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Sunny Fruits 2: Hold and Win by Playson

Engage with wilds, bonus and sun bonus symbols to unlock exhilarating bonus games and the extra bonus feature. Seek out the in-game jackpots, including the grandiose grand jackpot, for a radiant bounty!

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FanDuel named as Carolina Panthers’ sports betting partner

The North Carolina State Lottery Commission confirmed the 11 March launch date for the state’s mobile sports betting market in January. Players could register for – and fund – accounts from 1 March.

The new partnership between FanDuel and the Carolina Panthers’ NFL team allows fans to pre-register on the FanDuel Sportsbook app ahead of the market’s go-live date. FanDuel will also collaborate with the team on social media content and display digital signage at the Carolina Panthers’ Bank of America Stadium.

Fans can pre-register on FanDuel’s sportsbook app ahead of the 11 March go-live date

North Carolina marks the 22nd state where FanDuel is active with mobile sports betting. It joins the likes of Arizona, Colorado and New Jersey.

Mike Raffensperger, chief commercial officer at FanDuel, said bringing the operator to North Carolina represented a significant milestone.

“Bringing FanDuel to sports fans across North Carolina is an important moment for our business and we are thrilled to be able to work with the Carolina Panthers to introduce their fanbase to America’s number one sportsbook,” said Raffensperger. “We look forward to supporting the team next season and to engaging the passionate sports fans across North Carolina with our product.”

Kristi Coleman, president of the Carolina Panthers, said the partnership would open the team up to future opportunities.

“We are thrilled to welcome FanDuel as an official sports betting partner,” said Coleman. “As we look ahead to the 2024 season, we’re excited about the opportunities this partnership presents to deliver unique and engaging experiences to our fans while they are in North Carolina.”

North Carolina proving popular with operators

North Carolina has emerged as a popular market for operators to make their mark in. Several have been clamouring for space ahead of the go-live date.

The market’s launch will come days before the beginning of March Madness, the National Collegiate Athletic Association’s yearly college basketball tournament.

DraftKings has partnered with stock car racing series Nascar for North Carolina market access

The state’s Commission confirmed eight interactive sports wagering licences last week. It asserted that FanDuel, DraftKings, BetMGM, Fanatics, Bet365, ESPN Bet and Underdog are licensed ahead of the launch date.

This week Caesars Entertainment became the first operator to launch in the market, made possible through a tribal partnership agreed with the Eastern Band of Cherokee Indians in January. The tribe was also the recipient of an interactive sports wagering licence issued last week.

How is the state preparing for launch?

North Carolina’s sports betting market was set into play on 14 June 2023. This was when Governor Roy Cooper signed House Bill 347 into law. The bill outlined a timeline for the market’s launch, stipulating that North Carolina must publish regulations before 8 January 2024. It also mandated that operators must accept wagers before 14 June 2024.

Ahead of 11 March, North Carolina’s Commission issued supplier licences to GeoComply and SBTech.

In addition, the Commission approved a voluntary self-exclusion programme for state residents. This forms part of the NC Problem Gambling Programme, which will receive an additional $2m per year to expand it as outlined in House Bill 347.

Players can select self-exclusion periods of one year, three years, five years or for their entire lifetime.

AI roots out 73% of suspicious matches in Sportradar’s 2023 Integrity Report 

Sportradar monitored close to 850,000 events during 2023 – spanning 70 sports, with a total of 1,329 suspicious events occurring across 11 of those sports.

Despite the rise in the number of detections, the actual rate of suspected manipulation remained stable at 0.21% when taking Sportradar’s enhanced artificial intelligence (AI) capabilities into account. The 1-in-467 manipulation rate was almost level with the 1-in-473 events total from 2022.

Overall, 99.5% of events had no suspicious betting take place, while no sport had a suspicious match ratio higher than 1%. Both of those statistics were the same as last year.

As per Sportradar’s expectations, football and basketball led the way for detections with 880 and 205 suspicious matches respectively. Table tennis was third with 70.

Sportradar’s integrity work contributed to 147 sporting and criminal sanctions, across 10 sports and 23 countries. One case alone led to 10 snooker players being found guilty of match fixing and other charges.

Andreas Krannich, Sportradar’s executive vice-president of integrity, rights protection and regulatory services, stated: “Continued investment in the development of technology is key to detecting otherwise hard-to-find occurrences of match-fixing.

“Further advancements in the fight against match-fixing will be possible as the AI models continue to learn and we will keep honing our expertise to protect sport from manipulation.”

Rises in Europe and Asia during 2023

Asia was the continent with the biggest rise in suspicious events, with 60 more detections than in the 2022 report.

Europe had the second largest jump in suspicious matches with 32 more than last year. The continent still leads the way with 667 total detections, to second-placed Asia’s 302.

Despite a reduction in 44 suspicious match detections in Brazil in 2023, it still had the most of all countries with 109 across the year. Overall, there was a 29% drop in suspicious sporting events in Brazil between 2022 and 2023. In positive news, the country also saw its detections decline for the first time since 2020.

Notably, 40% of all suspicious matches took place in the 10 countries most affected by match fixing, highlighting a clustering of activity. Football was responsible for 71.5% of those events, while basketball represented 17.5%.

Utilising the power of AI

sportradar has made improvements to its ai technology

Sportradar attributed the detection of 977 suspicious matches to AI in 2023, a 123% increase on the year prior, as the company’s technology continues to improve and become more effective. AI helped to detect 73% of all suspicious matches in 2023.

These improvements include further AI integration into Sportradar’s Universal Fraud Detection System (UFDS), which was redeveloped to give analysts real-time access to AI-generated data.

The enhancements to Sportradar’s AI and UFDS has allowed action to be taken faster when suspicious activity is flagged up. This has enabled “better quality and accuracy of detection”.

Sportradar’s renewed integrity partnership with AFC

The report’s findings of Asia being the continent with the largest rise in suspicious matches comes after Sportradar penned an extension to its integrity partnership with the Asian Football Confederation (AFC) in January.

The partnership between the pair began in 2013, with the new deal set to run from 2024 to 2027.

Sportradar will continue to work alongside the AFC on a range of integrity matters. This will include a joint effort to tackle issues, such as match-fixing, in Asian football.

The AFC president, Shaikh Salman bin Ebrahim Al Khalifa, welcomed the extended deal. He stated the partnership had already helped clamp down on match-fixing in football across Asia.

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GC’s Gambling Survey for Great Britain: Lottery reigns supreme

48% of respondents had gambled in the past four weeks, though that figure dropped to 27% when excluding lottery-only players. Over a fifth of all respondents had only taken part in lottery draws.

The 48% figure of respondents having gambled in the past four weeks is a slight reduction on the 49.5% number stated in the final experimental stage of the survey, released back in November.

Participation drop-off without lottery the same for land-based and online

The pattern was the same for online and land-based gambling. 38% of all participants had used the internet to gamble in the previous four weeks, the same as in the November data, though the removal of those who only play lottery saw that number fall to 16%. In-person gambling participation also fell from 29% to 18% when lottery-only players were excluded.

The first part of the GSGB was released last week and will be an annual survey of 20,000 people. This makes it one of the largest gambling data research projects globally.

The first wave of the survey focused on gambling participation in Great Britain, with around 4,800 total respondents. Data was collected between 31 July and 16 November last year.

GSGB highlights prevalence of lottery

The GSGB found the National Lottery to be by far the most popular form of gambling. Tickets for National Lottery draws were purchased by 31% of respondents, with 24% buying online and 17% in person. National Lottery scratchcards were also purchased by 12% of those surveyed.

Other charity lottery draws were prominent, too, with 16% of players buying tickets for those in the four weeks prior. 14% of respondents bought these online, while 6% purchased them in person.

The GSGB found lottery to be particularly popular with older age groups. 39% of those aged 75 and over had gambled, with that number falling to 12% when lottery-only players were omitted. This is significant in comparison to 18 to 24-year-olds, where participation dropped from 39% to just 33% when players who only played lottery were excluded.

Factoring out lottery, in-person gambling (18%) was found to have higher participation than online (16%). Land-based betting was shown to be almost even between males and females when lottery-only players were left out, with 19% of men gambling in-person compared to 18% of females.

The GSGB’s findings on other products

Aside from lottery draws, online instant win games were also one of the more popular activities, with 7% of participants gambling on them in the previous four weeks. The National Lottery had a hand in this, too, with 6% playing its online instant win games.

Sports betting was gambled on in the past four weeks by 10% of respondents, with 9% betting online. Just 3% of those surveyed had placed an in-person bet on sports.

For sports betting, football was the most popular market with 7% of those surveyed having bet on it. 4% had wagered on in-play markets, while horse racing had been gambled on by 4% of respondents. 1% had bet on other live sports.

Online slot games, in focus at the minute after a £5 stake limit was introduced in February with a tighter £2 cap for those aged under 25-years-old, had only seen 3% of respondents use them. Casino games had been gambled upon by 3% of those surveyed. Meanwhile, only 1% of respondents had bet at a land-based casino, the same percentage as machines or terminals in venues such as pubs and bookmakers.

5% of respondents had played bingo over the four weeks prior, with online and in-person participation both at 3%. Other activities included football pools and private betting, which had participation levels of 2% and 3% respectively.

Male participation 10% above female levels

Looking at gender splits, 53% of men of all ages had gambled in the past four weeks, compared to 43% of all females. While male participation was stable from the November data, the participation of females was a 4% drop on the 47% figure recorded at the experimental stage.

The disparity in participation between genders is more pronounced among younger people. The number of males aged between 18 and 24 who had bet excluding lottery in the four previous weeks was 42%, compared to 25% of females in that age range.

Overall participation was highest among males aged 45 to 54 with 59%. This segment also led the way for online gambling with 52% having used online to bet. For females, the age range with the highest participation levels was 55 to 64-year-olds with 52%.

Only 11% of all females had bet online excluding the lottery, compared to 21% of men. Including the lottery, 43% of men had gambled online in the previous four weeks, as opposed to 32% of women.

Excluding lottery-only players, online participation was highest among those aged 25 to 34 at 23%. The GSGB found a significant drop-off when leaving out lottery-only respondents for online gambling, with participation figures rounding down to 0% for both males and females aged 55 and upwards.

Potential to win big the main motivation for players

Those who stated their reason for gambling was to “win big money” stood at 86% of participants. This was split between 88% of males and 84% of women. That response was particularly prevalent among those aged 45 to 54, with 90% citing it as a reason to gamble.

Using gambling as a way to “escape boredom” was highest among 25 to 34-year-olds at 38%, dropping to 12% for those aged 55 and 64. There was a significant disparity between genders who selected that response, with 28% of men choosing it compared to 20% of women.

As a “source of fun” was the second most common answer, with 70% of respondents stating it as one of their motivations to bet. 82% of those aged 25 to 34 pointed to it as a reason to gamble. This was largely even between males and females, at 70% and 71% respectively.

Study finds ambivalence towards gambling

The GSGB also asked people on their perspectives of gambling over the past 12 months. A rating of 0 meant the respondent ‘hated it’, while 10 was for those who ‘loved it’.

An attitude of general ambivalence was demonstrated in the GSGB. A rating of 5 dominated the responses, with 37% of those surveyed choosing that number. 7 was second with 12%, while 6 was third, selected by 12% of respondents.

At the two opposing ends of the scale, 4% said they ‘hated’ gambling over the past 12 months. 4% was also the percentage of those who said they had ‘loved it’.

How has the GC overhauled its data gathering for the GSGB?

Since 2020, the Commission has looked to improve its data processes through consultations, surveys and workshop sessions.

In May 2023, the GC released an evidence gaps and priorities paper for the three years between 2023 and 2026. It outlined the Commission’s intention to undertake evidence-based research on areas like gateway gambling products and the effect of gambling harms.

The GSGB utilises a push-to-web method, in which users are encouraged to participate online before a paper questionnaire is offered as an alternative, as opposed to the telephone survey data collection seen in previous GC surveys.

In the GSGB first wave’s technical report, the GC outlined the strengths and limitations of its research, with the former including the push-to-web methodology’s cost efficiency. The rolling nature of the data reduces the impact of events such as big sporting tournaments on key variables. The survey’s extensive development stage was also cited as beneficial for its statistical accuracy.

Among the limitations was the push-to-web methodology’s lower response rate when compared to face-to-face surveys. The gambling-centred nature of the survey could also disproportionately attract those who gamble, leading to an overrepresentation of that segment.

Unlike the November data, the first wave did not utilise the Problem Gambling Severity Index (PGSI). The PGSI is a set of nine questions about gambling behaviour that estimate the potential risk of gambling harm.

Prior to the first wave research, three experimental stages were conducted with a National Centre for Social Research (NatCen)-led project. These took learnings from previous tests and applied them to ensure the survey was “robust and fit for official statistics”.

The GSGB also underwent an independent review by Professor Patrick Sturgis, a professor at the London School of Economics. Sturgis labelled the study “exemplary in all respects”.

Criticism of the GC

Though Sturgis endorsed the GSGB, he also made seven recommendations. These included encouraging the GC to undertake further research on the potential oversampling of gamblers as well as on the extent of potential bias of questions administered to only online respondents.

The GC has faced criticism in the past over its use of statistics. David Brown, a UK industry veteran of 50 years, highlighted the Commission’s misrepresentation of affordability checks statistics in a 2023 interview with iGB.

Following Sturgis’ review, gambling advisory business Regulus Partners stated there was “little to dispel” the concerns over the GSGB’s potential statistical inaccuracies, believing the “inconvenient truth” had been glossed over.

When will the second wave of the GSGB be released?

Following the release of the first GSGB data, three more waves are expected over the year with around 5,000 responses in each one from adults in Great Britain. The next release will happen on 27 June and will examine further gambling participation and behaviours, with responses gathered from 6 November 2023 to 7 March 2024.

The GC will release an annual publication collating the data from the four waves of the GSGB. Unlike the quarterly data, the annual publication will report on the impact of gambling, outlining the positive and negative effects. The GC hopes the large sample size will allow it to analyse gambling behaviour among specific segments of respondents. The next annual report will be released in July, covering 2023.

As noted in the technical report, the new survey aims to collect data on gambling behaviours, as well as provide a programme of data collection for the GC to utilise. The Commission also hopes the survey will be published as official statistics in accordance with the government’s guidelines.

Sweden gambling revenue dips 1.2% to SEK27.13bn in 2023 

Revenue in Sweden during 2023 was down from SEK27.45bn in the previous year. This is according to preliminary data published by national regulator Spelinspektionen.

Online gambling remained the primary source of revenue at SEK17.03bn. However, this was 0.7% lower than the previous year and was in contrast to the 6.0% increase in 2022.

There was also a decline in the state lottery and slots segment, with revenue down 3.6% to SEK5.60bn.  Revenue from state-owned Casino Cosmopol land-based casinos slipped 11.4% to SEK485m.

However, there was better news for national lotteries, with revenue here increasing by 1.4% to SEK3.60bn. Public games revenue climbed 9.3% to SEK199m, with land-based commercial gambling revenue edging up 2.3% to SEK225m. 

Mixed results for Sweden in Q4

Q4’s 3.2% year-on-year drop highlights increasingly negative momentum

Turning to the final quarter of the year, total revenue in Q4 amounted to SEK7.10m. This was 3.2% lower than the same period in 2022.

However, online gambling revenue during the three months was marginally higher (0.23%) at SEK4.40bn. This came following year-on-year declines in the previous three quarters in 2023.

State lottery and slots revenue was down 14.8% to SEK1.44bn and Casino Cosmopol revenue also fell 33.8% to SEK92m.

As for the other sectors in Sweden, national lotteries revenue increased 5.6% to SEK1.07bn. Public games revenue was level at SEK46m and land-based commercial revenue fell 3.5% to SEK56m.

Swedish government eyes more comprehensive credit ban 

Figures could be hit more in 2024 after the Swedish government last month set out plans for a stricter ban on gambling with credit.  

The Sweden Gambling Act already bans all licensed operators from offering or providing credit. However, the government is hoping to strengthen these measures with a more in-depth ban.

Proposed measures state operators and gambling agents would not be able to process deposits or bets financed by credit. This would be regardless of how and when the credit is provided. The ban, the government says, would include the use of credit cards.

The plans also re-emphasise that licensees in Sweden must have in place duty of care measures to discourage excessive gambling.

Several other major gambling markets already have such a plan in place, including Sweden’s Nordic cousin, Norway.

Portugal smashes online gambling record in Q4 with €227.4m revenue

Revenue for Q4 of 2023 was 5.6% higher than the previous Portugal record of €215.4m, set in Q3. It was also 16.4% ahead of the €195.3m posted in the fourth quarter of 2022.

Of all revenue, €154.5m was attributed to online casino games, an increase of 40.7% from the previous year. This also represented another new record for Portugal.

Consumers spent €3.84bn playing online casino games in Q4, up by 28.7% year-on-year and another all-time high for the market. Slots drew 83.0% of all these bets, with French roulette at 6.9% and blackjack 4.7%. Other spending was spread across dice games and poker.

Further decline in sports betting revenue despite higher spending

In contrast to growth in online casino segment was another fall in sports betting revenue. For Q4, revenue here amounted to €72.8m, down 14.8% from €85.4 in Portugal in 2022.

However, there was some good news for this market, with player spending rising by 16.0% to €532.1m. This was also higher than any other quarter in 2023 by some distance. 

As for what consumers in Portugal are betting on, football was the most popular sport with 74.7% of all wagers. Basketball accounted for 10.8% of bets, tennis 9.7% and other sports 4.8%.

New registrations and self-exclusions rise

The number of new online gambling accounts also increased in Q4. During the quarter, some 319,500 consumers opened a new account in Portugal, compared to 237,600 in the previous year. 

By the end of Q4, some 4.2 million online accounts were active in the country.

Accompanying this rise in new player accounts was self-exclusion from online gambling. For Q4, this figure reached 215,000, up 18,400 from Q3 and some 63,200 more than Q4 of 2022.

In addition, authorities in Portugal ordered 23 illegal websites to close during the quarter. 

Portugal land-based market shrinks in Q4

Turning to the land-based sector and the news was not so good. Revenue for Q4 amounted to €64.6m, down 3.9% from €67.2m in the same quarter in 2022.

Land-based slot machine revenue fell 3.5% year-on-year to €51.4m, accounting for 79.7% of total Q4 revenue. The remaining €13.7m came from casino-style and bingo games, down 1.5%.

Breaking down the latter, American roulette drew €4.2m, baccarat €3.6m and blackjack €2.8m 

Caesars first to launch sports betting in North Carolina with tribal partnership

North Carolina is not due to launch full-scale legal sports betting until 11 March. However, Caesars’ deal with the tribe and the Indian Gaming Regulatory Act has made it possible for the operator to go live ahead of this date.

Players can place bets at two Cherokee-run casinos: Harrah’s Cherokee Casino Resort and Harrah’s Cherokee Valley River Casino & Hotel. Betting is also permitted on the Eastern Band of Cherokee Indians’ tribal lands.

Caesars’ online sports betting offering will be extended across all North Carolina when the market fully launches next week. The operator has been running retail sportsbooks in the state for a number of years, with the online offering to complement these. 

“We’re thankful to be able to offer wagering at the Harrah’s Cherokee properties as part of our longstanding relationship with the Eastern Band of Cherokee Indians and, with the sports calendar heating up, there is a lot to be excited about,” Caesars Digital president Eric Hession said. 

“Thank you to the National Indian Gaming Commission, the Eastern Band of Cherokee Indians, the North Carolina State Lottery Commission and its Sports Betting Committee for making this day a possibility.”

Eastern Band of Cherokee Indians’ principal, Michell Hicks, also welcomed the launch. He said it builds on the long-running partnerships with Caesars in North Carolina.

“Over the years, the partnership between the Eastern Band of Cherokee Indians and Caesars Entertainment has only flourished and strengthened,” Hicks said. “We eagerly anticipate the chance to introduce mobile sports betting to North Carolina, offering a fresh and new experience to all sports fans.”

North Carolina: One week out from sports betting launch

With just one week to go until the entire market opens, preparations are well under way for sports betting in North Carolina.

When Governor Roy Cooper signed House Bill 347 into law in June 2023 he gave approval to a timeline for implementation. This includes North Carolina publishing regulations before 8 January 2024 and operators accepting wagers before 14 June 2024.

FanDuel, DraftKings, Fanatics, Bet365, BetMGM, ESPN Bet and Underdog have all been granted licences

North Carolina met the regulations guideline last month and operators will start taking bets well ahead of June’s deadline. Operators were also given a deadline of 26 January to submit their internal controls ahead of launching.

Last week, the first round of licensees were also confirmed in North Carolina, with some big-hitters among those securing approval. North Carolina’s State Lottery Commission awarded eight interactive sports wagering licences in total.

FanDuel, DraftKings, Fanatics, Bet365, BetMGM, ESPN Bet and Underdog picked up licences.

Who is partnered with who?

Operators seeking to offer sports betting in the state must partner with a sports team, league or venue within North Carolina. All those issued a licence have secured such a deal.

DraftKings is partnered with stock-car racing series Nascar and BetMGM teamed up with the Charlotte Motor Speedway. ESPN Bet gained entry to North Carolina by signing a PGA Tour deal to become the official betting operators of the Wells Fargo Championship, held in the state. FanDuel is also working with golf’s PGA Tour to launch in North Carolina. 

Meanwhile, Fanatics Betting and Gaming is working with the NHL’s Carolina Hurricanes. This will see Fanatics become the team’s official sports betting partner. Bet365 signed a partnership deal with the NBA team the Charlotte Hornets in November 2023

In addition, Underdog has expanded its position as a paid fantasy sports operator via a partnership with McConnell Golf.

Aside from operator licences, approvals have also been confirmed for sports wagering supplier licences. Successful applicants include GeoComply, SBTech and Sportradar.