Florida’s Seminole Tribe pens pari-mutuel deals to launch Hard Rock app

The Palm Beach Kennel Club, Hialeah Park Casino, Ocala Gainesville Poker and Ocala Breeder’s Sales Company, Tampa Bay Downs and TGT Poker & Racebook have all partnered with the Seminole Tribe to support the planned roll-out of the Hard Rock Sportsbook app.

Each of the pari-mutuels will market the sportsbook at their facilities and in return will earn 60% of the profits generated from their marketing efforts, with the tribe taking a 40% cut.

The Seminole Tribe added that additional marketing agreements with Florida pari-mutuels are expected to be announced soon.

Read the full story on iGB North America.

Why esports can’t be left in the betting bargain bucket

By Oliver Niner

The growth, potential or rise of esports betting is a topic that’s thrown around in articles and panels all year, every year. It’s a common conversation topic that gives a look at the past and some fleeting, airy predictions about what might come next.

These reflections and projections are helpful to understand where esports has come from, and where it could go. But what’s often missing is some clarity about the back-end processes of the esports betting sector, and it’s the back end that makes everything work.

When we get down to the meat and potatoes of it: the way that suppliers and operators approach, implement and innovate their products is where esports betting success is built.

If we want to see the growth in esports betting that everybody talks about, there needs to be a rethink in methodology. We can’t leave esports in the betting bargain bucket.

The current state of play

The biggest operators in sports betting have done a tremendous job in developing and accelerating the broader industry.

The likes of Sportradar and Genius Sports are market leaders within the wider betting industry – the industry has been fuelled by their immense and fast growth, pushes into the US market, going public and more.

Their positions within the sports betting industry are well deserved, but the sports industry has evolved over the course of the last 20 years and is evolving even more quickly now. Sitting within this is esports betting, whose velocity and lift is trying to keep up with the agility and constant evolution in the whole esports ecosystem.

What many operators are coming across is that esports betting is a completely different beast to any other segment in their offering. The breakneck pace at which esports changes and innovates at the intersections of gaming, sports, music, art and pop culture is part of what makes it the world’s fastest-growing entertainment medium.

Esports is a new sports media engine

The fact is that esports is dictating and changing how younger age groups consume and engage with sport and media.

The sports industry itself is still struggling to catch up with the streaming boom that is central to the esports ecosystem, something the latter embraced from the word go. We’re in fact seeing esports conventions leak into sports media and culture.

Spanish streamer and esports caster Ibai Llanos is immensely popular on Twitch, with over 8 million followers and tens of thousands of viewers every stream. He’s also built out a niche within the footballing community. His football related content regularly draws in live viewership in the hundreds of thousands, he’s gone into business with Spanish international Gerard Pique, and even conducted Lionel Messi’s first exclusive interview following his move to Paris Saint-Germain.

We’ve seen esports and sports continue to cross-pollinate, especially over the last 6-7 years. Be it David Beckham or Sergio Agüero owning their own teams, Shaq or Michael Jordan taking positions as primary investors, or the likes of Dele Alli and Aerial Powers taking on brand ambassador roles.

For sports betting operators looking to capitalise on the opportunity that esports presents it can’t be treated like any other vertical from both a product and a marketing perspective. Nor can it be scaled the same way that many of the big sports betting verticals were. It requires much more agility and there needs to be a change in approach.

Lionel Messi & Ibai Ilanos (right). Image credit: Ibai YouTube.

Three problems with current approaches to esports

Put simply, the agility that esports betting demands requires dedicated suppliers who can evolve and adapt quickly to give punters the experiences they want and operators the returns they’re looking for.

Product

For the big suppliers, their products, models, structures and data capture are all based on sports, which they’ve nailed down very well. But only so many of the lessons from sports betting can be applied in esports contexts, and this is reflected in the attention and investment that esports betting products currently receive.

It’s why we see esports thrown in as part of a bundle or as filler content by broader sports betting suppliers. The same challenges that B2C companies face in marketing their products to the notoriously hard-to-reach millennials and Gen Z are faced by operators looking to capitalise on esports.

If an operator wants to gain the turnover, margin and lift and market share that they want out of this vertical they need to embrace esports, not just have it in their portfolio.

That starts with product. There are already companies producing specific products for how esports is consumed, how it’s traded and how it all relates to data – the latter of which is fundamentally different from sports.

One of those fundamental differences is the fact that esports isn’t a homogenous group of games, there are specific genres of games: First-Person Shooters (FPS), Multiplayer Online Battle Arenas (MOBAs), sports simulations, mobile games and more each have their own nuances.

A dedicated esports product needs to be powered by data-rich models alongside traders that know each game inside out – and there are plenty of games to cover. FPS games like CS:GO or Call of Duty are a whole different kettle of fish compared to MOBAs (Multiplayer online battle arenas) like League of Legends and Dota 2, and then something like Valorant which takes bits from both.

There’s also the fact that trading esports live is a different beast in and of itself. PandaScore’s Head of Trading, Karl Zammit notes that you need to be more predictive when you trade esports compared to traditional sports. This is different in each and every genre of esport and each game within said genre.

No one size fits all

At the moment many operators are taking a one size fits all approach to their suppliers. This makes sense for the broader book to have an operator bundle the likes of football, basketball, rugby, cricket and so on. But it’s a mistake to expect the same level of growth in esports turnover from a one-size-fits-all operator when the nature of esports is entirely different.

Operators sticking to a bundle package with esports thrown in as part of the bargain bucket simply will not see the same performance as those with a dedicated esports supplier.

Any potential profit and lift that you would get out of this high growth section of media and society will be throttled by underperforming product. To capture market share in this nascent betting space, operators need to embrace technologies and methodologies that are specific to this medium – esports.

Segmentation is essential

Another key challenge to scaling esports betting when it’s been thrown in as part of the bargain bucket is that in these contexts esports is often lumped together as one sport. This is a fundamental misunderstanding.

If CS:GO is different to LoL which is different to Valorant which is different to Rainbow 6 and so on, how can a general esports trader, or someone who does esports on the side give an operator the returns they seek?

Understanding the segmentation of different esports is key. Even between games of the same genre, like LoL and Dota 2, there are huge differences in playstyle, strategy and the ways that people bet.

Would a head of trading at a sportsbook accept someone who pushed the same models for all sports that had balls? No way.

The same can be said within specifics like bat-and-ball or racket sports. There is of course nuance to this, but expecting a cricket model or trader to work in baseball when the structures of the games are so different wouldn’t make much sense.

It’s why we at PandaScore have specific traders for specific games, some of them even semi-professional players themselves.

The International 10 Champions, Team Spirit. Image credit: Valve

What matters to making esports betting successful

Esports is already growing at a breakneck pace. It’s the fastest-growing segment in global sports betting with a 52% CAGR.

But the current state of the product that most operators take means that the turnover, margin and margin performance is being throttled while dedicated esportsbooks and challenger companies are leading the way.

This in turn actively disincentivises those same operators from committing more resources to esports betting. The poor performance of esports betting at tier-one operators becomes a self-fulfilling prophecy.

Investing in a dedicated product with sector-specific trading processes and data capture serves as the foundation to a successful esports betting vertical.

With a solid product foundation, operators can focus less on getting the basics right and more on effective, innovative marketing to acquire the next generation of punters.

PandaScore inhabits this space – we’re powering our clients’ growth so we can all scale with betting’s most nascent vertical. And we’ve found our clients have been quite successful in finding new types of players, rolling out more campaigns and promotions to engage with esports bettors.

If betting operators want to reach the next generation of punters, esports shouldn’t be thrown in as part of the bargain bucket.

It should be the tip of the spear.

Bet365 leads GambleAware donations in H1 as total pledges reach £10.6m

The amount donated during the six months to the end of September surpassed the £2.3m pledged during the same period last year by 360.9%, though operators in the first half of 2020 were impacted by the novel coronavirus (Covid-19) and donations were lower as a result.

Bet365 was by far the leading contributor in the first half, donating a total of £4.2m to the charity, or 39.6% of all pledged during the period.

Entain ranked second with the £2.0m it donated during the first quarter of GambleAware’s 2021-22 fiscal year, but did not add to this amount in the second quarter.

William Hill was the only other operator to donate a seven-figure sum, pledging £1.0m to the charity in the first half.

These large donations come after the three operators, alongside fellow market leader Flutter pledged to donate a total of £100m to improving treatment services for problem gamblers by the end of 2023.

Other notable donors in H1 included Platinum Gaming (Unibet) with a £92,000 pledge, Playtech with £51,768 and Videoslots and Zecure Gaming with £50,000 each.

White Hat Gaming made a donation of £47,230, while Star Racing made two donations of £20,720 and £26,069, as did Virgin Bet with two separate pledges of £16,892 and £17,935.

Additional donations in the first half included £22,801 from One Click and £22,000 from STS.Bet. GambleAware noted that it did not receive any funds from regulatory settlements in H1.

The amount pledged during H1 was more than half the amount donated during the 2019-20 fiscal year ending 31 March 2020, when some £19.0m was submitted after major increases in donations from Flutter and Entain.

GambleAware asks all businesses that profit from gambling in Britain to donate annually a minimum of 0.1% of their annual gross gambling yield (GGY), while those with an annual gross gambling revenue of less than £250,000 per year are asked to donate a minimum of £250.

LeoVegas reprimanded by Danish regulator over money laundering violations

After conducting a random review of 20 major players at LeoVegas from 2017-2019, the regulator found that five of the players reviewed had breached the rules of the Money Laundering Act.

The players were able to deposit between DKK1.2m (£140,000/€161,000/$188,000)and DKK1.67m into their gaming accounts during that period, without LeoVegas knowing whether the money could have come from criminal sources.

In four of the five cases, LeoVegas waited too long to notify the Money Laundering Secretariat – between 10 and 22 months and only after the accounts had been called into Spillemyndigheden for review.

A Spillemyndigheden statement said: “The rules on customer due diligence procedures and the duty of investigation and notification are absolutely fundamental in the Money Laundering Act, and violation of the rules is the clear starting point to injunctions or reprimands.” 

LeoVegas did not receive any sanctions for the violations, however, due to the fact that changes were made to its business procedures back in 2020, which will make identifying similar breaches quicker in future.

LeoVegas was granted licence renewals by Spillemyndigheden earlier this month, allowing it to offer betting and casino services in Denmark until 2026.

APBGG extends submission deadline for GC inquiry

The deadline has been extended by one month, now moved to 1 December.

The complaints were made by members of the industry, who felt that their concerns against the Gambling Commission were underrepresented in the Social and Economic Impact of the Gambling Industry report in 2020.

The APBGG also criticised the investigation into the collapse of Football Index as not being as “world beating” as the Gambling Commission claims.

The APBGG added that all licensed UK operators can still go to its website and submit relevant evidence against the UKGC.

Evidence can address where the Gambling Commission has acted beyond its regulatory powers, where it has breached the Regulators Code – which is enforced by the Legislative and Regulatory Reform Act 2006 – and where the Gambling Commission has provided poor quality service.

The report will be submitted to the department of Digital, Culture, Media and Sport’s Gambling Act Review (DCMS), the responsible Minister for the Department for Business, Energy & Industrial Strategy and the CEO of the Gambling Commission.

The DCMS launched its review of the 2005 Gambling Act in December 2020.

The report generated by the APBGG will also be submitted for publication on the APBGG website, for widespread distribution.

“We have been shocked by two things since we launched this investigation, the sheer scale and severity of evidence that has been submitted to us and the abject terror that the industry has of recriminations by the regulator,” said Scott Benton MP, co-chair of the APBGG.

“Without wishing to pre-judge the outcome of our investigation it does appear that this regulator has not been acting like any normal regulator for quite some time.”

Report argues operators should compensate gambling-related crime victims

The Commission, initially set up by the Howard League for Penal Reform, contains 16 commissioners and is chaired by Lord Goldsmith QC.

In the last two years it has been investigating the links between problem gambling and crime, the impact this link has on society, and what steps could be taken to reduce gambling-related crime.

The briefing has found that offending relating to problem isn’t being dealt with in an appropriate manner despite problem gambling being recognised as a mental health disorder.

It was noted that problem gamblers tend to turn to financial crime in order to maintain their addiction. The report also found that fines or confiscation orders implemented in such a situation disproportionately affects families of problem gamblers and destabilises their rehabilitation, as problem gamblers may gamble more to cover the impact of these orders.

As a result, is said that “stolen money can be recouped in other ways with victims of the crime receiving compensation from gambling companies following investigations by the Gambling
Commission for social responsibility and money laundering failures.”

In terms of recommendations, the briefing suggested that the Ministry of Justice review what improvements can be made to training and raising awareness among practitioners.

Individuals should also be assessed in the criminal justice system for problem gambling behaviours linked to their offending.

Specialist local services for problem gamblers should also be identified, and people should be guided towards them.

It was also suggested that the use Proceeds of Crime Act 2002, which is used in cases reating to financial crime resultant of problem gambling, should be reviewed.

Lord Goldsmith QC said: “Crime related to problem gambling represents unplumbed depths of which the criminal justice system seems largely unaware. Although there has been a growing understanding that gambling addiction is a behavioural disorder, and one which can lead to crime, problem gambling is not considered to be a mitigating factor in sentencing in the way mental health problems or drug and alcohol addiction are.

“Pockets of good practice do exist, particularly where the police first make contact with people who may have committed offences linked to problem gambling, but far more work needs to be done across the system to tackle this issue and reduce crime.”

Colombia gaming revenue continues its recovery in September

From this total, the government collected COP$49.32bn in gambling taxes, up 108.1% year-on-year.
Sales for the first nine months of this year now total COP$31.42tn, which is 131.2% more than in the same period of 2020. This figure was also up 23.9% from 2019. Land-based gaming brought in COP$19.8tn and online gaming COP$11.0tn, with the remainder from lotteries.
For the year to date, taxes collected total COP$499.53bn, up 96.9% from the first nine months of 2020.
“For us, this is a very important result that allows us to recognise and exalt the great work and effort that our industry is making the towards the reactivation of the economy of this country,” Coljuegos president Valencia Galiano said.
Land-based gaming has been the largest contributor to tax coffers for the year so far, bringing in COP$173.21bn, up 119.8%. Online gambling tax income, meanwhile, grew 133.3% to COP$128.13bn.

Rivarly to apply for Ontario betting and gaming licenses

Rivalry submitted its application to the Alcohol and Gaming Commission of Ontario (AGCO), and said it expects to offer both sports betting and its multiplayer Rushlane casino content to Ontario-based customers in the first half of 2022.

Steven Salz, co-founder and chief executive of Rivalry, said he was particularly excited to submit the license application as Rivalry is based in Toronto.

Read the full story on iGB North America

Wyoming betting revenue falls just short of $1m in opening month

While gross revenue was almost $1m, net sports wagering proceeds – after promotional spending is included – were negative. Operators lost $123,969 in net wagering proceeds.

This revenue figure came as players wagered a total of $6.4m during the month. Football was by far the most popular sports for betting, bringing in gross revenue of $512,885 on $3.6m worth of bets. Parlay bets totaled $1.1m and produced revenue of $233,498.

Read the full story on iGB North America

Vici Properties reports 10.6% revenue rise in Q3 results

This is a rise of 10.6% in comparison to Q3 2020 revenue, which came to $339.7m.

Most of the revenue was made up of income from sales and financing leases, which amounted to $292.0m. Leases of Caesars’ regional properties and its Joliet, Illinois casino brought in a combined $126.6m in revenue, down 0.4%.

Read the full story on iGB North America.