Kalamba Games enters Swedish market after receiving certification

Nine of Kalamba Games’ titles – including Atlantis Thunder, Burning Diamonds and Griffin’s Quest – will now be distributed to operators throughout Sweden.

This is one of several markets Kalamba has entered in the last year, following on from certifications in Croatia, Greece and Malta.

“It’s pleasing to mark our entry into yet another important market in Europe, one which, as recent numbers attest, is continuing to perform strongly,” said Alex Cohen, chief operating officer and co-founder of Kalamba Games.

“It’s a further step for our growth ambitions and a fantastic shop window for the high quality, diverse range of games that we produce.”

Kalamba’s content is currently live with over 400 operators through its propriety Bullseye RGS platform.

“It’s a great way to begin rounding off a busy year for new partnerships and territories and we’re looking forward to continuing in a similar vein in 2022,” continued Cohen.

Kalamba Gaming’s entrance into the Swedish market comes after the country lifted its SEK5,000 (£424/€491/$600) deposit cap for online casino at the end of last week.

The temporary Covid-19 restrictions first took effect in June 2020 and included an SEK5,000 (£428/€501/$575) deposit cap on online casino, along with an SEK100 limit on bonuses. 

The measures had been due to last until the end of 2020 but were extended to June 2021 and again until November as the pandemic continued. 

GGR declines despite turnover increase for Elys in Q3

A major reason for the decrease in GGR was due to the company’s hold percentage declining, primarily due to a change in the percentage of turnover that came from sports betting compared to online casino.  The company said that the closure of Elys’ Italian retail locations led to higher-margin sports betting declining, while turnover for the lower-margin vertical of online casino rose. As a result blended hold fell from 7.9% to 6.3% year-on-year.

In Q3 2020, sports betting made up 31.4% of turnover, compared to sports betting representing 19.2% of turnover in Q3 2021. Casino games, however, grew to represent 80.1% of turnover in the third quarter of 2021, compared to 67.8% in Q3 2020.

Read the full story on iGB North America.

Intema secures TSXV approval for Loot.Bet acquisition

Intema in May signed a letter of intent to purchase Livestream for $14.75m, split $8.0m in cash, $4.0m issued by a secure vendor and $2.75m in a share issue floated on the TSXV.

A further $3m will be paid if Livestream hits certain revenue targets after the closing date, consisting of $7.5m worth of revenue in the first 12 months and $11.25m after 24 months.

The agreement was subject to a series of requirements in order to progress further, which, in addition to TSXV approval, also included securing a gaming license in the Isle of Man and filing a statement with Canada’s System for Electronic Document Analysis and Retrieval (SEDAR).

Read the full story on iGB North America.

Sportradar partners with International Handball Federation

Sportradar Integrity Services use its Universal Fraud Detection System (UFDS) to provide bet monitoring for IHF events such as the men’s and women’s World, Junior and Youth World Championships, as well as the IHF Super Globe.

IHF president Dr Hassan Moustafa said: “We recognize the modern-day integrity threats that face global sport, and handball is no exception. The IHF makes it a top priority to have robust measures in place to help safeguard the integrity of our major events, not just at men’s and women’s senior level, but also at youth and junior level.

“Sportradar have a proven track record in the field of sports integrity, and the depth of their bet monitoring capabilities will help to support our overall integrity programme in the years ahead.”

Handball becomes the latest sport that Sportradar has agreed an integrity deal for this year, having signed multi-year agreements with the International Tennis Federation, International Cricket Council and European football governing body UEFA.

Sportradar Integrity Services managing director Andreas Krannich added: “We are delighted to partner with IHF to help support their integrity programme with our UFDS bet monitoring solution.

“We have witnessed rising integrity issues in handball over the past five years, and so we credit the vigilance shown by IHF in adding to the integrity provisions surrounding their events.

“At Sportradar, we are fully committed to assisting our partners’ integrity efforts and look forward to working together with the IHF to support the journey of global handball in the coming years.”

CasinoTop.com acquires Nordic affiliate CasinoTopp.net for €10.5m

CasinoTop.com said the deal would provide it with a geographic foothold in Scandinavia and support its expansion into emerging markets.

Headquartered in Norway, CasinoTopp.net is an affiliate site that publishes content related to casino bonuses, welcome bonuses, free spins and other online casino offers. 

All Scandinavian journalists from CasinoTopp.net will join the CasinoTop.com team, while all content currently featured on CasinoTopp.net will be made available on CasinoTop.com.

CasinoTop.com said the acquisition will help increase its Scandinavian revenue to more than €3.0m in 2022.

“Our goal is to make CasinoTop.com the most trusted online casino site and this is a giant leap towards realising this goal,” CasinoTop.com chief executive and editor Reza Shojaei (pictured) said. “We look forward to leveraging the regional expertise of CasinoTopp.net to scale our platform across Scandinavia. 

“With this acquisition, we have strategically expanded our geographic footprint into one of the fastest growing marketplaces across the globe. We are confident that this development will help CasinoTop.com establish a leading position in the Scandinavian market.”

DC smashes handle record again in September but revenue struggles

Combined revenue from Caesars Entertainment, DC Lottery’s Gambet brand, BetMGM and newcomer Grand Central amounted to $1.6m, which was 54.3% lower than $3.5m in October last year and also 57.9% lower than the record $3.8m posted in September this year.

However, handle climbed 42.2% year-on-year to a new monthly high of $26.3m, surpassing the previous record of $20.7m set in September 2021 by 28.9%.

Breaking down performance by each operator active in Washington DC, Caesars -which has an online mobile sportsbook and a retail sportsbook at the Capital One Arena – led the way again with $926,151 in revenue and a handle of $19.1m.

Read the full story on iGB North America.

Veikkaus loss limits cut problem gambling rates to “all-time low”

Veikkaus has long had mandatory loss limits for online “fast-paced games” such as slots, initially at €2,000 per month. These were reduced to €500 back in April 2020 by government decree – a move which would become permanent in June 2021. Loss limits were then extended to physical slot machines in August 2021 after pandemic restrictions began to ease.

Now, data released by the operator has shown that from September to October, up to 100,000 players stopped gambling as they had reached their loss limits.

According to Lauri Halkola, Veikkaus’ chief data officer and vice president of data and analytics, players hit their limits 60% more often in September and October than in the previous months this year.

Furthermore, over 80% of these cases concerned self-imposed loss limits of under €200.

The percentage of Veikkaus’ revenue which is derived from slot machines has also started to fall, dropping from 40% (of €683m) in 2019 to a projected 20% (of an estimated €200m-€220m) in 2022. This suggests an 84.6% drop in revenue from the vertical.

Veikkaus’ vice president of sustainability Susanna Saikkonen attributes this to a reduction in slot players – approximately 50,000 fewer in 2021 than in 2019 – and a decrease in the number of slot machines, which are estimated to be less than 10,000 in number compared to 18,500 in 2019.

The reduction in slot machines was part of a concerted effort on Veikkaus’ part, with plans to take 8,000 machines offline introduced in June 2020.

Veikkaus also announced that use of player IDs for slot machines has risen significantly in 2021, reaching up to 80%. The operator estimates that all games will be subject to mandatory authentication by 2023, after introducing it to slot machines in January of this year.

The result is a drop in levels of gambling harm across the country. A survey commissioned by Veikkaus showed that 0.8% of the population were classed as problem gamblers, compared to 1.6% a year ago.

Halkola said: “Ever since the compulsory loss limits were introduced, gambling has fallen significantly in the groups of both men and women, and in all age groups, and the differences between gambling rates have evened out.

“The most drastic drops have occurred in the groups playing the most and in the oldest age groups.”

Saikkonen added: “Our extensive sustainability measures have aimed at reducing problem gambling in particular. Our most recent indicators suggest that we are definitely going to the right direction. In other words, gaming – especially slots – is clearly at a turning point.”

How esports leagues are using data visualisation to improve their broadcast experience

Storytelling is the most influential factor in content creation, with everything from features in newspapers to videos on YouTube playing a part in the narrative arc. The art of storytelling has changed drastically, with access to different forms of media, including the integration of data and statistics, offering new ways to enhance the viewing experience.

This is particularly true for sports broadcasting – and esports broadcasting is no different. The use of data overlays and statistics in esports broadcasts has changed the nature of the narrative. It allows casters to tell a more involved story and spectators to better understand the nuances and intricacies of each sport.

And now major companies are getting in on the action. According to a recent article on data visualisation from consumer insights agency Interpret, esports behemoth ESL “recently partnered with Shadow.GG to utilise detailed 2D mapping of gameplay and to provide viewers with real-time data on matches”. 

Similarly, Riot’s LEC (League of Legends European Championship) teamed with business solutions giant SAP to enable fans to see real-time player performance updates and statistics, including comparisons to historical data.

Imagine an instance where a new spectator turned on League of Legends. That user could quickly identify the additional value of a top laner in Summoner’s Rift. As the player deals progressive damage, that data would then be collected and displayed to the spectator for them to view how well the top laner is performing.

Visualisation is impacting viewership

Apart from the obvious merits of providing in-game statistics, which help spectators differentiate the best players from the rest, data visualisation techniques also help them understand the game itself.

Whether it is introducing cricket to a typical sports consumer in North America, or the NFL to their equivalent in Asia, educating users to a new sport is a tricky proposition. The advent of new, advanced media has been integral to providing an intricate perspective to sport, and this has now been extended to esports broadcasting too.

While there isn’t an abundance of data available since esports is still quite new, data collection techniques for almost every significant game, including Rocket League, Rainbow Six and Valorant, have emerged.

Sorting that data and then providing insightful information to spectators in the form of a storytelling narrative has helped spectators stay up to date during fast-paced games.

How does this benefit esports betting?

Esports betting, like any other sport, has its roots in numerical and historical data. If a team picks up four elemental dragons inside Summoner’s Rift, there is a high probability that the team will also destroy the other team’s base and win. If data can provide numerical probability to that scenario, it adds a tangible factor to esports betting.

In turn, this probability can then be applied to the dynamism and movement of esports betting odds. Data visualisation has helped educate not only the spectator but also the betting odds providers to understand how quickly markets need to be suspended. This is a way to maintain accurate probabilities within esports betting.

EGBA urges MEPs to “avoid unintended consequences” in Digital Services Act

The Act – intended to provide a new framework for how digital services may be offered across the EU – was introduced last year, with the initial proposal being welcomed by EGBA.

However, EGBA – alongside 15 other digital trade bodies such as the Advertising Information Group and the Federation of European Data and Marketing – has now signed a letter to MEPs, urging them to ensure the final version of the legislation matches its initial intent.

The letter outlined five different goals that it urged legislators to keep in mind.

The first of these goals was to maintain the “horizontal approach” of the Act. The letter said the Digital Services Act was never intended to “address every concern online but rather to build the foundation and to be complemented by vertical and sector-specific initiatives where needed”.

However, it said, debates in the European Parliament have “diverted attention from the task at hand” by covering more ground, often including “elements that have not been subject to proper impact assessments”.

These possible additions, the letter said, include a proposed ban on targeted advertising, an extension of “know-your-business-customer” requirements for hosting providers and a strict deadline to remove illegal content.

It said that these additions risked delaying the implementation of the “essential” Digital Services Act, while only covering areas that would be better addressed with more specific legislation that may already be under consideration.

The second goal was to preserve and build upon the main ideas already established in the eCommerce Directive, which was adopted in 2000. 

The Directive set out rules including an exemption from liability for hosting providers and a country-of-origin principle that would mean service providers are only subject to the rules of their own country. In addition, it prohibited any rules that would mean intermediary service providers should systematically monitor the information they store or transmit.

The signees of the letter said MEPs must not weaken any of these principles through the Digital Services Act.

Third, the various trade bodies called for MEPs to “build a workable, balanced, future-proof regulation”. This, they said, must be “balanced and proportionate”.

“It is essential that the variety of platform services in the EU is taken into account when setting liability and responsibility rules,” the letter said. “Enough space to design tailor-made safeguards should be given to online service providers that are most appropriate to their services.”

The fourth goal was to ensure consistency with the EU’s existing legal framework. This includes the General Data Protection Regulation (GDPR), the Copyright Directive and the Consumer Omnibus, which deals with consumer protection rules.

Finally, the letter argued that the Digital Services Act must “avoid unintended consequences” when it came to personal advertising.

It said that – as GDPR already covers a number of key areas related to personal data – new rules may create “further confusion” or tension with existing laws.

“We encourage the European Parliament to carefully assess the impact of any measures on targeted advertising, before imposing severe limitations or bans,” the trade bodies said. “Advertising plays an important role for businesses operating in Europe. Advertising enables millions of small businesses to reach local customers. 

“Overall, more nuance should be brought to the debate around online advertising.”

The European Casino Association, European Lotteries and the World Tote Association also grouped together earlier this year to lobby for the passage of the Digital Services Act, creating the Alliance Against Illegal Gambling.

However, European Lotteries later spoke out against an updated “compromise version” of the legislation, which would suggest that EU member states may not issue national laws that could stop international operators based in EU states such as Malta from accepting European customers.

“The applicable national laws should be in compliance with Union law, in particular including the

charter and the treaty provisions on the freedom of establishment and to provide services within the Union in particular with regard to online gambling and betting services,” the compromise version of the Act states.

BGC hails “huge success” of Safer Gambling Week as online engagement grows

The total number of impressions measures the number of times the content appeared for users on social networks including Facebook, Instagram and Twitter.

The number of impressions specifically from Safer Gambling Week’s own brands rose more rapidly, by 75% to 1.4 million.

Michael Dugher (pictured), chief executive of the Betting and Gaming Council, said Safer Gambling Week had become an established fixture on the calendar.

“It’s great news that this year’s Safer Gambling Week was such a huge success,” Dugher said. “It is now an established annual event creating a national conversation on the importance of safer gambling, the tools that are available and the help that’s out there. 

Dugher added that the industry will continue to promote safer gambling throughout the year.

“Once again, this shows the regulated betting and gaming industry’s commitment to continuing to raise standards,” he said. “But our commitment to safer gambling is not just for one week of the year. Safer gambling is our mission for every week of the year. 

“Millions of people enjoy a bet safely and responsibly, and the fall in problem gambling rates suggests that the work we have done at the BGC to promote safer gambling is starting to have an impact. But we are not complacent and will continue our efforts to raise standards even higher.”

Safer Gambling Week started in 2017, and was originally known as Responsible Gambling Week. It then rebranded to its current name for of the 2020 event. Ahead of this year’s event, the BGC announced the new ‘Take Time to Think’ campaign. The slogan, “Take Time to Think” will appear in safer gambling advertisements, as well as normal marketing materials for operators, replacing “When the fun stops, stop”.