Red Rock Resorts names Kreeger as new president

Kreeger takes on the new role having most recently served as senior vice president of corporate development at Red Rock since rejoining the business in September last year.

Prior to this, Kreeger was director of operations development for new resorts at Galaxy Entertainment Group for four-and-a-half years, while he spent more than two years as president and chief operating officer of SLS Las Vegas.

Kreeger was also chief operating officer of Revel Casino Resort for 18 months, shortly after a near-12-year spell as senior vice president of corporate operations at Fertitta Entertainment.

“Scott is the right leader for Red Rock Resorts,” Red Rock chairman and chief executive Frank Fertitta III said. “Scott’s long history with the company, his knowledge of all aspects of our business and his proven leadership sets the company up for continued and accelerated future growth.”

The appointment comes after the Culinary Union, the largest organisation of employees in Nevada, last month called on the Security and Exchange Commission (SEC) to investigate what it called the “deficient” levels of diversity on Red Rock board.

Zachary Poppel, research analyst at the Culinary Union, asked the SEC to investigate whether Red Rock’s Nominating and Corporate Governance Committee is meeting SEC diversity requirements.

Poppel said Red Rock’s “five-person board has been the same white men since its 2015 initial public offering”, adding that Red Rock is the only publicly traded Nevada-based casino company of nine with no women on its board of directors.

SIS brings in Wheeler as new chief technology officer

In his new role, Wheeler will be tasked with formulating a single strategy across the group’s technology teams within architecture, broadcast engineering, IT infrastructure, programme management, service delivery and software engineering.

Wheeler joins SIS from management solutions company Xplor, where he served as chief product and technology officer for just under two years.

Prior to this, Wheeler was chief product officer at unleashed software for nine months and he also spent over five years with Sky TV New Zealand, serving in roles such as chief product and technology officer.

Wheeler’s other roles included strategy and marketing director at Interxion, vice president of global media and entertainment at TATA Communications, director of digital media at BT and head of IT for BskyB.

“The growth journey of SIS has been fascinating to see from the outside and I look forward to working alongside a talented team that has made rapid progress in extending its offering in recent times,” Wheeler said.

“SIS has made great strides in expanding internationally and my role is to lead the way in shaping a future-proofed technological strategy that can continue to meet the needs of our operator partners.”

SIS chief executive Richard Ames added: “Julian’s vast experience in broadcasting and within large-scale organisations makes him an invaluable addition to the business and our leadership team.

“He will lead our technical strategy as we continue to expand into new markets with a comprehensive range of products covering a breadth of verticals. His knowledge and expertise will have significant benefits for our business and will sharpen our technological capabilities.”

The appointment comes after SIS in October appointed two new non-executive directors to support its expansion plans in the US market.

Laila Mintas, CEO of PlayUp USA, and Giovanna D’Esposito, general manager for Uber in Southern Europe, were both handed roles with SIS.

KSA reminds operators of end of cooling-off period

The cooling off period refers to two years and nine months where operators have to demonstate that they aren’t offering gambling to customers without a licence. The cooling-off period was part of the Remote Gambling Act that legalised online gaming.

As a result of the period, the only operators that currently hold licences are those that did not accept Dutch customers in the two years before the market launched.

From 1 April 2022, KSA will review operator’s applications to see if they have offered illegal gambling during that time period.

The mandatory requirement to adhere to a cooling off period will no longer be in effect from this date, and KSA will “give more weight to illegal online games of chance”, taking into account any unlicenced activity from up to eight years ago.

At the time of passing, the Dutch Senate believed that a distinction should be made between companies that illegally offered online games of chance to Dutch consumers in the past, and companies that did not.

As a result of these rules, a number of major online operators announced that they would block all Dutch customers when the market opened.

Flutter aims to use its scale to overcome short-term challenges

The operator revealed in its 2021 results that it struggled in some of its international markets, where Pokerstars leads its offering. In Germany, terms of the country’s Fourth State Treaty on Gambling allowed online casino nationwide for the first time but with strict conditions and high taxes, while in the Netherlands, operators that did not receive a licence were required to block all Dutch customers. Last year, the business agreed to acquire Tombola, which does hold a Dutch licence.

While these struggles impacted business in 2021, Hill said that the scale of the Flutter business meant that it could afford to work in difficult conditions.

“One of the benefits of having a portfolio is, just because international profitability is pulled back, if we still see great paybacks in markets we can’t say ‘“We can’t do that because we have to keep that part of the business growing at a certain rate,” he said. “We’ve got to do the right thing across the portfolio.

“Half of our sales and marketing uplift across international is because we got Junglee in for 2021, and actually the paybacks we’re seeing in that market are fantastic. So we’re going to do the right thing for the medium-term for this business and not just do something to shore up short-term returns because that would not be driving shareholder value in this case.”

Hill and CEO Peter Jackson had similar views of Flutter’s strengths in the US market. Again, they said, scale would prove to be an advantage.

Jackson said that the FanDuel US-facing brand had a high cost base, but that this would act as “significant spend for anyone who wishes to compete with us”.

However, he noted that on a per-acquisition basis, this spend was not as high as some operators.

“While we do spend more money than other people, we think we spend it wisely than others do,” he said.

This dynamic, Hill said, was already starting to play out. Rival operators – such as Caesars – have alluded to reducing marketing spend in 2022, but Hill said that Flutter would ramp its spending back up, with a focus on captive TV, 

“I think it’s worth looking back over the last six months,” he said. “We had undoubtedly the most aggressive NFL season. 

“People were buying handle share with crazy dollars out there but we’ve seen our economics during that period hold up. And now we’ve seen rivals in there pulling back on investments but we can lean in and not lean out because we see some really good investments.

“We’re seen competitors pull back, but we’re leaning in.”

In the long run, Jackson added, factors other than marketing would determine where customers place their bets.

“New York is a great example,” he said. “People got big market shares of handle because they got lots of free dollars, but now customers are starting to settle based on product.”

Jackson also said Flutter’s US-facing FanDuel brand is already EBITDA-positive in some “large early markets” such as Indiana and New Jersey. He added that the brand is currently on track to be profitable overall in 2023, “based on current timing expectations of regulatory developments and new state launches in 2022 and 2023”.

The operator had previously considered spinning out the FanDuel business, allowing it to launch its own IPO and list separately on a US exchange. However, in recent months, share values across the sector have dropped, raising questions of the suitability of the move.

Jackson said that some of the general goals of an IPO still applied, but it wasn’t a necessary step so the business could wait until the right time to make the move.

“As it relates to the IPO, the reasons we talked about in the past were the marketing benefits of a distinct listed vehicle in the US, DraftKings have got lots of benefits from that,” he said. “We also talk about the partnerships we have, with media businesses or personalities, it would be nice to have the option to pay for some of those in equity as well. Of course right now, for other businesses, maybe those partners will wish they’d taken the cash. 

“So those things are still relevant. But at the same time it’s not something we need to do and clearly we are monitoring the markets at the moment and it is something the board will keep under evaluation.”

In the UK and Ireland, Flutter is expected to soon feel the consequences of the Gambling Act Review, which launched in 2020, with a white paper soon to be published. Here, Flutter said that its large base of recreational customers should help cushion the blow of any rules imposed on higher spenders. 

“I think the recreational market will continue to grow, while the market around the top-end customers maybe will stay more flat,” Jackson added. “So if you want to be in one part of the market, I think we’re in the right place.”

Although it did not provide the threshold for this group, Flutter said that only 7% of revenue came from its highest-depositing cohort of customers. This model, he said, was in line with the distribution of wealth generally in the UK.

“If you look at the income tax profile, the top 1% of taxpayers contribute about 30% of revenue,” he said. “Our model is nowhere near that.”

The business recently announced a number of changes in the UK and Ireland markets intended to make the business more sustainable as part of its Positive Impact Plan. These include tying bonus pay for certain executives to responsible-gambling-related KPIs.

“I recognise that the changes we’re implementing have a financial impact on our business, but I believe that it is the right thing to do,” Jackson said. “If the UK sector experiences a year or two of lower growth, it will be worth it because of what we deliver for our customers.”

Russell Pointon, director at the Edison Group, said that the group’s focus on sustainability will bear fruit in the long run.

“Despite a somewhat challenging year, the group’s continued expansion will in time produce results and a comprehensive and proactive strategy should aid Flutter’s preparedness for eventual legislation,” he said.

However, Regulus Partners warned that while sustainability is necessary to any gambling business’ survival, correlation with growth is not always assured, which may make measures more difficult to present to shareholders.

“A much greater focus on sustainability is also critical to longevity, which management is effectively delivering,” Regulus said. “However, a combination of mounting external pressures and a responsible approach to their mitigation is potentially decoupling sustainability from growth. This will be tough to deliver and perhaps even tougher to explain.”

Record revenue drives Everi to $152.7m net profit in FY21

Revenue for the 12 months to 31 December 2021 amounted to $660.4m, up 72.1% from $383.7m in the previous year.

Gaming remained Everi’s core business with revenue here reaching $376.7m, an increase of 88.1%. Some $272.8m of this came from gaming operations, with $103.8m was generated through gaming equipment and systems, and $118,000 from other gaming activity.

Financial technology (Fintech) revenue also climbed 54.7% to $283.7m, with Everi reporting growth across all areas of this business. Financial access services revenue reached $178.0m, software and other revenue $67.8m and hardware revenue $37.8m.

Everi noted a number of highlights during the 12-month period including the acquisition of certain strategic assets of Meter Image Capturing (MIC), a provider of progressive meter reporting solutions to the gambling sector.Also in 2021, the Everi Digital online division launched its online gaming services in the US state of Connecticut.

In December, Everi announced it was to restructure its leadership team, moving Michael Rumbolz from the role of chief executive to executive chairman, while chief operating officer Randy Taylor took over as CEO.

Shortly after the year-end, Everi announced further changes to its board of directors, while the business also acquired Australia-based gaming industry payment solutions provider Ecash Holdings.

Looking at costs for the year and operating expenses across all areas of the business were up 23.9% to $188.9m, while R&D spend also increased 40.2% to $39.1m. 

Adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) almost doubled year-on-year, climbing 96.7% from $176.5m to $347.2m. Depreciation expense totalled $61.5m and amortisation $58.0m, leaving an operating profit of $197.5m, compared to a $5.4m loss in 2020.

Everi also noted $62.1m in interest expense and attributed a further $34.4m loss to the extinguishment of debt, resulting in a pre-tax profit of $101.0m, a stark contrast to the $87.4m loss in the previous year.

The business received $51.9m in tax benefits and, after accounting for $264,000 in gain on foreign currency translation, net profit was $152.7m, compared to an $82.1m loss in 2020.

Turning to the final quarter of the year, revenue for the three months to 31 December was $180.4m, an increase of 50.6% from $119.6m in the previous year. Games revenue was 62.4% higher at $105.5m, while FinTech revenue jumped 37.4% to $75.0m.

Operating costs were $55.6m and R&D expense reached $12.3m, which meant adjusted EBITDA for the fourth quarter was a record $88.8m, up 45.1% year-on-year.

After including $14.9m in depreciation costs, $14.3m worth of amortisation and $11.6m in interest expense, pre-tax profit was $36.2m, compared to a $1.2m loss in 2020.

Everi received $53.2m in tax benefits, which meant that after also accounting for $71,000 in gain on foreign currency translation, net profit reached $89.5m, up 4,161.9% year-on-year.

“Our record fourth quarter 2021 results capped a year in which we delivered record-setting annual financial performance across our business,” CEO Rumbolz said. “Driven by significant successes in both our games and FinTech segments, we achieved new all-time full-year records for revenues, net income, adjusted EBITDA, and free cash flow.

“This performance reflects our strategic focus on growing our recurring revenues and our continued investment in the development of new and enhanced products that help our customers grow revenue and manage their business more effectively. The dedicated and collaborative efforts of our talented global workforce to execute on our operating priorities is clearly evidenced in these strong results.” 

Looking ahead, Rumbolz added that he was confident that newer divisions would drive further growth.

“As we begin 2022, our core recurring-revenue businesses continue to grow and our newer initiatives – including igaming and cashless wallet technology – have a strong foundation from which we expect to generate substantial contributions to our future financial performance.”

YGAM and Betknowmore safer gambling training launches on BactaPortal

Developed by YGAM and Betknowmore, Safer Gambling Training contains six programmes that address facets of problem gambling for businesses, including customer interaction and how to signpost to support services.

This will be available through the BactaPortal, which launched in September last year. BactaPortal hosts training modules and allows gaming venues to keep paperless records of customer interactions and self-exclusions.

“YGAM and Betknowmore UK are renowned for their safer gambling training and we are proud that they have chosen to make it available via the BactaPortal,”  said John White, CEO of Bacta.

“Not only will we populate the BactaPortal with additional training. we will be providing a suite of tools from AV testing logs to crime alerts that will put the BactaPortal at the top of the must-haves for the sector.”

YGAM and Betknowmore have sold 14,500 copies of the Safer Gambling Training programme since its launch in April 2021.

“We’re delighted with this commitment from Bacta,” said Ian Shanahan, director of business development and fundraising at Bacta. “It is encouraging to see an influential trade association support our work and I hope more sectors within the gambling industry continue to invest in our City & Guilds-assured Safer Gambling Training ”

“All profits generated from our training are directed back into our charities to further support our social purpose.”

Frankie Graham, CEO at Betknowmore, added: “We are delighted to see Bacta support the Safer Gambling Training programme. Sector wide commitment to raising standards through training and enhanced learning is our best guard in the prevention of gambling harms.”

GambleAware publishes invitation for evaluation of RG campaigns

GambleAware’s current safer gambling capaigns include its Men’s Prevention Campaign – aimed at males aged 18-34 encouraging them to avoid “Bet Regret” – and its Women’s Prevention Campaign prompting women aged 25-50 to spot signs of gambling harms.

The company hopes the evaluation will contribute to more effective prevention campaigns which will in turn help stop people who gamble turning into problem gamblers.

The programme is expected to be delivered over a two-year period with a budget of up to £286,000.

The chosen evaluator will be expected to collect data from GambleAware’s core audience relating to their exposure and awareness of a given campaign, how the campaign engages with audience and the impact of the campaign on relevant attitudes and behaviours.

This will be done via a questionnaire administered to 5200 people – 2600 men and 2600 women – which will be broken down into categories such as those who have gambled in the last four weeks.

GambleAware said: “To ensure GambleAware’s campaigns are as effective as possible, and to prove the impact of the campaign to key stakeholders, it is important to collect data from various sources to evaluate campaign performance.

“All campaigns have a wider goal of reducing the stigma that those experiencing gambling harms
face in GB. It is anticipated that with increased activity, coverage, and conversations, gambling
will become less of a taboo topic in society so that those needing advice and support are not put
off by the stigma they face.”

GambleAware received £16m in donations during the first three quarters of its financial year. However, the NHS announced it would cut ties with the charity, effective from 1 April 2022.