Betway scores new partnership with NBA’s Bucks

The agreement will see Betway serve as the Bucks’ official gaming partner and benefit from in-arena branding throughout the team’s Fiserv Forum home arena,

Betway branding will also appear on the Bucks’ digital assets as part of the ‘Betway Game Rewind’, a new feature highlighting the Bucks’ last match-up against their current opponent across the team’s social media channels.

The deal means Betway now has deals in place with nine NBA teams; the Chicago Bulls, Cleveland Cavaliers, Golden State Warriors, Los Angeles Clippers, Minnesota Timberwolves, Philadelphia 76ers, Miami Heat and Dallas Mavericks.

Read the full story on iGB North America.

Lithuanian igaming revenue rockets to drive market’s recovery in 2021

Revenue from all channels totalled €136.2m (114.7m/$155.8m), with growth in igaming outpacing retail’s decline.

As a result of the country’s retail betting closures, land based revenue fell by 22.5% to €34.0m, with customers spend also declining year-on-year by 24.2% to €218.5m.

Gaming with category B slot machines, which limit stakes to €0.50 per spin and have win amounts capped at 200 times the original stake, brought in the most revenue for the land-based market, at €14.8m, down 27.1% from 2020. Table games came second with €8.1m, a fall of 20.5%.

Category A slot machines, with uncapped payouts and stakes, followed in third on €7.0m, though this was again down year-on-year, falling 9.8%. Retail betting revenue, meanwhile, came to €4.8m, a decrease of 28.6%.

The land-based decline was mitigated by a strong online performance. Online revenue rocketed by 71.5% to €102.1m. iGaming customer spend also grew, rising from €1.02bn to €1.63bn year-on-year.

The standout product was category A slot machines, which revenue of €59.6m, almost double 2020’s total.

Online betting revenue followed in second, on €34.2m, a rise of 29.4%. Online table games saw a 205.7% rise in revenue to €5.8m while category B slot machines made €2.4m, up 94.8%.

Lithuania saw a number of regulatory changes occur in 2021. In May it banned the promotion and offering of bonuses in an attempt to address problem gambling. This came into force from July.

Enlabs subsidiary UAB Baltic Bet was found to have violated this in October, but did not receive a fine. But last month Lithuania’s Gambling Supervisory Authority fined UAB Baltic €11,183 for sending a terms and conditions email to customers that, according to the regulator, encouraged customers to gamble.

In September Lithuania’s legislature approved a bill that amended the country’s gambling act to include online-only licences.

In October a new bill was introduced that would tax land based slots and table games on the basis of GGR.

Rivalry prepares Australian push after securing Northern Territory licence

Under the Northern Territory licence, the operator will be able to offer its services across the country.

While it has operated in multiple international markets since 2018, via its Isle of Man licence, Australia is the first locally regulated territory for the business. This will be followed by Ontario, when the Canadian province’s igaming market opens from 4 April, after it secured a licence last week.

Rivalry aims to differentiate itself in Australia with a focus on the Millennial and Gen Z demographics, such as through its focus on esports betting.

Its goal is to acquire new customers through an expanded toolkit of marketing initiatives that have not been available in its existing markets, Rivalry added.

“Expansion into regulated markets across the globe is a key part of our growth strategy, and we couldn’t be more thrilled to officially receive our license for Australia,” said Steven Salz, co-founder and CEO of Rivalry.

“We believe the country’s sport and gaming culture is a great fit for our brand and look forward to connecting with existing fans of Rivalry, and creating many new ones. The approval of the NTRC also demonstrates that we are capable of meeting what are undoubtedly some of the world’s highest regulatory standards.”

Earlier this year, the operator also commenced trading on the OTCQX as part of its expansion across US markets, following its listing on the Toronto Venture Exchange in October 2021.

FSB enters Slovakian market with Hungary’s Szerencsejáték Zrt

The multi-year agreement will see FSB power SZRT Slovakia’s betRing.sk sportsbook. SZRT Slovakia is powered by the Hungarian state lottery Szerencsejáték Zrt (SZRT), its first move outside its local market.

FSB said it views the deal as an opportunity to prove it can deliver a leading product to other state lotteries looking to enter new markets. The company recently appointed Chris Graham as a new lead for B2B global marketing.

“We’re delighted to team up with SZRT Slovakia in this exciting multi-year agreement to become their trusted technology partner,” FSB chief executive David McDowell said. “Winning the highly competitive, multi-vendor tender process for this opportunity is a great testament to our agile tech and growing industry profile.
“It has been extremely gratifying to see the talented and highly motivated Slovakian and FSB teams work together. This collaboration has enabled SZRT Slovakia to curate an outstanding feature-rich sports betting experience for the Slovakian market via its betRing brand.”

Hungary recently introduced igaming legislation that would put an end to state-run monopolies.

The Slovakian market was opened up to private operators in 2018 after the country’s new gambling act was approved by parliament. The Slovak National Council overruled a veto from President Andreja Kiska to push through the legislation.

The act permitted fixed odds betting licecnes, limited the number of gaming machines to 15 per gambling venue, and only permit machines from one gambling supplier in each gaming hall. Gambling venues also had to be more than 200m away from schools or medical facilities.

Miroslav Baranec, CEO at SZRT Slovakia, described FSB as “the standout contender” during the tender process.
“FSB has delivered a leading sportsbook experience incorporating in-depth localised features and content like floorball, esports and the ongoing Winter Olympics,” he added. “We’re confident this comprehensive offering will help us recruit, retain, engage and entertain customers in this competitive marketplace.”

Stake.com extends UFC LatAm partnership to cover Brazil

The existing deal agreed in March last year covered all countries in Latin America and Asia, with the exception of Brazil, but the expanded deal will add the biggest country in South America.

Stake.com will receive a wide range of integrations into key UFC assets each of the covered countries as well as benefit from a branded presence inside UFC the Octagon during select Pay-Per-View and Fight Night events each year.

The operator will also be the presenting sponsor of UFC’s regular Pay-Per-View event hosted in Brazil.  

UFC and Stake.com will collaborate on a range of custom and original content that will be distributed across UFC-owned social media channels and digital platforms, while the two brands will also work together to create exclusive promotions and VIP experiences for fans.

In addition, the agreement provides an annual brand ambassador fund that will offer paid marketing opportunities to participating UFC athletes.

“Stake.com has been a great partner this past year, and we’re thrilled to continue the relationship,” said UFC vice president of global partnerships Nick Smith.  “With sports betting becoming more widely accessible, we have added Brazil, a very important emerging gaming market, to a far-reaching collaboration that already included key regions within Latin America and Asia.  

“We look forward to working with Stake.com to continue to offer a unique way for fans to experience the action and excitement of UFC through Stake.com’s innovative and emerging gaming platform.”

Stake.com chief executive Mladen Vuckovic added: “Our relationship with UFC is only getting stronger, and we cannot wait to welcome UFC fans from all around the world onto our platform.  

“Our current player base relished the partnership, making the most of VIP experiences and exclusive content to bring them an experience with one of the biggest sporting organisations in the world. This is something they cannot find anywhere else.”

Stake.com has a number of other commercial deals with sports teams and properties such as English Premier League football club Watford FC and former Argentina and Manchester City striker Sergio Agüero

Catena Media esports head: “Esports is a disruptive force”

To begin with, could you give us some insight on your background at Catena Media?
Gianfranco Capozzi: I’ve been active in the esports wagering segment since 2016, where at first I was working with a sportsbook and B2B casino provider. I joined Catena Media through an acquisition a year later, and since then, within my role in the company, I’ve had the opportunity to coordinate and launch several projects and assets to grow our portfolio in the esports space.

Sites like Esports.net, EsportsBets.com and JustGamers.net, for example, are just a few of the achievements and products we’ve built over the years.

There is a lot more behind the scenes, but it’s really exciting to see how the esports industry has grown so much in such a short time. Being in a position to contribute to it – especially from the ‘responsible gaming’ perspective – is a fine privilege.

In your opinion, how do affiliates & sports betting companies perceive esports?
Esports is a disruptive force in the iGaming industry. It has more viewers than most traditional sports, and it’s extremely popular amongst millennials and ‘Generation Z’.

When you look at traditional betting sites like Bet365, William Hill or Unibet, they have added some games from time to time but on a very small scale. This is a result of two things:

First, there’s a lack of knowledge in the industry. There’s only a handful of people that have worked with esports games before in the gambling industry.

Second, it takes time to bring an iGaming product to market and this means you have to decide on the games long before the league or events start.

This means that a significant number of leagues and events are never added to the betting sites. Which limits the potential for gamers to bet on esports. This is something that I believe will continue in the future because there’s no full time person or team looking into these kinds of opportunities.

The same goes for affiliates – there isn’t much activity yet. It’s not because affiliates are conservative about the opportunity. It’s just that it is extremely difficult to add games when you’re not involved with that market in the first place. Or if you have limited data, analyses, and resources available.

Both affiliates and sports-focused companies look at esports as a growing trend and it presents an opportunity for many. However, many companies are yet to acquire the real expertise or first-hand experience to launch quick and efficient esports betting products.

Being pioneers and launching products earlier than competitors can be the key to success in this case. But it might also lead you to make expensive mistakes. Similarly, waiting for competitors or other brands to make their move might leave you too late to take advantage of the market at its highest growth rate.

As such, I believe that there’s a gap between companies and data providers willing to test new markets and those with valuable experience and expertise in the field.

When it comes to affiliates and operators, particularly those with decades of experience in casinos or sports betting, the worst thing one can do is remain unchanged. By that I mean using the same strategies, the same tools and the same offers they have in casino or sports betting, and applying them to esports.

Personally, I think this is the worst mistake one can make. In a recent iGaming conference in Malta I heard that ‘esports and sports betting’ are more similar than what many professionals think. I disagree with that, for me it’s like oil and water.

Audiences are different; personal traits, tech-savviness, the needs and the market are different, so the offers and products should be different as well.”

What works and what doesn’t in igaming affiliates when it comes to esports?
“We know that there’s a lot of activity out there driven by affiliate managers who try to go into esports betting without really knowing the industry or how to apply their knowledge.

I usually hear three main problems related to these initiatives:

1. Lack of knowledge about the esports and pro gaming industries.

2. Ignoring or underestimating the importance of data and analysis.

3. Launching products that are not adapted for esports enthusiasts.

Everything has to start with good research and data analysis, before moving a second step and starting to build products. Ultimately, you can’t just go out there and enter the esports betting market by doing what the book says.

Again, affiliates are familiar with this process of launching products in new markets or new verticals. You have to study your audience, understand their needs and user behaviour and build a hypothesis about how they will behave when exposed to your content and offers.

Replicating exactly what other brands are doing is a big no-go. You need to find what fits your audience without mimicking the results of others. If this means starting with a blank page then it’s even better – you won’t get biased by preconceived ideas or inaccurate data that others might have on their end.

You don’t know what really works in esports betting; you need to do it yourself and try, test and fail (if necessary) several times before hitting the market with a working and effective product.

Many iGaming affiliates are just repeating what they see their competitors doing, with little or no innovation, using exactly the same structure and styling. They’re not thinking about building their own voice, their own brand and their own USPs.

It’s like doing a very expensive and poorly done copy of something that already exists on the market, like ripping content off the web, promoting a lack of research and boasting no proper data analysis. The results are easily predictable.

One can argue that, hey, it’s easier to do this way – and the real problem is there. It doesn’t have to be easy. We’re creating something in a sector – and a world – that is constantly changing, and not necessarily what is already out there, it’s the best solution that has to be written in stone.

It’s exactly like knowing nothing about PPC or SEO, but trying to copy and paste what works in another vertical -or for other brands – and expecting the same results. It doesn’t work like this – it has never worked, and it never will.

My view is that key stakeholders within the esports industry should work on truly agile environments, incentivizing innovation and tech disruption. Focusing on deep user and game understanding and tailoring products not just based on the easy and cheap solutions.

Every business should strive to be creative and innovative, and particularly in our sector, this is critical for success.”

Flutter launches safer gambling strategy

Flutter looks to switch its safer gambling strategy from intervention to prevention, in an attempt to

“make every moment safe for our customers”.

Conor Grant, CEO of Flutter UK and Ireland, said: “Today I am pleased to announce that we have launched a refreshed and comprehensive safer gambling strategy for the UK & Ireland business.

“The strategy is the culmination of many months of hard work, bringing together the best from across our existing businesses, gathering insights from industry experts, customers and colleagues to identify priority issues to focus on, and challenging areas where we need to go further.”

The strategy is broken down into five core principles: discover, educate, empower, understand and support.

The discover aspect aims to advance the industry’s understanding of gambling harm. Educate will implement strategies to improve all customers’ and colleagues’ understanding of gambling harm, while empower refers to establishing protection measures so customers can use Flutter’s products safely.

Understand relates to identifying players who exhibit high risk behaviour, while support concerns how Flutter will interact with customers.

Grant added: “Safer gambling has always been a central part of our culture and colleagues from across the business are committed to the successful delivery of this ambitious strategy and making every moment safe for customers.

“Over the coming weeks I will be providing further information on each of the pillars and why each is so important for our business. We will also be updating regularly against our progress, so stay tuned.”

Flutter recently showed its commitment to ESG by rebranding its board-level risk committee as the risk and sustainability committee.

Tournament organiser NCOVR joins ESIC

As part of the membership, ESIC’s integrity standards will be implemented onto all of NCOVR /DVRT13’s platform. Through sharing data and helping ESIC investigate suspicious activity, the company will be directly tackling issues of fraud in esports.

“I’m delighted to welcome NCOVR/DVRT13 into the ESIC membership,” ESIC commissioner Ian Smith commented. “The project team engaged with ESIC from day one to ensure the fullest possible integration with our programme as possible and, as our first French tournament organiser member, it is particularly gratifying that they wish to ratify a national standard level that aligns with the global standards we have been striving to create.

“I am certain NCOVR/DVRT13 will thrive as they commence operations and we look forward to working alongside them throughout the exciting journey ahead.”

NCOVR added it was proud to have become an active member of the integrity monitoring body, saying it shared ESIC’s commitment to developing a fair industry.

“By joining ESIC, we are committed to protect esports in the interests of youth, and commercial viability. We share the same values which are the fight against corruption in all its forms in the esport world. We will apply all the necessary measures, and ensure that the ESIC charter is respected throughout all our projects”

NCOVR / DVRT13 joins a host of other members, including ESL, Blast, GT Sports Leagues, Allied Esports, UCC, Dreamhack and FYX Gaming.

GC denies support for Camelot’s National Lottery bid

The regulator spoke out in response to a report in The Daily Telegraph, published on its website and in today’s (10 February) print edition.

The paper claimed Camelot, the National Lottery licenceholder since its inception in 1994, was to be awarded a “preferred bidder” status from the Gambling Commission.

This would mean that the Gambling Commission had endorsed Camelot to win the fourth UK National Lottery licence tender. That process began in August 2020, and has seen Allwyn, formerly Sazka Group, Health Lottery operator Northern & Shell and Italy’s Sisal bid to oust Camelot. Should Sisal – which is to be acquired by Flutter Entertainment – prevail, it would mark the first time a private operator has run the lottery.

The article claimed Camelot scored highest on the criteria designed to assess each bid, with its scorecard allegedly passed on to Culture Secretary Nadine Dorries.

However the Gambling Commission declared the process was not yet concluded, and the claims untrue.

“We are still in the process of evaluation and today’s Daily Telegraph piece is simply based on false and inaccurate information,” it said. “We have asked them to remove the article in its current form from the newspaper’s website.”

“Our job is to run the best competition we possibly can – one that is fair and open, and results in the best outcome for players and good causes. The board of commissioners make the final decision and will inform the government when the final decision is made.”

The tender winner was set to be announced in September 2021, but delays mean the winner will likely be announced later this month, or in March.

In August 2021 the Gambling Commission extended Camelot’s existing licence for six more months, until February 2024, meaning the new operator will not take charge until that date.

Chilean casinos contribute CLP$90m in taxes for 2021

This figure comprised CLP$41.26bn in payments to the regional governments in which each property is based, then a further CLP$39.31bn came from value added tax. The remaining CLP$9.10bn was made up of income tax payments.

The regional governments receive the funds the month after the payments have been made by the operators, meaning they will receive the money by March 2022.

This followed the country’s casino sector generating gross gaming revenue (GGR) of CLP$294.25bn for the calendar year, with $45.96bn of the total generated in December.

December’s revenue marked vast improvement on 2020 levels, even rising 10% above the monthly total in 2019, before the pandemic hit.

As a result of that strong month, December 2021 saw the 20 properties paying taxes of CLP$14.21bn, far exceeding the prior year’s contribution.

Monticello Casino in the O’Higgins region, with a CLP$3.75bn contribution, paid the highest sum, followed by Enjoy Vina del Mar in Valparaiso on CLP$1.52bn. Marina del Sol Talcahuano in Biobio came in third, paying taxes of CLP$1.40bn for the month.

Operators Enjoy and Dreams recently entered into a merger which will see the pair control 58% of industry activity within the country.