a network of 15 casinos across 11 US states, with a database of 15 million players. It can offer sports betting in 13 states.

Through a wide-ranging partnership with Sinclair Broadcast Group, there will be a network of regional sports networks under its brand. Customer acquisition and retention will be aided further by its acquisition of daily fantasy operator Monkey Knife Fight, and free-to-play sports specialist SportCaller.

It’s also aiming to pioneer what it describes as a B2B2C model, running supplier and customer-facing businesses in tandem, through its acquisition of Bet.Works. All of these elements could be considered transformational. 

But it’s the potential deal to acquire Gamesys that stands above everything else. It would bring together a business with a thriving and diversified igaming operation, with Bally’s sports betting and brick-and-mortar assets. 

“Gamesys is one of the small handful of online gaming businesses which have successfully penetrated the mass market segment; it also has its own technology and has demonstrated that it can work successfully with big grown-up brands,” Regulus Partners’ Paul Leyland wrote of the deal. 

“The Virgin brand is also present and moderately successful in New Jersey. In this context, what Gamesys can bring to the developing US igaming market is as clear as it is attractive. Bally’s also fixes Gamesys’s tardy US state access situation.

“With dynamic management and a strong access footprint, a vertically integrated approach to igaming makes a lot of commercial sense,” he continued. “Equally, Gamesys was one of the few listed gambling companies with US exposure that was not enjoying much (if any) of the hype premium: the valuation is therefore attractive too.”

The structure for the combined business is already in place. When Bally’s announced its $125m deal for Bet.Works, it outlined plans to split the business into brick-and-mortar and interactive divisions. This will see Papanier manage the land-based portfolio and Bet.Works founder and CEO David Wang become chief executive of the newly minted Bally’s Interactive arm. 

Papanier is limited on what he can say, as an announcement of ongoing talks, under Rule 2.4 of the UK Takeover Code has been made. It won’t be until an announcement under Rule 2.7, announcing a firm intention to go forward with the deal, that the full plan can be set out. 

However, he tells iGB the land-based and interactive structure announced in the wake of Bet.Works will be implemented: “We will initiate that structure once we close on the Bet.Works deal, which is slated to close in Q2, and that structure will remain in place,” he says. 

“All the interactive assets will fall into that division, so all of those, including Gamesys, will fall under that silo.”

This will see Gamesys chief executive Lee Fenton take charge of the combined entity, per the agreement announced in March. The Jackpotjoy operator’s founders and executives have already announced they will back the deal, with Robeson Reeves also taking up an executive role, and two directors joining the Bally’s board. 

The restructuring will most likely take place in June, when the Indiana Gaming Commission holds its next meeting. Once the Bet.Works deal is approved by the regulator, Papanier is confident that the transaction can be closed “almost instantaneously”. 

While this means a proprietary sportsbook, under the Bally Bets brand, will not go live until the second half of the year, there will be no knock-on effect to the partnership with Sinclair Broadcast.

This will see its regional sports networks, previously under the Fox Sports brand, rebranded as Bally Sports. 

“The renaming is underway as we speak,” Papanier says. “You’ll see the roll-out of that with the start of the baseball season, so you’ll see all the rebranding and signage changes, from Fox Sports to Bally’s. 

“The Fox Go application, which has more than 30m subscribers, will be rebranded as Bally Sport as part of this. That is going to be significant in reducing acquisition costs. None of that is being limited by the closing of the Bet.Works transaction.”

Nor are these deals likely to slow Bally’s M&A drive, he adds. 

“We’re going to continue to be opportunistic,” Papanier continues. “We’ll prioritise access to sports betting and igaming, both via brick-and-mortar and through open agreements, but we’re always going to look for complementary technologies and platforms for igaming, such as the Gamesys deal. 

“We’ll also look for more deals similar to Monkey Knife Fight and SportCaller, so wherever that takes us, that will be our motivation.”

And this won’t be limited to sports betting. While the pace of regulation and market openings are outpacing those of igaming, Papanier is confident online casino will catch up, especially in the post-Covid world. States are going to be looking for new revenue sources, and opportunities to generate additional revenue, he says, which makes igaming a natural progression from sports betting. 

While brick-and-mortar remains his “wheelhouse”, Papanier says his position on the board will allow him to participate “in an intimate role” as Bally’s expands online. And he’s certainly keen to keep that engagement going. 

“I was privileged enough to ride the wave of casino expansion in the US, and now I get to participate in a complementary wave of expansion through igaming and sports betting,” he explains. 

After all, he says, the business has changed beyond recognition from the one he joined as chief operating officer in 2004. Now with 15 casinos in 11 states, plus robust betting and igaming operations, and with the potential to be one of the first operators to offer a truly omni-channel product range.

“I’m really proud to have participated in that transformation in the company in such a short space of time,” Papanier says.