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Game Type:Video slotGo Live Date (expected):26/08/2021Game special features:– DoubleMax
– Multipliers
– Free Spins Gamble
– Golden Bets
– Buy-a-bonus (in markets where applicable)Number of paylines:25Number of reels:3×5RTP% (recorded/theoretical):96.01%Variance/volatility:Super-High

BtoBet appoints Gani as new CTO

Gani will assume his new postition from 1 September 2021. He has previously held senior roles at Playtech and most recently at supplier Ezugi, where he was head of research and development.

Gani will be tasked with overseeing BtoBet’s technology operations, including developing the supplier’s betting technology solutions.

BtoBet’s chief operations officer Dima Reiderman said: “Guy’s role as CTO will be pivotal in driving continued growth and expansion for BtoBet. Through our Neuron 3 sports betting platform we seek to leverage ML and AI processes to predict player patterns, trends and behaviours, and I am sure that Guy will be key in the process of delivering positive player experiences through technological excellence.

“I am confident that Guy’s extensive skill-set will be a great asset to BtoBet and we couldn’t have asked for anyone better to lead our product and technology roadmap and execute on our vision.”

BtoBet – which is owned by Aspire Global – recently expanded its sportsbook offering after entering a strategic partnership with esports operator Luckbox.

Gani added: “BtoBet’s focus on delivering innovative betting solutions and player-centricity stood out immediately for me. The company’s journey over the past years has been remarkable as it quickly established itself as a leading sports betting solutions provider.

“The people I have met so far at BtoBet all impressed me with their industry knowledge and innovative way of thinking, and I am excited to build on the already formidable Neuron 3 platform and to develop industry-leading betting solutions that will set the bar for a stimulating player experience.”

Bragg’s Oryx secures new licence in Greece

The A1 licence will enable Oryx to provide content to licensed operators via its proprietary remote games server.

Operators including OPAP, Stoiximan, Betsson and NetBet will have access to the igaming content through the Oryx Hub distribution platform.

“Greece has the potential to become an important market for the group and this license underpins our commitment to our customers in the jurisdiction and represents a new milestone for us in our plans for expansion in regulated markets in Europe, North America and globally,” Bragg’s chief commercial officer Chris Looney said.

“Our technology is flexible, and it gives us the agility to adapt quickly to new market regulations, and we look forward to launching in many more new markets over the coming quarters with our in-house developed content, our player engagement tools and exclusive third-party content.”

Oryx is already licensed in Malta and Romania, and is also certified or approved to offer its content in markets including Sweden, Denmark, Spain, Portugal, Czech Republic, Croatia, Serbia, Switzerland, Gibraltar, Estonia, Latvia and Colombia.

The provider is also in the process of obtaining new licenses in the UK, Belgium and in the US states of New Jersey, Pennsylvania and Michigan. It will also have access to operators in the Netherlands when the country’s regulated market opens later this year.

DraftKings subpoenaed by SEC over Hindenburg allegations

DraftKings said it received the subpoena on 9 July, soon after the report was published.

While DraftKings did not reveal the nature of the documents the SEC was seeking, the Hindenburg Report in question suggested that technology provider SBTech – which merged with DraftKings when it went public in 2020 – had continued to operate in black markets through a “front” business.

The report claims that roughly 50% of SBTech’s revenue came from markets where gambling is banned. It also alleged that DraftKings has given false or misleading statements – and failed to disclose information regarding business prospects – regarding this alleged activity.

DraftKings has said it intends to fully co-operate with the SEC’s investigation, while intending to “vigorously defend against these claims”.

Read the full story on iGB North America.

Kenyan Premier League terminates BetKing sponsorship deal

Nigeria-based BetKing in July last year signed a five-year deal worth approximately KES1.2bn (£7.9m/€9.4m/$11/0m) to sponsor both competitions.

However, the FKF and BetKing reached an arrangement to end the deal four years early, with the operator stepping down as title sponsor with immediate effect.

The FKF did not disclose the reasons behind the decisions, but it did state that it appreciated BetKing’s “support and partnership over the past season”.

“Unreservedly, FKF confirms that the support received from BetKing has played a crucial part in fostering the growth of the local football game,” the FKF said. “FKF confirms that the support of BetKing Kenya has been immense and has helped sustain FKF’s football development programs by a considerable measure.

“BetKing Kenya equally appreciates the opportunity to sponsor the leagues in line with BetKing’s brand mission. BetKing remains committed to participating in the growth of Kenya’s sporting talents particularly at the grassroots levels through solid and long-term partnerships.”

The original agreement saw BetKing become the first title sponsor of the top-tier Premier League since SportPesa withdrew from the Kenyan market in 2019.

The league had been without an official sponsor since Kenya’s largest betting operator, Sportpesa, ceased all sponsorships in its home country in August 2019 after a dispute with authorities over taxes. This left several clubs in the country requesting donations from fans in order to continue paying players.

The deal with BetKing had seen Premier League clubs receive KSS8.0m.

SportPesa has since returned to the market, restarting operations in November last year.

Its criticism of proposed tax laws in the country and pressure on the government saw the country take on new regulations last month, with President Uhuru Kenyatta signing into law a new 7.5% tax on gambling stakes, a reduction from the proposed 20%.

Going above and beyond

Take a look at the ESG, CSR or sustainability report of any gambling company and it’s pretty clear the most pressing issue the industry faces on this front is responsible gambling.

Indeed, failures in this area have been behind many of the biggest fines handed out by regulators in recent years and also some of the most damaging negative press surrounding the industry.

But while responsible gambling typically tops firms’ materiality matrices and there’s a growing awareness that safer gambling practices are the key to the industry’s sustainability, some feel that many firms are paying lip service to the area.

Anna Yuryeva (pictured), senior analyst at ESG ratings agency Sustainalytics, says that although the impact of its products and services is one of the most material ESG issues for the industry, the agency often finds companies lacking in detail.

Anna Yuryeva

“It is a common shortcoming; it is quite difficult to find a responsible marketing policy that meets best market expectations. A lot of companies don’t really have a formal policy on this and we have tried to point out there needs to be a standalone document where you outline all steps that you try to take in order to target the right customers and how you then inform them how you will educate them on responsible gambling,” she explains.

“What we generally tend to see would be very broad statements addressing responsible marketing but not really going into the specifics of it.”

She says she would also like to see companies tracking their performance on responsible gambling indicators, and reporting this information consistently so it’s clear how the company has progressed over the years.

Where’s the hard data?

In this regard, there have been some positive developments in recent times. For example, in February, Kindred became the first online gambling operator to start disclosing the share of its revenue derived from harmful gambling, announcing this alongside a goal to reduce the percentage to zero.

For the first quarter of 2021, it said its share of revenue from harmful gambling was 3.9%, a reduction from 4.3% in the last quarter of 2020.

Maris Catania (pictured), head of responsible gaming and research at Kindred, says having such a goal is important in embedding the importance of RG into the company’s structure and purpose. “It is great for someone in my position because you have the whole company supporting you. It is one goal, not just for the RG team but for the whole company.”

Maris Catania

She says Kindred’s approach could easily be adopted by other operators. “When calculating the percentage of revenue from harmful gambling we have disclosed how we are doing this and in fact this is based on three groups: customers who close their accounts for addiction, customers who have used self-exclusion, which is usually used as a proxy measure for problem gambling in most research, and also those at the highest risk on PS-EDS [Kindred’s proprietary Player Safety Early Detection System].

“The first two are very easily replicable so this could be done by anyone because it is process driven. Even if others don’t want to go public, at least they could use this information to monitor what they are doing because we are finding it quite a good approach.”

The percentage of revenues from harmful gambling is something that Italian operator Sisal is also looking into, according to Giovanni Emilio Maggi, chief institutional affairs and communication officer.

“Currently we are using international expertise and practices to define different sets of KPIs to be used and then linked to business performances in order to disclose the percentage of revenues that come from problem gamblers,” he explains.

“But – evolving from compliance to commitment – we need to take a step forward. We are now testing some predictive data-driven solutions to forecast, for example, levels of ‘self-exclusion’ in the next 30 days, as well as the number of potential problem gamblers in the next months. Recently we analysed the gambling behaviours of more than 15,000 Italian online customers (the most comprehensive analysis ever in Italy) to define both the percentage of problem players and gambling patterns to identify and intervene with suitable actions to reduce and then avoid any potentially risk behaviour.

“However, we are strongly convinced that the overall objective to work on is not only to disclose the percentage of revenues that come from problem gambling, but to reduce the number of problem players and thus the revenues coming from them. The final goal is to become a ‘zero problem gamblers company’.”

Going beyond compliance

Another way firms could demonstrate their commitment to responsible gambling is to look at their responsible gambling policies holistically and globally, says Mike Llewellyn, director in the sports and entertainment industry group at law firm Squire Patton Boggs.

“For example, they could operate by taking bits from more highly regulated jurisdictions in terms of social responsibility and imposing those on their operations in other jurisdictions.”

But beyond showing an increasingly ESG-conscious investor community that they are doing as little harm on the social front as possible, gaming firms also increasingly need to go further and also show that are doing good on the social front, or that they have social value.

One way Llewellyn, whose work involves representing operators, data companies and sports rights holders, sees this increasingly happening is related to the sports that play such an integral role in gambling firms’ product offerings.

“This investment back into sport at a grassroots and community level is certainly something that is being promoted,” he says. “Gambling companies are also doing their bit to promote integrity within sport, so the partnerships with the data companies and the regulators and that whole ecosystem working in a way which promotes sporting integrity is something gambling companies certainly have a role to play in.”

While in Europe most operators would individually work to highlight their social purpose, in the US the American Gaming Association (AGA) has taken a prominent role in helping the overall industry convey the contribution it makes in this area.

Casey Clark, senior vice president of strategic communications at the AGA, explains the rationale as: “Investment groups are evaluating businesses differently, lawmakers are expecting different behaviour from business and so not only do our members understand and feed into these areas, but as an association we are really trying to do something unique and change the dialogue about who we are and look at where we are strong and identify areas where the industry can be better. I don’t know of any other trade associations that are trying to do anything like that in any industry.

“In the gaming industry in particular I always talk about our licence to operate that is granted through regulation, which in and of itself includes pretty stringent requirements for how you behave as a responsible entity, but it is also core to our social licence to operate, which is very different here I think than in other markets.”

For Clark, however, it’s less about moving gaming companies towards embedding social value into their companies and more about communicating that they’ve already been doing so for some time. “People have antiquated thoughts about who we are as a business and only tend to think about us in terms of economics, but really we have seen that changing over the last decade or so. If you look at what we did to support our communities throughout the worst of the pandemic, from giving supplies, giving food for the insecure in our communities, testing and tracing and creating vaccine sites, it was just remarkable.”

As was detailed in a report produced by the AGA, land-based casinos in the US played a significant role in the Covid-19 efforts, everything from donating, procuring and even making protective equipment, as well as supporting communities with food and financial contributions.

The diversity dilemma

The US was, of course, also the focal point for another one of the big issues related to the social pillar of ESG in the recent past: the resurgence of the Black Lives Matter movement last year, which brought a greater focus on diversity to the fore.

However, while there is work to be done here, as is the case in many other industries, Clark argues the gaming industry already has a “decent diversity story to tell”.

“Four in 10 in our industry are minority workers. We have a huge percentage, over 70%, of members that have recruitment programmes that are directly targeted at minority employees and that is to say nothing of what we are doing with them to create pipelines for partnerships or career opportunities from more diverse schools or communities and training programmes and things like that.

“There is a lot that we have been doing and continue to do in this area, but like other industries we find that our frontline workers – those you would see if you walked into an integrated resort in the US – are really representative of the communities we serve but like other industries, when you get a little higher up the ladder those numbers thin out and so we need to work together to create pipelines to management and longer careers for our workforce so that it more closely resemble the communities that we are working in.”

On this front, European operators are in the same boat, although thus far the focus has perhaps been more on gender diversity than ethnic diversity. Given that a number of European countries have brought in mandatory gender pay gap reporting but not yet done so for ethnicity pay gap reporting, this is unsurprising.

In any case, many gaming firms are still lagging on the gender front, though this is something many are now taking efforts to address. “We have a long-term ambition to increase the gender balance when it comes to senior leadership to at least 30:70 to ensure we have very inclusive leadership principles across the management group,” says Kindred’s Catania.

Similarly, at Sisal Maggi, (pictured) says diversity and inclusion has become a key issue in its sustainability strategy, especially since the company’s relatively recent expansion into new territories.

Giovanni Emilio Maggi

“Focusing on gender parity we have activated a specific cultural change programme, ‘Women in Sisal experience’ (the WiSe project), which has engaged the female workforce to better understand and explore diversity issues. The aim is to implement a certification programme on gender equality and to define a policy for gender parity.

“In 2020 women made up almost 40% of our employees at international group level. The short-term goal is to achieve 50% women recruited, even in management. At the beginning of 2021, three women have been appointed in our leadership team. At the same time, we are strongly committed to reducing the difference between the remuneration for men and women who are working for Sisal.”

On the diversity front then, it appears operators are at least taking concrete steps in the right direction. However, while there are certainly some standout examples in both this and other areas that fall under the social plank of ESG, it’s clear the wider industry still has some way to go before it is viewed by the investment community as having full marks in this area.

Illinois sports betting handle continues to fall in June, but revenue grows

Handle came to $476.5m in June, a month-on-month decline of 6.0% compared to May. Almost all of this- $474.5m- was generated from professional sports, with both college football and basketball in their offseasons.

On the other hand, adjusted gaming revenue (AGR) was recorded at $47.5m, up 31.1% month-on-month from $36.2m.

Read the full story on iGB North America.

Golden Entertainment breaks revenue record in Q2

The record figure for the company also represents a significant increase on the same period last year, jumping 285.0%.

Gaming revenue was the biggest contributor to the overall figure, rising from $56.7m last year to $205.0m. Food and drink revenue came to $44.9m, room revenue was $30.2m, and other sources brought in an additional $12.3m.

Expenses were also on the rise for the company, increasing 68.6% to $232.5m. Gaming expenses were $106.8m, whilst food and drink costs were $29.5m. General and administrative costs totaled $54.3m, whilst depreciation and amortization accounted for $26.7m.

However with revenue growing faster than expenses, operating income grew, as the company made $60.0m compared to a $62.0m loss last year. After accounting for $43.8m of non-operating income and $786,000 in income tax, net income for Golden Entertainment stood at $103.0m for the quarter.

Adjusted earnings before interest, taxation, depreciation and amortization was $91.0m, compared to $5.5m for the same period last year.

Nevada was the most lucrative territory for the company, with the casino sector generating $149.5m and the distributed games segment raising $94.5m. Maryland Casinos brought in $21.2m whilst its distributed games subsidiary drew in $26.9m.

Golden Entertainment chairman and CEO Blake Sartini said:

“Our second quarter operating results demonstrated improvement over our first quarter, as we generated record quarterly levels of revenue, net income and Adjusted EBITDA. These results highlight strong levels of visitation and spend at all of our properties, including The STRAT, combined with the margin improvement we have sustained over the last twelve months.”

Losses widen at Lottomatica in H1 despite online growth

Total revenue for the six months to 30 June amounted to €181.0m, marginally up from €179.8m in the corresponding period last year.

Online was far the primary source of income for Lottomatica, with revenue here rocketing 202.6% year-on-year to €128.5m. 

Lottomatica said its online arm benefitted from the acquisition of Lottomatica Scommesse from IGT in May this year, with the number of unique active users in H1 more than trebling to 688.6m and the amount spent hiking 179.2% to €2.75bn. 

The operator also said the large year-on-year improvement was partly due to the first half of 2020 being impacted by the novel coronavirus (Covid-19), with the pandemic leading to the postponement and cancellation of many sports events, thus limiting betting options for players.

Turning to retail and Covid-19 restrictions on land-based gambling venues in Italy meant retail revenue declined 83.6% to €9.7m. Closures also meant the amount wagered on retail sites dropped 86.3%.

In terms of other revenue, amusement-with-prize machine (AWP) revenue declined 58.5% to €18.7m, again as a result of closures, while restrictions also meant video lottery terminal (VLT) revenue was down 26.3% to €20.6m. Retail and street operations revenue fell 77.5% to €610,000, but other revenue was up 29.1% to €2.9m.

Turning to expenses and services costs were up 4.6% to €131.6m, personnel expenses hiked 55.6% to €21.5m and other operating costs more than doubled to €7.3m. Lottomatica also noted a 15.4% increase in depreciation, amortisation and impairment costs to €50.0m, while accruals and impairment expenses reached €1.6m.

Higher costs meant earnings before interest, tax, depreciation and amortisation (EBTIDA) dropped by 10.6% to €37.8m, while after including €42.3m in finance expenses, loss before tax stood at €73.3m, compared to €20.6m last year.

Lottomatica did benefit from €9.1m in tax benefits but after including losses from minority interests, it ended the half with an overall net loss of €62.0m, significantly more than €15.7m in 2020.

DraftKings raises revenue guidance again but H1 losses grow to $650m

Of the operator’s $609.8m in revenue, $530.9m came from its own gaming operations, up 281.7%. The operator said this increase was due to “strong customer acquisition and retention, the successful launches of our Sportsbook and igaming product offerings in additional states since the second quarter of 2020, and a more favorable sports schedule compared to the six months ended June 30, 2020, which was more substantially impacted by Covid-19.”

Gaming software revenue – mostly from the business formerly known as SBTech before it merged with DraftKings – was $58.9m, up 292.3%. Other revenue, meanwhile, was up 272.2% to $20.4m.

The business also said in its report that while SBTech had previously offered its services through a reseller in Asia, that this agreement was terminated on 1 April, with a transition period that has now expired.

The United States made up the vast majority of DraftKings’ revenue, at $549.6m, while the rest of the world brought in $60.2m.

Read the full story on iGB North America