Virginia halts sports betting handle decline in August as spending hits $284.7m

The monthly total was 55.8% higher than $182.7m in August 2021 and also 7.0% up from $266.0m in July of this year, which was the fourth consecutive month in which consumer spending had fallen.

Adjusted gross gaming revenue, which is defined as total bets minus winnings, bonuses and promotions and other authorized deductions, was also up by 260.9% from $8.7m in August 2021 to $31.4m this year.

This figure, the Virginia Lottery said, was also 46.7% more than $21.4m in July this year.

Consumers in Virginia won of $247.7m from sports betting during the month, while $1.1m in bonuses and promotions were issued to players. In addition, the Virginia Lottery accounted for a further $4.24m in other deductions.

Total tax collected from sports betting activity in August was $4.5m, with $4.4m allocated to the General Fund Allocation and $111,853 the Problem Gambling Treatment and Support Fund Allocation.

MaximBet continues US expansion with Indiana launch

The brand will operate online gambling in Indiana using technology from Kambi Group and White Hat Gaming. MaximBet will leverage Kambi’s betting solutions, while its White Hat Gaming partnership covers a full-service online gaming platform and PAM solution, including proprietary technology such as in-house cashier and traveling wallet.

“We’re unwavering in our commitment to bring sports fans the greatest sports betting experience in the world, and that starts with premium content and a world-class betting environment,” MaximBet founder and chief executive Daniel Graetzer said.

Graetzer added that the launch in Indiana sets the path for expansion in other states including Iowa, New Jersey, Pennsylvania and Ohio, as well in the Canadian province of Ontario.

This will be made possible via Carousel Group’s partnership with Caesars Entertainment, a 10-year deal under which MaximBet can rapidly secure market access to states across the country.

MaximBet is already active in Colorado, having launched in the state in September last year.

“We will move quickly to bring our unique value proposition to players throughout the country,” Graetzer said. “To begin now just as the NFL season is revving up and with NHL, NBA and college basketball action right around the corner, we couldn’t be more excited about our future.”

The MaximBet brand was founded in April 2021 by Carousel Group and lifestyle brand Maxim, supported by a $50m investment commitment from the xSigma subsidiary of Chinese engineering business ZK International.

To support its ongoing expansion efforts, MaximBet also signed Charlie Blackmon, a player for Major League Baseball team the Colorado Rockies, as a brand ambassador, while it also entered into a global partnership with singer Nicki Minaj. Minaj also become an investor in the brand.

Macau September revenue 50% below 2021 figure

This total compares with the MOP5.88bn brought in by operators in the special administrative region in September 2021.

The September 2022 figure was more than the MOP2.21bn recorded in September 2020, but it was still significantly below the MOP22.1bn taken in September 2019, the year before the pandemic.

Takings have increase 35.3% month-to-month from MOP2.19bn in August. This reflects the relaxing of pandemic restrictions within the former Portuguese colony, since a Covid-19 outbreak in July led to severe restrictions. Macau casinos were closed from 7-23 July in a citywide lockdown. Even following the opening, many restrictions remained in place on the citizens and businesses of the city.

This can be seen clearly in the data, with Macau operators recording MOP398m in revenue in July – a record low.

Return to normal

Since that month, Macau has been on a path towards recovery.

In August, shops and restaurants re-opened as Covid cases receded.

On the cards for the coming months will be a return of e-visas and tours groups, as the central Chinese government ponders the economic fate of the city. The new visa policy has an in-built “circuit-breaker” mechanism which will automatically suspend the process in the case of a new out-break of Covid-19.

Another event influencing the future of the Macau gaming trade is the ongoing concessionaire public tender process. The goal of the process is to have the new or renewed licences in place from 1 January 2023. While the six current licence holders have all re-applied – The Genting Group has also thrown its hat into the ring.

Ainsworth promotes Mah to chief financial officer

Mah has served as group finance manager of Ainsworth since joining the business in 2007 and will now take on the role of CFO, replacing the long-serving Mark Ludski.

Ludski, who has held the role since 2000, will remain as company secretary to help ensure a smooth and seamless transition of the CFO position. 

In addition, Ludski will undertake a number of additional initiatives to pursue opportunities to progress growth objectives and governance-related activities across the group.

“We congratulate Lynn on her appointment to the role of CFO; I am confident she has the necessary attributes to provide significant value to the group in her new role as CFO,” AGT chairman Danny Gladstone said. 

“She is a highly competent and effective finance executive, and her skills are well suited to the opportunities ahead. We look forward to working with her in her expanded role.”

“On behalf of the board I would also like to thank Mark and pay tribute to his significant and valuable contribution to Ainsworth over the last 22 years. We are delighted to retain his expertise and experience and look forward to continuing to work with him.”

Paf cuts mandatory loss limit for 18-24 year-olds in half

Paf is owned by the Åland regional government, with much of its revenue being used for health, cultural, educational and sustainability projects that benefit residents of the islands.

The business operates internationally, with a notable presence in Finland, Sweden, Estonia, Spain and Latvia.

As a result of its government-owned status, Paf has become known for stringent responsible gambling controls, including loss limits for all customers, which it has lowered repeatedly.
Now, the operator is lowering its loss limits further for those aged between 18 and 24, from the €20,000 level that applied to all other customers down to €10,000.

“We need to take a stronger grip and minimise the risks for our young customers,” Paf responsible gaming manager Jenna Ekström said. “Therefore, this is a good measure that strengthens our take on responsible gaming.”

Ekström continued by outlining the different risk profile that defined younger players.

“The facts and research about gambling problems that we have seen point out that young people are a more vulnerable group. On the one hand, young people have a tendency to take more risks and on the other hand they don’t have the same financial possibilities to play monetary games.”

Deputy CEO and chief responsibility officer Daniela Johansson added that loss limits were a necessary tool for operators to deploy.

“We are convinced that mandatory loss limits are among the most decisive and responsible actions a gaming company can take,” she said. “A customer with gambling problems most likely does not have the same ability to control his gambling and set his own limits, which is why we need mandatory loss limits in the gambling industry.”

Paf has often called for tighter social responsibility regulations; in July, the operator called on the Swedish government to raise gambling taxes as well as ban gambling advertising.

Influential Women 2022: Cause and effect vs supply and demand

Cause and effect. Supply and demand. Two basic concepts that have shaped the way humans have lived, worked and played since life began.

They work together hand-in-hand in a ‘domino fashion’ (when an event creates a need to be met; for example, the global pandemic led to the need for PPE). Sometimes it goes the other way and the results of supply and demand actually impact cause and effect. That is when things start to get really interesting. 

The betting and gambling industry is a mirror on the world, accurately reflecting changing attitudes and values in society towards the work-life-play balance better than any other sector. If this is true, then the trends identified in this year’s All-Index report should be a wake-up call to us all. 

Christina thakor-rankin, co-founder, the all-in diversity project

While the data confirmed the shift towards remote and flexible working, there is a greater reflection of changes in social attitudes and values with more organisations moving from maternity to parental (including same sex) policies. This pivot from diversity policy to inclusive practice also provides an early insight into three new trends that have threatened to turn the equilibrium of cause and effect and supply and demand on their respective heads. 

For the first time in the history of the Index, the number of women in the industry has dipped below 50%. This is not evenly distributed across the board, however. The percentage of women at manager level and upwards is, for the moment at least, around 50%. However there is still work to do at the top, where only some 30% of females occupy executive and non-executive board roles.

The drop is at entry level and raises the question: how does a slide in the supply of women coming into the industry affect our drive to get more women to the top? 

The drop in numbers may be for a variety of reasons, including the push towards sports betting, which is traditionally viewed as being dominated by males. But the number of female traders in the same period has risen. So if this is not product-driven, then what? 

The first two reasons are Covid-19 and what is now termed as the great resignation. The global pandemic forced many to make radical changes to work and life. For some, this morphed into an opportunity to re-evaluate life and career choices, and to pivot priorities as a result. This was especially true of women, who were suddenly forced to take a step back from the stresses and pressures of the career treadmill and, in doing so, found themselves starting to enjoy life again.  

For some, it was the way in which employers reacted to the pandemic, with many turning away because they felt unheard or undervalued. For women juggling complex personal and professional lives, the increase in remote working shone a spotlight on some of the inequalities within the workplace. Not everyone’s domestic circumstances supports remote working, and those most negatively impacted are likely to be lower down the ranks. 

Secondly, our Covid-19 impact study in partnership with Meta gave us our first insight into Gen Z (Generation Z – those born after the year 2000), who are now starting to come into the workplace. The survey showed how out of touch older generations are with this new group of people, whose attitude to work and life is driven not by material gain but by values and a sense of purpose.  

For them, it is not so much what a company does, but how it does it. They expect a work-life balance and an opportunity to reach their potential with an employer who mirrors their values of social responsibility, diversity and inclusion.  

As an industry, we still have a long way to go if we want to deliver on these expectations. Go to any conference, even those that claim to support diversity, equality and inclusion efforts, and it is all still very male and pale. 

All of this impacts on the number of women coming into the industry and will, over time, have a direct impact on the number of women progressing up the chain.  

Unfortunately, our problems do not stop there. The third big trend is a case where supply and demand has had an impact on cause and effect. The desire among organisations to hit quotas for women at senior levels has had the effect of opening up a conversation on what has been a relatively taboo subject to date – the menopause.

Early research has indicated that the symptoms relating to menopause have resulted in women being denied promotions or pay rises (and in some cases even being subjected to disciplinary processes) on the grounds of ill-health or too much time off sick. 

Unless we start to address this, we are heading towards a chicken and egg situation, where the lack of supply at entry level is going to have a direct impact on demand at the top. Females coming into the sector need aspirational role models and mentors. Unfortunately, with over 85% of potential role models falling into the traditional demographic of white or male, our current role models are likely to fall short of expectation or simply attract more of the same people.

We should also keep in mind that this is the age of the influencer, and that Gen Z’s idea of what makes an influencer is not the same as the established view. For this younger generation, they are not necessarily someone who has made it to the top, or who even one who wants to do so. Many aspire to be recognised within their peer group, or choose to eschew those on the public stage by preferring to recognise those who work behind the scenes. 

If all women see is an industry populated by a bunch of people who they can’t really relate to (mainly men or someone else’s definition of what a female role model looks like) why would they want to get involved?  

We need to put in the effort now to ensure that we attract and retain talent at every level, but we will only do this if we have role models, champions and influencers that are relatable at every level, not just at the top. Unless we do this, we risk finding ourselves in a position where supply no longer meets the demand. 

We need more influential women – and we need them now. 

Nominations for iGB’s Most Influential Women 2022 close on 14 October. Nominate someone here.

Christina Thakor-Rankin is co-founder of the All-In Diversity Project.

Betclic H1 revenue declines in first results as part of FL Entertainment

The results mark the first set of figures published since FL Entertainment went public in July this year. FL Entertainment is the new name for the combined business created via a merger with special-purpose acquisition company Pegasus Entrepreneurial Acquisition Company Europe.

The merger agreement covered all Betclic Everest subsidiaries, including Bet-at-home, and also featured television production business Banijay, which first merged with Betclic to create FL Entertainment before being combined with Pegasus.

Now operating as a single business as of early July, FL Entertainment has set its sights on growth across a range of sectors, including content production and distribution, which was the main driver of growth in H1.

“FL Entertainment’s listing in July 2022 is the start of a new chapter for our business and we are delighted to begin life as a publicly-traded company with such strong momentum,” FL Entertainment chief executive François Riahi said.

“We enjoy leading positions in attractive and growing segments of the entertainment industry and are well-placed to capitalise on new opportunities and continue our track record of delivering profitable growth.”

Revenue for the six months to 30 June, the half leading up to the completion of the merger, amounted to €1.80bn (£1.58bn/$1.77bn), up from €1.51bn in the corresponding period in 2021.

Of this total, €1.40bn was attributed to content production and distribution, up 27.0% on last year as FL Entertainment said this area of the business experienced strong Covid-19 recovery. Content production revenue was 25.7% higher at €1.17bn, while distribution revenue also jumped 44.4% to €159.6m.

However, revenue from online gambling operations slipped 3.0% year-on-year to €396.6m. Sportsbook revenue fell 3.5% to €322.3m and casino revenue 7.0% to €46.5m, though poker revenue climbed 7.1% to €23.2m and other revenue increased 44.9% to €4.6m.

Turning to costs, external expenses were 20.8% higher at €861.3m, while personnel costs also increased by 17.3% to €628.6m. This resulted in €300.7m in adjusted earnings before interest, tax, depreciation and amortisation (EBITDA), up 16.0% year-on-year.

FL Entertainment noted €76.6m in further costs related to its long-term incentive plan and €59.0m in depreciation and amortisation, while financial expenses increased by 107.8% to €159.2m.

This level of spending meant pre-tax profit was 71.1% lower at €9.7m, while after including €27.8m in tax expenses, this left a net loss of €18.2m, compared to €24.2m in the previous year.

However, FL Entertainment also noted €76.6m in income from its long-term incentive plan and employment-related earn-out option, as well as €85.6m in other financial income. As a result, adjusted net income was 7.9% higher year-on-year at €138.7m.

“During H1 2022, FL Entertainment delivered double-digit revenue and EBITDA growth thanks to a strong post-Covid recovery in content production and increased distribution revenues,” Riahi said.

“Our Sports betting & online gaming business performed well and continued to attract new players, despite the quieter sports calendar in the first-half. 

“Based on the strength of our H1 performance, we are confirming our revenue and earnings targets for 2022, as well as our mid-term outlook.”

These targets include €3.0bn in content production and distribution revenue, plus €450.0m in adjusted EBITDA, while sports betting and online gaming revenue is estimated at €800.0m, with €200.0m in adjusted EBITDA.