Revenue for the three months to September 30 from continuing operations amounted to $539m (£398m/€466m), up from $432m in the corresponding period last year.
Scientific Games put this increase mainly down to growth within its gaming segment, where revenue jumped 46.8% to $339m, as the supplier reported a rise in its premium installed base, as well as growth in game sales and its table games business.
Revenue also edged up 6.0% to $53m in the igaming segment, driven by original content, elevated US gross gaming revenue and an increase in US market share, though partially offset by seasonal trends.