Global Gaming Women names Boyd’s Stratford as new president

Stratford, who is currently vice president of legal affairs and assistant general counsel for Boyd, officially began her term last month.

She replaces Christie Eickelman, vice president of global marketing for Gaming Laboratories International.

“GGW has become what it is today because of the dedication of its founding board members and sponsors in supporting and encouraging the professional advancement of women in gaming,” Stratford said.

“It is such an exciting time for our industry, and I am honored to have the opportunity to work with this impressive group of leaders to continue to advance GGW’s important mission.”

Read the full story on iGB North America.

NBC Sports establishes new division for dedicated betting focus

Overseen by NBC Sports’ Digital & Consumer Businesses, the new NBC Sports Next division will focus on digital applications in sports and technology, covering betting, gaming and emerging media, as well as youth and recreational sports and golf.

NBC Sports Next brings together platforms from each of these markets under a united brand in a move the broadcaster said would provide fans with more intuitive sports experiences.

The betting, gaming and emerging media are of the new division includes sports wagering, prediction and gaming resources such as NBC Sports EDGE, formerly known as Rotoworld, as well as NBC Sports Predictor and NBC Sports Audio.

Read the full story on iGB North America.

British online activity and GGY continue to fall in June

The Commission collated the figures from some of its largest licensees, representing around 80% of the total British online market.

Gross gambling yield from those operators totalled £496.1m, down from £533.4m in May.

Real event betting accounted for close to half of the total GGY, at £242.2m, a slight increase from £238.8m in May as June was the start of Euro 2020. Slots was the next largest vertical, bringing in £180.7m, but this was down significantly month-over-month from £211.2m.

Other casino games brought in £59.0m, down 9.6%, while virtual betting brought in £5.9m, down 18.0%.

Esports betting brought in £1.0m, down 49.7% from May 2021, and 78.2% behind its £4.6m peak in May 2020.

GGY for poker was down 19.8% at £5.9m, while other verticals brought in £1.4m, compared to £1.7m in May.

By vertical, real event betting continued to account for the largest number of active players during the month, which saw an uptick of 9.1% from May, to 5.6 million.

The number of slots players increased 1.1%, to 3.1m, while other gaming including casino saw an increase in active players of 1.5% to 2.2m.

The number of active players in virtual betting was down 8.1%, to 216,794, while the number of poker players decreased from 282,175 to 257,065.

While the number of active slots players increased, the number of bets placed on slots was down 9.6% to 5.57bn.

The number of bets placed on all other verticals also decreased, with real event bets down 9.1% to 272.6m, bets on other gaming including casino down 8.0% to 267.5m, bets on poker down 15.1% to 73.5m, and virtual bets down 13.0% to 13.4m.

A decrease in the number of bets placed was reflected in the average gaming session length recorded, which stood at 19 minutes compared to 21 minutes in May. The total number of sessions lasting over an hour also decreased by 9.3%, to 2.3m.

Magic of the Nile by IGT PlayDigital

Scarabs conjure gems to charge three mystical obelisks. When fully charged, the obelisks summon forth random wilds, expanded reels or multiplier wilds – or even multiple features all at once!

You can download the affiliate pack of Magic of the Nile at First Look Games

Game type:Video slotGo-live date (expected):18/8/2021Game special features:– 30 paylines of mystical action (75 paylines when the expanded reels feature is active)
– Scarab symbols produce 1-3 coloured gems, which are collected in segments of the obelisk meters; 3 filled segments trigger that obelisk’s respective feature
– 3 free respin features, including random wilds, multiplier wilds and expanded reels. All features can be triggered at once!
– 3 or more bonus symbols trigger the free spins bonus
– Obelisk meters in the free spins bonus only require 1 gem to triggerNumber of paylines:30Number of reels:5×3RTP% (recorded/theoretical):96.02%Variance/volatility:MediumNumber of symbols to trigger feature/bonus?3Can feature be retriggered?N/ANumber of free spins awarded?12Auto-play function?Yes

Deep Descent by Relax Gaming

In every spin, a random low value symbol will be selected as collectable. Each time it appears in a winning combination it’s added to the collection meter that fills up to take divers deeper, where an additional row of symbols together with a wild symbol will be added. They’ll need 21 collection symbols to venture into level 3 where yet another row of symbols are unlocked, along with a new wild symbol. This adventure just got a lot more interesting!

You can play the demo of Deep Descent here!You can download the affiliate pack at First Look Games

Go-live date (expected):Already live!Game special features:RespinsNumber of paylines:243-3,125Number of reels:5×3, expanding to 5×5RTP% (recorded/theoretical):95.00%Variance/volatility:HighCan feature be retriggered?YesAuto-play function?Yes

Sun Wind by Swintt

This 5×3 video slot will take your players on a journey full of Sun Symbols, Wilds, Free Spins with Expanding Lucky Symbols and 5 fixed pay lines.

You can download the affiliate pack of Sun Wind at First Look Games.

Go Live Date (expected):12th August 2021Game special features:Sun Symbols, Sun Feature, Free Spins, Wild Feature, Expanding Lucky Symbols, Re-SpinsNumber of paylines:5Number of reels:5×3RTP% (recorded/theoretical):94.51%Variance/volatility:LowNumber of symbols to trigger feature/bonus?:3Can feature be retriggered?:YesNumber of free spins awarded?:10Stacked or expanding wilds in normal play?:SingleStacked or expanding wilds in feature play?:ExpandingNumber of jackpot tiers?:N/AAuto-play function?:Yes

BetMGM to enter Arizona via Gila River and Cardinals partnerships

The partnerships will allow BetMGM to operate retail and online sports betting in the state.

Through the deals, the operator plans to launch its online sportsbook once legalised sports betting reaches the state.

In addition, it plans to open retail sportsbook at the three Arizona Gila River properties, Wild Horse Pass, Lone Butte, and Vee Quiva, as well as at State Farm Stadium, home of the Cardinals.

All three Gila River Properties will feature custom built BetMGM sportsbooks, set to open near football season. The operator plans to open its other retail sportsbook at the State Farm Stadium in time for the 2022 season.

Read the full story on iGB North America.

Flutter’s revenue grows beyond £3bn in H1, but US costs mean profit declines

Sports betting continued to make up most of Flutter’s revenue, growing 58.1% to £1.89bn, thanks mostly to a full sporting calendar after widespread suspensions for much of H1 2020.

Gaming revenue, however, ticked down by 2.7% to £1.16bn.

Flutter chief executive Peter Jackson said he was impressed the business had shown particularly strong betting growth while holding steady in gaming.

“The first half of 2021 exceeded our expectations as we made substantial progress against our operational and strategic objectives while maintaining excellent momentum in growing our player base,” he said. “Our global sports businesses benefited from further enhancements to our products and the return to more normalised sporting calendars while we sustained our strong performance in gaming despite the challenging comparatives set last year.”

Breaking revenue down by territory, the UK and Ireland remained on top with £1.14bn, a 94.2% increase. Both sport and gaming in the UK grew rapidly, with sport up 106.7% to £738m and gaming up 74.1% to £397m. Players in the UK and Ireland staked a total of £6.09bn, up 68.7%, with a margin of 10.7%, down from the particularly high margin of 12.8% in 2020.

Dividing UK and Ireland revenue further into retail and online, online revenue grew 37.1% to £1.09bn, of which £712m came from sports. Retail revenue on the other hand fell by 47.2% because of betting shop closures, with £26m of this total coming from sports and £16m from gaming.

In Australia, where only sports betting is permitted, Flutter’s Sportsbet brand brought in £585m, up 34.8%, as stakes grew 34.0% to £5.00bn.

Jackson said that, given Australia’s lower levels of novel coronavirus (Covid-19), this might suggest the brand’s growth will last.

“In Australia, Sportsbet delivered a phenomenal H1 performance with high customer retention rates during a period of reduced Covid disruption, suggesting that the business has experienced a permanent step change in scale,” he said.

The US, meanwhile, where Flutter operates the FanDuel brand, had the fastest growth. Revenue was up 135.1% to £652m. THis was driven mostly by betting growth, with sports revenue up 175.0% to £452m, thanks in part to new markets such as Michigan and Virginia opening. 

Jackson said FanDuel had established a strong position as the market leader in the US, and that customers were proving to be worth the high acquisition costs.

“In the US, we remain the number one online sports betting operator by some distance thanks to the quality of our products and the extensive reach of the FanDuel brand,” Jackson said. “The customer economics we are seeing in the US bode very well for the future, with early FanDuel customers generating positive payback within the first 12 months of acquisition. 

“We remain absolutely focused on extending our sports product advantages and replicating our market share success in further states as they regulate. In gaming we see an opportunity to grow our market share and look forward to further enhancing our product offering in the coming months.”

Flutter also said that as it continues to build a revenue advantage over competitors, this allows it to grow further and more quickly.

Gaming revenue grew 75.9% to £200m. Total US stakes came to £5.07bn, up 365.0% from 2020.

Flutter’s international segment, meanwhile – including the PokerStars brand – was the only one to see revenue decline as it experienced a 15.0% drop to £680m. While international sporting revenue grew to £118m, international gaming revenue was down 23.2% to £562m.

Flutter said one reason for this drop was that H1 of 2020 had been an especially strong year for PokerStars and poker in general. While exact comparisons to 2019 are not possible due to differences in reporting before Flutter’s merger with the Stars Group, PokerStars’ gaming revenue in 2019 was £479m, compared to 2021’s £562m.

Flutter said the decline was also partly due to compliance changes Flutter opted to make after the merger, including withdrawing the brand from China, Taiwan and Macau. This, it said, meant a higher proportion of its revenues in H1 came from regulated jurisdictions.

It added that “adverse German regulatory developments” under the country’s new State Treaty for Gaming played a part in the dip as well. While the treaty hadn’t officially come into effect in H1, operators were required to abide by its rules under a transitionary system.

Jackson said the decline was less severe than Flutter expected.

“In International, which faced particularly challenging revenue comparatives following the growth in poker last year, revenue declines were less pronounced than anticipated as we continue to reposition and invest in the business for long-term sustainable growth,” he said.

Flutter then paid £1.11bn in costs of sales, up 49.6% year-on-year, for a gross profit of £1.94bn, a 19.2% increase. Cost of sales grew faster than revenue mostly due to the growth of Flutter’s US segment, which the operator said has higher costs.

After sales and marketing costs, which grew 71.0% to £728m – of which the US made up almost £500m – Flutter was left with £1.22bn, down by 0.7% from H1 of 2020.

Other operating costs also increased, by 19.5% to £563m. Flutter again said the US was the “material driver” of the increase, due mostly to migration to Scientific Games’ now up-for-sale OpenSports platform, used by most of Flutter’s other sportsbook brands.

Flutter paid an additional £55m in corporate costs, down 15.7%, for adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) of £597m, down 13.3%.

After depreciation and amortisation increased by 7.0% to £125m, Flutter’s adjusted operating profit was £472m, down 16.8% year-on-year.

The business said it also expects a strong second half of the year, projecting EBITDA between £1.00bn and £1.15bn. While the business expects to record EBITDA of between £1.27bn and £1.37bn when excluding the US, it projects an EBITDA loss between £225m and £275m for the US segment.

The month after H1 ended also saw a number of significant changes at Flutter. The operator agreed to sell its Oddschecker affiliate arm to private equity business Bruin Capital in a deal worth up to £155m Flutter also announced that Amy Howe would become chief executive of its US-facing FanDuel subsidiary, following Matt King’s decision to step down, a decision that may delay a potential IPO for FanDuel.

UK and Asia growth pushes revenue up 17.3% at Gamesys in first half

Revenue for the six months to 30 June amounted to £398.8m (€470.3m/$552.1m), up from £340.0m in the corresponding period last year.

The UK remained Gamesys’ primary source of income, with revenue rising 20.2% year-on-year to £237.3m. Gamesys said this growth was driven by strong performance from its Virgin Games, Monopoly Casino and Rainbow Riches Casino brands.

The group also saw revenue in Asia increase by 29.4% to £128.0m as it continued to grow its presence across the region, but more challenging regulatory environments within Germany, Scandinavia and Spain saw European revenue fall 29.4% to £24.3m.

Rest of world revenue edged down 1.1% to £9.2m as growth in North America was offset by a contraction in other smaller markets where Gamesys operates.

Turning to costs and overall expenses were up 18.5% at £355.9m as Gamesys noted higher spending across distribution, administrative and transaction activities. However, such was the impact of revenue growth in H1 that adjusted earnings before interest, tax, depreciation amortisation (EBITDA) climbed 16.1% to £110.3m.

Gamesys also reported £10.5m in financing costs, the majority of which (£10.1m) came from interest expenses, which left a pre-tax profit of £32.4m, up 21.4% year-on-year.

However, after taking into account £18.4m in tax payment, significantly more than £3.4m in the first half of 2020, Gamesys ended the period with a net profit of £14.0m, down 39.9% year-on-year.

“The group has delivered another set of excellent results for the first half of 2021 with revenue growth of 17% and adjusted EBITDA increasing by 16% during the period,” Gamesys chief executive Lee Fenton said. 

“This performance reflected significant double-digit revenue growth in our key markets of the UK and Asia and our continuing strong cash flow has seen leverage reduce further. 

“We are fully focused on operational execution, product innovation and the enhancement of safer gambling initiatives across all of our markets and we remain fully confident in the Group’s ability to deliver long-term sustainable growth.”

Gamesys is currently in the process of merging with Bally’s Corporation, in a deal that the two businesses said would create a leading retail and online gambling group in the US and beyond.

Agreed in March, the mega-merger agreement is worth £2.00bn, with Bally’s, via Premier Entertainment, pay 1,850 pence per Gamesys share. This represents a 14.4% premium on the Jackpotjoy operator’s closing share price of 1,642 pence per share on 23 March, the final day before an announcement on talks were made. 

In June, shareholders in Gamesys and Bally’s voted to approve the mega-merger, with the deal set to close in the fourth quarter of this year, subject to the sanction by the court at the court hearing as well as other conditions being met.

Yesterday, Bally’s reported its own results. It recorded net profit of $68.9m for the second quarter of 2021, marking a significant increase when compared to the same period last year.

3021 Bounty Hunter by Reflex Gaming

Bounty hunter SK-1000 patrols both the base and bonus games of this 6×6, 40 win-line game, which features synchronised ‘Gigablox’ reels, a reel bonus triggered by SK-1000 and a free spins feature that contains multipliers up to 25x.

You can play the demo of 3021 Bounty Hunter here!You can download the affiliate pack for this game at First Look Games!

Go Live Date (expected):12th August 2021Game special features:Bounty Hunter Free Spins with Multiplier Wins, Wild Reel Bonus, Gigablox ReelsNumber of paylines:40Number of reels:6×6RTP% (recorded/theoretical):94.02% & 96.03%Variance/volatility:MediumNumber of symbols to trigger feature/bonus?:6Can feature be retriggered?:YesNumber of free spins awarded?:One per SymbolStacked or expanding wilds in normal play?:SingleStacked or expanding wilds in feature play?:SingleNumber of jackpot tiers?:N/AAuto-play function?:Yes