Looking for the next big thing in lottery

When Zeal Network abandoned lottery betting and shifted its business model to focus on brokerage back in 2019, it signified a clear move towards a more traditional type of lottery operation.

Despite the lower margins of brokerage, the company was convinced the legal position of lottery betting had become too precarious to be sustainable. The company’s financial results since the change would seem to indicate that the decision to work as partners of rather than competitors to official lotteries is paying off.

But just because the company pivoted its main business away from the sector of the lottery industry more typically associated with start-ups doesn’t mean it has given up on novel lottery business propositions entirely.

Via its UK-based Zeal Ventures investment arm, it continues to invest in start-ups it views as having the potential to widen the audience of traditional lotteries.

According to its recent 2020 annual report: “Our objective is to learn from these companies, generate profits and/or integrate exciting business ideas into the Zeal Group.”

“We partner with our investments with learnings going both ways to find the next big thing in lottery,” explains Amit Lakhani, investment director at Zeal Ventures (pictured below left). “If we see successful products or marketing techniques, we will assess whether there is a way to bring these to Germany to expand our offering and attract new audiences.”

Amit Lakhani, Zeal Ventures

In search of millennials

In keeping with many other lottery companies, the new audiences being sought by Zeal are largely younger players.

“The initial hypothesis is to find new kind of players and get that new generation of people into playing prize gaming,” explains Lakhani. “It is typically younger people, though we don’t limit ourselves to that.”

Two of the companies it holds significant stakes in, operating the Daymade and Odurn websites, are focused firmly on attracting younger players.

Zeal Ventures is currently leading a new funding round for Daymade, in which it owns a 35.2% stake. The site offers prizes, holidays and ‘experiences’ of varying value in weekly draws.

On its ‘About us’ page, Daymade says it “was born of the belief that experiences are more valuable than money”. 

The message appears to be resonating with the younger demographic regularly cited as fuelling the experience economy – according to Lakhani almost 70% of Daymade customers are in the 18-34 age bracket.

But industry insiders could be forgiven for thinking the idea seems familiar. In 2018 another Zeal Network company, Lottovate, launched an ‘experience lottery’ aimed at millennials in the Netherlands.

However that lottery, Raffld, shut down after just eight months in operation. Despite this, Lakhani is much more optimistic about the UK-facing Daymade.

“The business that we had in the Netherlands not only had a massive share going to charity [50% of each ticket], but then they had additional taxes in the licence and the regime that made the margins on that business really small and not enough to build anything substantial,” he says. 

“Even if we ignore the margin, people seem to like this product better than Raffld. Raffld was a raffle and every week one person won and it was a relatively small prize, whereas with Daymade multiple people win every week. Yes, they are winning smaller prizes but lots more people are winning.”

Small is better?

Typically lotteries have looked to attract players with big prizes and indeed jackpots are frequently used as acquisition tools by all kinds of lottery businesses. The Gambling and Lotteries – Taking Part Survey 2019/20, published by the UK government last September, found that the motivation for 67% of those who had played the lottery in the past 12 months was big prizes.

But the odds of winning a huge jackpot are incredibly small and Lakhani says a growing number of players, especially younger ones, are attracted to smaller jackpots that they have a higher chance of winning.

Odurn, for example, offers a mixture of luxury prizes and cash jackpots ranging from £300 to £3,500.

“Odurn has seen a lot of these raffles really taking off. They are smaller and more regular and people feel that they are more likely to win,” says Lakhani. “People feel they have a 5% chance of winning rather than a one in a million chance of winning.”

Odurn’s users are also significantly younger than traditional lottery players, with Lakhani estimating 70% are aged between 18 and 44.

Admittedly, Daymade and Odurn are small players in the grand scheme of things and the little amount of financial information disclosed about their parent companies, Cloud Canyon Limited and TH Travel Limited, in Zeal’s annual report is not yet especially promising.

However, it’s perhaps understandable that a company such as Zeal would be willing to invest in finding the winning formula that would help it attract younger players. With its main business now in Germany, where online lottery play is particularly low compared with other nations, cracking the millennial code could have big benefits for the wider business.

The Gen X, Y and Z demographics have long proved difficult to attract into traditional lotteries, much more so than other forms of gambling. 

According to the most recent pre-Covid Gambling Participation Survey from the UK’s Gambling Commission, in 2019 those aged 16-34 were more likely to have gambled in the past four weeks than other age groups.

Looking at the numbers for the previous five years, there was a clear trend of increasing participation among the younger age groups, compared with relative stagnation among older players.

But despite the increase in younger players gambling more generally, lotteries had continued to struggle to appeal to such audiences. The proportion of gamblers participating only in National Lottery draws was just 6% for those aged 16-24, 17% for 25-34 year olds and 30% for 35-44 year olds. This compared with 39% for those aged 45-54 and the 65+ and 44% for those aged 55-64%.

The Taking Part survey also reported much higher numbers of people playing the lottery in the over-45 age group, with only 21% of those aged 16-24 having played any National Lottery game in the previous 12 months.

While some lotteries have historically been complacent about the ageing nature of their player base, in recent years there has been a growing awareness that lotteries need younger players to survive long term. 

Finding a ‘niche’

However, Lakhani is clear that for its part Zeal Ventures is not only interested in businesses that appeal to younger players, and that it’s also keen on areas where there is an opportunity to carve out a niche.  

One of its other recent investments was in Furlong Gaming Limited, which operates the Racehorselotto.com website. Its main prize is ownership of a racehorse for a year, along with a cash prize, and smaller prizes are also racing themed.

Its player base is older, with the majority of players in the 40-69 age group, but Lakhani says the company also sees potential in products that cater to particular interest groups.

“In the UK racing is massive but then you go international and it is even bigger and the people who do go to races are really dedicated, they are really passionate and when they go on a racing day everyone dresses up, they spend a lot of money, they are in the mood to drop lots of money somewhere and enjoy the day so can they spend £5 on a lottery ticket?” he asks.

“The racehorse lottery is not looking for the same audience that plays the lottery and if we were trying to compete with them we would probably lose.”

Rather, the idea is to create a custom-made dream for players rather than leaving them to dream up how to spend a big lottery jackpot, as is the case with traditional lotteries. Another of Zeal Ventures’ investments, the US-facing Omaze, has recently launched in the UK with a focus on giving away luxury homes. Given the widely reported housing crisis in the UK, it’s perhaps a savvy dream to offer up. 

Whether or not any of these business models will really take off remains to be seen, but Lakhani is convinced there are enough non-lottery players out there to justify the investments. “The goal is to try and get those people who aren’t playing the lottery into the lottery by trying something different.”

The role of AI in esports betting

By Kenneth Williams

iGB: Can you tell us a little bit about what PandaScore is?

Flavien Guillocheau: We founded the company [a little over] five years ago. When we started out, I was looking at what existed in traditional sports. It’s more mature nowadays, there are many different activities for fans to engage with esports. Five, six years ago, it was much more difficult for a fan to do anything. For example, if you were trying to place a bet, it was difficult to find a bookmaker. If you were trying to find very basic information like who’s playing tonight or the result of the match yesterday – the basic stuff that, as a fan, you want to engage with – there wasn’t much there. My idea at the time was to help businesses build this kind of basic experience. What we’re doing is providing data on esports matches to different types of businesses. We work with some professional teams, we work with the media, broadcasters and tournament organisers, fantasy, betting and so forth. Our mission is to help any business build whatever kind of experience they want for fans.

iGB: What was PandaScore’s impact on the recently upgraded esportsbook from Pixel.bet? 

Flavien Guillocheau: A year-and-a-half ago, we decided to launch a product dedicated to bookmakers because we realised that the betting companies couldn’t do much with just data, raw statistics. They don’t have the esports expertise internally; they can’t build the odds themselves. So two years ago, we decided to build our own odds feeds coming from our data that we collect in real-time, after the match, etc., and transforming this data into odds. What we do with Pixel.bet and all of our customers is we provide them the odds feed pretty much live. We provide them on many esports. We cover the big three: League of Legends, CS:GO and Dota 2, plus Rocket League, Overwatch, Call of Duty, so on and so forth. More recently we added Rainbow Six.

Our relationship and involvement with Pixel.bet is on helping them offer the most complete experience possible in sports betting. One of the few things that really stands out is the diversity of bets that we can help Pixel.bet offer to their customers. For League of Legends we would offer around 70, 80 different types of bets ranging from the basic match-winner to how many tricks, how many kills, very specific esports types of bets. At the end of the day, this is what esports fans want, to have something specific to esports and not just very generic match-winner, handicap, things that esports fans might not relate to that much compared to sports markets.

The last thing we do with them is provide them with some raw statistics through a widget. It’s basically a webpage that you can integrate into your own website. These statistics help the fans and punters bet. It helps them relate and understand what is happening. This is also increasing engagement from the punters and something we really find valuable, especially in esports. Esports is more data-driven than traditional sports. It’s the DNA of gamers to compete and score points in every game they play. They have a strong relationship with it all the time.

iGB: Why is PandaScore’s AI a game-changer for esports betting odds?

Flavien Guillocheau: Since the early days, it was very difficult to imagine doing data collection manually or with an approach that isn’t scalable or automated. Very early on, we decided to build an automated process to collect data. Six years ago, it was the early days of AI in the more mainstream startup thing. What we do is we use two different parts of AI. First is computer vision, so we analyse video feeds with AI the same way a Tesla car drives and analyses what’s happening on the street. We use the same type of technology, and this allows us to create statistics.
As for the impact of AI and how it’s a game-changer, the depth AI can bring in data collection is unique. It can create a huge amount of data very quickly. Coming back to League of Legends, we collect 300 data points in half a second. It’s a lot of data. It’s very quick, very automated and very accurate. That’s the first layer of where AI can help. If you think about it, it can also be applied to traditional sports. Not just to esports, it can be applied to anything.

On the second side of AI, it’s more traditional. It’s about how to predict what’s happening. With the mass of data we create, how can you predict who’s going to win? How many points, how many kills, how many objectives, and so on and so forth. Which player is going to perform the best? It’s a lot of machine learning, which is a bit different from AI, but it’s also applying some newer models to these kinds of predictions. On this specific aspect, I think esports and the complexity of esports rely on the amount of data you can generate. It’s much more virtual: there is much more of an economy in the game, there are more items, so many things that compose the game that are very rich. If you’re treating esports with a normal sports approach, it’s going to be very difficult to predict anything properly. It changed the quality and depth of the product that you can build and the kind of content you can create for fans who want to place bets.

Online shift helps Elys post record turnover and revenue for 2020

The business said it benefitted from customers shifting online in 2020. This helped online turnover, from its B2C Italian operations, jump 53.9% to $505.4m, with land-based facilities closed as a result of the novel coronavirus (Covid-19) pandemic.

As such, land-based turnover – again from Italy – fell 45.2% to $68.9m.

However its online growth saw total turnover reach $574.3m, up 26.5% on the previous year, setting a new full-year record for the business.

Players won a total of $530.3m in 2020, with this split $473.8m for online and $56.5m at land-based facilities.

Revenue for the 12 months to 31 December amounted to $37.3m, an increase of 4.8% from $35.6m in the previous year. This was comprised predominantly of B2C revenue, which totalled $37.1m, with a further $144,764 attributed to its betting platform services and software business.

“I am very pleased to report that Elys not only achieved record revenue for 2020 but also broke through a major milestone by surpassing our half-billion dollar objective—reaching almost $575m in gaming turnover despite the challenges brought on by the global pandemic,” Elys executive chairman Mike Ciavarella said.

“These results reflect the success of our omni-channel approach, and combining the best of both online and land-based retail betting, with balanced product diversification backed by our committed management teams.”

However, as operating expenses were up 16.1% to $44.8m, this saw the business’ operating loss widen to $7.5m for the year, compared to $3.0m in 2019.

Other expenses, including interest, amortisation of debt discount and loss on the extinguishment of convertible debt, amounted to $1.5m, which resulted in a loss before tax of $9.0m, which was higher than the $5.7m loss posted in the previous year.

Elys paid $906,644 in income tax, meaning it ended the year with a net loss of $9.9m, compared to $9.3m in 2019.

However, chief financial officer Mark Korb was upbeat about the operator’s prospects for 2021 and beyond.

“We believe that we are very well positioned heading into 2021 to execute our vision of building a premier, end-to-end sports betting solution for European and US gaming operators,” he said.

“We continue to carefully manage expenses and have a solid balance sheet with over $18.9m of cash as of December 31, 2020, which we expect will be more than sufficient to fund our planned geographic expansion in North America.”

Other major developments for Elys in 2020 included its rebrand from Newgioco, to reflect its shifting focus towards to developing US sports betting market.

Prior to the name change, Elys also established a new US-facing operating subsidiary with the aim of expanding its sports betting operations throughout the country.

Sisal enters National Lottery licence tender

The operator said the move builds on its recent successes, having expanded beyond Italy in recent years.

It said it has shown a “perfect record” with regards to lottery tenders, winning three out of three applications in Italy, Morocco and Turkey, and that operating the UK National Lottery is the company’s next big aspiration.

Sisal said it has invested heavily in digital and artificial intelligence technologies in order to develop its responsible gambling strategy.

This, coupled with its proprietary platform and a strong focus on product and innovation, would help it successfully operate the lottery, it added.

To further strengthen its bid, Sisal has partnered with children’s and young people’s charity, Barnardo’s, which it said is one of the most prestigious and recognised charities in the UK. This partnership would give it a stronger understanding of the UK’s charitable landscape, it said.

Barnardo’s will use its involvement in the joint venture to ensure a best practice approach to player protection, improving protections for children and ensuring the lottery draws on best practice internationally.

“We believe lottery operators have the duty to generate resources in a responsible way and should lead the industry in raising the bar for player protection,” Sisal chief executive, Francesco Durante explained.

“That’s why many years ago we voluntarily developed an approach to player protection far beyond what was required by regulation. Our focus is to make the lottery safer and an even better source of funds for good causes.”

Javed Khan, chief executive of Barnardo’s, added: “We are pleased to be working with Sisal in bidding to revitalise the UK National Lottery, which generates substantial funds for worthy causes across the UK.”

“Our involvement will strengthen the partnership’s focus on player protection and responsible play, whilst deepening understanding of the UK charity sector and how it works to make a difference in the heart of local communities.”

Sisal is the latest operator to join the race to obtain the fourth National Lottery licence in the UK.

The tender was launched by the British Gambling Commission in August 2020, at which point it was suggested the preferred applicant would be announced in September 2021, after a bidding process taking over a year to complete.

Pan-European lottery and gaming giant Sazka Group was the first company to announce its intention to compete for the licence, in October 2020.

India’s largest lottery operator, Sugal & Damani, joined the race later that month, and incumbent licensee Camelot also completed the Gambling Commission’s Selection Questionnaire in October, though it refused to commit to bidding for the tender.

Bally’s reports Q1 revenue growth as it raises funds for Gamesys acquisition

Adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) for the same period was in excess of $50m, and both figures represent a marked increase on the same period in 2020, when Bally’s reported $109.1 million in revenue and $22.1 million in Adjusted EBITDA.

These increases can be attributed to a relaxation of Covid-19 protocols which were in place for much of 2020, including the final weeks of Q1.

Read the full story at iGB North America.

Bally’s to acquire Tropicana Las Vegas

Bally’s will pay $150m for the Tropicana’s non-land assets. It will then lease the underlying land of the Tropicana property for 50 years at an annual price of $10.5m.

In addition, the operator enter a sale-and-leaseback transaction to Bally’s properties in Black Hawk, Colorado and Rock Island, Illinois for $150m, payable by GLPI.

Read the full tory on iGB North America.

Image: Supercarwaar.

RSI rolls out BetRivers online casino in West Virginia

BetRivers.com will operate in partnership with Century Casinos’ Mountaineer Park, with RSI having agreed a deal with the casino to launch in the state late last year.

Consumers in West Virginia will be able to play a range of online slots and table games on the BetRivers.com website.

Players in the state also will have access to RSI’s loyalty program, which enables users to redeem their online loyalty points for the chance to win more prizes by playing bonus games such as online scratch cards, wheel spins and bonus bingo.

“BetRivers.com has been successful in developing deep player loyalty due to the focus we place on the online casino player and creating unique and exciting game play experiences for our customers,” RSI president Richard Schwartz said.

Read the full story on iGB North America.

EveryMatrix signs lottery content partnership with Helio Gaming

CasinoEngine’s clients will therefore gain fast access to Helio Gaming’s own branded lottery games, based on its proprietary certified random-number generator (RNG).

EveryMatrix said that Helio offers bets on top lottery games including Lotto Rush, Lotto Hero, The Daily Hero, HeroMillions and MegaMillions, among others, all of which will now be integrated into CasinoEngine’s existing collection of titles.

CasinoEngine currently offers access to titles from over 175 providers, acting as the integration layer between operators and game developers.

“EveryMatrix is a well-established industry player with whom we are delighted to partner,” said Keith Galea, chief executive of Helio Gaming.

“Becoming the company’s first lottery provider is another great step as we continue with our promising commercial expansion across various geographic regions.”

Amund Stensland, chief operating officer of CasinoEngine at EveryMatrix, added: “Helio Gaming is at the forefront of lottery products in iGaming and their content is a great addition to CasinoEngine.”

“I’m glad to partner with Helio Gaming and offer our operators the possibility of breathing new life into their existing offerings.”

Last month, EveryMatrix expanded its presence in Great Britain after securing approval from the GB Gambling Commission to extend its licence, covering its subsidiary, Spearhead Studios’ casino hosting activities.

Gaming1 joins International Betting Integrity Association

Gaming1 brands such as Circus and Zamba will now feed into the IBIA global monitoring and alert platform.

Part of the Argent Group, Gaming1 runs both retail and online sports wagering operations focused on European and American markets.

“We believe that it is vital that betting operators work together to harness their unique market data and intelligence gathering capabilities to meet the concerns of regulators and to protect consumers and sports from corruption,” Gaming1 co-founder and chief operating officer Sylvain Boniver said.

“IBIA, as the leading global body on integrity for regulated operators, is the perfect partner for Gaming1 and the achievement of our market and player protection aims.”

IBIA chief executive Khalid Ali added: “I’m very pleased to welcome another leading name in the regulated betting sector into our association, further strengthening IBIA’s position as the largest customer transaction-based integrity monitoring system in the world.

“The inclusion of Gaming1’s diverse range of sports betting brands significantly enhances our monitoring capabilities.”

According to the IBIA, its members account for $137bn (£100bn/€115bn) of global betting turnover per annum and almost 50% of regulated commercial operator online betting activity.

In February, the IBIA reported 270 suspicious betting events to the relevant authorities in 2020, up 47.5% year-on-year, as reports for table tennis and esports jumped significantly with other sports suspended for much of the year.

PlayOJO launches new responsible gambling tool

Developed in collaboration with behavioural scientists and psychologists, ‘Safe Mate’ allows users to track how much money they have deposited and wagered, as well as how long their have spent on the site over the last six months.

The tool tracks player data, detects risk patterns, changes in behaviour and flags signs of potential problem gambling, presenting players with a health score and notifies them when their habits are changing.

In addition, Safe Mate allows players to compare what they think they have spent with what they have actually spent and, if they are considered at risk, they are given personal feedback and tailored communications to help prevent problem gambling.

Safe Mate will be available to all PlayOJO customers in the UK, Spain and Sweden.

“We pride ourselves on being the fair online casino and bingo site and will continue to find new innovative methods and tools to help promote safe play for our customers,” PlayOJO head of brand Peter Bennett said.

PlayOJO has a number of other responsible gambling features in place on its website, including 24/7 support, account self-assessments, affordability checks and time limits.