Brazilian operators risk being punished for government inaction

Five matches into the season, the Premier League – and European club football in general – is well and truly back.

But the big moment of anticipation in the football world this year is still to come, when those domestic leagues will, of course, stop this winter, for the 2022 FIFA World Cup.

However excited those in Europe may be, surely no nation can match Brazil in its enthusiasm for the World Cup.

So naturally, the event has long been the circled date on the calendar for the launch of regulated sports betting in Brazil.

Operators had surely hoped that these months in the build-up to the event would be a time to prepare to get their licensed operations up and running, putting the finishing touches in place to take bets on the World Cup.

But instead, it might be close to the exact opposite.

With the opening match now less than three months away, a November launch may be difficult to reach.

The real problem, though, is not the timeline. It’s this week’s news that the Ministry of Justice will investigate betting sponsorship deals agreed by domestic football clubs and media entities. At the same time, deputies are hoping to pass a bill that would block payments to unlicensed operations.

If Brazilian authorities wish to take several years to implement laws that had been passed by public representatives, that’s one thing, but the latest action is unfair to operators who expected to be able to launch by now, and instead find themselves facing possible legal action.

Expected launch

Ordinarily, advertising sports betting in a country that does not have an active regulated market could be considered a problem. Were Brazil taking no steps to regulate, it would make plenty of sense for authorities to look into these deals.

But in this case, these deals were signed in the anticipation that a launch was imminent. 

The government had almost four years to work on regulations for the vertical – after being granted a two-year delay to its deadlines. Given it was Brazil, the World Cup had always been a date people were watching.

Eventually those rules were published, but then there were further delays to the finalisation of these regulations, with a looming election cited as the reason.

So these deals were not conducted with the hope of drawing players towards unregulated sites. Instead, the most important goal here was to lay the groundwork for their licensed offerings once the market opened, which operators expected to be coming.

Even then, some authorities do have legitimate concerns about operators advertising their services before the launch of a regulated market. For one thing, it could create problems if that brand decides it doesn’t want a licence after all, or isn’t approved for one.

But in this case, jurisdictions that have handled this issue well have made clear the steps required of operators pre-launch. Not so much in Brazil, where operators have learned that their sponsorships may not be legal, only after the deals have been in place for months if not longer.

Wider impact

Then there’s the impact on clubs. Even those who support complete bans on gambling sponsorship in sport acknowledge that a transition period is required.  

A club may be able to keep supporting itself with time to seek out a new deal, but if the Ministry of Justice abruptly forces clubs to terminate their sponsorship arrangements, it’s a much greater challenge.

As Brazilian football clubs continue to recover from the impact of Covid-19, sudden termination of deals could have a catastrophic impact.

Ultimately, this impact could have been avoided. Instead, the Brazilian government risks punishing both operators and clubs for a slow launch that was largely its own doing.

Simon Hammon’s lessons from a lifetime in slots: The present

Simon Hammon’s success at NetEnt ultimately took him to Relax Gaming. In part one of this series, Hammon outlined how the move might have looked to some like a “step down”.

But since joining, the business has been growing strongly. For the second quarter of 2022, revenue was up 20% quarter-on-quarter to £5.2m, with six new titles rolled out and the Dream Drop jackpot feature going live.

Its partner base expanded to 15 new operators in that same period, while 132 studios were integrated into its RGS, while its reach extended to Italy and Spain, with a licence for Ontario setting it up for entry to North America.

That business-minded view has eased his transition to CEO of Relax, making the promotion “far more natural than the title suggests”.

Simon Hammon, CEO, Relax Gaming

“I think it’s because I have such a keen eye on the business, and really what’s happening with the competition, the financials, the product positioning, the marketing, the branding – the whole end-to-end proposition. And of course, getting excited about building something.

“What is a CEO really? A CEO should, in my opinion, be connected to those facets,” he continues on the theme. “Because if you’re not, you’re just a figurehead.

“It’s all well and good talking to investors and evangelising about X, Y and Z. But the answer is, if you’re not in touch with the life of a developer or the idea or the realities of launching something or branding something or the costs of something, how can you steer?”

Avoid the copycats: Developing games that stand out

Relax is a multifaceted business; it’s a platform provider, aggregator and accelerator as well as being a game developer.

“We pride ourselves genuinely on great productions ourselves,” new chief executive Simon Hammon says. “But we are also a platform provider for 70 different studios. Some of those are quite independent, having their own platform, and we are basically a middleware to reach the distribution.

“But some are heavily reliant on many facets of the tech that we provide – even down to the business operation, the invoicing, the financing, the sheltering; simply put, without us, they probably wouldn’t exist.”

This arguably fits into the wider trend seen across the slot space, where studios evolve into multifaceted businesses in order to shore up their place in the supply chain. But it’s just one part – to really succeed, these businesses have to try and do something different. Pump out 5×3 slots, and people will not sit up and take notice.

Relax, having been active for more than a decade, isn’t content with having a strong distribution network. Hammon can’t think of any traditional 5×3 slots it has released, ever.

“Of course there’s still slots and a reel complex, but we completely shunned the 5×3 from day one,” he says, arguing operators are looking for differentiation.

“So even to capture [an operator’s] imagination, you’ve got to change how things are done.”

To change what’s being done, Relax looks at what is being done elsewhere. That could be through feedback from operators, analysis of industry data, keeping an eye on lobbies and the positioning of games. That shows the trends in the market, especially as a brand or a theme edges its way to the top of casino sites across the industry.

But developers that simply see that as the blueprint to follow are unlikely to have much success, he warns. “By the time you’ve observed that [trend], then created your own iteration or twist on that, the market might shift again.

“And the reality is you’re not alone. Look at the market now; I’d hazard a guess that probably one in every 10 games being launched is a fishing game.” This, of course, was prompted by the success of Big Bass Bonanza, but whether the theme is leprechauns, Ancient Egypt or the Wild West, each hit is followed by a wave of copycats.

“It’s quite strange how people pick up on the same trends,” Hammon continues. “The smart thing to do is go, ‘That is a hit, I see there’s going to be six months down the line a slew of it, let’s not go down that path because we won’t stand out’.”

Relax has experience of this: “We did Money Train 2. Six months later, I’ve seen so many iterations of that mechanic done. It’s quite funny, I always say it’s the highest form of flattery.”

He’s preparing for a wave of copycats for the supplier’s jackpots feature Dream Drop, which went live in March this year. For Hammon, Dream Drop was “a true labour of love”.

“There was definitely a market need for innovation in that sphere,” he explains, and the ultimate goal was to ensure a high volume of jackpot winners. “I wanted to see the wins, and we’ve had two high wins in less than two months after launch.

“Typically, that might happen in two or three years of a normal product. The real satisfaction for me is that we designed something and built something that actually has delivered on its objectives.

“We’ve got a solid roadmap,” he adds. “The jackpots now are going to start scaling up as we’re already going up to £1.5m, we’re just about to hit half a million in individual jackpot wins.

While Hammon is under no illusions at the wave of similar products about to hit the market, he warns that many developers are “in for a bit of a rude awakening”. “The market and demand from operators is actually quite tough,” he says. “They look at their ecosystem, they look at what jackpots are being fed and how much volume of product they want.

“But even if you have the most innovative system in the world, at the end of the day, you’re diluting the propositional value for your jackpot players or your casual players, it’s not going to be of interest.”

The daily jackpot ecosystem, he continues, has “lost a little bit of steam” in the wake of a wave of companies presenting their own variant in recent years. To make it work, suppliers need broad distribution, solid liquidity, robust systems and robust banking compliance – in Hammon’s eyes it’s less of a product, and more of a service provided to the operator.

Ride your luck: Can you keep a brand ‘hot’?

This sort of hit product – or service – helps boost a supplier’s profile and push its content into a more prominent place on an operator’s casino lobby. But that in turn creates pressure to follow this with another hit.

That sort of hot streak is hard to come by, Hammon admits – after all, he doubts Starburst would have the same impact if it was launched today. There’s still “a great degree of luck in making a hit,” he says. “I think the expectation that you can follow up with that can almost be unrealistic in that sense. Some people can launch a game in the right month with the right conditions, with the right backing, and that can just propel something.

“Market conditions are an unknown factor, as well as just general branding or visibility,” he continues. “I think a lot of suppliers benefit in the immediate aftermath of games that have had a hit because there is hype and an expectation.

“It can drop off quite quickly because so much content is then launched between the next hit. This in turn can lead to the perception that a supplier is ‘hot’ or ‘not’.

And unfortunately, there’s just no simple formula. “It just takes time, and it takes the right elements in the equation that you can’t predict,” he says. “Sometimes it can be down to an employee who was there at the time who had a genius idea but has now left.”

Hammon goes as far as to query whether many studios can even consider themselves brands, suggesting that sometimes it is as simple as having one developer or producer that has a great idea. If they leave, “that creative spark is no longer in the building”.

Even then, there are very few ‘names’ in the slot space, in the way the likes of John Romero (Doom), Markus Persson (Minecraft) or Hideo Kojima (Metal Gear) have arguably become as famous as their creations. This, Hammon suggests, is down to the fact that people don’t have vast scope for innovating – it’s a case of iterating and innovating in what is a largely unchanged space.

He admits there are not many names he would pull out. “I can tell you for a fact there’s a lot of charlatans out there who claim they are the people behind X, Y and Z and they’re just not.

“I’ve been in charge of the release of hundreds of slots,” he continues. “If you look at my record, I could probably say I had some of the biggest games out there in the industry, but I’ve also probably had 90% of those that are flops, right? You only get recognised for what’s great, as opposed to the long game.

“There’s so many different dynamics and I think again, it comes down to the fact that it’s harder in recent times with the volume of competition to stand out from the crowd and to be recognised as somebody who knows what they’re talking about.”

Codere Online boosted by Mexican growth

The online sports betting and casino group – spun off from the wider Codere business last year – announced total revenue of €27.4m during the three months to 30 June 2022, which was up 36% on Q2 2021.

Net gaming revenue of €29.2m was up 41% on the previous year. Within that metric, Spain was Codere Online’s biggest market, generating €14.1m – just less than half the total. Active players in Spain was down by 4% year-on-year to 36,800, which the group put down to recently imposed marketing restrictions.

NGR from Mexico almost doubled year-on-year, rising by 85% to €11.9m. Active players in that market grew by 45% to 32,300.

NGR from Colombia increased by 56% to €2.2m, while other markets contributed €1.0m.

Codere Online’s global active players figure of 104,700 was up 29% on Q2 2021.

Moshe Edree, chief executive of Codere Online, said: “We are very pleased with our results in the first half of the year, particularly with the acceleration in net gaming revenue growth to 41% in the second quarter.

“This was driven by a very strong performance in Mexico, where net gaming revenue nearly doubled that of Q2 last year, as well as Spain, where net gaming revenue grew 12% in Q2 despite the significant marketing restrictions implemented starting in May last year.

“In the second quarter, our customer base grew by 29% to nearly 105,000 average monthly active customers. Almost 85,000 customers, 47% more than in Q2 last year, made deposits with us for the first time in the period.”

In Q2 2022, Codere Online was the victim of a cyber-related fraud incident which resulted in approximately €700,000 in payments being made by the business to the bank account of a party who had impersonated one of Codere Online’s vendors. It said it continues to pursue the recovery of the amounts transferred.

“Codere Online believes this was an isolated event and no evidence has been found of any related additional fraudulent activity or any employee criminal involvement in the fraud itself,” it added.

During the period, Codere Online posted a net loss of €6.7m. It said it is on track to deliver its full year net gaming revenue outlook of €110-120m.

In May, Codere Online reported revenue of €23.9m in Q1 2022, a 20% increase year-on-year.

Caesars snaps up igaming executive Sunderland from BetMGM

Sunderland has more than 20 years experience in the online gaming industry, including his most recent role as vice president of gaming at BetMGM.

Before this, Sunderland was an igaming consultant for GVC – which is now known as Entain – and MGM Resorts. The two businesses partnered to create the US-facing online BetMGM joint venture.

Read the full story on iGB North America.

Crown Melbourne faces fine of up to AUS$100m over blank cheque practice

Just four months after it was issued with an AUS$80m (£45.5m/€53.3m/US$57.5m) fine over its illegal ‘China Union Pay’ process, the casino could now be hit with a penalty of up to AUS$100m.

In the latest setback for the casino, the Victorian Gambling and Casino Control Commission (VGCCC) issued a notice compelling Crown to provide information relating to breaches of section 68 of the Casino Control Act that were discovered during the 2021 Royal Commission investigation. This section of the act prohibits extending credit to patrons in connection with any gaming or betting.

The actions available to the VGCCC include imposing a fine of up to AUS$100m and varying Crown’s casino licence.

Crown was found to have breached Section 68 of the Casino Control Act by exchanging bank cheques – to which the patron was the payee – for gambling chips valued at the face value of the cheque. It also permitted patrons to exchange blank cheques made payable to Crown in exchange for chips used to gamble at the Melbourne casino.

Fran Thorn, chair of the VGCCC, said: “The Casino Control Act establishes restrictions on Crown’s financial interactions with its patrons. These restrictions are vital because they protect patrons from gambling beyond their means and guard the Melbourne Casino against criminal influence and exploitation.”

“The Royal Commission found that Crown adopted practices involving the use of blank cheques and bank cheques that breached these important restrictions.”

The disciplinary process is the third brought against Crown Melbourne based on the findings of the Royal Commission into the Victorian Casino Operator and Licence, which deemed it to be “unsuitable” to hold the Melbourne Casino Licence and failed to comply with several legislative obligations.

The casino has been supervised by a state-appointed special manager since multiple governance failures were outlined by the 2021 Royal Commission.

In May 2022, the VGCCC utilised new enforcement powers to impose a fine of AUS$80m on Crown relating to the Royal Commission’s findings that Crown had implemented its illegal ‘China Union Pay’ process.

In July 2022, the VGCCC commenced disciplinary proceedings against Crown concerning the Royal Commission’s findings about Crown’s approach to responsible gambling. The VGCCC is currently considering Crown’s response to these disciplinary proceedings and will make a further announcement once it has completed those considerations.

The Victoria investigation built on the Bergin report, which found that Crown was unsuitable to operate a casino in New South Wales. The company was also deemed unfit to operate a casino in the Barangaroo region of Sydney.

BetMGM marks Kansas launch with Chiefs deal

The state’s sports betting market went live on 1 September, with six operators having been licensed to offer their services.

BetMGM debuted in its 24th market across North America, and also announced its partnership with the National Football League’s (NFL) Chiefs ahead of the new season.

To read the full article, visit iGB North America.

GB delays ban on marketing to at-risk customers

The GB Gambling Commission said today (2 September) that while some new rules under Social Responsibility Code Provision 3.4.3, published in April, will come into force as planned on 12 September, others will be delayed until at least February 2023. The decision was taken after the industry requested an extension to the time frame due to technical challenges.

Operators now have longer to meet the requirement of taking timely action where indicators of vulnerability are identified and to take account of the Commission’s approach to vulnerability as set out in the Commission’s guidance. Another delayed requirement is that of preventing marketing and the take-up of new bonus offers where there are strong indicators of harm.

Operators will also not be required to take into account the Commission’s guidance on customer interaction for remote operators, which was published in June. It has instead outlined plans to conduct a consultation on the guidance.

Requirements that will come into force this month include the monitoring of a specific range of indicators, as a minimum, to identify gambling harm, and the implementation of automated processes for strong indicators of harm.

The Gambling Commission said: “After careful consideration, we have decided that the majority of the new requirements will come into force as planned on 12 September. Remote gambling operators are already subject to a duty to conduct effective customer interaction, and the new requirements reflect the minimum steps that we consider are necessary to meet that duty.”

The consultation on guidance is likely to be launched during late September and will last six weeks. The Commission said all views expressed in response to this consultation will be considered before a decision is taken on the contents of the guidance on the new requirements.

The Commission added: “The guidance is a living document which is intended to be amended over time. As part of the consultation, we will be particularly interested to hear about good practice in implementing the requirements, based on the lessons learned by operators during the period between April and September and to hear about any implications arising out of recent research, evidence and casework.”

The Commission said its provisional intention is to publish the guidance on the requirements in December 2022, with it taking effect approximately two months after publication.

In introducing the new rules in April, Gambling Commission chief executive Andrew Rhodes said: “Time and time again our enforcement cases show that some operators are still not doing enough to prevent gambling harm. These new rules, developed following an extensive consultation, make our expectations even more explicit.

“We expect operators to identify and tackle gambling harms with fast, proportionate and effective action and we will not hesitate to take tough action on operators who fail to do so.”

GB Gambling Commission reappoints two commissioners

Nadine Dorries, the Secretary of State for Digital, Culture, Media and Sport, has reappointed John Baillie and Catharine Seddon to the Commission’s board. They will serve in their posts until 10 April 2024.

Some eight commissioners work for the Gambling Commission, as well as chair Marcus Boyle.

Baillie is a chartered accountant and a former partner of KPMG in Scotland and London. He is a former chair of the Accounts Commission for Scotland, the Scottish local authority watchdog, and served two three-year terms.

Baillie was chair of Audit Scotland, the Scottish equivalent of the National Audit Office for several years, and a member of the Reporting Panel of the UK Competition and Markets Authority (CMA) for nine years. Baillie was also a visiting professor of accountancy at the University of Edinburgh and has previously held similar appointments at other Scottish universities.

Seddon has 14 years of public service as a non-executive director, principally for national regulators. She has been the senior independent director for the Gambling Commission since 2017.

Seddon is deputy chair and chair of the Audit and Governance committee of the Human Fertilisation and Embryology Authority and the Senior Independent Director of the Legal Services Board. She has recently joined the board of the Children and Family Courts Advisory and Support Service.

Previously, Seddon has held non-executive and committee roles with the Human Tissue Authority and The Pensions Regulator. She sits on tribunals in mental health and employment, as a lay assessor on civil cases in the county courts and she is a presiding magistrate in Central London.

Betr launches micro-betting app

Betr was founded by Joey Levy, who was also the founder of Simplebet, and social media personality Jake Paul, who is the business’ president. Its app is focused on enabling users to predict the outcomes of every moment of every sporting event, including all pitches and at-bats in Major League Baseball games and every play and drive of all National Football League fixtures.

Betr officially launched last month, having raised $50m in funding.

The app is available nationwide initially for social play, with users able to wager coins which can be redeemed for real prizes. Having recently applied for a licence in Ohio, Betr added that real money betting will be available over the coming months.

“We are thrilled to announce the launch of the Betr app today,” said Joey Levy, founder and chief executive of Betr.

“We view this free-to-play experience as a registration and onboarding platform to begin acquiring users mixed with an interactive tutorial for the future of sports betting.

“While this is very much an initial version that will get considerably better over time, we believe the experience released today provides a glimpse into the future of sports betting in the US – an instant gratification focus to betting delivered in a simple, intuitive user experience that anyone can enjoy, even if they have not bet on sports before.”

Betr recently announced a partnership with the Ohio-based Hall of Fame Resort & Entertainment Company. The business said it will soon be announcing additional market access partnerships covering its real money betting launches in other states.

PointsBet shares slide as losses mount

Group revenue rose 52.3% from $194.7m in H1 2022 to $296.5m in the same period the previous year. However, most of the additional revenue was swallowed up by the increased cost of sales which increased to $174.9m from $107m – leaving a 2022 gross profit of $121.6m compared to $87.6m in Q2 2021.

The market responded negatively to the company’s H1 financial report, with the business’s share price falling over 11% since the report was released.

While all listed expenses have increased year-on-year, a reflection of the business’s growth during that period, sales and marketing were the largest single expense. In June, the business made two senior marketing appointments as part of a wider plan to re-orient the company’s marketing strategy away from “promos and blitzes”.

The rise of the marketing spend from $170.7m to $236.8m is reflected in the large amounts that the company is investing in the US market as more states regulate sports betting markets. PointsBet US revenue rose 122% year-on-year during the period to $93.9m.

Despite Pointsbet’s high marketing spend, it is still relatively more disciplined than some of their competitors. PointsBet CFO Andrew Mellor defended the company’s strategic decision in this regard:

“The reporting period saw aggressive marketing spend from our US competitors. However, we maintained our disciplined and ROI focused approach to marketing and promotional spent,” he said.

“A pullback in competitive marketing and promotion aggression in the US, will lead to greater share of voice for PointsBets continued disciplined marketing investment, to provide greater client exposure to our ever improving market leading product and service offering.”

US expansion

The business continues to expand in the US, with just today announcing just today that the Kansas Racing and Gaming Commission have awarded the business a provisional sports wagering certification, which will allow to business to offer bets on the day the market launches on 1 September 2022.  

CEO Sam Swanell pointed to PointsBet’s Australian division as a sign that the group can be successful in achieving growth in mature markets:

“In Australia, the trading business achieved year-on-year net revenue growth of 30% and its third year of annual EBITDA positivity. These strong performance demonstrates PointsBet’s capability to grow market share in an advanced market where we compete successfully against global groups such as Flutter and Bet365.”