Detroit casino revenue climbs 8.9% YoY in April

The monthly total surpassed the $109.9m generated at the venues in April last year but was 3.4% lower than $122.9m in March of this year, figures published by the Michigan Gaming Control Board (MGCB) showed.

The year-on-year increase was primarily attributed to the three casinos operating at reduced capacity in April of last year, in line with novel coronavirus (Covid-19) measures in the state, whereas this year, such restrictions have been removed.

The MGM Grand Detroit retained top spot with a 48% market share, ahead of MotorCity Casino on 31% and Penn National’s Greektown Casino Hotel with 21%.

Table games and slots accounted for $116.9m in revenue during April, up 8.8% on last year.

MGM led the way here with $56.8m in revenue, up 31.4% year-on-year. In contrast, table games and slots revenue fell 8.8% to $36.4m at MotorCity and 2.6% to $23.7m at the Greektown.

Total qualified adjusted gross receipts (QAGR) from sports betting activities amounted to $1.9m, up 21.3% on the previous year.

Greektown ranked first here with $912,513 in sports betting QAGR, ahead of MotorCity on $552,841 and MGM with $405,385.

The casinos processed a total of $24.8m in sports bets, with gross receipts at $1.9m, while $70,714 was paid in state taxes and $86,428 in retail sports betting tax to the City of Detroit.

iSoftBet enters Buenos Aires market with Jugadon deal

Under the agreement, Jugadon customers will be able to play a selection of iSoftbet games such as Gold Digger, Hot Spin, Majestic Megaways and Western Gold Megaways.

The partnership comes after iSoftBet secured certification to operate in the market from the Loteria de la Ciudad de Buenos Aires (Lotba) in November last year.

“With Jugadon, we’ve found a partner that not only aligns with our values but has also been extremely supportive in mapping out our Argentinian debut,” iSoftBet’s head of business development Lars Kollind said.

“We are excited to provide the operator’s local player base with our top-performing products that engage all types of players, as we continue on our mission to provide incredible gaming products and experiences.”

Last month, it was revealed that International Game Technology had entered a definitive agreement to acquire iSoftBet for approximately €160.0m (£136.3m/$166.1m) in cash.

The acquisition, IGT said, would more than double the IGT PlayDigital content library to approximately 225 games, as well as provide a proprietary game aggregation platform to distribute third-party games, and data-driven promotional and user-engagement tools.

Subject to the satisfaction of customary closing conditions, IGT said it expects the deal to close during the second quarter of 2022.

DC sports betting revenue down 33.3% YoY in April

Revenue for the month amounted to $1.4m (£1.3m/£1.1m), down from $2.1m in the same month in 2021, but level with the figure posted for March this year.

In terms of handle, consumers wagered $18.4m on sports during the month, up 72.0% from $10.7m in April last year and also 21.5% higher than $15.2m in March this year.

Looking at individual operator performances, Caesars again led the way with $635,777 revenue off a handle of $7.8m.

Gambet, which is operated by the DC Lottery and powered by Intralot, followed in second after paying out $4.6m in winnings from $5.2m in wagers, resulting in $602,646 in revenue.

BetMGM, which operates in DC in partnership with Major League Baseball franchise the Washington Nationals, was next with $127,108 in revenue and a $5.0m handle.

Grand Central Restaurant, Bar and Sportsbook, which offers sports betting in partnership with Elys Game Technology, placed fourth with $64,744 from $449,111 in bets.

Codere Online revenue rises 20% to €23.9m in Q1

Net gaming revenue for the online business was €25.5m, up by 24%.

Spain experienced the highest levels of net gaming revenue, at €13.2, an increase of 1.5%. Gaming revenue in Mexico amounted to €10m, up by 56.2%. Gaming revenue in Colombia was €1.5m, up by 81.4%.

Moshe Edree, CEO of Codere Online, said: “The business is off to a good start, with a 24% increase in net gaming revenue in the first quarter, on the back of a very strong performance in Mexico and solid results in Spain, where net gaming revenue is above where it was prior to the significant marketing restrictions implemented in May last year.”

Oscar Iglesias, CFO of Codere Online, added that the company projected a significant rise in revenue in the second half of the year.

“The business continued to track well in the first quarter of the year, with revenue growth in line with our expectations,” said Iglesias. “ We expect revenue growth to accelerate over the next few quarters and a significant uplift in second half results.”

Codere Online was spun off from Codere, its parent company, as a separate listed business after the Codere parent company was taken over by creditors in November last year.

Nueva Codere reports €293.7m in revenue in Q1

The business did not provide a year-on-year comparison, but said that this total was down by 17% from pre-pandemic levels.

Breaking this down by geography, revenue in Argentina was €73.2m,

Spain’s revenue amounted to €43.6m, a rise of 63.7% year-on-year. This was close to pre-pandemic levels, making up 90% of its revenue from Q1 2019.

Revenue in Mexico rose by 28.6% to €49.9m, increasing by 126%.

Italy’s revenue came to €63.4m. This was attributed to the reopening of establishments affected by the Covid-19 pandemic. Revenue in Uruguay totaled at €14m.

Adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) amounted to €48.7m, an increase of €45.2m from Q1 2021, which was affected by the pandemic.

Neuva Codere was formed after parent company Codere was taken over by creditors in November 2021. This was part of a restructuring agreement formed in April 2021, after Codere was unable to pay its bondholders.

Dutch regulator launches investigation into marketing targeting under-25s

Weerwind responded to questions from Socialist Party MP Michael van Nispen and ChristenUnie MP Mirjam Bikker about bonuses and the licensing process in the country.

When asked about the “hefty” welcome bonuses being offered to players, and how this fit in with the ban on bonuses for players aged 18 to 24, Weerwind revealed that regulator de Kansspelautoriteit was looking into the advertising practices of operators in regards to younger customers,

“The KSA have recently launched an investigation into advertising (including bonus

offers) that licence holders may send to persons between the ages of 18 and 24,” he said.

“In it, the Ksa explicitly calls for reports to be made about advertising aimed at young people up to the age of 24 via its report form.”

Weerwind rejected any notion that operators should be prevented from handing out bonuses altogether, pointing out that these can be an important tool in attracting players that would otherwise gamble with unregulated sites.

“I am aware that there are online gambling providers that give out welcome bonuses to new players,” he said. “Legislation and regulations have deliberately left room to offer bonuses, because this is also used by illegal providers to lure players. 

“Allowing bonuses within the regulated market is necessary in order to provide some counterweight and create an attractive offer. Additional requirements have been set in legislation and regulations for bonuses and savings programmes.

“For example, license holders are not allowed to offer bonuses to a player during their participation in a game of chance. The bonus may also not provoke excessive gaming behaviour.”

When asked about licensing, meanwhile, Weerwind repeated a fact shared by KSA chair Rene Jansen last month, that the regulator is currently considering 30 licence applications. Weerwind added that 17 of these were made in the last week of March alone, just before the country’s cooling-off period came to an end. A number of well-known international operators such as Kindred, Entain and Betsson left the market because of this policy, and said they expected to return with a licence this year.

However, he also dismissed suggestions that the licensing process should be more transparent with  operators under consideration made public and members of the public able to provide their own input on decisions.

“The KSA cannot provide the requested list of names,” he said. “The reason for this is that a game provider to whom a license has been refused may suffer disproportionate disadvantage if the rejection becomes known.”

“I do not think it is opportune to conduct a public consultation, in which citizens and authorities can give their views on the application.”

Sportradar strikes partnership with Australian Ice Hockey League

The deal will see Sportradar own the League’s worldwide data and AV distribution rights until the end of the 2024 season.

Through the deal Sportradar will offer its Connected Stadium automated technology – which enhances the quality of video production – to AIHL fans.

The Connected Stadium camera system will be installed in six league venues over the length of the partnership, beginning with the O’Brien Icehouse in Melbourne.

In addition all eight AIHL teams will have access to Sportradar’s Synergy coaching and scouting platform, which features information on how to draft and scout players.

Sportradar will also offer access to its Universal Fraud Detection System.

“The suite of industry-leading technology solutions that we provide is vital for the AIHL to engage a wider audience and grow the profile and participation in ice hockey, both in Australia and other key regions,” said David Edwards, Sportradar’s director of sports media and sports partnerships, Oceania.

“This is a great opportunity for us to showcase how our expertise and technological capabilities are used to support sports federations and leagues in this region.”

This is Sportradar’s tenth hockey league partnership.

“As we ramp up our efforts to grow the AIHL, with the addition of two more teams over the next three years, it is imperative that we have the right technological solutions to realise the league’s commercial potential,” said Peter Hartshorne, chairman of the AIHL.

“With Sportradar’s track record with some of the world’s largest sports leagues, we are confident that this partnership will yield positive results in the near future.”

Lottery recovery helps AGTech revenue grow by 70.2% in Q1

The company attributed this to the increase in lottery hardware sales, lottery distribution and ancillary services and the provision of electronic payment services in Macau.

The growth in lottery revenue came as total lottery sales in China reached CNY86.27bn for the first three months of 2022, which is up 2.0% from the same period in 2021.

Lottery hardware sales rose by HK$9.4m, while lottery distribution and ancillary services revenue also rose by HK$4.7m.

Revenue from distribution of lottery through retail sales outlets rose by 79%. This was partly due to the businesses’ 25% year-on-year expansion of lottery outlets.

Revenue from AGTech’s newly acquired electronic payment service, Macau Pass, amounted to HK$3.4m.

Although the business did not release full results for the quarter, it revealed that it made a HK$10.8m loss, a decrease of 72.2% from the loss made in Q1 of 2021.

Light and Wonder acquires Playzido as it reports 26.3% Q1 revenue growth

Revenue from continuing operations for the three months to 31 March 2022 amounted to $572m (£464m/€543m), up from $453m in the corresponding period last year. These continuing operations do not include the supplier’s lottery or sports betting operations, both of which it agreed to sell, even though these segments were still part of the business when the quarter ended.

Services revenue accounted for $431m of this total, an increase of 18.4% on last year, while product sales revenue increased more rapidly, by 58.4% year-on-year.

Breaking this down by segment performance, gaming generated $355m in revenue, up 45.5%. Light and Wonder said this was primarily driven by continued market recovery after the pandemic, with record premium installed base units in in North America, elevated average daily revenue per unit, and growth in game sales, systems and table games. 

Revenue from the SciPlay social gaming segment was up 4.6% to $158m, the second highest quarter in its history, This was helped by a 7% increase in average monthly paying users due to a higher payer conversion rate during the period.

In addition, igaming revenue during the quarter was 1.7% higher at $59m. This growth was put down to due to continuing momentum in the US market, where revenue was up 63.0% year-on-year, coupled with the strong performance of acquired businesses in the second half of 2021.

Turning to costs, total operating expenses were 18.5% higher at $532m, with spending higher across all areas of the business. However, such was the impact of revenue growth that operating profit increased by 900.0% to $40m.

Light and Wonder noted $104m in other costs, primarily interest expenses, which left a pre-tax loss of $64m, lower than the $85m loss posted at the same point last year.

The group paid $3m in income tax, resulting in a net loss from continuing operations of $67m, an improvement on the loss of $88m in 2021.

However, when accounting for $95m in net profit from discontinued operations – namely the lottery and sports betting businesses – and a $2m net loss from a non-controlling interest, this left a total net profit of $26m, compared to a $15m loss last year.

In addition, Light and Wonder said that adjusted earnings before interest, tax, depreciation and amortisation (EBTIDA) from continuing operations was 42.3% higher at $202m. 

Reflecting on this Q1 performance, Light and Wonder chief executive Barry Cottle also noted a series of major events, including the $5.8bn sale of its lottery business to private equity company Brookfield Business Partners shortly after the end of the quarter.

Also in the weeks following Q1, the group completed its name change to Light and Wonder, announced a long-term extension of an agreement with Entain and secured a licence to launch in Ontario.

“We kicked off 2022 with a number of significant achievements and strong momentum across our businesses with strong revenue growth of 26% in the quarter,” Cottle said. “We are delivering on our promises to create great content cross-platform while expanding in high-growth digital markets and enabling a seamless player experience. 

“With a reconstituted balance sheet, sustainable double-digit growth and strong cash generation, we now have the ability to significantly enhance shareholder value through a disciplined approach to capital allocation.”

Meanwhile, Light and Wonder announced the acquisition of Playzido, a content creation platform provider and game supplier.

Financial terms of the deal were not disclosed, but Light and Wonder said the acquisition will accelerate the pace at which it can partner with game studios and operators across the world to co-create new and exclusive content for players.

Light and Wonder also said the deal will provide a faster route to market for creative studios that do not own their own development platform, with the ability to use Playzido’s technology to develop new content and take advantage of its OpenGaming aggregation platform to distribute games.

Playzido launched in 2018 under the leadership of Paddy Power Betfair alumni Stuart Banks.

“The Playzido deal is a perfect example of an acquisition that dovetails with our global strategy, demonstrating yet again our commitment to make targeted value-enhancing investments designed to advance our cross-platform content capabilities,” Light & Wonder’s chief executive for igaming Dylan Slaney said.

“Playzido’s platform is one of the best in the industry and we are delighted to be able to harness that technology to help studios and operators globally to develop and distribute game content that will continue to resonate with players.”

Playzido’s Banks added “This deal is testament to the drive and dedication of our team, who have been committed to building a fantastic games platform that allows independent studios and operators to bring their creativity and innovation to the global gaming market.

“It is the perfect moment to become part of the Light & Wonder family, with the distribution power of OpenGaming, and their regulatory expertise, we can look to accelerate quickly by bringing on board more studios than ever before. 

“The synergies behind the acquisition are clear and we will now turn our attention to extending our reach across markets across the world.”

Wynn reduces losses as revenue jumps 29.4% in Q1

Total revenue for the three months to 31 March 2022 amounted to $953.3m (£772.5m/€903.7m), up from $736.7m in the previous year.

The bulk of this total came from gaming, despite its contribution dropping 5.1% year-on-year to $489.9m.

This was offset by a 123.6% jump in rooms revenue to $170.4m, while food and beverage revenue was up 154.0% to $174.0m. Entertainment, retail and other revenue also grew significantly, climbing 57.1% to $119.1m.

This growth was driven by the operator’s Las Vegas operations for which revenue grew 146.9% year-on-year to $441.2m. Meanwhile, the Encore Boston Harbor’s contribution was up 45.7% to $190.8m.

In Macau, Wynn said its operations continued to be negatively impacted by travel-related restrictions and conditions resulting from the novel coronavirus (Covid-19) pandemic, such as testing and other mitigation procedures.

As a result, revenue from Wynn Palace was 31.2% down to $163.3m, while Wynn Macau reported a 24.8% drop in revenue to $135.1m.

Looking at spending for the first quarter and total operating expenses were up 14.8% at $1.05bn.

This meant Wynn posted an operating loss of $94.9m for the quarter, though this was an improvement on the $175.7m loss posted in the prior year.

Wynn noted an additional $158.6m in other expenses, primarily $152.2m in interest costs, which resulted in a pre-tax loss of $253.5m, again a better result compared to the $335.7m loss last year.

The operator paid $1.1m in tax, meaning it posted a net loss of $254.6m for the three month period, compared to $336.2m in Q1 2021. However, when accounting for $71.3 in net profit from non-controlling interests, this left a total net loss of $183.3m, an improvement on $281.0m last year.

In addition, Wynn noted that adjusted property earnings before interest, tax, depreciation and amortisation (EBTIDA) increased by 201.5% year-on-year to $177.6m.

“Our first quarter results reflect continued strength at both Wynn Las Vegas and Encore Boston Harbor where our teams’ unrelenting focus on five-star hospitality and world class experiences combined with very strong customer demand to deliver a new first quarter record for Adjusted Property EBITDA at both properties,” Wynn chief executive Craig Billings said. 

“In Macau, we remain confident that the market will benefit from the return of visitation when travel restrictions subside.”