Conscious Gaming appoints Blair Aronson as operations director

Aronson previously worked as a director for SGDigital, the online branch of Scientific Games Corporation, and as the director of operations for the NYX Gaming Group before it was acquired by Scientific Games.

As operations director Aronson will be responsible for managing Concsious Gaming’s PlayPause product and working with state regulators and platform providers. She will also serve as chief of staff when needed as a member of the service delivery and conscious gaming teams.

Read the full story on iGB North America.

Swedish court overturns deposit cap injunction against Kindred

The regulator issued injunctions against both the Spooniker business and former monopoly ATG in December 2020 after discovering that players could potentially deposit more than SEK5000 for online casino play in a month at Kindred and ATG sites.

When asked about the limit, Kindred said it made all players set a deposit limit as is required by Swedish law. Those with a limit of more than SEK5,000 were only permitted to use the operator’s betting offering. If they wished to play casino games, players would be required to set a limit under this amount.

However, Spelinspektionen pointed out that a player could simply set a high limit, deposit more money and then lower their limit and play online casino games with more than SEK5,000. 

As a result, it issued an injunction, with an order to pay a fine of SEK1m each week until the loophole was corrected.

However, Kindred appealed this at the Administrative Court in Linköping. The court ruled that the law refers only to a player’s deposit limits for online casino, rather than their actual deposits. As a result, the fact that players could deposit more than SEK5000 did not mean Kindred were in violation of the regulation, and so the injunction was overturned.

The deposit cap was implemented last July and although it was intended to last only until the end of 2020, it is now set to be extended until June 2021.

Canadian single-match betting bill passes first round, includes esports

By Kenneth Williams

On 17 February, the Canadian House of Commons voted to approve the Safe and Regulated Sports Betting Act of 2021. The bill still needs to be formally approved by the rest of parliament to become law, but overwhelming support from the Commons points to a swift enactment.

The Act specifically regulates single-game betting, which is currently illegal in several Canadian provinces. The majority of gambling legislation in Canada is regional, but the Safe and Regulated Sports Betting Act will set national precedence and federally approve single-game bets. Several regional laws currently restrict single-game betting, often demanding parleys or combo bets if allowing them at all.

In addition to their traditional counterparts, esports are formally recognised in the wording of the bill. The announcement has already elicited responses from some of the biggest names in esports gambling, with the Esports Entertainment Group among many other major sportsbooks quickly announcing its intention to pursue Canadian customers.

Canadian betting will explode in 2021

The SRSBA passed through the House of Commons by 303 votes to 15. The bill received overwhelming unilateral support from both the Liberals and Conservatives. The economic incentives of regulating sports gambling have become even more attractive after the pandemic. Judging by standard Canadian political timelines, match bets will likely become legal towards the end of the year. 

Canada is a very sought-after market for oddsmakers. The country has a rich competitive history across several winter sports, a vested interest in professional USA leagues and a long history of excellence in Valve esports. Some of the most famous players in Dota 2 history hail from Canada, including Artour ‘Arteezy’ Babaev, Jacky ‘EternaLEnVy’ Mao and Kurtis ‘Aui_2000’ Ling. Russel ‘Twistzz’ Van Dulken and Keith ‘NAF’ Markovic are both very popular among tactical FPS fans.

Many Canadian sports fans already enjoy esports betting thanks to provincial regulation. Opening up the entire country would remove many of the logistical hurdles and grey areas currently keeping operators at bay.

A lot of provinces only offer sports betting through a national system known as the Pro-Line, which the Atlantic Lottery maintains. Bettors must make multiple bets at a time in most regions, sometimes being forced to parlay. The SRSBA formally legalises single-match bets placed outside of the Pro-Line. This change will start a competition between sportsbooks for millions of new bettors.

What esports betting operators should consider

Canada is an exciting market and one that is similar to the United States, which many sites consider a top priority for expansion. Sites that already operate in legal provinces will significantly benefit from their previous expansion efforts, but new sites shouldn’t pass up such a big opportunity.

Many bookmakers will jump on the chance to enter Canada, but it won’t be as straightforward as simply adding .ca to the end of your website. There’s a general consensus among marketing experts that Canada and the US must be treated differently, but their opinions often conflict when it comes to exactly how. It’s best to follow the marketing examples set by existing Canadian bookies. Particularly eager sites could immediately enter the existing Canadian market in preparation for regulation at the federal level.

Existing betting operators, meanwhile, will enjoy a big advantage when the markets open. An existing user base will be a powerful tool in gaining nationwide popularity. Some betting operators might have Canada on the backburner due to its scattered legality, but a handful of promotions and an advertisement bump could go a long way to establishing a presence. The Safe and Regulated Sports Betting Act timeline implies that it will be formally enacted this winter, right in the midst of Canada’s most iconic sports seasons and the return of LAN esports.

Bally’s completes purchase of MontBleu Casino from Caesars

Located in Stateline, Nevada, the MontBleu facility features a land-based casino with 418 slot machines and 17 gaming tables, as well as a 438-room hotel and 14,000sq ft of convention, meeting and exhibition space.

The acquisition was agreed in April 2020, when Twin River Worldwide brokered a deal to purchase the casino from Eldorado Resorts.

Twin River Worldwide acquired the Bally’s brand from Caesars in October 2020, in a deal that saw it rename its business as Bally’s Corporation.

Eldorado acquired and merged with Caesars Entertainment Corporation in July last year, in a deal that created the largest casino and entertainment business in the US.

Read the full story on iGB North America.

Gamification in action

Sergey Kobitskiy details some of the top innovations underway within real-time marketing and gamification. Founded in 2018, Smartico has built industry-leading platforms which help gaming operators globally to enhance UX, increase revenue and improve retention.

Recent times have challenged operators to shift their focus from acquisition and towards customer retention. 

Appealing to customers in itself comes with its own challenges. Creating loyal customers however, is an entirely different ball game.

At Smartico, a personalised experience is at the forefront of their real-time marketing and gamification solutions, helping operators to tailor to a wider audience. 

We spoke with CEO Sergey Kobitskiy to understand what underpins a successful retention and engagement strategy.

Personalisation is a luxury, but one that consumers are growing to expect. In the entertainment industry, platforms such as Netflix personalise the experience for users by showing ‘recently watched’ content and making tailored suggestions.

Kobitskiy says on gamification: “When planning real-time retention strategy, we’re trying to cover as many possible situations the player might be in.”

This makes financial sense, as personalised content within gaming platforms has been found by Smartico to increase engagement by up to 60%.

In a world that moves so fast, people’s capacity to get bored quickly is greater than ever. This means optimising gamification techniques while providing a steady stream of new content is key to long-term engagement.

Key touchpoints

With a number of high-profile partnerships with the likes of ProgressPlay and Delasport, Smartico’s marketing solutions are gaining momentum within the gaming industry.

As technology advances, so do the opportunities to enhance player engagement. 

The difficulty comes in maintaining this level of engagement. Encouraging consistent gameplay comes from comprehending different user needs.

Recognising the key touchpoints within the customer journey is what creates a truly personalised experience. As this will differ on an individual basis, fully integrated AI is critical in driving this process.

Kobitskiy explains the power of real-time marketing on the user and particularly its role in an esports context:

“We can take the sportsbook as example, automatically personalising the communication with the players based on their favourite league, or based on a game of their favourite team that is about to start, sending them notifications or offers for bets on their last team which they won with – or offering them a specific bonus on a specific game they love. ”

In this sense, real-time marketing is essential to draw in the player and shape their unique experience. 

Smartico recognises the points of interest for each user, sending them push notifications accordingly. 

The push notifications will not recur, meaning players will not feel overwhelmed or fatigued by repetitive messages. Rather, the AI will establish new opportunities to engage the user.

“Our strategy is to engage with personalised content and relevant information at the right time (and not to over engage) – this is a real boost in customer experience”, says Kobitskiy.

Working in real-time, personalised marketing promotes points of interest such as new games, bonuses and promotions, or notifications of low balance.

“Personalised marketing is a key feature nowadays when the market has such a variety of brands to offer to the player, and personalising messages not only with their first or last name is a good strategy in making your players feel special, but also get what they are looking for and in the right time”, he adds.

Building loyalty

With so many brands offering new and exciting games, acquisition is arguably the more straightforward part. People are likely to test the waters on a number of different games, but how do you ensure longevity?

Smartico’s gamification software improves retention by focusing on positive reinforcement. Achievements, progress, and comparison to other players are all features which motivate consistent play. 

This, paired with enough challenge to encourage a healthy sense of competitiveness, builds long-term users.

“They feel part of a community, where they can see their progress compared to other users. As they play more, complete achievements and earn badges, they climb up the levels until the perks and benefits are too high to miss out on”, says Smartico’s chief executive and co-founder.

When receiving points for various missions and achievements, customers feel gratified.  For operators, this maximises value for consumers and drives them to play more consistently.

Additionally, as users gain points throughout the game, the possibilities for how they spend these is up to the operator. This degree of flexibility allows commercial products to be highlighted, while enhancing UX by maintaining that level of personalisation.

“Through gamification, you can incentivise a specific behaviour and the operators can actually ‘guide’ the players to do what they want, or lead them to a certain game they want to push by creating missions or giving out badges for that game”, he adds.

In this way, operators can use these software solutions to enhance UX and increase commercial revenue.

For both users and operators alike, the journey moulds towards individual preferences and needs.

Committed to the ongoing development of marketing and gamification solutions, Smartico is paving the way for itself to become a recognised industry leader.

IMG Arena acquires FlightScope Services

Financial terms of the agreement were not disclosed, but IMG Arena did confirm that FlightScope, which focuses on golf and tennis, will be fully incorporated into its business.

IMG Arena said it will invest both funds and resources to introduce FlightScope’s technology into other sports in its portfolio, including football, basketball, volleyball and major US sports.

In addition, IMG Arena will use FlightScope’s technology to introduce additional products and services to federations and rights-holders under the new pillar of IMG Arena Rightsholder Solutions.

Based out of Gliwice, Poland, FlightScope will continue to be led by Jacek Gronek and Wojtek Szumilas. Gronek will join the IMG Arena leadership team as vice president of Rightsholder Services, while Szumilas will now serve as head of technology.

FlightScope’s approximately 160 employees will also be retained under the terms of the acquisition deal.

“The integration of FlightScope Services technology is a fundamental part of our growth strategy and provides the foundation for the launch of our new Rightsholder Solutions,” IMG Arena managing director Freddie Longe said.

“The acquisition allows IMG ARENA to enrich our innovation in fan engagement via the development of data and audio-visual content, while creating new content and commercial opportunities for federations and rights holders across our portfolio.”

Gronek added: “FlightScope Services joining the IMG ARENA business is a natural union born out of synergies in product, customer base and, most importantly, culture and vision.

“It will enable us to leverage our knowledge, strengths and resources to deliver an enhanced range of best-in-class services and technologies across multiple sports.”

IMG Arena has worked with FlightScope since 2013, jointly developing a data collection system to record the data on golf’s European Tour.

Maxima Compliance appoints Ferri as first CCO

Ferri has been in the gaming industry for 15 years, having held roles at businesses including Inspired Gaming, Evolution Gaming and GLI.

Before joining Maxima Compliance’s Barcelona office, he spent more than three years as director of igaming strategy and new products at BMM Testlabs.

“Maxima Compliance has grown impressively over the past couple of years by offering its customers a world-class service they can’t find elsewhere,” Ferri said.

“I’m thrilled to be joining this innovative company and will work to ensure that its remarkable growth story continues.”

Maxima Compliance chief executive Antonio Zanghi added: “Filippo brings years of gaming experience to the Maxima Compliance team.

“As our first CCO, he will oversee commercial operations across the company at a time when we are quickly expanding globally. His expertise is going to be an important addition to the business.”

Genius Sports groups entire business portfolio under single brand

The legacy Betgenius and Genius Sports Media brands have been discontinued, with solutions and product development under Sportstech, Video, Sportsbook and Media & Engagement moving forward.

Genius Sports said that the new consolidation reflects the convergence of its capabilities in sports technology, live data, video and betting products to power connected fan experiences.

The business cited its recent NFL deal as an example of how it could use all of these capabilities together.

 “As we enter a new era as a public company on the NYSE, the time is right to consolidate our offering under the single Genius Sports brand,” Genius Sports chief executive Mark Locke said.

“This unified approach will help strengthen our value proposition, serve our partners’ needs and articulate our vision of creating personalised fan experiences via the convergence of sports, betting, advertising and streaming.”

Genius Sports expects to complete its merger with NYSE-listed special purpose acquisition company dMY Technology Group II shortly, having first announced details of the deal in October last year.

Following the merger, the business will trade on the NYSE under the symbol ‘GENI’, going public with a $1.50bn (£1.08bn/€1.26bn) valuation.

Genius Sports in January revealed it would form a new holding company, Galileo NewCo, for the proposed business combination.