Innovating Products and Solutions in an Evolving Game Market

To understand how the industry is preparing to overcome these challenges, iGB interviewed Duncan Faithfull; Chief Commercial Officer at Quixant, the leading provider of gaming technology.  With clients across the spectrum of manufacturer size, and which operate in different markets with very different requirements, Quixant upholds a versatile approach to the products they offer their customers. 

Lockdown restrictions across the globe are gradually easing, signaling the welcome return of land-based gaming. As a result, game manufacturers face the perennial task of finding the best technology to produce the most engaging content in an attempt to meet evolving consumer needs. This is all while focusing more than ever on managing costs.

Duncan reflected on his previous experience in financial services: “What’s interesting about how the pandemic has impacted businesses is that it’s very similar to the 2008 financial crash. Suddenly, there was a huge halt in terms of how that industry functioned.”

“The result of that was that all the big infrastructure providers had to find different ways of creating solutions for their customers. Suppliers brought new outsourcing solutions to market which enabled growth at a time of severely constrained capital availability.”

Disruptions to the hardware supply chain has equally impacted suppliers to the industry, specifically with the challenge of delivering effective solutions at the required pace.

With this increased pressure to meet operational objectives, Faithfull predicts that game manufacturers will increasingly rely on outsourcing. 

As such, Quixant has focused on transforming its supply chain management processes to significantly reduce lead times.

Faithfull stressed the importance of enhancing game performance and providing out-of-the-box solutions to streamline processes.

 “The end goal is to enable game manufacturers to create brilliant games, by providing powerful and reliable technology solutions” stated Faithfull.

Faithfull commented: “We’ve tailored our products to each of their needs. That’s one of the best things about the last 12 months – we’ve spent a lot of time getting to know our customers through shared adversity, which led to lots of great conversations about what they were doing and what they wanted to achieve.”

He continued: “From a supplier point of view, it’s been an excellent opportunity for us to come up with new and innovative solutions.”

The road ahead

As the return to land-based gaming edges closer, operators and game manufacturers are preparing for a seamless transition to provide their customers with the ultimate gaming experiences. 

With some companies pivoting their strategies to igaming whilst venues were closed to enable their customers to play digital versions of their favourite land-based games, what consumers are looking for in a gaming experience will likely have evolved.

Successfully refocusing efforts on land-based gaming will no doubt come with challenges. Intrinsic to this is the understanding that gaming will not be exactly as it was before.

Faithfull continued, “We needed to offer solutions that fit every budget and every requirement, so we created our new ultimate range of gaming hardware platforms.”

“We’ve developed a portfolio of commercial solutions that appeal to the financial challenges the industry currently faces, enable lead times to be minimised and give game manufacturers the opportunity to be more agile and responsive to the needs of the market.”

Quixant has developed a range of flexible payment options including Leasing; instalment and Vendor Managed Inventory solutions which allow a traditionally CAPEX based investment, to be considered as OPEX, and which reduces lead times from up to 4 months to 4 minutes.

“All of our gaming hardware platforms come with embedded software that enhances the game development process and pushes the capability of the hardware to its maximum”.

Faithfull explained that with many of their global clients now coming out of various stages of lockdown, they must offer solutions which meet the needs and regulations of all global markets.

Taking the time to get to know their customers has been the most effective way to further grasp the complexities of local markets during these turbulent times. 

Having these conversations has given Quixant the insight required to develop powerful, robust and highly customisable hardware and software solutions which empower game manufacturers to meet their own specific goals.

Content is king

In addition to finding the optimum technological solutions, game manufacturers are also revisiting their engagement strategies to meet the evolving consumer’ demands.

Now, Faithful says, “Emerging into a post-covid world, there’s going to be fewer machines per venue. Each machine will have to shout louder than those in its proximity.”

“For Quixant, it is important that the technology we provide our partners enables their machines to stand out from the competitions’. Their lights need to be brighter, the sound more vivid and they need solutions that allow them to unleash their creativity without limitations.”

The goal is to strike a balance between creativity and efficiency – providing robust and reliable solutions that seamlessly integrate all elements. 

This allows game manufacturers to devote more time and energy on aspects that enhance game performance and the user experience.

Being able to develop game content in the context of a robust and stable supply chain is also essential, says Faithfull. 

The organisations which have a dependable supply chain and are therefore able to focus on their content development and engagement strategy are most likely to be the winners in a post-covid world.

“We’ve been helping our partners to push their content creativity to the maximum, whilst ensuring the game performance is robust and reliable”, says Faithfull.

Predicting future consumer needs and trends is a key opportunity to get ahead. In a highly competitive gaming market, creating unique and engaging content is essential to stand out from the competition and increase customer retention.

In a world where technology continues to facilitate everyday processes, understanding consumer needs and using this strategically to  plan ahead is the way to ensure long-term growth within the industry.

Looking to the future, Quixant plans to continue to support the market’s ongoing demand for more advanced technology: “Our job is always to enable game designers to push their games to the max in terms of the creativity they can deliver, in a secure and confident way.”

Maryland sports betting bill heads to governor

The bill was approved yesterday (April 12) when the state House of Representatives voted 122-16 after Senate amendments were added to the bill.

Sports betting was approved in Maryland last year after voters backed the measure in a referendum. This followed the bill to organise the referendum passing by a landslide vote from the Maryland senate.

Read the full story on iGB North America.

Kindred partners with payments provider MuchBetter

Through the agreement, the MuchBetter payment app will be made available to players across all Kindred brands, starting with Unibet, Bingo.com and Maria Casino.

MuchBetter said it was selected by Kindred due to its user experience, security features and low transaction fees, and because the operator needed a payment partner that could help it navigate complex regulatory requirements in Europe and North America.

The payments provider said it charges fees based on a player’s net deposits over a month, rather than charging for every transaction in and out of a player’s account.

It said that this significantly reduces transfer fees, especially for VIP players, and was a key consideration for Kindred. MuchBetter also said Kindred saw growing demand for the payment option among its user base.

“We set up MuchBetter to meet the needs of operators and players alike,” said MuchBetter’s founder and chief executive, Israel Rosenthal.

“To hear that Kindred players specifically requested MuchBetter as a new payment option is testament to our growing reputation in the industry among players.”

Phaedra Debattista, Kindred Group’s senior payments solutions manager, added: “We are committed to offering players a better and safer way to gamble. We listened to our players and chose MuchBetter as a new payment partner for its seamless and secure user experience.”

“MuchBetter’s regulatory expertise in our key regions and unique commercial model were also important considerations, and where the team has been incredibly helpful already.”

Results published in February showed that Kindred Group had seen full-year revenue surpass £1bn in 2020, after experiencing new highs in active customers and significant growth in new markets.

Full year revenue grew 23.9% to £1.13bn, with casino, poker and other gaming making up the majority at £642.1m.

Blackstone adds break clause to Crown deal in event of licence suspension

Blackstone put forward an offer of AUS$8.02bn (£4.47bn/€5.21bn/US$6.19bn) to acquire the remaining 90.1% of shares in Crown last month, having already acquired 9.99% of the business from Melco in April 2020.

Under this deal, Blackstone will pay $11.85 per share.

At the time, Crown said it is yet to fully review the proposal and launched an assessment of the offer.

The bid followed an inquiry in New South Wales found that Crown was “unsuitable” to operate a casino in the Barangaroo district of Sydney. Launched in 2019, the inquiry found Crown engaged with junket operators with alleged connections to organised crime without undertaking proper due diligence. It also found that Crown put employees at risk of harm in its promotion of gambling in Mainland China.

While the inquiry determined that Crown was not a suitable licensee, it said Crown may still be able to operate if it underwent certain changes, including a full audit of accounts, as well as a compliance audit. In addition, any Barangaroo licensee “must provide certification of the completion of appropriate AML/CTF education, supplemented annually”.

The New South Wales report also prompted inquiries in Victoria and Western Australia, into the Crown Melbourne and Crown Perth properties, respectively.

In its new bid conditions, Blackstone has made clear that suspension, revocation or failure to receive a licence in any of the three states would be grounds to cancel the deal.

In addition, Blackstone may withdraw its bid if “any of the gaming regulatory authorities imposes terms or conditions on Crown or any of its current or foreshadowed casino licences or framework agreements which, when combined, constitute a material adverse change” to Crown’s business, or if the regulators signal that such conditions are likely.

If none of these conditions to cancel the deal arise, the acquisition is expected to close in the third quarter of 2021.

This week, Crown also appointed Bruce Carter, previously deputy chair of SkyCity Entertainment Group, to its board as a non-executive director. The operator has made a number of senior leadership changes since the NSW report was released, including chief executive Ken Barton opting to step down, with Helen Coonan taking over on an interim basis.

Wild Chapo by Relax Gaming

They don’t call him wild for nothing! Wild Chapo tests limits with 3 different explosives: Expanding TNT Wilds, Sticky Wild Re-Spins and Bonus Bomb symbols, bringing blazing win potential to the Base Game.

You can play a demo of this slot here!

You can download the First Look Games affiliate pack for this game here!

Game Type: Video Slot
Go Live Date (expected): 08/04/21 (Already Live)
Game special features: Expanding TNT Wilds, Sticky Wild Re-Spins, Bonus Bombs, Free Spins, Up to 10,000x Win Potential, Feature Buy (Non-UK)
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RTP% (recorded/theoretical): 96.36%
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Number of symbols to trigger feature/bonus?: 3
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Number of free spins awarded?: 7-11
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Number of jackpot tiers?: N/A
Auto-play function?: Yes

AZ sports betting bill heads to Governor after tribal compact extended

Introduced by Representative Jeff Weninger in February, House Bill 2772 would allow consumers in Arizona to wager on sports at tribal casinos and sites owned by major league sports teams.

Arizona’s Senate approved the bill by a vote of 23-6 yesterday (April 12), and with it having already passed the state’s House of Representatives, the bill will now progress to the Governor for signature into law.

Should HB2772 come into law as expected, the bill would allow online and fantasy sports wagering, as well as add limited Keno games at off-track betting locations and social clubs.

Key provisions in the bill include making 10 licences available for major league sports teams such as the National Football League’s Arizona Cardinals and National Hockey League team the Phoenix Coyotes.

These properties and facilities would be able to run sports betting operations, and bring in gaming partners, at their respective venues, at retail locations within a quarter mile and online.

The legislation also offers tribes up to 10 licences to run sportsbooks at their more than 20 casinos in the state, as well as allowing them to build new casinos and expand their gambling offerings.

Read the full story on iGB North America.

UK and Asia growth drives Gamesys to 27% Q1 revenue growth ahead of Bally’s deal

Total revenue for the three months through to 31 March amounted to £197.8m (€228.7m/$271.9m), as trends experienced in the final quarter of last year continued into Q1.

Gamesys did not disclose any other figures, but noted “strong growth” in its two most significant regions – the UK and Asia – and also said that cash generation continued to be a standout feature for the business.

“Our ongoing focus on operational execution, product innovation and enhanced safer gambling that was communicated at our FY20 results has continued into 2021, culminating in another strong performance in Q1,” Gamesys chief executive Lee Fenton said.

“Our talent base continues to grow, our technology continues to evolve and we are always learning how to serve our players with a better, fully personalised customer experience, all of which gives the Board confidence in our ability to drive long term sustainable growth.”

Publication of the Q1 update comes as Gamesys today (13 April) finalised its merger with Bally’s.

Last month, Gamesys and Bally’s agreed terms on a deal for Bally’s to acquire Gamesys for £2.0bn.

Bally’s, via its Premier Entertainment wholly-owned subsidiary, will pay 1,850 pence per Gamesys share, representing a 14.4% premium on the Jackpotjoy operator’s closing share price of 1,642 pence per share on 23 March, the final day before an announcement of the deal was made.

Fenton will become group CEO of the new, combined business once the deal completes.

Bally’s has engaged in a spate of M&A in recent months, including acquiring daily fantasy sports operator Monkey Knife Fight and agreeing a deal to purchase sports betting platform supplier Bet.Works.

The operator is also in a bidding war for Allied Esports Entertainment’s poker assets, including the World Poker Tour, with Element Partners, and last week completed its previously announced acquisition of the MontBleu Resort Casino & Spa in Nevada from Caesars Entertainment.

Bally’s and Gamesys finalise mega-merger agreement

Per the announcement, made under Rule 2.7 of the UK Takeover Code, Bally’s is to acquire Gamesys’ issued and outstanding share capital via Premier Entertainment, its wholly-owned subsidiary. 

The combination will be effected through a court-sanctioned scheme of arrangement under Part 26 of the UK Companies Act. 

It will see Bally’s, via Premier Entertainment, pay 1,850 pence per Gamesys share. This represents a 14.4% premium on the Jackpotjoy operator’s closing share price of 1,642 pence per share on 23 March, the final day before an announcement on talks were made

It also represents a 41.2% premium on Gamesys’ closing share price of 1,330 pence on 25 January, the day before Bally’s made its initial proposal. For Gamesys’ three-month average closing price to 23 March, of 1,373 pence per share, it represents a 36.7% premium. 

As outlined in the initial terms, Gamesys shareholders will also have the option to swap each share for 0.343 Bally’s Corporation shares. Its electing directors and shareholders have opted to take up this option for all of their stakes, with the exception of finance director Michael Mee, who will exchange his holding for a combination of cash and shares. 

This accounts for 25.6% of Gamesys’ issued ordinary share capital at the close of business. 
If these shareholders are the only ones to take up the share exchange offer, the maximum cash consideration to be paid by Bally’s would be £1.6bn. 

“We believe that this combination will mark a transformational step in our journey to become a leading integrated, omni-channel gaming company with a B2B2C business,” Bally’s chairman Soo Kim said. “We think that Gamesys’ proven technology platform alongside its highly respected and experienced management team, combined with the US market access that Bally’s provides, should allow the combined group to capitalise on the significant growth opportunities in the US sports betting and online markets. 

“We are truly excited about the opportunities that this combination would offer and the enhanced and comprehensive experience and product offering that it would enable us to offer our customers.”

Gamesys chief executive Lee Fenton, who will become group CEO once the deal completes, added: ”After more than two decades honing our craft in online gaming, this combination would give all at Gamesys an opportunity to fully leverage the technology, product and know-how we have developed in what will become the largest regulated online gambling market in the world. 

“I believe the highly complementary nature of our companies and the common history of being highly cash generative will leave us uniquely positioned for success.”

As outlined in the Rule 2.4 announcement, Bally’s believes the deal would allow it to significantly increase its market share of the expanding US betting and igaming market, which analysts suggests could be worth up to $45bn at maturity.

Gamesys’ existing platform would benefit from market access to key states via Bally’s brick-and-mortar estate. Bally’s, meanwhile, would benefit from Gamesys’ proven technology platform, expertise and highly-respected management team, the business’ boards said.
As a result, there is not expected to be any sort of material change in Gamesys’ overall headcount, employment conditions or core duties. However, as a result of the business being de-listed from the London Stock Exchange, certain support functions in his head office may not be required going forward, Bally’s noted.

The combined business’ growth trajectory would be aided by the pending acquisition of sportsbook platform Bet.Works, which is expected to close in the first half of the year, and its partnership with Sinclair Broadcast Group

Its portfolio would be one of the broadest in the market, incorporating land-based gaming, online ports betting, online casino, poker, bingo, daily fantasy sports (via Monkey Knife Fight) and free-to-play games (through its SportCaller deal). 

This is expected the highly cash flow generative, enabling it to pursue further growth opportunities, either through reinvestment in its products, or additional M&A opportunities. 

With Lee Fenton becoming group chief executive, Gamesys’ chief operating officer Robeson Reeves and non-executive director Jim Ryan will join the Bally’s board. Current CEO George Papanier will remain in charge of the brick-and-mortar business, and retain his seat on the board. 

To finance the cash portion of the deal, Premier Entertainment has entered into a commitment letter and interim facilities agreement (IFA) for a bridge loan. This will be provided by Deutsche Bank’s London Branch, Goldman Sachs and Barclays Bank. 

In connection with the IFA, Gaming and Leisure Properties Incorporated, the real estate investment trust spun off from Penn National Gaming in 2013, has committed to purchase Bally’s shares worth $500m.

However the operator will also look to reduce the sum borrowed through an offering common stock and tangible equity units for a total price to the public of approximately $850m. This will be carried out before the deal closes.

The transaction remains subject to approval from Gamesys shareholders, at a court meeting and general meeting. It must be approved by investors holding at least 75% of the business’ stock  at each. 

Shareholders that own 33.3% of Gamesys’ issued ordinary share capital, including the operator’s directors, have announced they will support the combination. 

The issuance of new Bally’s shares to fulfil the share portion of the deal will also require approval from its shareholders, with the board of directors to unanimously recommend they support these proposals. To date, holders of 2.5% of the business’ stock have committed to voting in favour. 

Gamesys chairman Neil Goulden said the combination would “give unique optionality” to its shareholders. 

“The recommended cash offer, including the Gamesys FY20 dividend, provides a 41.2% premium to the Gamesys share price at the time of the original proposal from Bally’s and is at a significant premium to the all-time high Gamesys share price prior to the 2.4 announcement,” he explained. 

“However, should Gamesys shareholders wish to invest in a business with a strong foothold in the high-growth US gambling market combined with established markets in the UK and Japan, they can elect for part or all of their holding to be converted into Bally’s shares.”

Following the stream

Watching Xposed play live blackjack on Twitch is a strangely serene experience. Contrary to most other gambling streamers, he’s soft-spoken and fluidly pivots from conversing about the best SpaceX launches to his beloved Camaro while hitting on a Q-J pair.

You toast his highs on a pair of Aces, and even share his pain on a straight 15 round loss. In fact, if you set the volume at the right level, you could pop the window in the background and let his voice roll off like a Gen-Z Johnny Carson (who gambles) while you get on with some more important tasks for the day. Such as playing for real money with that €20 free bet from Xposed.

This is the new generation of affiliate marketing, and it is rising so rapidly that it will dominate most other forms of directed traffic to operators by the middle of this decade.

Having started predominantly in Europe, there are dedicated streamers across pretty much most of the world. Some Japanese casino players trend as high as their European counterparts, and that’s just on Twitch – a predominantly Western-facing medium.

Older stalwarts scoff at this medium, saying that properly scripted written content or well-placed media will remain stable revenue streams for affiliates. But they’re missing the point. Millennials and Gen-Zs don’t give a frack about most long-form content, and even if they did you’d have probably lost them somewhere around this paragraph anyway.

To be fair, this is not just happening in gambling. Instagram and TikTok (and YouTube before it) had effectively segmented consumer behaviour between long-form and streaming content long before gambling had a look-in. With Twitch this has increased tenfold, distorting all the other revenue streams.

Birth of a scene

The demographics are spot on: 82% of Twitch users are male, with 55% aged 18-34. Which partly explains why Ubisoft and Epic have recently increased their pay packets for dedicated streamers (as opposed to professional esports players).

And this is a crucial point. Because good promotion of product is very different to good playing of product. It’s the main reason why gambling streamers were very lacklustre until a couple of years ago. Initially most played with their own money, and did it just for the lolz, or more pertinently, for the follows.

Then suddenly a raft of new-age players appeared almost simultaneously on the scene, each with great presenting skills and, crucially, good hardware for capturing and broadcasting high-quality picture-in-picture feeds. With them came the nascence of the brand-sponsored gambling streamer. To operators this was gold dust. Give the streamers some free credit, get them to showcase the best products, throw in a couple of promotions or two and you have a self-perpetuating relationship.

Which means there’s a particularly cynical undertone to all of this. It’s astounding that even today – after an outright ban on all fake ‘I changed my life by gambling’ feeder sites – there still isn’t a clear narrative differentiating promoted streamer content. There’s little effort to make the case that the majority of streamers up the food chain are all effectively affiliates.

Particularly those with €1,000 roulette spins.

Honestly speaking, a well-curated stream is entertaining nonetheless, promoted content or otherwise. As long as the underlying agenda is clear, you can even get creative with it. Remember those ludicrous three-minute YouTube clips with guys winning the jackpot, blowing it all in Vegas and escaping with the private jet pursued by the feds?

Regulation beckons

So where do streamers go from here? Let’s start with the bad bits first. There’s no way that gambling streamers will continue unabated in their current form. If the regulated industry has clamped down with vigour on loot boxes, free bonuses, capped spending and even limits between spins, it’s only a matter of time before socialist legislative guns are pointed that way.

But the actual limit of restrictions is likely to be quite moot. We’ll probably see some more obvious disclaimers about sponsored content and corporate responsibility, and that’s about it. There’s not much that can be done, not without some serious repercussions across the whole streaming medium about what’s permissible and what isn’t – and that is a legislative matter that could take years even to draft let alone implement.

The other downside is more of a general issue with the major streaming platforms than with gambling itself. It’s incredibly easy to get access to restricted content on sites like Twitch and YouTube, and we all know that stories such as ‘EVIL streamers lure KIDS to GAMBLE!’ will shortly pop up on all our favourite right-leaning news portals.

Interestingly enough, there’s a solid defence here. It’s reasonable to argue that at any one time, freely available content such as Fortnite, LoL and especially CS:GO has significantly more graphic content and negative influence than a charming streamer trying to get a spin bonus.

These implications could suggest the possibility of a complete shutdown of gambling products on some streaming sites, but as things stand it’s unlikely. Eyeballs are increasing proportionally with new – and live – content, which is essential to paying hosting bills. And there’s a perfectly legitimate argument (i.e. one that will hold water in a court of appeal) that says provided its properly gated and disclaimed, it’s no different to the likes of Hearthstone.

On the rise

Having identified the issues with streamers, the upsides become significantly compelling and disruptive. Streamers are becoming strong brands in their own right and their fanbase enjoys momentum growth. What this means is that thanks to the long-tail effect of good content, eyeballs beget eyeballs, snowballing reputation and followers further.

In fact, it doesn’t matter anymore how much is played and lost in a session as long as there’s a fantastic streaming experience. The endgame here is that streamers themselves become assets in their own right, with potential to be bought and sold to the right agency that can direct them to various content depending on the opportunity, i.e. price.

Which also suggests that player lifetime revenue shares won’t be as lucrative as they used to be compared with the streamers themselves. Thus the new world order for operators will be more about securing the right streamer partners as their outreach could far eclipse anything a marketer could achieve on a B2C level.

There is a double-edged sword to this, and one that could significantly affect operators. It is quite likely that streamers will soon have the ability to divert traffic to and from various brands in a much more meaningful way than other forms of marketing. That would be a monumental pivot and would fundamentally alter the dynamics between operator, player and streamer. Operators would have to refocus their efforts onto these new B2B2C clients to ensure they retain brand favour with their core fanbase.

This, then, will rapidly become the new normal. Captive ever more to the small screens given what’s going on outside, and having existing gambling product (and affiliates) hampered by legislation and regulation, viewer demand invokes a void that is gradually being filled by these new content creators. Initially free rollers, they are now major sponsored franchises in their own right, and given their current momentum, stand to gradually take over traditional viewing habits.

Thus, assuming the streaming portals remain supportive, and properly caveat promoted content, the future for streamers will be bright indeed.

And as they take over Europe as the dominant accessible medium into gambling, their methods are being emulated (albeit with changes) into the Americas and Asia over the coming years as well. One question remains: what will happen once the brand value of the streamers surpasses the value of the operator they’re promoting?

Stay tuned for the second episode of iGB Affiliate’s new podcast, Affilipod, which will feature affiliate streamers discussing their growth plans. Listen to the first episode, featuring Ian Sims of Rightlander, here.

Co-founder of RB Capital, Julian Buhagiar is an investor, CEO and board director to multiple ventures in gaming, fintech and media markets. He has led investments, M&As and exits to date in excess of $370m.

Wild Flower by Big Time Gaming

Wild Flower also introduces the brand new Megascatter™ bonus system which creates an entire new level of big win potential. This time around the soundtrack is provided by The Cult, steering the game towards more of a goth vibe.

You can download the First Look Games affiliate pack for this game here!

Game Type: Video Slot
Go Live Date (expected): 21st April 2021
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Stacked or expanding wilds in normal play?: N/A
Stacked or expanding wilds in feature play?: N/A
Number of jackpot tiers?: N/A
Auto-play function?: Yes