International Tennis Integrity Agency bans Slovakian player for match-fixing

The breach of the Tennis Anti-Corruption Programme (TACP) that Palcatova was found guilty of states that no person shall contrive or attempt to contrive the outcome or any other aspect of any tennis event.

The sanction means she will be prohibited from playing in or attending any tennis event authorised or sanctioned by the governing bodies of tennis for the period of the suspension, including the WTA and ITF.

Palcatova has a current International Tennis Federation (ITF) singles ranking of 1685, and a doubles ranking of 1046.

In addition to her 3-year ban from the sport, she was ordered to pay a fine of $5,000 (£3,612/€4,232), with $3,500 of this suspended.

Palcatova’s is the latest in a series of sanctions brought forward against tennis players found to be in breach of the TACP throughout 2021.

Early January saw a trio of players, from Egypt, Slovakia and Uzbekistan, banned for offences related to sports betting and match-fixing.

Two Russian players were subsequently banned for match-fixing, including in matches which saw the pair play as doubles partners.

Another Russian player, Nikita Gudozhnikov, was then issued with a 30-month ban in February for failure to co-operate with an integrity investigation.

In March, lifetime bans were brought forward against Nigerian players Abiodun Oyegoke and Bukola Popoola, after both were found to be guilty of match-fixing offences.

Then last week, Venezuelan player Roberto Maytín was issued with a 14-year ban by the ITIA, following multiple breaches of the TACP rules.

BoyleSports selects Kemp as new CEO

Kemp joined the Tote Group in 2019, having previously worked for Coral, first as gaming director, serving through both its merger with Ladbrokes and its acquisition by GVC Holdings, taking on new roles with the new post-merger business each time. 

“The Boylesports CEO role provides an excellent opportunity to lead an already strong, well-performing business, with its own technology and very experienced teams,” Kemp said. “I look forward to working with those teams to further grow BoyleSports across both the digital and retail channels, targeting market share growth in existing markets while continuing to seek out new ones”

Kemp’s accomplishments at the UK Tote Group include agreeing a seven-year strategic agreement with Tote Ireland last year. Under this deal, the UK Tote Group will operate Tote Ireland’s off-course business and the two organisations will work together to jointly distribute and promote Tote betting on Irish and British racing around the world.

“I am delighted to welcome Mark to BoyleSports,” John Boyle, the operator’s founder and chairman, said. “He brings with him a wealth of senior leadership experience in the sector at a time when BoyleSports is increasingly looking for expansion opportunities internationally. 

Boyle added that Kemp’s work in the online betting sector was a particularly important factor in his selection.

“There are few people within the industry with Mark’s digital leadership expertise, which is a critical channel of growth for BoyleSports.”

Gray joined BoyleSports in 2013, handling the operator’s international business development. He became chief executive in 2017, succeeding Boyle.

In his new role, Gray will work on the “continued expansion of BoyleSports in Ireland, the UK and further afield”.

“I would like to thank Conor Gray for his invaluable contribution to the growth of BoyleSports,” Boyle said. “In his five years at the helm of our company he has added 150 shops to our retail network and has grown our digital business by more than 100%. 

“This restructuring will allow Conor to seek out and realise new opportunities for BoyleSports across the globe.”

Carousel Group launches MaximBet brand after xSigma investment

MaximBet will offer users sports betting and casino services under MaximBet.com, both on its website and on iOS and Android apps. Bettors will be able to bet on casino and sports in the US and internationally.

Carousel will support Maxim’s print, digital and experiential platforms throughout the partnership.

Read the full story on iGB North America.

FanDuel scores partnerships with Detroit sports teams

Under the agreements, FanDuel will become an official gaming partner of both teams, with its sportsbook to benefit from branding placement on a range of surface inside the Tigers’ Comerica Park and the Red Wings’ Little Caesars Arena.

In addition, the FanDuel sportsbook will be promoted across the Detroit Tigers and Detroit Red Wings radio networks in Michigan.

MotorCity Casino is also an official partner of both the Tigers and Red Wings.

FanDuel has been working with MotorCity Casino in Michigan for more than one year, with the operators having jointly launched their land-based sportsbook in March 2020.

Earlier this year, FanDuel and MotorCity Casino also rolled out a new online sportsbook and casino offering, with the state having opened its legal internet gambling market on January 22.

Read the full story on iGB North America.

UFC commits to American Gaming Association’s responsible betting campaign

Under the arrangement, UFC will use its own in-venue, digital and broadcast assets to promote co-branded marketing materials with UFC themes to help promote the AGA’s “Have A Game Plan. Bet Responsibly” public service campaign.

UFC joins the likes of Nascar, the National Hockey League and golf’s PGA Tour as among the sports organisations backing the project, while the AGA also recently secured FanDuel Group as a partner for the initiative.

“We have the most passionate, die-hard fans of any sport and they love to bet on UFC, but it’s important they do it responsibly,” UFC president Dana White said. “We’re proud to work with the AGA and get behind this campaign to encourage our fans to make smart decisions and promote responsible gaming.”

The AGA launched the “Have A Game Plan” campaign in 2019, with a focus on the core principles of responsible sports betting, including setting a budget, keeping betting social, knowing the odds and playing with trusted, licensed operators.

Read the full story on iGB North America.

Illinois in-person registration requirement returns

From 4 April onwards, new customers for sports betting operators will be required to register in person before being able to place any bets online.

The order was first signed off by Illinois govenor J.B. Pritzker, initially brought into place due to the novel coronavirus (Covid-19), allowing players to register online rather than travelling to a physical sportsbook.

Read the full story on iGB North America.

ESIC reveals GT Sports Leagues as latest member

GT Sports Leagues will now adopt and implement ESIC codes into its operations, and work with other ESIC members to promote competitive integrity. 

Active for over 10 years, GT Sports Leagues hosts gaming festivals, manages esports productions around the world and produces content to engage with the global esports community.

“Given the vast growth of the esports industry, we consider this membership of utmost importance since it will give us more trustworthiness and durability in the online gaming industry,” said GT Sports Leagues project manager, Rita Iordanidou.

“We are ready to take advantage of the benefits this collaboration will bring us in all aspects, and we are absolutely looking  forward to it.”

ESIC commissioner Ian Smith added: “Memberships like these allow esports participants to grow more confident in a unified and standardised presence of integrity in the industry.”

“We look forward to working with GT Sports Leagues to keep esports safe from threats of corruption and match manipulation.”

Last month, ESIC also added esports tournament operator ExeedMe to its membership base.

US Congress to consider repealing 0.25% federal handle tax

HB2350, also known as HR2350, proposes amending the Internal Revenue Code of 1986, specifically chapter 35, which relates to taxes on wagering.

First introduced in 1951, the tax does not apply to horse racing or sports betting operated by state lotteries, though operators eligible for the tax must also pay a $50-per-head employee tax.

Representative Dina Titus of Nevada introduced the bill, while Representatives Mark Amodei and Steven Horsford also of Nevada, as well as Representative Guy Reschenthaler from Pennsylvania, are sponsoring the bill.

Titus and Reschenthaler introduced a similar bill in July last year, but this failed to progress past the committee stage.

Read the full story on iGB North America.

GambleAware report suggests link between loot boxes and problem gambling

While the researchers from the University of Plymouth and the University of Wolverhampton did not carry out a survey into relationships between loot boxes and harm themselves, they conducted a secondary analysis of various previous reports into loot boxes.

This included six surveys of a combined 7,771 loot box purchasers, which found that around 5% of those surveyed generated around half of overall loot box revenue by spending more than £70 per month each.

These higher-volume players were also found to show higher signs of risks of problem gambling, as around one-third of this group reported a Problem Gambling Severity Index (PGSI) score of eight or above, the level at which players are classed as problem gamblers.

In addition, the mean Problem Gambling Severity Index (PGSI) score for those who spend more than $400 in a month was above 10. 

“Our work has established that engagement with loot boxes is associated with problem gambling behaviours, with players encouraged to purchase through psychological techniques such as ‘fear of missing out’,” Dr James Close, senior research fellow at the University of Plymouth, said. “We have also demonstrated that at-risk individuals, such as problem gamblers, gamers, and young people, make disproportionate contributions to loot box revenues.

The research also suggested there was no correlation between spend levels and disposable income.

Reviews of these and other studies also led the researchers to determine that the size of the UK’s loot box market is around £700m.

The researchers carried out a survey of loot boxes purchasers that found these players are typically young males, with males aged 18-24 the most common group to use the feature. Those with lower levels of educational attainment, ethnic minorities and unemployed people were also over-represented among loot box purchasers.

Finally, the report offered a series of recommendations to improve loot box policy.

It said that while specifics of policy may be up for debate, any new loot box laws or regulations should have precise definitions, in order to encompass “all game related transactions with chance based outcomes”.

It added that new loot box policies should require various transparency features, such as odds disclosures and requirements to list prices in real money terms rather than in-game currency.

“Pricing items in ‘gold coins’ (with confusing and inconsistent exchange rates) is not acceptable practice in ‘bricks and mortar’ shops, and it shouldn’t be allowed in virtual shops, either,” it said.

In addition, the researchers argued that games should be clearly labelled as containing the feature, with appropriate age ratings.

Finally, the report said that new provisions for oversight and enforcement would be necessary, as current regulatory bodies in gambling are ill-equipped to regulate loot boxes.

GambleAware chief executive Zoë Osmond said the report revealed important findings ahead of the British government’s review of the Gambling Act and its concurrent review of loot boxes.

“This research is part of GambleAware’s continued commitment to protect children, adolescents and young people from gambling harms,” she said. “The research has revealed that a high number of children who play video games also purchase loot boxes and we are increasingly concerned that gambling is now part of everyday life for children and young people. 

“GambleAware funded this research to highlight concerns around loot boxes and problem gambling, ahead of the upcoming Gambling Act Review. It is now for politicians to review this research, as well as the evidence of other organisations, and decide what legislative and regulatory changes are needed to address these concerns.”

Total Gamstop registrations pass 200,000 as sign-ups increase in early 2021

In February, registrations increased 21% year-on-year, with close to 6,500 people registering with the scheme. This followed a 14% increase in January, which saw over 7,000 new registrations.

Gamstop recorded its highest daily figure of registrations on 22 February, as 326 people signed up to the scheme within 24 hours.

The scheme said 71% of its registrants are male and 29% female, with the number of women registered recently surpassing 55,000. The majority of registrants come from the 18-34 age group, at 59%.

Gamstop’s registration of its 200,000th user, which it said was not expected until later in the year, coincided with the anniversary of a change to self-exclusion regulation brought in last year.

From 31 March 2020, it became a requirement for all online operators to be registered with Gamstop.

The charity said that in January 2021, 49,328 Gamstop users, out of a possible 177,038, attempted to gamble and were successfully blocked by the scheme.

This, Gamstop said, was evidence that “self-exclusion is not a silver bullet”, stating that it advocates a layered approach to tackling problem gambling including seeking treatment alongside self-exclusion.

Gamstop said this is part of the reason it is collaborating with GamCare and Gamban for the TalkBanStop campaign, which promotes the use of a range of tools and support via the National Gambling Helpline.

“We’re pleased that Gamstop is serving as an effective safety net, providing crucial breathing space to those who are struggling with their gambling,” said Fiona Palmer, the scheme’s chief executive.

“Awareness around self-exclusion schemes and blocking software has been increasing throughout the last year, and it is important that we continue to spread the message about what help is available to those who need it most.”