Elys scores extension to sportsbook partnership with New Mexico’s Isleta

Under the deal, Elys’ USBookmaking betting technology subsidiary will continue to provide sports wagering services and solutions to the casino.

This includes a series of self-service kiosks and in-person ticket counters located throughout the casino property.

Customers at the Isleta can place a wide range of bets on competitions such as the National Football League, National Basketball Association and Major League Baseball.

“We are very pleased to continue our relationship with Isleta and to provide the highest quality sportsbook performance and service commitment to the casino and its customers,” USBookmaking’s director of operations John Salerno said.

“We remain very confident about our growing opportunities and relationships for sports wagering in the tribal gaming sector as our North America expansion plan continues.”

The extension comes after Elys in January made a number of changes to its management team, with chief financial officer Mark Korb shifting to a new corporate affairs role.

Carlo Reali, Elys’ group financial controller since October 2020, replaced Korb on an interim basis, while Elys also named Tory Key as US business development project leader and Steven Maldonado as US head of product compliance.

Also in January, Elys submitted its US gameboard sports betting platform for certification to the New Jersey Division of Gaming Enforcement.

Legal expert Witoldo Hendrich Junior warns Brazil is not friendly to “amateurs”

Hendrich, who is a partner and the chief legal officer for Brazil at payment business Online IPS, spoke ahead of his business’ appearance at ICE London in April.

He said that while the business may become one of the world’s most important betting and gaming markets, it is likely to prove to be a major challenge to new entrants unfamiliar with the country.

“Taking Brazil as an example, with a population of 220 million, the country is on course to become one of the most important sports betting markets in the world but one which requires specialist and expert support,” he said. “Here in Brazil, we admit that Brazil is not friendly to ‘amateurs’. 

“Taxation has historically been known for being very challenging and complex, and the recent political involvement from the Supreme Court into legislative and executive matters definitely compromised the confidence in legal certainty.”

Both sports betting and various forms of gaming could soon be regulated in Brazil. SECAP, the Evaluation, Planning, Energy and Lottery Secretariat of the Ministry of the Economy, is set to publish a presidential decree regulating sports betting, allowing Law No. 13,756/2018 to come into effect.

For gaming, meanwhile, the Chamber of Deputies voted 246-202 in favour of Bill 442/1991, which would bring various forms of gambling to Brazil for the first time since a wide-reaching ban came into effect in 1946. The bill would bring casino, online gaming, horse racing, slot machines, bingo and jogo de bicho operations to Brazil.

Hendrich added that Online IPS will use the opportunity of ICE London to help businesses looking into the Brazilian market learn what they need to do to be successful.

“We will be using our appearance at ICE London to explain our entry strategy for organizations wishing to operate in Brazil, as well as the special tax treatment enabling merchants to take funds out of the country in a legally compliant manner, using central bank regulations,” he said. “Our goal is simple and that’s to allow chief compliance officers to relax confidently and chief financial officers to rest easy.”

He went on to say that ICE London – which will take place from 12-14 April after being pushed back from its traditional February dates – was a vital part of the gaming calendar.

“The industry has certainly missed the show,” he said. “ICE is a critical component of the industry and with the sector going through so many changes and growth in the last couple of years, the industry is definitely ready to come together during ICE and immerse itself in all the new opportunities the space has to offer.

“In-person interactions create a sense of community, connection, and empathy that digital communications technology cannot match. As a merchant service provider, we not only place great value in the customer service we provide but the close relationships we build with partners and merchants.

Hendrich said that the event allowed operators and suppliers to build trust, as well as understand more about the most important issues facing the sector.

“It’s the intangibles that count, such as a new connection formed over a drink or a degree of trust established from a friendly conversation and a handshake,” Hendrich continued. “These are what help us as a company, to build the trust needed to develop the tailored-made solutions merchants require to succeed.

“Ultimately attending ICE helps us keep our finger on the pulse of what is going on in the sector and allows us to do a more thorough analysis through conversations, discussions and the overall show environment. It’s vitally important.”

To register for the event, click here.

Bet365 revenue steady in 2020-21 despite in-play betting decline

This was a slight rise of 0.2% from Bet365’s full year 2019-20 results, due to the pandemic effectively ceasing live sports for at least half of the year.

Sports and gaming accounted for a grand majority of the revenue, totaling at £2.77bn.

While the operator did not mention how much revenue came from each aspect of that vertical, it said that gaming rose 8%, offsetting lower sports revenue. In-play share made up 68% of the sports revenue, falling from 75% in 2020.

Total wagers on sports were down by 13%, the second consecutive year of declining stakes.

Football club and facilities revenue, from Bet365 Group-owned Stoke City FC, came to £29.3m.

Sports and gaming also incurred all direct costs, at £489.8m. This left the total gross profit at £2.32bn, down 3% year-on-year.

Administrative expenses came to £2.04bn in total, £170.5m less than in 2020. Again, sports and gaming costs made up most of this, at £1.95bn, while football club and facilities accounted for the remaining £85.1m.

After considering this, the operating profit for the year totaled £285.5m, up by 46.6% from 2020. The company attributed this to a decrease in remuneration.

Following gains on investments at £177.2m and interest income at £6.4m, along with interest paid at £1,000, the total profit before tax was £469.2m. This was a rise of 242.3%.

Taxation totaled at £66.2m, £49.4m more than in 2020, bringing the total profit for the financial year to £403m, up 234.8%.

The business paid a dividend of £97.5m to shareholders for the year.

The number of active customers rose by 13%, against a 4% rise in 2020. However, amounts staked on sports fell by 13%, as opposed to an 8% decrease in 2020.

“The Covid-19 pandemic has had a significant impact on the business throughout the period,” said Denise Coates (pictured), director of Bet365. “The global suspension of sports across all levels resulted in dramatically reduced revenues.”

“However, sport resumed in the second half of the period and revenues increased to above pre-pandemic levels.”

Scientific Games to rebrand as ‘Light & Wonder’

The new brand, the business said, will reflect the group’s cross-platform approach to delivering games to land-based casinos, online and mobile and in both real-money and free-to-play social gaming markets.

Recent months have seen group move away from certain sectors in order to focus more on its gaming business.

In October, the group entered a definitive agreement to sell its lottery business to private equity company Brookfield Business Partners for $6.05bn, having first announced plans to divest its lottery business in June 2021.

The lottery business includes solutions such as instant and terminal-generated lottery games, sports betting, lottery systems and retail technology and online lottery market.

Also in 2021, Scientific Games agreed to divest its sports betting division OpenBet to global talent and media agency holding company Endeavor Group.

The transformation into a games-focused business will also include the launch of a new website, lnw.com, featuring an overview of the group’s games, platforms, systems, player account management and hardware.

Light & Wonder will operate under an assumed name until a legal name change is complete in spring 2022. At that time, the group will start trading under a new ‘LNW’ stock ticker.

“We are thrilled to introduce the world to Light & Wonder, a company that will build great games and franchises that offer players a seamless experience across platforms,” Light & Wonder chief executive Barry Cottle (pictured) said. 

“Our powerful new strategy required a powerful new identity to distinguish us and our unique offerings and capabilities. Our new name and identity are born from our winning strategy to be the leading cross platform game company and will inspire our people to make great products for our players.”

“We already have a world-class team powered by the brightest game creators in the business and in transforming into a growth company who invests in our people and products, we will serve our players even better wherever and whenever they play.”

Scientific Games returns to net profit in FY21 as revenue jumps 26.7%

Revenue from continuing operations for the 12 months to 31 December 2021 amounted to $2.15bn, up from $1.70bn in the previous financial year. 

Services accounted for $1.64bn of all revenue, an increase of 30.4% on 2021, while product sales revenue reached $511m, up 16.1% year-on-year.

Breaking this performance down further, gaming remained by far the group’s core business, generating $1.32bn during the year, up 42.7% year-on-year. Scientific Games said this was primarily due to growth within its North America premium gaming operations business, as well as market recovery following the novel coronavirus (Covid-19) pandemic.

Revenue from the SciPlay social gaming division edged up 4.1% to a record $606m, helped by what the group described as a “strong core business”, while igaming revenue also hit a new record of $226m, up 18.3% due to a strong performance in the US. 

The 2021 financial year proved to be a busy 12 months for Scientific Games, with the stand-out event coming in October when the the group entered a definitive agreement to sell its lottery business to private equity company Brookfield Business Partners for $6.05bn. 

Should the deal go through as expected, this will mean Scientific Games will divest its entire lottery business, which includes instant and terminal-generated lottery games, sports betting, lottery systems and retail technology and online lottery market, and shift to a focus on gaming.

Also in 2021, Scientific Games agreed to divest its sports betting division OpenBet to global talent and media agency holding company Endeavor Group.

Other key events included the purchases of einstant content studio Sideplay Entertainment, the PlayOn cashless gaming solution from ACS, casino solutions provider Authentic Gaming and Swedish games developer Elk Studios.

After the end of the period, Scientific Games withdrew its all-stock offer to acquire the remaining 19% equity interest in its SciPlay division, having tabled the proposal in July 2021.

Adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) from continuing operations was $493m, up 47.4% on the previous year.

Turning to costs for the year, total operating expenses were 5.3% higher at $2.04bn. Finance-related costs reached $404m, down 27.7% year-on-year, after $478m of interest expense was partially offset by a $41m gain on remeasurement of debt and $33m in other income.

After also accounting for interest expenses, pre-tax losses hit $294m, an improvement on the $804m loss posted in the previous year. However, Scientific Games received $318m in tax benefits, which meant its net profit from continuing operations was $24m, compared to an $801m loss in 2021.

When including $366m in net profit from discontinued operations, and also accounting for a $19m loss attributable to non-controlling interests, this meant overall net profit attributable to Scientific Games was $371m, in contrast to a $569m loss in the previous year.

Looking at the final quarter of the year, revenue for the three months to 31 December was $580m, up 20.8% year-on-year. Gaming revenue climbed 30.1% to $372m, while revenue from SciPlay increased 4.8% to $154m and igaming revenue 14.9% to $54m, while total adjusted EBITDA from continuing operations was 67.4% higher at $216m.

Operating costs were 17.8% higher at $577m while net financial costs were $95m, leaving a pre-tax loss of $92m, compared to $155m in the previous year.

Tax benefit for the quarter was $154m, which meant net profit from continuing operations reached $62m, in contrast to a $143m loss in Q4 of 2020.

When also including $37 in net profit, net of tax, from discontinued operations, as well as a $34m loss attributable to non-controlling interest, overall net profit attributable to Scientific Games was $95m, compared to a $90m loss in the previous year.

“I want to thank our teams for a tremendously successful 2021; we would not be where we are today without their hard work and dedication that has enabled our transformative journey,” Scientific Games president and chief executive Barry Cottle said.

“Operationally, we are very pleased with the strong performance we achieved in the quarter which capped what was an outstanding year, as we grew double-digits on both top and bottom line and generated substantial cash flow while laying the foundation for future growth. 

This week, it was also announced that the business would rebrand as ‘Light & Wonder’ in order to reflect the group’s shift to a focus on gaming services.

“As we begin this new chapter we have chosen a new name, Light & Wonder,” Cottle said. “A name that evokes the kind of feelings we want to capture in the work we do every day, excitement, inspiration, imagination and maybe even a little bit of magic and certainly a lot of fun. 

“As we embark on this next phase, we’re grateful to be able to focus our energy on creating those experiences for our players.”

In related news, the SciPlay division has acquired Alictus, a global developer and publisher of popular, casual mobile games, in an all-cash transaction.

SciPlay will pay $100m to purchase an 80% stake in the business and over the next five years acquire the remaining 20% of Alictus in equal installments, which will range from, in aggregate, $0 to $200 million.

Founded in 2013 and based in Turkey, Alictus has developed and published a portfolio of games that have generated more than 300 million total downloads to date, including ‘Candy Challenge 3D’, ‘Rob Master 3D’ and ‘Deep Clean Inc.’

Alictus will continue to be led by its existing management team, including its co-founders, Emre Taş and Ecem Baran. SciPlay also said it expects to retain Alictus’s headquarters and studio in Turkey.

“We are incredibly excited to continue our expansion in the casual space and partner with a proven leader like Alictus that boasts an impressive, unique culture and an extraordinary track record of delivering chart-topping games,” SciPlay chief executive Josh Wilson said. 

“The hyper-casual market is a natural expansion for SciPlay with game mechanics and player demographics that are similar to those across casual genres in which we already operate and are growing our presence. 

“This acquisition provides SciPlay an entry point into this market with a highly talented team and a robust pipeline of hyper-casual games, helping us to diversify into the in-app advertising business model and participate in the massive and fast-growing mobile advertising market.”

Alictus chief executive and co-founder Taş added: “Alictus has built one of the leading hyper-casual game businesses in the world, and together with my co-founder and COO Ecem Baran, we are thrilled to be joining forces with SciPlay at this important point in our growth trajectory. 

“With SciPlay’s best-in-class live services capabilities, data analytics platform and resources, we will be able to accelerate the development of hit games while attracting a whole new universe of players.”

Gamstop annual review reveals 28% increase in registrations

Gamstop’s annual review showed that there were more than 257,000 new registrants by the end of 2021. More than 235,000 of those players are currently excluded from online gambling.

There was a 25% spike in registrations in the first six months of the year when compared to the same period in 2020, and a 32% increase for the second half.

Men make up 70% of registrants, while the number of women signing up has increased to 30%. 43% of registrations come from those aged between 25-34.

50% of registrants in 2021 selected the maximum exclusion period of five years. 24% chose one year, while 26% opted for six months.

Gamstop CEO Fiona Palmer said: Registrations have remained high throughout 2021. While it is hard to gauge how associated this is to the pandemic, what is clear is that self-exclusion is an increasingly important tool for those who wish to remove the temptation of online gambling.

We are very lucky to have many committed partners who work hard to raise awareness of the GAMSTOP service, and I want to place on record our thanks to all of them. We will continue to work hard to ensure that people have access to the tools that are essential to their recovery.”

Gamstop secured partnerships with football teams Crystal Palace and Queens Park Rangers during 2021.

Philippines records year-on-year revenue increase as Covid restrictions ease in 2021

The figure represents a 14.5% increase on 2020 which was blighted by casino closures owed to the Covid-19 pandemic.

Gaming revenue for the year from Pagcor-operated sources totaled PHP8.19bn, down 27.2% from the previous year. Slot machines had the largest revenue with PHP4.92bn. Table game revenue was PHP2.40bn, while junket operations contributed PHP854.4m.

In-house bingo revenue came to PHP10.8m, and poker revenue was PHP6.4m.

Revenue from Pagcor-licenced casinos amounted to PHP88.36bn, up from PHP74.64bn in 2020. Casinos located in Entertainment City had the largest revenue with PHP78.96bn, followed by those in Clark with PHP8.73bn and finally Fiesta with PHP668.9m.

Revenue from other licensees came to PHP16.55bn, an increase of 28.2% from the year prior. Bingo operations added PHP9.84bn, electronic sabong – online betting on cockfighting – had revenue of PHP3.71bn, and revenue from other electronic games came to PHP2.99bn.

2021 also saw Pagcor appoint James Patrick Bondoc to the company’s board of directors. In addition, Entertainment City casinos were permitted to launch online gaming for the first time

IG Group completes sales of US assets to Crypto.com

Agreed in December last year, binary options and forex trading business IG Group said that the deal represents a significant return on investments made in Nadex and Small Exchange and will enable additional investment across its business.

Nadex is a US derivatives exchange for binary options, call spreads and knock-outs, offering users access to global financial markets, forex pairs, commodities and economic events. The exchange is regulated by the Commodity Futures Trading Commission (CFTC).

Small Exchange, also approved by the CTFC, is a US-facing futures exchange offering small, standardised futures products on a range of underlying products to simplify access to the futures markets.

Crypto.com was founded in 2016 and serves more than 10 million customers around the world via its Crypto.com Exchange and Crypto.com DeFi Wallet.

“We’re really excited by this deal, as it delivers a significant return on the previous investments made in Nadex and Small Exchange and enables additional investment across all our businesses,” IG Group chief executive June Felix said at the time of the original announcement in December.

Completion of the deal comes after IG Group Holdings in January reported record revenue and profit for the first six months of its financial year, ending on 30 November 2021.

Revenue for the year amounted to £471.9m, up 16% from the corresponding period the previous year.

Real Luck Group brings in Timbury as COO

Timbury joins Real Luck having worked across all areas of igaming operations, driving revenue growth, player acquisition and retention, B2C and B2B partnerships and global acquisitions.

He most recently worked for Lottoland Group, where he played a lead role in driving new strategic initiatives to support the group’s growth.

Prior to this, he was the founder and chief executive of online gaming business LiveLotto, where he oversaw growth, corporate governance and legalistic frameworks. 

“Luckbox sits perfectly at the convergence between esports, gaming and gambling and the huge potential of this sector is well documented,” Timbury said. 

“I am joining a stellar team that blends igaming knowhow with esports authenticity and I am looking forward to playing a key role as we strive to scale our user base and revenues throughout the coming months.”

Real Luck chief executive Thomas Rosander added: “Benn has a proven track record of success in a leading role within igaming companies, helping deliver on revenue growth, to hit operational milestones and implement B2C and B2B strategies and we are looking forward to having his expertise to help drive us forward on our near-term and long-term growth goals.”

Colorado sports betting handle reaches record $573.7m in January

The amount spent by players easily beat the previous record of $491.5m set in October of 2021 by 16.7%, while it was also 75.5% higher than in January last year and 24.3% up from $461.4m in December 2021.

Online wagers in January amounted to $567.1m, whereas in contrast, just $6.6m was bet at retail sportsbooks across the state, figures published by the Colorado Department of Revenue showed.

Gross gaming revenue from sports betting in the month reached $34.6m, which was 49.8% higher than $23.1m in January 2021 and 40.1% more than $24.7m in December 2021 but fell short of the record $36.8m set in October last year by 6.0%.

Online betting accounted for $34.2m in total revenue, while the remaining $437,090 came from retail wagering facilities.

Basketball was the most popular sports to wager on, attracting $163.6m in total bets during the month, ahead of football on $141.0m and college basketball with $62.0m. Some $90.2m was also spent on parlay betting.

Players in the state won a total of $539.1m from sports betting in January, while Colorado was able to generate $1.4m in tax from sports wagering.