Tampa Bay Buccaneers partner Esports Entertainment Group

As part of the multi-year agreement, EEG will operate co-branded esports tournaments annually for the Buccaneers, using its Esports Gaming League platform.

The platform enables live and online events and tournaments, where gamers can compete and access a range of content relating to esports and video games. Its services include full turnkey esports events, live broadcast production, game launches and online branded tournaments.

As a partner of the franchise, EEG will leverage player imagery within the Buccaneers’ local market, and will work with the team to promote the tournaments in digital marketing campaigns covering social media, email, mobile and online channels.

Read the full story on iGB North America.

Stats Perform extends FA partnership with Women’s Super League

The deal is set out as an extension to an existing, 11-year long relationship with the FA.

Under the agreement, Stats Perform will use its Opta Analytics insights to track expected goals, expected assists and defensive coverage during top-ranking women’s matches.

The Women’s Super League will also use the Opta data across its digital channels to showcase individual player performance insights, while its media team will be given access to Stats Perform’s editorial and research staff to increase fan engagement.

“We are absolutely delighted to have extended our relationship with the FA, which has culminated in Stats Perform becoming the Official Data Provider of the Barclays FA Women’s Super League,” said Alex Rice, chief rights officer of Stats Perform.

“I am looking forward to working closely with the FA in helping them achieve their key goals in developing women’s football, both on and off the field, for the next three years.”

In addition, Stats Perform will support the FA’s Performance Analysis department to monitor England players and foresee potential opposition.

“We’re delighted to be extending our long-term relationship with Stats Perform as we head into the biggest Barclays FA Women’s Super League season ever,” said Kathryn Swarbrick, director of marketing and commercial at the FA.

“The women’s game continues to make strides in the right direction and having a recognised and respected data partner is another sign of the professionalism of our game and demonstrates that we want to continue setting the bar higher.”

Last month, Stats Perform extended its data partnership with the media division of Dutch football’s top tier Eredivisie, Eredivisie Media & Marketing CV.

Salzburg police destroy 107 illegal gambling machines from 8 locations

Police also recovered €4,343 (£3,725/$5,162) that had been used to play on the machines.

The machines were seized and destroyed following a series of raids throughout the city across the year. Police also issued confiscation notices to those involved.

“The close networking and good cooperation between different authorities is a guarantee to successfully fight against fraud,” said Gernot Blümel, Austria’s Finance Minister.

Many of the establishments which harbour illegal gambling operations have taken measures to prevent police detection, including reinforced doors that allow individuals to disconnect devices from networks before the police can enter the premises.

In some cases, fog machines are installed in clubs, which can produce an irritant gas and disrupt detection.

“It is not always easy for officers, considering irritant gas systems, electrified doors and other traps during gambling raids,” added Blümel.

“We try to give our units the best possible support in the fight against crime through first-class training and equipment.”

The Ministry of Finance added that these illegal gambling devices can be well hidden, obscured behind mirrored or wallpapered doors, making detection more difficult.

Across Austria, a total of 276 raids took place between January and July 2021, through which 581 illegal gambling devices were confiscated.

During the same period, 142 criminal applications were submitted and more than €9m in penalties was issued, including €1.9m in Salzburg alone.

Last month, it was announced that Austria’s financial police had carried out a series of coordinated raids on unlicensed gambling establishments across 39 locations in the country, seizing 121 gaming machines.

OLG surpasses CAN$1m in wagers during online sportsbook’s first week

Proline+ launched as the only legal online sportsbook in Ontario on August 27, the same day that single-event sports betting became legal in Canada.

During the first five full days of operation, 74% of all wagers placed on Proline+ were single-event bets, while 37% of wagers were made in-play. OLG also noted that bets on baseball, football and soccer accounted for almost 82% of all wagers on the sportsbook.

“Ontario bettors had been waiting for a best-in-class option to place bets and that’s exactly what OLG has delivered with Proline+,” OLG chief digital and strategy officer Dave Pridmore said.

Read the full story on iGB North America.

Epic Risk Management targets teenagers with new Gambling Harm Education Programme

The UK-facing initiative will focus on students aged between 15 and 18 and run across 200 secondary schools and colleges during the 2021-22 academic year, while resources will also be made available to parents and teachers.

The programme will feature a combination of online webinars and video content alongside face-to-face delivery. This will fuse lived experience stories from WHYSUP with Teen Tips’ online webinars, resources and information packs for secondary school aged children.

Sessions will be offered to UK state schools with the aim of increasing awareness around gambling harm, in order help to identify and mitigate the risks that problem gambling can create. 

Program subject areas will include industry practices such as advertising, differing product risk profiles, pathways of support and how to identify the signs of harm in yourself and your classmates.

Epic, which will make its information app available to students, will also continue to work with independent schools on a privately funded basis.

“The workshops we deliver to this sector are crucial in educating young people on the damage that gambling and gaming can cause because despite being a vulnerable demographic, most are oblivious to the potential consequences of their actions,” Epic’s director of UK and rest of the world, Patrick Foster, said.

“Bringing in the expertise of WHYSUP, who have lived the desperation of gambling harm and other addictions first-hand, and Teen Tips, who are already working in a high number of UK schools and having a positive impact on the mental health and wellbeing of young people, is a powerful combination. 

“We know that bringing them in to enhance the crucial message around gambling harm minimisation that we already deliver at EPIC is going to prevent an immeasurable number of people from falling into the same difficulties as so many before them.”

Delaware sports betting slump continues in July and August

In July, bettors in the state placed a total of 109,968 wagers, worth $.4.1m, down 31.7% from a handle of $6.0m in June.

After $3.0m of the total handle was paid out in winnings and $75,113 was paid in vendor fees, the three operators generated a total of $634,169, a reduction of just 1.8% compared to June, despite reduction of 31.7% in handle and 23.6% in the number of wagers placed.

In August, the number of wagers was back up, at 146,773 – higher than the figures recorded in either June or July.

Total handle across the state for the month was $4.9m, up 19.5% on July, but still some way behind June’s figure, giving August the second-lowest recorded monthly handle this year to date.

After paying out $4.4m in winning and $65,678 in vendor fees, Delaware’s sportsbooks reported net proceeds of $459,968, down 27.5% on July despite the uptick in handle and revenue.

Read the full story on iGB North America.

Appetite for disruption

What is the product your startup is taking to market and where did the idea come from?
Robin Reed: Flows is a software as a service (SaaS) with the tagline, “Just Flow It.” The vision of the company is to set ideas free. We wanted to bring a SaaS to the marketplace that allows people to do no-code software development themselves as a digital empowerment tool.

The idea came from our experience working within the igaming industry and seeing how every company is affected by changing regulation, by how quickly the technology and the market has emerged and continues to evolve. And we see these steps as highly dependent on the roadmap, the coders or the software developers in the company. Innovation is becoming increasingly difficult, and it’s hard to get a proper product shipped and things done in a timely manner.

So we wanted to provide people with a tool that allows them to take matters into their own hands, utilise the data they have at their disposal and actually start to produce applications and features themselves without the over reliance on tech and product teams. So we have now built a tool for them to do it. 

So how does it actually work?
It basically integrates all the data that the organisation has. You then have an interface where you can use the data in whatever manner you like and you can produce an application. So let’s say for instance, you wanted to create the CRM flow, for whenever a certain dealer for Evolution is coming online, and Evolution is exposing the data through their API, then I want to trigger a personal notification in the front-end that that dealer is there to a specific user. You can set up that entire flow in the software.

You can also build more advanced functionalities. For example, if you wanted to build a whole tournament application, you could do that within the tool without actually writing code. So it is a digital empowerment tool for people to make them less dependent on the technology department and the roadmap of the company, and then allow them to take matters into their own hands.

So why is this going to be so disruptive in your view?
Once the entire data catalogue is translated into a Unison software format, anyone producing any sort of application on their end can share that with their wider communities, allowing anybody to pick that up and use it for their company or for themselves. So we’re bringing the people and the data of the industry together, effectively democratising the capability to utilise it.

I think the disruptive potential is enormous in that sense. Currently people are stuck in a development quagmire. It’s really hard to get product out of the door. With this tool, you can start to produce really powerful applications in a matter of hours, not months or years.

What kind of business do you think would be excited to use this? Are you targeting a particular size or type of company?
This is for absolutely everyone, from the single employee that wants digital empowerment and a toolbox that gives them digital superpowers, to larger companies that want to share this with their entire workforce to let people across departments utilise it, freeing up the day to day reliance on tech and allowing them to free up that valuable tech resource on other, larger projects without the need to hire more.

Are you live with any operators yet?
We already have the first two brands using the first version of the product, where we’re currently optimising it, and we’ll ship it to the wider marketplace this autumn. We’re looking to officially announce Flows to the market at iGaming Next in Valletta in October. 

I understand James King who worked with you as GiG as director of sales will be the CEO. Why did you approach James for this particular role?
I have obviously known James since he started working for GiG whilst I was the CEO of that company. James had a tremendous impact on GiG and its sales, and I believe him ready to take the next step of actually taking care of an entire company.

James is an execution monster. He is also a visionary. He personally feels the need for this product, he believes in this product itself. I think that’s so important, that you actually live the product that you sell. I think he’s one of the most talented professionals working in the igaming industry, and I’m super thrilled having him on board as the CEO for this company.

James king, CEO, flows

How is the team set-up?
Being a company founded during Covid, we are obviously working remotely, but as soon as the environment becomes more settled we’ll set up the office in London and build out from there. Currently, it is about eight, nine managers going into the company, but it obviously has the full support of the family of companies that I’m involved in. What we are focusing on now is the actual product development and software coding of the platform, so that’s really all we need at the moment. We’re looking to scale that up. Over the course of the year, we’ll probably hit some 20 plus people within the company.

Why are you planning to run the Flows business out of London?
This is a company that also has potential outside of the igaming industry. We’re looking at other verticals, and find the connectivity of London and its access to talent and other businesses very attractive. To set it up close to the Silicon Roundabout would be the preferred choice.

We’re all coming from the igaming industry and we know this sector inside out. We know exactly what the pressures are and what kind of innovation people need, so we’re obviously focusing on that now. But the technology is industry-agnostic, so it can help people across other sectors, too.

What is really important is that we’re targeting a trend. I think software is taking over our lives more and more, whether through machine-learning, when we’re using Alexa, using smart devices at home or various tools we need to work with when we come to our offices.

So far, contributing software has been restricted to only a few people, those who have studied coding and computer science in general. 

I think what we’re seeing now is that the general literacy level of digital professionals and people in general is becoming increasingly high, whilst at the same time, the requirements for them to understand digital in order to scale themselves and to contribute is rapidly growing everywhere. So we’re trying to hit that sweet spot where we’re actually giving people a tool to turbocharge themselves, give them superpowers where they can utilise all the data, software applications and digital capabilities of the company, and contribute without having to learn how to code.

Nowhere is that more needed than in igaming where the integrations required across regulated markets are making expansion difficult, with operators and suppliers finding their businesses polarised between geographical regions. So if we can turbocharge the workforce, make them more digital and savvy and capable, then we could take back some of that power to companies, and increase the pace of innovation, get things automated more quickly. So, that’s what the tool is enabling.

What targets have you set the business over the next 12 to 18 months?
We’ll have more than 20 clients onboarded into this platform within a year from now, for sure. We’re already seeing the traction. We’re speaking with a few early adapters, explaining the product to them, and it is definitely hitting the nail on the head. It’s also generating great interest from some very interesting people within the industry. So we know, more or less, our roadmap for the first few months in terms of the client pipeline and product. But yes, we’ll get up to 20-plus clients within a year from now.

You will be hoping for some critical mass from getting the product live and working well for those clients, I assume?
Absolutely. It’s about delivering to the satisfaction of those clients rather than expanding too fast. We want to make sure that we have really happy clients on board from the start.

LeoVegas to integrate AI-powered RG messaging into platforms

The tool will deliver individualised content to customers based on their behaviour and risk profile, in order to educate and provide information on safer gambling.

The messages, which the operator said “appear in a premium space otherwise occupied by the latest games and campaigns,” encourage players to use safer gambling tools, with the aim of building a more sustainable customer relationship.

Customers will be encouraged to set their own limits, with varying degrees of urgency used based on individual risk profiles and historic behaviour.

LeoVegas said messaging will move from informative and educational, to a more persuasive tone, as necessary.

It will be powered by data from the group’s proprietary risk prediction model, that uses AI to predict which players risk developing harmful gambling behaviour.

The operator said any at-risk customers already receive personal contact from its safer gambling time via telephone, live chat and email.

The new on-site messaging will enable the group to promote safer gambling to a wider audience and at an earlier stage in the customer relationship, it said, with the aim of preventing problem behaviours from developing.

“Offering our customers a highly entertaining experience in a safe environment is at the heart of everything we do,” LeoVegas group chief executive Gustaf Hagman said.

“Using personalised messaging in the early stages of our relationship with our customers is the best way to drive engagement with our Safer Gambling tools and will continue to build more sustainable relationships. I am very proud to be using the premium space on our sites for this purpose.”

Today (3 September), the operator also announced that it has mandated Swedbank to investigate the possibility of increasing the amount of senior unsecured bonds outstanding from a SEK500m (£42.2m/€49.1m/$58.3m) issue in 2020, with a minimum size of SEK100m.

It said the proceeds from the potential subsequent bond issue would contribute to an optimal capital structure and increased financial flexibility for the business.

The company stated in conjunction with the initial bond issue in 2020, that its leverage ratio would not exceed 1.0x over the long-term. It has since reaffirmed this leverage target, with a leverage ratio of 0.2x as of 30 June this year.

It said, however, that it may under certain circumstances choose to exceed the level during short time periods in connection with, for example, larger acquisitions or other strategic initiatives.

BCLC reports 61.8% fall in revenue for 2020-21 fiscal year

This was a decline of 61.8% compared to BCLC’S full-year 2019-2020 results, due to the impact of the novel coronavirus (Covid-19) pandemic which shuttered its land-based casinos and gaming halls for much of the year.

Casino and community gaming revenue fell to $200,000, a significant drop of $1.83bn year-on-year. However, lottery and online gaming had record-breaking revenue results.

Read the full story on iGB North America.

Mohegan Gaming & Entertainment names Madigan as new COO

Madigan will oversee both the development and execution of short and long-term strategic business plans across all MGE properties.

Reporting to MGE’s president and chief executive Ray Pineault, Madigan will also lead the general managers of MGE’s properties and ensure all strategic planning is in alignment with the operator’s executive leadership group and the Mohegan Tribe.

Madigan joined MGE after a spell as the general manager of the Paragon Casino and Resort in Marksville, Louisiana, a role in which he oversaw the opening of the first retail sportsbook in the state, and a major remodel of the on-site hotel.

Read the full story on iGB North America.