Acies Investments leads $4m Tally Technology funding round

Founded in 2018, Tally develops free-to-play prediction game for brands, professional sports teams, leagues and media platforms, while it also gathers data on users’ gaming, wagering, brand preferences, consumer spending and other insights.

Tally currently works with a number of leading sports teams including National Football League franchises Los Angeles Rams, Green Bay Packers, Buffalo Bills, as well as National Basketball teams the Los Angeles Lakers and Atlanta Hawks.

Acies Investments has previously committed funds to the sports betting, sports technology, igaming and esports industries

With the closing of the series seed investment, Tally said it will use the funds continue to invest in its data platform, expand its operations and build a wider variety of game types.

“By connecting brands directly to fans, we enhance engagement for some of the world’s most prestigious sports entities and brand sponsors, like AmBev, who can now leverage their first party data to build and own direct, one-to-one relationships with their beer consumers,” Tally chief executive Brad Vettese said.

“We are thrilled to be partnering with Acies Investments who have great experience within sports technology and sports betting. They will be a major asset as we continue to grow and help our partners build stronger and more engaged audiences.”

Acies co-founding partner and co-chief information officer, Dan Fetters, added: “We are excited to partner with Brad and the Tally team who have created an exceptional system of fan engagement and data management that goes well beyond the simple prediction games of the past.

“We recognise that North American sports betting operators are the primary audience for this rich fan data, but the addition of sponsors looking for meaningful activation on a global basis is truly game changing.”

Early takeaways from Ontario igaming

On 4 April, the first Canadian province went live with a regulated igaming market for private operators, as Ontario officially opened its door to non-government operated online casinos and sportsbooks. 

Ontario boasts a population of nearly 15 million, making it one of the largest new North American markets for regulated online gaming. The Ontario iGaming market will likely be a sizable one financially, as it’s expected to generate gross revenues of CA$989m by the end of this year and CA$1.86bn by 2026, according to VIXIO

A couple of months have now passed, making this an ideal time to assess how the launch of the expanded igaming market in Ontario has gone so far. 

Early engagement 

The Ontario igaming market has seen significant engagement thus far, with 15 operators available across 24 different brands, licensed by the provincial regulator, iGaming Ontario (iGO) and the Alcohol and Gaming Commission of Ontario (AGCO). On top of that, there are more than 70 operators that are in the process of looking to obtain a licence, according to a recent panel conduct by GBG with members from iGO. The regulator has also announced that they won’t be capping the number of licences. 

Geoffrey smorong, VP operations, income access

With all the enthusiasm surrounding the market, many large US operators have extended their affiliate marketing programs into Ontario after the AGCO and iGO regulations were put into place. This includes major brands like FanDuel, PointsBet, DraftKings, Caesars Interactive and Bet365, among others.  

Additionally, the Ontario Lottery and Gaming Corporation (OLG), the provincial lottery (and, before April, the only regulated Ontarian iGaming operator), recently launched their affiliate program in the province, making it the first provincial lottery to launch an affiliate channel in Canada. These are exciting developments for affiliates, as more operators are moving into the space, offering them multiple ways to pursue new partnerships – and significant revenue opportunities – as a result. 

Precautions around promotion 

As with any new market that opens up, it’s vital to understand the regulations that have been put into place to avoid any unnecessary issues. Both operators and affiliates can’t market in the same way that they might just a few kilometres south in Michigan.  

While Ontario allows for the promotion of igaming products, according to the AGCO, “advertising and marketing materials that communicate gambling inducements, bonuses and credits are prohibited, except on an operator’s gaming site and through direct advertising and marketing, after receiving active player consent.” There are other rules as well, but this presents a significant challenge in comparison to the market in New York, for example, where operators and affiliates can promote this type of offer. 

There have already been a couple of instances of the AGCO handing out fines for alleged advertising and inducement infractions. Fines of over CA$30,000 have been imposed on several brands already.  

Another large difference in Ontario is that the operators assume the liability when it comes to advertising, so they need to ensure that affiliates are creating marketing materials within the guidelines presented by the AGCO.

We spoke with Anton Hedlund, Account Manager at Compary, an affiliate that’s moved into Ontario to help players make smarter decisions through data, to see how this differentiation affects both affiliates and operators. He said: “We haven’t seen complaints from the brands that want to move into that market. Everyone understands the situation and realises that affiliates and operators need to adapt to the regulations together.” 

The affiliate view 

With no limit on the number of operators which can receive licences and an exciting new market of users to connect with, it’s an ideal time to be an affiliate with a presence in Ontario. Additional operators will likely be going live over the coming months, presenting a prime opportunity for affiliates to connect with new brands and offer their audience the best possible content.  

The regulations have been a large part of the conversation surrounding Ontario in the igaming market, but there’s a positive side that affiliates should consider focusing on. While the relatively strict marketing rules may challenge affiliates, according to Hedlund: “[I]t also helps ensure responsible gaming practices and safe payment to protect users.” 

The liability for advertising compliance being on the side of operators in Ontario lessens the burden on affiliates. However, affiliates do need to ensure that following the regulations very closely to maintain productive relationships with operators. As operators are assuming the risk, they’ll want to work with affiliates whose marketing strategies are watertight from a regulatory perspective. 

On the other hand, one of the difficulties that affiliates have faced concern the know your customer (KYC) checks, which makes it difficult for users to enjoy a seamless registration and sign-up process with a brand.  

Hedlund observed: “We’ve heard from players regarding the KYC policy. Even if it is there to protect players, it causes them some headaches as they need to provide all their information to an operator.”  

He added: “In general, users want to engage with a product that is fast and efficient. Since the KYC policy slows the process down quite a bit, and some players don’t want to include all their information, we have seen that some operators don’t convert as well as others with a simpler registration.” 

Key takeaways 

As Ontario makes up nearly 40% of the total Canadian population, it was bound to be an enticing market for operators and affiliates. A few months in and the race to connect with this massive audience continues. Operators are flocking in, presenting a major opportunity for affiliates. By following the rules outlined by the government gaming regulator, establishing strong relationships with operators and emphasising the positives of the expanded Ontarian igaming market, affiliates will ensure they are taking full advantage of this burgeoning space.  

Geoffrey Smorong is VP, Operations for Paysafe’s Income Access. A driven leader with 10 years of experience in igaming and Affiliate Management, he’s been an important contributor to Income Access since 2012, when he started on the team as an Account Manager.  

Don’t miss our Ontario-focused sessions on Day 1 of next month’s iGB Live! event in Amsterdam. On 6 July at 12:50, an expert panel will explore how operators and affiliates are applying lessons learned in other bonus-restricted markets, followed at 14:20 by a presentation from leading digital marketing agency Receptional providing actionable insights based on their research into the early days of the sports betting market. You can find more information about the programme here and register here.

Allwyn revenue up despite “weakened” consumer demand in Q1

Chvatal said the macroeconomic environment created difficulties during the quarter, but that these had not had a major impact on revenue.

“We note that general consumer demand has weakened in the last few months due to persisting inflationary pressures,” he said. “However, our business has seen only a limited impact so far due to the low price point of our products and low average spend, as well as our large number of regular players.”

The business made €869.3m in gross gaming revenue for the quarter, up 65% from Q1 of 2021, as revenue from each of Allwyn’s markets increased.

Slightly more than half of this revenue came from Greece and Cyprus, where Allwyn owns a 48.1% stake in lottery operator OPAP.

Here, revenue was up by 162.0% to €457.2m, partly due to the fact that Allwyn increased its stake in OPAP during the quarter.

Austria – where OPAP owns a stake in Casinos Austria and Austrian Lotteries – brought in €309.3m, up 52%.

Revenue from Allwyn’s home market of the Czech Republic was up by 7% to €102.8m.

Similarly, revenue from every vertical also increased.

Numerical lotteries remained Allwyn’s leading product, bringing in €364.3m, up 32%. Instant lottery revenue was up 30% to €64.2m. Revenue from sports betting was up 76% to €162.3m, while igaming revenue was up by 6% to €112.2m.

Meanwhile, video lottery terminals and casinos went from generating only €1.4m in revenue to bringing in €166.3m.

After gaming taxes, which grew less quickly then gross revenue, net gaming revenue was up by 89% to €534.4m.

“I am pleased that the first quarter in 2022 was mostly unimpacted by COVID-19, with only some operations in Austria, Greece and Cyprus, and Italy being subject to limited COVID-19 related restrictions, most of which have been subsequently lifted during Q2,” Chvatal said. “The fully reopened physical retail channel in these markets performed well while online sales continued to be strong across geographies, with the online channel contributing a record 43% of GGR in the Czech Republic.”

Operating costs also increased, but again more slowly. This, the business said was partly due to a successful restructuring plan implemented in June 2020, allowing the business to scale its business back up after the Covid-19 pandemic at lower cost.

As a result, operating earnings before interest, tax, depreciation and amortisation (EBITDA) for Q1 of 2022 was more than double that of Q1 2021, at €267.4m.

After depreciation and amortisation, Allwyn made a profit from operating activities of €206.0m, up 180% from Q1 of 2021.

The business also paid €44.5m in finance-related costs and €32.6m in tax, leading to a final profit of €128.9m, which was almost four times the profit recorded a year earlier.

The quarter also included three major milestones for Allwyn. In January, the business announced plans to merge with special-purpose acquisition company (SPAC) Cohn Robbins Holdings Corp, allowing it to list on the New York Stock Exchange.

In March, the Gambling Commission then announced that Allwyn would become the next operator of the UK National Lottery, which would make it the first non-Camelot operator in the lotter’ys history.

“I am absolutely thrilled that in March 2022 we were selected as the preferred applicant for the fourth UK National Lottery licence by the Gambling Commission,” Chvatal said.

However, finalisation of this deal has been delayed by a legal challenge from Camelot. The Technology and Construction Court heard the complaint on 11 and 12 May, but has not yet made a ruling.

Finally, right at the end of the quarter, Allwyn completed its rebranding from its former name of Sazka, changing the names of all of its businesses in order to reflect a more “global” approach.

Revenue rockets 490.4% at Groupe Partouche in Q2 as casinos reopen

Gross gaming revenue for the three months through to 30 April 2022 amounted to €148.2m (£128.8m/$154.5m), up from €35.1m in the same period in 2020-21.

This sharp increase was due to the reopening of land-based casinos in France following the easing of novel coronavirus (Covid-19) measures. French casinos were closed in Q2 of 2020-21 as a result of Covid-19 restrictions, while its Swiss properties only opened towards the end of the period and its sole casino on Tunisia operated with a 10pm curfew.

Certain measures remained in place for part of Q2 including the requirement to present a vaccination pass at French casinos between 24 January and 13 March, with the operator said limited visitors. In Switzerland, a similar rule was lifted from 17 February.

Partouche noted that the quarter was impacted by other activities, including the disposal of its stake in the Crans-Montana casino in Switzerland, while it also halted online gambling in Belgium. 

In terms of other online activity, Partouche said online gambling in Switzerland generated a total of €3.3m in Q2, up 200.0% on the previous year.

After taking into account gambling taxes and levies payments of €77.4, net gaming revenue for the quarter was €70.8m, an increase of 221.8% from €22.0m in 2020-21. The operator made an additional €18.7m in non-gaming revenue and after accounting for €500,000 in costs related to its fidelity program, final revenue was €89.1m, up 277.5% year-on-year.

However, Partouche did not provide details on its expenses or final profit.

As to how the impacted the first half, gross gaming revenue for the six months through to the end of April 2022 was €290.0, up 480.0$ from €50.0m in the previous year.

Levies and tax costs were €136.6m, leaving €153.4m in net gaming revenue, up by 246.3% year-on-year. Non-gaming revenue amounted to €35.2m, meaning, after fidelity program costs of €1.4m, this left €187.2m in total revenue, an increase of 296.6% on H1 of 2020-21.

Further growth in Q2 comes after Partouche in March announced that it was to repay its state-backed emergency Covid-19 loan early, after the business rebounded with 469.5% gross gaming revenue growth in the first quarter of its 2021-22 financial year.

Partouche also pursued a licence to build an integrated resort in the prefecture of Wakayama in Japan, working as the operator in Japanese holding company Clairvest Neem Ventures’ bid, which was chosen for Wakayama’s bid to acquire an IR licence.

However, Clairvest Neem ended its agreement with Partouche, and the operator was ultimately replaced by Caesars in the bid.

Colombia intensifies raids against illegal gambling operators

The regulator seized 159 pieces of what it deemed illegal gambling equipment in the control action including; four sports betting modules, 55 electronic slot machines and 100 bingo chairs.

Coljuegos conducted the seizures at commercial establishments in coordination with the Colombian National Police, and will issue fines in the order of COP4.8m (£1,000/$1,200/€1,150) to those responsible.

Gambling in Colombia is controlled by the state, with private companies only able to operate after receiving a special dispensation from the government. According to the Colombian constitution, proceeds from the activity are supposed to be used for social purposes.

Coljuegos said that the machines taken represent COP2.65bnthat will not be directed towards these good causes.

Colombia legalised some forms of online gambling in October 2016 with its egaming act. Then in 2021 it expanded the industry with online bingo, instant games and digital scratch cards – this was a direct result of the damage to the sector following the Covid-19 pandemic.

Public health body calls for ban on “high risk” gambling products

The recommendation was one of several made by the society ahead of the upcoming gambling act review white paper due for this month.

The association is a membership body for all directors of public health in the UK, representing the views of the profession.

The association stated that changes to the law should “include the prevention of clustering of gambling outlets in vulnerable communities alongside consideration of clustering with other forms of outlets/services with potential negative health impacts, and the banning of high-risk gambling products.”

The society suggested the measures as part of a wider strategy of what it called a “public health approach” to gambling harms.

They continued: “A public health approach is one that is guided by a vision that priorities the public’s health, and that is based on core values and principles, such as human rights, equity, and collective responsibility.”

“Gambling harms already reflect social and health inequalities; with potential to affect anyone but with greater harm where there is increasing vulnerability in terms of mental health, income deprivation, age, gender, race, and ethnicity. Anyone may be vulnerable to gambling harms at some point in their lives. What we have a present is a gambling policy system and industry that creates, exacerbates, and exploits vulnerabilities, counter to the governments duty to protect the health and wellbeing of everyone.”

The association pointed to statistical evidence Public Health England had gathered to paint a societal level portrait of gambling harms. By taking into account all of those negatively affected, rather than just the direct consumers who lost money, a sizable minority of persons are affected by gambling harm, it said.

“Public Health England’s review findings on the scale of the issue concluded that 0.5% of our population were gambling at a problem level, with 7% of the UK population negatively affected by gambling.

“This equates to over 4 million people in England and over 5 million people across the UK; 1 in 12 people are either directly or indirectly affected by gambling-related harms. The distribution of these negative impacts is unjust and unfair, with the greatest burden and risk of harmful gambling being experienced by socio-economically deprived, disadvantaged and minority groups.”   

Maryland governor slams SWARC for “unacceptable” mobile betting delays

Hogan signed a bill to legalize both online and retail sports betting in Maryland last year, after voters approved sports betting through a November 2020 referendum.

However, while retail betting has been available for six months, online sports betting has still not launched.

The Governor said action needed to be taken to ensure that Marylanders can legally bet on mobile devices in time for the National Football League (NFL) season beginning on 8 September. As a result, he wrote to SWARC urging the licensing body take action to allow online betting to launch by that date.

Read the full story on iGB North America

Taking the scale war to B2B

Since it has historically been very difficult for wagering operators to differentiate on product over the long term, we believe that the dominant US operators will be those that can acquire customers for the lowest cost.

Multiple US-only operators have rapidly reduced their marketing activities, with a stronger focus on profitability. In contrast, operators with scale in their non-US businesses, such as Flutter and 888 Holdings, are able to fund their US marketing through the profits of global operations.

For example, in 2021, Flutter delivered group EBITDA of $1.23bn (£1.02bn/€1.18bn), including a $300m EBITDA loss in the US. In contrast, DraftKings (a US-only operator) lost $676m and will continue to require capital injections. Considering the current valuations of high growth businesses, this is likely to be very dilutive for existing shareholders.

Churchill Downs is a recent example of a company that has not only reduced its marketing activities but also decided to completely exit the sportsbook business in February.

“The online sports betting and online casino space is highly competitive with an ever-increasing number of participants… Many are pursuing maximum market share in every state with limited regard for short-term or potentially even long-term profitability,” said Churchill Downs’ CEO, William Carstanjen.

The benefits of scale in gaming and wagering are not limited to B2C. While we focus on the most innovative smaller B2B suppliers globally (such as Voxbet), there are some segments of the industry that require significant scale to succeed.

Growth of live casino

One of the segments that requires scale is live casino. In live casino, a casino game (such as poker or blackjack) is shown via a live streaming video link, in real time from a casino table. Live casino suppliers then sell this product to operators like Flutter and DraftKings.

The first live casinos were launched in the mid-2000s, with the segment growing rapidly after the introduction of smartphones and technological advances in streaming and text/voice chat functionality. The global live casino segment continues to grow rapidly at +31% per annum, compared to +15% for RNG (random number generator) games and an 8% decline for land-based casinos (according to the Times of Malta). We believe that live casino will remain one of the fastest growing segments of gaming and wagering as technology and the quality of the player experience continue to advance.

The Evolution continues

Swedish-listed Evolution (STO: EVO) operates two business segments: Live Casino and RNG. In Q1 of this year, Evolution’s live segment generated €264.5m of revenue (growth of +44% per annum), while the RNG segment generated €62.3m (growth of +1.8%). The €19bn company counts nearly all large igaming operators as clients, with revenue split between 7% Nordics, 7% UK, 33% rest of Europe, 32% Asia, 11% North America and 10% other. There are 41 live casino suppliers globally, with Evolution dominating the segment with around a 70% market share.

Evolution’s revenue model. Source: Evolution.

The challenges of live casino include live streaming globally without latency, remaining at the forefront of technological advances, continual training of on-camera staff, building complex multi-purpose studios, maintaining customer support and chat moderation across many languages, risk and surveillance.(Listen to Evolution’s Chief Product Officer, Todd Haushalter, discuss “Why is Live Casino so hard?” here). By overcoming these challenges on a daily basis, Evolution has built a significant lead over its competitors.

Evolution is one of the highest quality suppliers in the industry. We have spoken with many Evolution customers who say that the company is industry-leading in terms of product quality in both live casino and RNG. Evolution’s superior product and level of service have driven the company’s extraordinary revenue and profit growth.

Live casino is an incredibly high margin business at scale because while fixed studio costs are high, variable costs to support an additional player are minimal. For example, thanks to multiplayer scalability, Evolution’s ‘Lightning Roulette’ live casino product can be played by a virtually unlimited number of concurrent players.

Consequently, Evolution’s EBITDA margin has increased from 45.3% in Q1 2019 to 70.3% in Q1 2022. As Evolution grows in the burgeoning North America market, the business should benefit from significant economies of scale and margin expansion in that geography.

Evolution’s revenue, EBITDA and EBITDA margin. Source: Evolution.

In 2021, Evolution’s business in North America generated €114.5m of revenue, contributing 10.7% of group revenue. Evolution has seven studios in Europe, three in the USA and one in Canada. During 2022, two additional studios are set to be launched in Europe as well as one new studio in Connecticut, USA. The business is rapidly growing at 70% per annum in North America. Evolution is a core holding in our portfolio, exemplifying our focus on high quality B2B suppliers.

All the best,

Tom

Since inception in August 2019, Waterhouse VC has achieved a total return of 1,997% as at 31 May 2022, assuming the reinvestment of all distributions.

Please note the above information in relation to Flutter, 888 Holdings, Churchill Downs, DraftKings, Voxbet and Evolution is based on publicly available information in relation to the company and should not be considered nor construed as financial product advice. Waterhouse VC has a position in Flutter, 888 Holdings, Voxbet and Evolution. The information provided in this document is general information only and does not constitute investment or other advice. Readers should consult and rely on professional investment advice specific to their individual circumstances.

Entain agrees to acquire BetCity

Under the agreement, Entain will pay an initial €300m (£257m/$313m) in cash at completion, with the deal also including deferred contingent consideration of up to €550m.

A balancing payment will be paid in early 2023 based on the actual performance of BetCity in the financial year 2022, with a further contingent payment due in early 2024 based on 10x BetCity’s EBITDA for the financial year 2023, less amounts already paid.

A final contingent payment of €50m will also be paid on delivery of synergies and successful migration to the Entain platform.

The total consideration payable on current expectations is €450m, though dependent on the performance of BetCity, the maximum consideration is capped at €850m. Entain said that it would fund the purchase with existing cash resources and its revolving credit facility.

BetCity secured an online sports betting and gaming licence from Dutch gambling regulator Kansspelautoriteit (KSA) in October 2021 and launched soon after when the country’s market opened in the same month.

Entain said BetCity’s offering would be highly complementary to its Bwin and Party brands, which are awaiting approval for a licence to operate in the Netherlands. This is expected later this year, with the KSA having requested additional documentation as part of the application process

Entain added the combination of BetCity’s local expertise, strong brand and diverse user-base, with Entain’s global scale and platform, would provide customers with a broader offering of products, content and experiences.

The acquisition is expected to complete during the second half of 2022.

“We are delighted that BetCity is joining Entain and are excited by the significant opportunities in the newly regulated Dutch market,” Entain chief executive 

Jette Nygaard-Andersen said. 

“This acquisition will provide customers with an even better experience as we combine BetCity’s local expertise and brand alongside Entain’s market leading, customer focused platform. This transaction further underpins our growth strategy of operating in attractive regulated markets. We look forward to working with Melvin and the BetCity team.”

BetCity chief executive Melvin Bostelaar – who, along with other key members of the BetCity leadership team, would remain with the business should the deal go through – added: “We are happy to be joining forces with a world-class group in Entain. Together we will be well-placed to maintain a strong market position in the Dutch market for the coming years. 

“Entain’s market leading platform, technology, established brands and global scale provides a fantastic opportunity to expand and enrich our customer offering. 

“Both BetCity and Entain position the customer at the heart of everything we do, with Entain’s core values and philosophy in responsible gaming, compliance and company-culture seamlessly aligning with those of BetCity. We look forward to a bright future together.”

Competing in the US sports betting market: GiG begins Sportnco integration

Ben Clemes is the chief business development officer at Gaming Innovation Group (GiG), overlooking the commercial team where he previously was the chief commercial officer. Ben has been with the company since 2013 and has 16 years of experience working within the online gaming industry. Through his new role Ben will overlook and unify GiG’s and Sportncos sales team efforts in the expanded area of addressable markets.  

Ever since the Professional and Amateur Sports Protection Act (PASPA) was repealed in May 2018, a wave of sports betting regulation has swept the US. This turned North America into the industry’s major growth market, and coincided with efforts to regulate or re-regulate in Latin America, as well as further expansion opportunities in European markets such as Greece, Germany and the Netherlands.

Gaming Innovation Group (GiG) is looking to position itself to grow in the sportsbook vertical, through the acquisition of Sportnco. Agreed last year and finalised in April 2022, the deal allows it to rapidly close the gap on the existing B2B sports suppliers. 

Ben Clemes, previously GiG’s chief commercial officer, has shifted into a new position as chief business development officer, to oversee sales for the supplier’s significantly expanded addressable market. But with the deal completed, the focus shifts to integration and developing a strategy to tackle these new opportunities.

The masterplan

The deal itself certainly accelerated GiG’s sportsbook strategy. Clemes says it would have taken “40 or 50 months from development” to create a comparable solution considering the regulated markets that Sportnco operate in which were not already supported by GiG Core and doubling GiG’s addressable market. It also expands the supplier’s footprint, with the combined entity licensed in 35 markets,with a further 7 markets in progress supplying platform services to around 55 clients.

But to ensure the two work in harmony, the integration process is crucial. After the pre-integration work, the closing of the deal allowed GiG to implement a carefully plotted plan to cover the first 100 days of Sportnco as part of the business. 

This, Clemes explains, initially looks at the “quick wins”, such as unifying some business units. 

“Sales, for example, has been working together for a few months now as we have collective opportunities we’ve been working on,” he says. “It made sense to put the sales teams together quickly. Right now approximately 40% of sales in the pipeline are joint projects between the two companies.”

The first joint deal, with Angolan operator Full Games, has already been signed, with a view to launching ahead of the World Cup and the first major partnership to position GiG into the regulated African market. But the new deals have not stopped there, just last week, GiG signed a deal with Crab Sports to enter the Maryland market with a combined offering of the GiG PAM and the Sportnco US sports betting solution. 

But beyond this, Clemes stresses that the integration has to be “as tight as possible”, as Sportnco will become GiG’s sportsbook solution. 

A carefully executed integration will allow for multi-product marketing, to ensure that its casino-first clients gain access to the full data catalogues for cross-promotion, and allow GiG and Sportnco to assess any compliance requirements that arise. 

“We don’t want to rush it,” he adds. “We want to ensure that we take our time and complete the integration as tightly as possible.

“Then we have the existing GiG Sports partners that we will need to migrate over to Sportnco, so we are looking at how we plan to execute that as well as possible in addition to the new opportunities that are in progress.”

Target markets

The opportunity provided by a successful integration is vast, especially considering both GiG and Sportnco have expansive regulated market footprints. 

“Between Sportnco and GiG, we’ve concentrated on regulated markets, and aim to be active in 35 markets by the end of the year – with a 50/50 split between sports and platform,” he explains.

“Sportnco and GiG have different solutions, but they compliment each other – through honing in on regulatory practices we’ve been able to go into new markets with a lot more ease than other platforms competing in the same space.”

This means that in regions where GiG is a new entrant, or yet to enter, such as Latin America or southern European territories such as Greece, Portugal or Spain, Sportnco is already established. 

But a major prize, he continues, is North America. “Going forward we want to really focus on the US and more complicated markets, which should really allow us to springboard into those regions supporting our existing partners such as PlayStar and furtner expanding into new partnerships such as Maryland with Crab Sports”.

The opportunity is clear to see. In 2021, less than four years after PASPA’s repeal, US betting handle hit $57.22bn, up 165.0% year-on-year, in 2021 according to the American Gaming Association. Revenue for that year came to $4.29bn, a 177.0% jump. 

And GiG has prior experience stateside, Clemes points out, as well as a route back into the market: “Previously, we had our deal with Hard Rock, in New Jersey and Iowa, and we plan to re-enter the market very soon with PlayStar, which is a casino-focused brand, in New Jersey and Pennsylvania.” 

“We see a lot of opportunity with Sportnco in the US market, which is one of the exciting parts of the acquisition,” he continues. “The US itself is still shifting, from a regulatory perspective, so even though you have larger incumbents taking market share, you have states that might be a little more restrictive, local partners, especially tribes that are looking for an all-encompassing solution. 

“That’s what we are focusing on, trying to find these partners.”

He says in the past GiG perhaps did not have a strong enough sportsbook offering for the US market, but now has a solution attractive enough for sportsbook-first clients, expanding beyond its traditional casino-first audience.

Ongoing development

And while the expansion to offer the two core industry verticals of sports and casino has significantly widened GiG’s world, Clemes adds that it is looking to continue to expand its offering. 

“We’ve seen retail partners that we have signed looking at multiple verticals,” he says. “It’s not just traditional sports and casinos; some have bingo on-property, for example, and they want to replicate that online. 

“It’s the same with poker, which is particularly interesting in some markets, and we’ve always had a poker solution. Virtuals also became incredibly popular through the pandemic, so during the height of the pandemic we integrated multiple Viturtuals providers to fill the gap with the lack of live sports events.”

He says the business aims to have an agnostic offering, to be driven by partners on what it integrates. “If there’s a need for bingo, we will do that,” he continues. “And if it’s market-specific or a particular supplier, we’re not holding our partners back from expanding, if they see there could be a return on investment.”

Ultimately, Clemes adds, the business will be focused on executing the plans that has taken it from a hybrid B2C-B2B business to a purely B2B and media-driven operation.

“We’re going into a year where it’s about concentrating on the markets we are in, and the investments that have already been made, and monetising that as much as possible to get the highest returns.

“Then across the group we have various strategic objectives for the next 12 months, with regards to new markets and onboarding new partners. The most important thing is that we execute on these objectives, whether it’s a new market, improving the technologies we have, or adding features to support the growth of existing partners. 

“It’s a very exciting 12 months ahead.”