Catena Media acquires affiliate assets from i15 Media

The acquired assets comprise over 100 affiliate sites and domains including state-specific websites such as Michigansharp.com and NYSportsDay.com, as well as US-wide websites like Bonus.com and Gamblingonline.com.

These assets generated combined revenue of approximately $8.0m during the 12 months to July 31, 2021.

Catena said the acquisition will help to strengthen its North American business, adding that it expects the purchase to have a direct positive effect on its earnings before interest, tax, depreciation and amortisation.

Of the total purchase price, $12.5m is payable in cash on closing, with a further $20.0m to be paid in three instalments: $5.0m in cash or shares on December 15 this year, $5.0m in cash on June 1 next year, and $10.m in cash on December 15, 2022.

Read the full story on iGB North America.

Parx Interactive signs Eddie Alvarez and Rich Gannon as brand ambassadors

The two Philadelphia natives will represent Parx Interactive on social media, in addition to making appearances at events on behalf of the company.

The pair join the likes of media personality Natalie Egenolf, sportscaster Dei Lynam, and radio host Sam Wilson as part of the Parx ambassadorial team.

Parx’s senior vice president of igaming and sports Matthew Cullen said: “Associating with these two highly respected, well-known champions will continue our efforts as we witness the convergence of sports betting, sports content and social media.

Read the full story on iGB North America.

Betway secures US player props deal with Sports IQ

The prop bets will be available for all major US sports, for both pre-game and in-play markets.

Omer Dor, CEO at Sports IQ, said Betway’s international success made it an ideal partner.

“As a leading operator in many countries, Betway are a global powerhouse,” Dor explained. “They have a well-deserved reputation for providing their millions of customers with an unrivalled betting and gaming service. We are humbled by having Sports IQ’s products be a part of that offering.

“We look forward to working with Betway to power their continued success in North America and globally.”

read the full story on iGB North America

Strive Gaming receives first US licence from Colorado regulator

The license will allow it to offer its services to operators that are also licensed in the state. The supplier added that it expects to receive authorisation in more states “in the coming weeks”.

“We have fantastic momentum at the moment, overdelivering on every single promise we’ve made internally and externally,” Damian Xuereb, president and chief commercial officer of Strive Gaming, said.

Read the full story on iGB North America

Austrian police uncover six illegal gaming machines and €3,000 in raid

The raid took place after an anonymous tip.

The establishment was a small apartment, which had been altered to hide the gambling activities from passers by. A ventilation system had been installed to provide fresh air, and a peephole camera had been set up so individuals could be let in remotely by the establishment operator.

Two more cameras were also discovered.

Eight people were questioned after they were discovered in the apartment. Along with the six illegal gaming machines, police located the €3,000 in cash machine that had been used for deposits and withdrawals. All machines were confiscated.

A sniffer dog also uncovered a small amount of crystal meth, which was also seized.

“The persistent fight of the financial police against illegal gambling is pushing it back into the area of ​​private homes; a clear trend can be observed here,” said finance minister Gernot Blümel.

“However, the most recent successes show that we will not be deterred by this. We will continue to crack down on player protection.”

Last week, financial police in Salzburg announced that they had seized 107 illegal gambling machines from 8 locations between May 2020 and May 2021.

Peruvian tennis player provisionally suspended by ITIA

Puente is prohibited from competing in or attending any tennis events sanctioned by the governing bodies of the sport. The ban was handed out by Anti-Corruption Hearing Officer (AHO) Raj Parker.

An ITIA statement said: “The ITIA may at any time make an application to an AHO for a provisional suspension of a covered person, including before a notice of major offense has been issued, before a hearing or at any time after a hearing but prior to the AHO’s issuance of a written decision. “Provisional suspensions shall ordinarily be determined on written submissions unless the AHO considers an oral hearing necessary.”

The ITIA has issued a number of bans this year. It recently handed a lifetime ban to Morocco’s Simohamed Hirs, as well as bans to two Uzbekistani players over match fixing offences.

Branded: the case for licensed content

First up a few headline stats: in July 2021, 440 branded games from 75 studios were found across 630 of 1,000-plus sites monitored. Of 16,500 unique games found on operator sites, the 440 branded titles represent just under 3% of the total.

Playtech produces the most branded content and there’s more to come after their recent partnership with AMC, owners of franchises The Walking Dead, Bridezillas and Marriage Boot Camp.

SG Digital, Blueprint, IGT, Microgaming, Evolution/NetEnt, MGA, Gaming Realms, Skywind and iSoftBet make up the rest of the top 10, in terms of branded output (see Chart 1).

If we look at the best-performing games, measured by their distribution across operator sites, NetEnt/Evolution come out on top, accounting for over half of the top 20 branded games (see Table 2 below).

Note that we are defining branded games as those where content such as a name, logo, character or imagery is licensed from a third party. Not included though are the ‘ways’-type brands, whereby a mechanic is licensed, such as Megaways. This will be the topic of a later article in the series.

We have also excluded operator-branded content, such as a proprietary roulette, a branded Megaways from Iron Dog Studios or branded variations of games, such as William Hill Hyper Strike from Gameburger Studios/Microgaming. Similarly, we have excluded in-house brands such as “Age Of The Gods…”, “Book Of…”, “Rainbow Riches…” and so forth.

Finally, we exclude content where the brand either has no owner or the original brand licensing rights may have expired, such as Alice in Wonderland, Sherlock Holmes, Spartacus or Robin Hood.

Why launch branded casino content?
Whilst many have ‘had a go’ at producing branded content, only a handful are prolific producers and/or successful at securing distribution for their games. Given there’s another mouth to feed here (and royalties will range from 3%-15% of GGR), what is the rationale behind branded content and how is it best achieved?

Branded content is a door opener – it will secure more and better distribution in a crowded marketplace. When 450 games are launched each month and operators can be ‘picky’, branded games will stand out. They are more likely to feature on the new games category for longer and will even grace the ‘branded’ or film/TV thematic tabs, where these exist.

With nearly 500 studios offering casino content, branded products can create real differentiation. Whilst the big boys seem to dominate in terms of output, many others have dipped their toe in to branded waters. Arguably, the value conferred by a big brand is of more benefit to the smaller studio than the major supplier groups.

Brand association is viral too with operators basking in the reflected glow of third-party trademarks. The game itself must still produce results but it will be afforded more time to shine. A handful of operators take this idea to the next level by commissioning their own exclusive branded content or building it in-house (Entain, 888 and Gamesys, for example).

Gordon Ramsay Hell’s Kitchen is the only slot this year to have made it into the iGB/eGamingmonitor Top 20 slots chart (branded and non) – back in April 2021.

How to license a brand and which brands to choose?
The process for finding, licensing, developing and launching a branded product does take time and some brands will only work with large established companies. Having licensed content from the likes of Square Enix, however, even as a small studio, is certainly within the reach of most.

Finding the right brand that is both willing to work with a gaming company and/or with you is the first step.  A trip to one of the handful of expos such as Brand Licensing Europe or a leaf through the brand properties on licenseglobal.com is useful. Alternatively, you might draw up your own shortlist of desirable brands and either approach the owners directly or hire an advisory firm to do the legwork.

Charts 3 and 4 below compare the types of brand properties used globally vs those used by gaming companies. There are similarities, though a higher propensity for gaming studios to associate with brands in the film/TV/entertainment, board games, video games and music categories.

In our space, bookmakers sponsor most things with two or four legs, yet in the casino sector brand association is still limited. There are literally hundreds of brands that would resonate with end-users and outside of Hasbro, DC/Marvel and a few blockbuster films, brand licensing is underutilised.

Crucially, the brand partnerships you shortlist should match the values of your company and your target end-users. Target is the key word here – if you’re looking to change perceptions or break into a new market, brand licensing can work well. Note how Tik Tok, long the preserve of short clips from Gen Z, has broken into longer form content and new markets via its sponsorship of the Euros, for example.

Research a prospective brand’s own customer profile, evaluate its awareness and perception amongst your own target group and its perceived brand values too. If these all match well to your own core values and your new game, you’re on the right track.

A review of how slots consumption breaks down by theme is both revealing and relevant to the process of finding brands too – at  Egamingmonitor you can analyse game performance by 70 themes, for example.

If you were to take a look at top-performing games by page position, smaller studios such as Gaming Realms and MGA come to the fore. Gaming Realms have particular experience as both licensors of their own Slingo mechanic and as licensees of third-party brands. MGA meanwhile have carved out a niche of branded games based around Spanish TV celebrities, which resonate well in their target market.

What’s the business case for branded slots?
In return for greater exposure and higher page positions, you are paying out a % of revenues to a third party. When that trade-off is net positive, happy days. The average page ranking of branded games is twice as good as that of non-branded games, i.e. there is real evidence for higher exposure, which itself is a proxy for market share and revenue potential. How this translates into revenues though will vary by studio, depending on its profile of operator sites.

There are time costs associated with securing brand rights and involving third parties in the game development process. Add to the mix some additional marketing costs plus the agreed royalty share to your business model. Many brand owners will also require some minimum revenue guarantees and this is where the most risk lies.

Using typical new game revenue profiles as a base you might play around with assumptions on uplift, factoring in too the potential for opening new doors. With a bit of time spent modelling the options, you should be able to conclude whether branded content will work for you – or not.

Kevin is the co-founder of eGaming Monitor. He was previously CEO of Gameaccount (now GAN plc) and CMO at Eurobet, Sportingbet and Betfair. Egamingmonitor.com is an advisory firm to the gambling industry, with proprietary data covering 30,000 games from 1,000 suppliers across 1,000 operator sites.

Image by Amber Stevens from Pixabay

Arizona sports betting market opens for business

The US Department of Interior in May approved a bill that formalised an amended compact, setting out measures allowing players to bet on sports at tribal casinos and sites owned by major league sports teams in Arizona.

Soon after this, the Arizona Department of Gaming announced plans to open the market on September 9, but a legal challenge last week by the Yavapai Prescott Indian tribe cast doubts over the launch.

Yavapai Prescott asked the Maricopa County Superior Court to halt the implementation of the bill and void an amended gaming compact negotiated by Arizona Governor Doug Ducey and 20 of the state’s 22 federally recognised Indian tribes.

However, the Maricopa County Superior Court this week rejected the request for an injunction, allowing the market to launch as planned today.

Read the full story on iGB North America.

Sazka records Q2 revenue growth after Casinos Austria acquisition

The figure represents a 200.1% increase on the same period last year before the acquisition of a majority stake in Casinos Austria was finalised – with Casino Austria’s contribution in 2020 factored in the increase stands at 77.3%.

A slight majority of the overall revenue figure, €373.6m, came from the Greece and Cyprus region dominated by OPAP – with its subsidiary Stoiximan contributing €120.7m of that total. €228.6m came from Austria, with €211.0m of that figure coming from Austrian Lotteries. The Czech Republic generated a further €129.9m.

Non-gaming revenue increased slightly from €55.7m in 2020 (pre Casinos Austria acquisition) to €63.1m this year. Other income sources brought in €187.5m.

Numerical lotteries were the most lucrative revenue source generating €334.9m – up from €231.0m in 2020. Sports betting raised €157.9m, while igaming contributed €135.6m €58.2m was attributed to instant lotteries, and video lottery terminals and casinos added €45.5m.

The quarter’s operating expenses totaled €425.9m. Materials and consumables were the biggest expenditure at €115.6m, followed by agent commissions (€102.7m), personnel expenses (€74.2m) and marketing costs (€58.8m).

Sazka’s pre-tax profits for the quarter came to €127.0m. After accounting for €12.7m of income tax, this resulted in a net profit figure of €114.3m – up 1.2% from the same period in 2020.

Looking at the first half of the year, Sazka generated €1.27bn in revenue for 2021, up 94.1% compared to 2020’s corresponding period.

Operating expenses totaled €756.2m, up by 76.2% from last year. Breaking these expenses down, agent commissions were €154.1m, materials and consumables were €204.8m, while marketing and personnel expenses amounted to €252.4m. Other expenses were €40.4m and depreciation and amortisation totalled €104.5m.

Pre tax profits for the first half of the year came to €214.2m. This became €177.1m after tax, representing a 321.7% increase from 2020.

The company also noted the impact that the novel coronavirus has had on business so far, noting that further pandemic-related impacts are hard to predict.

A Sazka statement said: “The outbreak of communicable diseases on a global scale may significantly affect the Group’s businesses.

“We cannot predict the effects that the ongoing COVID-19 pandemic, as well as future
epidemics of new strains of COVID-19 or of other diseases, and any resulting unfavourable social,
political, and economic conditions and decrease in discretionary spending or travel may have on us.”

Hippodrome’s Simon Thomas becomes first ICE London ambassador

Thomas will hold the honourary position from September 2021 to August 2022, which will see him ensure Clarion Gaming remains close and responsive to the business needs of its broad stakeholder community. 

“Leading names from across the gaming landscape will be invited to become ICE Ambassadors ensuring that we have a varied mix of individuals, roles and experience who can sense-check our strategy and provide the broadest possible industry feedback,” Stuart Hunter, managing director of Clarion Gaming, explained. 

Hippodrome CEO Simon Thomas

Thomas (pictured left) is a widely known industry figurehead, who Hunter credited with bringing a new style of casino to Great Britain. 

“He has deftly combined his core gaming with an entertainment and hospitality offer that is unprecedented within the industry,” he said. “All this on one site employing upwards of 600 staff and now a key component of the broader central London tourist experience.

“He has also become the voice of the West End of London, regularly featured on national and international news, speaking for the sector, business growth and government policy.”

Thomas has also chaired the National Casino Forum, served as president of amusements trade body Bacta and sat on the Bingo Association’s policy-making committee. 

Coming from a family with a long history in amusements and gaming, Thomas said he had “quite literally grown up” attending the Amusement Trades Exhibition International event, which evolved into ICE London. 

“I look forward to this new ambassadorial challenge and working with Stuart and the leadership team at Clarion Gaming.”

Thomas previously spoke to ICE365 about the Hippodrome’s experience dealing with novel coronavirus (Covid-19), and how it worked to overhaul the property under lockdown.