theScore gets into “bet mode” with new marketing campaign

On April 4, 2022, the Ontario sports betting market will expand to include commercial sportsbooks. Already, many operators are chomping at the bit to get in on the action. Chief among them is Toronto native theScore.

In anticipation of the new opportunity, theScore has launched its “Get Into Bet Mode” marketing campaign, targeting Ontario bettors. 

The campaign “brings to life what we think is one of the core differentiators of our product. Our differentiated experience is this integration between media and betting, how theScore and theScore Bet together provide bettors a seamless, easy way to bring betting into and around media consumption.”

That’s according to Aubrey Levy, theScore’s SVP of Content and Marketing. He continues: “One of the core pillars of that is our Bet Mode feature, which basically is the connection point between theScore and theScore Bet. As we were thinking about what the right message was, as we flex and push multi-channel and above the line, we knew we really wanted to lean into this unique value proposition.”

Levy calls “Get Into Bet Mode” a personification of what theScore does as an organization and as a product line.

“It brings to life this notion that we’re removing barriers for you as a bettor, to make your betting life simpler,” he says. 

In essence, get your bets in and get back to enjoying your day. theScore wants to make that process as simple as possible. That’s where the campaign concept came from, Levy says.

“How can we help you get into bet mode and how can we bring that to life in everyday ways that are entertaining but also supporting our value proposition?” he asks.

The campaign’s flagship piece of content is a two-minute video, which you can watch here:

The spots will roll out on various channels, including on TV, radio, digital, and theScore’s own assets. 

“We’re flexing our message outwards for a few reasons,” Levy says. “Mainly, it’s our home market. We have brand recognition and an unparalleled user base here. We’ve sprinkled in some elements that our Ontario users will appreciate that a US audience might not.”

One example, Levy notes, is the appearance of Canadian television personality Gerry Dee in the TV spot. Dee contributed content to theScore in the company’s TV days. “Leaning into some talent that we know plays very well reinforces why users love us in Ontario and Canada,” Levy says. 

The dominos are all lined up, and all that remains is a quick push to start the cascade. When that chain reaction begins, theScore hopes to be a clear leader in the Ontario sports betting market. As the “Get Into Bet Mode” name suggests, theScore’s Bet Mode feature will be key in driving user engagement and building a loyal Ontario fan- and player-base. 

What, then, is Bet Mode? Levy says it’s a “comprehensive suite of features that allows you to see live odds and markets, follow your bets, build your bet slip within theScore’s media platform, see cashout offers, and more.”

Bet Mode – using theScore’s existing media product – lets users do as much as they possibly can without actually placing bets. The actual wagering then happens in theScore Bet, the company’s sportsbook. “We’re bringing you relevant contextual betting information within theScore,” Levy says. “The purpose is to simplify your experience and make betting supportive of your viewing, rather than taking time away from watching the game.”

That concept is reflected in the campaign. “Our heroes are our bettors,” Levy says. “They’re the primary protagonists of both our product and out campaign, supported by a few strategically placed ‘Bet Mode’ talent, who swoop in and basically unblock a bunch of different annoyances and friction points in their lives.”

The three characters supporting the bettors are played by Rex Lee, Gerry Dee, and Susie Essman. Each helps the campaign’s bettor protagonists get into bet mode and invested in the action. Rex Lee facilitates, Gerry Dee offers endlessly fadeable picks, and Susie Essman stands up for a bettor who won’t stand up for himself. 

Any cursory review of the sportsbook ad landscape in the US will reveal a different approach. US books slap big names into their TV spots, leveraging partnerships with teams and big bonuses to draw in users. Levy hopes this new approach will further differentiate theScore from its competitors. 

“The vast majority of creative over the past three years has been promo-led,” Levy says. “We think ours breaks off because it’s entertaining unto itself. Also, in Ontario the rules are different. You can’t run those heavy-inducement ‘sign up and get this now’ creatives through television, out-of-home, and radio. The government isn’t allowing that, so you have to lean into brand creative.”

Levy notes that theScore worked in partnership with Diamond Marketing Group on the campaign’s creative and strategy. The “Get Into Bet Mode” campaign isn’t a one-and-done deal, however. Levy highlights the flexibility of the concept. 

“We certainly built it to be extendable,” he says. “We built it so the campaign has legs. We’re going to adapt, see how things build. This notion of getting into bet mode is intended to be a brand platform we can expand.”

That extendable quality is founded on a unique perspective, one that doesn’t rely too heavily on a big name or a massive bonus. “For us,” Levy says, “talent must be supportive of the theme. This isn’t about putting the biggest celebrity we can find in front of our campaign. This is about leveraging talent very strategically to support the message. Each one of the performers in our spot satisfies a specific role, which identifies a human behavior in and around betting, hopefully in an entertaining way.”

It’s certainly a new approach compared to existing ad spots in the sportsbook market, particularly stateside. Levy again emphasizes the need for bettors to be the focus. “The talent is there to support the bettors. The heroes of our campaign are bettors.”

Still, the personas portrayed by Lee, Dee, and Essman have some staying power. But they’re not the be-all-and-end-all. When asked if he might have other personas or characters in mind, Levy kept the response vague: “We had to whittle it down, look at what worked for production, and point to a number of personas or scenarios we could lean on.”

In the future, we might see new characters emerge as the campaign continues. 

From theScore’s media platforms, to theScore Bet sportsbook, to the campaign itself, Levy wants to welcome casual and seasoned bettors alike. 

“theScore’s app is a personalized product,” he says. “It’s as deep and robust as you want it to be. You want to go down a total rabbit hole about your favorite college team? We’ve got you covered. You just want top-level Leafs and Raptors scores? We can do that, too. To have a campaign that felt equally approachable was important to us.”

Staying true to the bettor experience was crucial to theScore. “Do these situations feel authentic, credible, elevated, and funny?” Levy wanted such a question to drive the campaign and creative. He cites Gerry Dee’s role in the TV spot as a prime example. “You could be the most hardcore bettor or you could be a casual bettor, but that interaction with a friend who think he knows everything is a very real scenario, a real interaction that happens across the spectrum.”

Summing it all up—the campaign, the sportsbook, the media, and the impending launch—one word springs to mind: excitement. 

“Everybody is tremendously excited,” Levy says. “Ontario is a totally different ball game for us, and we are going to approach it with that in mind. There’s a tremendous amount of excitement and now anticipation that we’re on the precipice.”

As of this writing, theScore Bet sportsbook and casino is now open for pre-registration ahead of the Ontario launch. 

Better Collective acquires Canada Sports Betting for €21.4m

The super affiliate described Canada Sports Betting, which offers information about a number of betting operators that accept customers from Canada, as “an established sports betting brand with a solid position in the market by helping their users make informed online betting decisions”.

Better Collective will pay €15.9m up front, plus a contingent deferred payment of up to €5.5m, depending on whether the business achieves certain targets.

The deal comes less than two weeks before Ontario, Canada’s most populous province, opens its sports betting and online gaming market to licensed operators. Brands such as Bet365, FanDuel, PointsBet, theScore, LeoVegas and 888 have already received approval to launch.

Better Collective said the deal showed it was serious about the opportunity presented by the Canadian market, and that it would use CSB alongside existing brands the Action Network and VegasInsider to direct Canadians towards betting and gaming sites.

“The acquisition of CSB underlines Better Collective’s intention to achieve a leading position as an online sports betting media in Canada,” it explained. “This will be enabled by a number of strong product offerings from existing brands, including Action Network and VegasInsider and the newly acquired CSB.

“In the light of this, Better Collective expects the North American market to continue growing with increasing revenue and operational earnings.”

The affiliate group said it expects Canada Sports Betting to generate revenue in excess of €5m in 2022. As a result, the business upped its revenue target for the year, from €75m to €80m.

“I am very happy to include Canada Sports Betting in the Better Collective product portfolio. This acquisition gives us a strong foothold in a Canadian market, which is developing in a very promising direction,” Better Collective chief executive Jesper Søgaard said. “With these new websites and with support from our established North American business, I believe we can develop these assets to become flagship brands within sports betting in Canada.”

Playtech posts €112.3m net profit in 2021 ahead of potential TTB acquisition

Revenue for the 12 months to 31 December amounted to €1.21bn, up 12.0% from €1.08bn in the previous year.

Breaking down this performance, B2C remained Playtech’s primary source of revenue for the year, with revenue from this part of the business rising 11.3% to €663.7m. Most of this B2C revenue came from the Snai brand in Italy.

Playtech said this was driven almost entirely by online growth,as retail continued to feel the impact of novel coronavirus (Covid-19) restrictions in some markets during the early part of the year. This included no retail activity for almost the entire H1 2021 period in Italy.

For B2B, revenue climbed 12.0% year-on-year to €554.3m, with Playtech highlighting growth in Mexico, Poland, Italy, Greece and The Netherlands in particular. 

However, the business said further growth in this part of the business was stunted by the decrease seen in Germany due to regulatory changes, while it also reported declines in the UK market.

Distribution costs were 9.7% higher than in 2020 at €788.8m, while administrative costs before depreciation and amortisation increased 6.8% to €98.5m and expenses related to the impairment of financial assets were 92.7% lower at €1.0m.

This left €317.1m in adjusted earnings before interest, tax, depreciation and amortisation (EBITDA), up 25.0% from €253.6m in the previous year.

After accounting for other costs, including €134.3m worth of depreciation and amortisation and €62.9m in finance expenses, this resulted in a pre-tax profit from continuing operations of €120.4m, an increase of 165.7% on 2020.

Playtech also reported a €13.8m loss, net of tax, from discontinued operations, as well as €1.5m in other losses, the majority of which was due to foreign currency translations. 

As a result, Playtech ended the year with an adjusted net profit of €112.3m, up 311.4% from €27.3m in the previous year.

Playtech noted, however, that certain expenses were adjusted, with its management saying that these represent more closely the consistent trading performance of the business. The adjustments dealt mostly with one-off items, material reorganisation-related items and acquisition related items.

Expenses were generally higher in the unadjusted results, but among the one-off items was a €583.2m gain on the fair value of financial derivatives.
As a result, Playtech’s unadjusted profit was €605.0m, after a loss of €52.7m the previous year.

“Our full-year results demonstrate the quality of Playtech’s technology and the momentum across the group,” Playtech chief executive Mor Weizer said. “Our strong performance is underpinned by our B2B business, in particular the tremendous growth we have seen in the Americas.

“We have made real progress in the execution of our US strategy, supported by new licences, new launches and new partnerships, and we continue to go from strength to strength in Latin America, buoyed by new strategic agreements across the region. 

“In B2C, the story is similar, with Snaitech continuing to outperform the market, achieving the position of the number one brand across sports betting and retail in Italy.”

Weizer also referenced a key number of events that took place during the year, including the sale of its Casual and Social Gaming arm and the disposal of its financial trading division Finalto to Gopher Investments, with this due to complete later this year.

In addition, Brian Mattingley was appointed as its non-executive chairman in June.

Looking ahead, talks over the potential acquisition of Playtech by TTB Partners are ongoing. TTB made an approach over a possible takeover in February, with Playtech agreeing to release TTB from certain restrictions to allow it to form and potentially make an offer.

Playtech said it had agreed to the request but warned that there was no guarantee this would lead to an offer. The tech giant also said it would likely be the case that any offer from TTB would be made in cash.

The restrictions placed on TTB – part of the City Code on Takeovers and Mergers – came as a result of its role in advising Gopher Investments, a minority shareholder in Playtech, over its potential takeover offer for the business. Gopher registered an interest in making a bid in November last year but dropped out of the running a few weeks later. 

The restrictions on TTB, which would have blocked it from making an offer itself, were due to remain in place for six months from the withdrawal date, through to 20 May. However, with these lifted, TTB was able to begin to form its own offer.

There is currently no deadline for any potential offer from TTB, while Weizer has declared his support for a possible bid.

“Discussions with TTB Partners are ongoing, and there can be no certainty as to whether an offer for the company will be announced, or the terms on which any offer might be made,” Mattingley said.

The emergence of a possible TTB offer came after Aristocrat’s proposed acquisition of Playtech failed to secure enough shareholder backing to proceed. In total, 174 shareholders representing 56.13% of Playtech – or 140.5 million shares – voted in favour of the bid at a court meeting, while 54.68% did so at a general meeting. 

However, both of these totals were well below the 75% threshold required for the merger to be approved. Shareholders representing 43.87% of the business voted against the deal.

At least 75% of voting shares needed to approve the Scheme if the 680 pence per share bid, which equates to a purchase price of around £2.70bn, were to proceed.

JKO Play had also been in talks over a possible offer to acquire Playtech, but withdrew from the process last month.

Prior to confirmation of the TTB talks, Playtech’s board said the business could be broken up and sold off in parts, a prospect first raised last month.

Meanwhile, Playtech said it is still exploring the option of a possible transaction in relation to its Caliplay joint venture with Mexico’s Caliente. Plans to spin off Caliplay are already in motion, through a combination and listing with a special purpose acquisition corporation (SPAC). 

This would be conducted in partnership with the SPAC entering a long-term commercial agreement with a leading media brand to accelerate its entry into US states.

“Clearly, it has been an eventful year for Playtech, and I want to take this opportunity to thank my colleagues for their hard work and commitment,” Weizer said. “In particular, I must reserve a special mention for our Ukrainian colleagues, and all our other employees who volunteer their personal time to provide extra support for the team in this extremely difficult time. It makes me very proud to be at the helm of this company.”

“The macroeconomic picture is of course uncertain, but we have started 2022 strongly, and with our businesses continuing to perform we are confident in our ability to continue to deliver against our strategy.”

ACMA issues six blocking orders against offshore gambling and affiliate sites

Gambling websites Pokies Parlour and Ninja Spins were both ruled to have been operating in breach of the Interactive Gambling Act 2000, as were affiliate sites Pokies Online Casino, CasinoAus, Australian Casino Sites and AU Online Casino.

In response, the ACMA requested Australian internet service providers (ISPs) to block access to all six sites.

Since making its first blocking request in November 2019, the ACMA said it has blocked 426 illegal gambling websites in the country.

More than 160 illegal services have also pulled out of Australia since the ACMA began to enforce new illegal offshore gambling rules in 2017.

“Website blocking is one of a range of enforcement options to protect Australians against illegal online gambling,” the ACMA said. “Website blocking provides a valuable opportunity to alert the public to illegal gambling services through the messaging that appears when there is an attempt to access the site.”

The latest blockings come after the ACMA last month also orders to halt access to another 12 gambling websites. These sites were Zebet, Zeturf, Slot Vibe, Arlekin Casino, Johnnie Kash Kings, Lucky Star, Horus Casino, 21 Dukes, Tangiers Casino, 7 Reels, Winward Casino and Thebes Casino.

BetMGM and PointsBet cleared to launch in Ontario

BetMGM will operate through BetMGM.ca in Ontario, while PointsBet will be active via the PointsBet.ca website.

Each of the licences will run from the day the market opens through to 3 April 2024.

Ontario’s regulated online gambling market will officially launch on 4 April, with iGaming Ontario having been given the responsibility to oversee all igaming operations in the province.

In recent weeks, iGaming Ontario has issued licences to a host of operators in preparation for the market opening.

These include Bet365, Flutter Entertainment-owned FanDuel, Unibet and the Ontario Lottery and Gaming Corporation. 

Other named licensees include LeoVegasRush Street InteractiveRivalrytheScoreBet888, Coolbear and Fitzdares. Annexio Limited will operate as Lottogo while NSUS Limited will be active under the WSOP brand.

In addition, supplier licences have been issued to businesses such as Inspired EntertainmentPlay’n Go and High 5 Games.

Last week, new guidance from the AGCO warned operators in the process of securing a licence to cease activities when the province’s igaming market opens next month.

Companies will be required to shut down any activities Canada’s largest province, or face having their application for registration rejected by the regulator.

ZEbetting & Gaming retains Dutch totalisator monopoly licence

The permit covers offline betting on horse races, an activity that remains a monopoly in The Netherlands and is exclusive to the holder of the totalisator licence under the Gambling Act.

ZEbetting & Gaming’s existing licence was due to expire on 30 June this year, though the new licence will come into effect on 1 July and enable it to continue offering these betting services,

Kansspelautoriteit took the decision to renew the monopoly licence yesterday (22 March).

ZEbetting & Gaming is part of the French Zebet/Zeturf business, and is also active in France, Belgium and Malta.

The licence renewal comes after Kansspelautoriteit last week published a new report that showed the average number of gambling advertisements on Dutch television peaked at more than 40 per hour.

The research found that more than 35 gambling adverts were shown on average between 21:00 and 22:00 between October and December 2021, with the total rising to more than 40 between 23:00 and midnight.

Adverts for lotteries and online gambling platforms accounted for the bulk of the adverts.

Coolbet acquisition drives revenue up 256.3% YoY at GAN in 2021

In a preliminary results announcement, GAN said revenue for the 12 months through to 31 December 2021 was $125.4m (£94.5m/€113.6m), up from $35.2m in the previous financial year.

This growth was driven by the introduction of B2C gaming revenue through the acquisition of Coolbet in January 2021. B2C segment revenue amounted to $78.6m, whereas in the previous year, GAN did not record any B2C revenue.

B2B revenue also increased 33.0% year-on-year to $46.8m, with platform and content fees revenue rising 40.8% to $36.9m and development services and other revenue 10.0% to $9.9m.

GAN said the increase in B2B revenue was driven by the launch of its real-money internet gaming services in Michigan, as well as the expansion of is offering in both West Virginia and Connecticut.

Other key highlights for GAN during the year included striking the first deal for its Coolbet sportsbook after signing Letter of Intent (LoI) with an existing client in Virginia, while it also partnered with Treasure Island Hotel and Casino to launch an online gaming platform for the hotel’s customers.

GAN also secured the exclusive rights to all current and future online games from Ainsworth Game Technology in the US, while towards the end of the year, it completed the acquisition of online casino game developer Silverback Gaming.

Shortly after the year end, GAN also announced two new SuperRGS client acquisitions in the form of Entain and Lottomatica, while it secured Oaklawn Racing Casino Resort as its first client in the state of Arkansas.

However, total operating expenses also rocketed, by 171.6% to $151.0m, with GAN reporting higher spending across all areas of the business.

This left an operating loss of $25.5m, wider than the $19.5m loss posted at the end of 2020, though after removing certain costs, adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) improved from a loss of $2.3m to a negative of $100,000.

After including $408,000 in interest income and other income, GAN reported a pre-tax loss of $24.9m, again wider than $19.9m in the previous year. The provider received $208,000 in income tax benefit, resulting in a net loss of $24.9m, compared to $20.2m in 2020.

Turning to the fourth quarter, revenue for the three months to 31 December amounted to $30.5m, up 242.7% year-on-year. B2C revenue was $19.2m, with no comparable figure in the previous year, while B2B revenue increased 27.0% to $11.3m.

Operating costs jumped 148.8% to $42.8m, meaning operating loss widened from $8.3m to $12.3m, though adjusted EBTIDA shortened from a loss of $6.0m to negative $5.0m.

After accounting for $409,000 worth of interest income and other income, pre-tax loss was $11.9m, compared to $8.3m in 2020. However, GAN received $3.4m in tax benefit, which meant net loss for the quarter was $8.5m, only marginally higher than $8.3m last year.

“Our fourth quarter financial results were adversely affected by the volatile sports margin in our B2C segment consistent with other international operators, which was partially offset by continued strong new customer growth,” GAN chief executive Dermot Smurfit said.

“However, our fourth quarter was highlighted by strategically important wins for GAN along with new state launches for clients such as FanDuel in Connecticut and our entrance into Ontario when igaming and online sports betting officially goes live. We also completed the successful acquisition of Silverback Gaming to further grow our SuperRGS portfolio of original content.

“We have not lost sight of the fact that we delivered incredibly strong revenue growth in 2021, made numerous strategic steps toward solidifying our future, and are projecting another year of very strong revenue growth as well as much improved profitability as we achieve better scale.”

Looking ahead to 2022, Smurfit said he envisioned a year of improved financial performance driven by existing growth in B2C, launching in Ontario, new state launches in the US and continued momentum behind its key initiatives such as SuperRGS and GAN Sports.

Projected full-year 2022 revenue was set at between $155.0m and $165.0m, which at the midpoint would be 28.0% higher than in 2021. Adjusted EBITDA is expected to be in the range of $15.0m to $20.0m.

“We are acutely focused on our profitability in 2022 and have taken decisive actions to improving our profitability metrics and margins,” Smurfit said. “Recent sports wins such as Red Rock Resorts and SuperRGS wins like Entain are demonstrating the value behind the investments we are making in the business and validating the quality of our technology and exclusive content. 

“In addition, we recently took considered legal action to defend our patented intellectual property to ensure that it remains both protected and monetized. We believe our patents are enforceable and we are prepared to take a more proactive approach going forward.”

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A CEO’s perspective on navigating 2022

Technamin’s founder and CEO Suren Khachatryan was born in Yerevan, Armenia, later moving to Cyprus and the UK to complete his higher education. With a degree in commerce and business administration from the University of Birmingham, Suren Khachatryan’s experience in the igaming industry spans more than a decade and multiple countries. He has contributed to the success of prestigious igaming companies in Armenia, handling various aspects of business, organising expos overseas, and opening offices abroad. In 2020, he established Technamin, a company that aims to be an innovative ‘breath of fresh air’ in the igaming industry, offering products and solutions which are cutting-edge, and highly adaptable to any scenario.

Gaming has been a key growth sector in the entertainment industry over the past three years, with revenue records shattered in 2020 in particular. Having taken a big leap forward since then, the pressure is on providers to keep that pace.

To maintain that growth, industry chief executives need to adopt new products and solutions through coming up with strategies that allow them to compete in an evolving sector. With everything from payment solutions, technological advancements and the games themselves increasing, it’s paramount that providers maintain an outlook on the future.  

The need to innovate

Suren Khachatryan is embracing the future as he looks to accelerate Technamin’s growth. He previously led and helped two established brands grow in Betconstruct and Digitain, and having formed Technamin in 2020,  is looking to build a third. 

Key to this is the people behind the business. Khachatryan says it would have been impossible to carve out a space in an already crowded industry if it weren’t for his highly dedicated team. 

“Both of the businesses I was previously involved with already had some form of infrastructure before I joined them,” he explains. “They weren’t startups. I learned what one can do with an energetic, driven team of experts who are tireless when it comes to expanding the business. 

“Without a dedicated core team, any company will struggle. I carried this lesson with me to Technamin, which is why we are now a diverse team that is full of zest and has a great work ethic.”

Navigating new technologies 

With mobile established as the primary channel in most igaming markets, it is important for brands to differentiate solutions to stand out against those already in the market. And Technamin set out to make its mobile solutions a unique selling point from the beginning.

“Our solutions have been created with a strict mobile-first approach and built by factoring in the latest trends in UI/UX,” Khachatryan says. “We have developed them in a way that allows players to have the same comfortable experience on hand-held devices that they have on desktop versions.”

Everything has been built to be easily accessible, to make navigating menus effortless, whether they are making a deposit, withdrawing winnings or simply logging in or out of their accounts. “Everything is designed for the convenience of the player,” he says. 

“We are also adamant on offering customised experiences to each player, which is why they can easily see the games and events which they are specifically interested in after logging into their accounts.This has always been our goal as a design-driven company.”

Crypto casino

With convenience being at the heart of successful platforms, online wallets and web based forms of payments have seen a significant rise over the past year. Cryptocurrency has become an increasingly popular form of currency among gaming. 

“Bitcoin is popular due to its decentralisation,” Khachatryan says. “Customers therefore prefer it due to its convenient peer-to-peer capabilities, as well as the simplicity of having it as a wallet online.”

“Since they do not rely on third parties such as banks, payments that are made with these currencies are lightning-fast. Same goes for transfers. There is no mediator between the user and the operator, which amounts to a lot of efficiency and speed.”

Khachatryan emphasises that crypto is fast on track becoming an inseparable part of our lives and is emerging as a key growth channel in the industry due to its flexibility in processing payments compared to fiat casino payment solutions.

“Users seem to prefer crypto because the payments are anonymous, thanks to blockchain. Their e-wallets do not display any information unless during transactions. No personal data is recorded. This further adds to a sense of security, which is further amplified by the ability to check transaction histories of each user.” 

The use of these payment forms are not only beneficial to the customer, but for the operator too, as Khachatryan highlights: “Cryptocurrencies tackle the fees that are associated with fiat currencies, since the latter are done through banks. Crypto isn’t bank-based, so the fees are significantly lower.”

Web3 technologies and the metaverse 

Like crypto, most of the innovation around igaming is powered by the desire for decentralisation. In 2014 the term Web3 was coined by Ethereum co-founder Gavin Wood, which is the latest in next-generation technology on the internet. It is based on blockchain technology, fuelled by cryptocurrency and focuses on data security, privacy and scalability for users.

Following this, the concept of the metaverse is slowly becoming a prevalent part of the future of igaming. The metaverse is set to give consumers access to a parallel digital platform with realistic sensory feedback. The immersive ‘world’ places players in a virtual reality, represented by avatars.

And Technamin is watching with interest. “We are keeping a close eye on the metaverse and how it’s advancing,” Khachatryan says. “It’s a natural progression from virtual reality and the ultimate manifestation of artificial intelligence, and it’s very exciting.

“Imagine being able to attend a casino from the comfort of your home and not only play games, but also interact with other users. The metaverse can offer that experience, and much more. It will even be able to replicate the experience of being in a football stadium with a full audience. 

The combination of cryptocurrency, blockchain, AI and ultimately the metaverse may be largely uncharted territory for the industry. For Khachatryan, this is “what makes the industry exciting”. Technamin, he adds, is “always trying to improve products and solutions to keep up”.

“We will definitely be integrating some form of web3 technologies when the time comes.”

What’s next for Technamin?

While technological advancements throw up myriad challenges and opportunities, Khachtyran maintains that a strong network of internal and external contacts is an essential first step towards success. “I have learnt the importance of building a network and meeting various people through trade shows and exhibitions,” he says. 

“With experience in overseas events and expos, my past is coming in handy for Technamin as we gear up for our first public appearance at ICE London. 

“ICE will give us an opportunity not only to present our unique takes on the products and solutions which we have developed, but also to meet with other industry experts, share knowledge, and of course, meet potential clients.”

“You can find us at stand number S1-228, and we guarantee a warm welcome!”

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