Rhode Island sports betting revenue reaches $36.2m in FY2021

Revenue for the 12 months to the end of June was 93.6% higher than $18.7m in the 2020 financial year, though the previous year was impacted by enforced property closures from mid-March a result of the novel coronavirus (Covid-19) pandemic.

Retail sportsbooks did not return to normal operations until May 20 this year, while they were also forced to endure a period of temporary closure between November 29 and December 21.

The majority of wagering revenue was generated online, with operators posting a total of $18.3m, while retail revenue amounted to $17.9m.

In terms of player spending, consumers in Rhode Island bet a total of $353.0m on sports in the 12-month period, up 76.3% year-on-year.

Some $184.6m was wagered online, compared to $168.4m with the state’s two land-based sports betting operators.

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ESIC reveals details on investigation into Team Heroic coach Petersen

On 28 July, Petersen released a statement on Twitter stating that he categorically denies having shared Heroic’s own strategy book with a competitor. He did admit to sharing some materials regarding common opponents with competitor teams prior to the tournament, however.

“The material I have shared is anti-strat material of opponents. This material was shared with colleagues from other teams in the context of sparring,” the statement said.

“Knowledge sharing is essential for me as a coach in respect to staying in the loop and developing. At no point in time has Heroic’s own tactics been shared or discussed. In addition to this, I want to state that I will always cooperate with ESIC and other relevant institutions as well as provide documentation about anything found necessary to the case,” Petersen concluded.

ESIC said that as Petersen had published a statement on Twitter relating to a matter that is still undergoing investigation, it had decided to issue its own statement in the public interest and in order to avoid speculation.

On Tuesday 6 July, the Commission said, ESIC received notification that Petersen had allegedly engaged in behaviour which could be classified as a breach of ESIC’s Integrity Program, relating to upcoming matches at the Intel Extreme Masters (IEM) Cologne tournament, which took place between 6 and 18 July.

Upon receiving notification, ESIC began an investigation, reviewing the evidence and pursuing other investigative lines of inquiry.

ESIC said it promptly warned ESL, organiser of the IEM Cologne, ahead of the tournament and that the organiser then joined ESIC in cooperating with further investigative efforts aimed at determining the impact of Petersen’s alleged actions on the tournament’s integrity.

ESIC’s preliminary findings were that Petersen did engage in behaviour that could constitute a breach of its Integrity Program, but the consequences of his behaviour had not impacted the tournament integrity of IEM Cologne.

Since the tournament took place earlier this month, ESIC has continued to engage with the parties involved and now awaits further evidence that may arise from various seizures carried out under Danish legal processes by Heroic.

When any further evidence is received, ESIC said it will assess whether there have been breaches of its Integrity Program and determine what sanctions, if any, will be appropriate.

Petersen’s former team, Heroic, also shared a statement saying that prior to IEM Cologne, the team unanimously decided that Petersen would not participate in the tournament “due to severe trust issues”.

It said that investigations revealed Petersen had shared confidential and sensitive information from the team’s strategy folder with a major competitor prior to the tournament. Following the team’s decision not to allow Petersen to participate in the tournament, it said he blocked the team members’ access to the strategy folder.

Heroic said it considers Petersen’s behaviour to be a clear breach of his contract, which has since been terminated, and that a legal process is ongoing in Denmark.

Petersen was one of 3 professional Counter Strike: Global Offensive (CS:GO) coaches to be banned last September after they were found to have exploited  an in-game bug to gain an advantage in matches.

NFL’s Colts to offer FanDuel site credit in new ticket package

Offered jointly by FanDuel and the Colts, the new Colts FanDuel Fan Pass ticket package will feature four regular-season games per season and $100 in FanDuel site credits.

Eligible fans over the age of 21 can purchase the Colts FanDuel Fan Pass for Pack A or Pack B.

Pack A includes the home matches against the Seattle Seahawks, Tennessee Titans, New York Jets and New England Patriots, while Pack B covers the games against the Los Angeles Rams, Houston Texans, Jacksonville Jaguars and Las Vegas Raiders.

FanDuel credits included as part of the package can be used on the FanDuel sportsbook app, with fans receiving $25 in credits on the week of each of the games in their package.

In addition, Colts FanDuel Fan Pass members will have priority for 2021 playoff tickets and 2022 season tickets locations.

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Nevada revenue dips in June despite casinos returning to full capacity

Total gaming revenue for the month amounted to $1.19bn (£850.0m/€1.00bn), down from $1.23bn in May this year, but 110.5% higher than June last year when casinos were severely restricted by Covid-19 measures following their reopening at the start of the month.

Casinos were permitted to return to full capacity from June 1, while social distancing rules were also relaxed as the state’s government relaxed certain restrictions.

Figures published by the Nevada Gaming Control Board showed Clark County, home to Las Vegas, was responsible for $1.02bn of all revenue for the month, while revenue from the Las Vegas Strip amounted to $610.6m in June.

The majority of revenue in June came from slot machines, with revenue here amounting to $868.1m, up 3.2% from $868.1m in the previous month as casinos benefitted from the easing of Covid-19 rules.

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European Commission rejects calls to bring back Expert Group on Gambling

Rene Jansen, chairman of the Dutch regulator KSA, initially wrote to EU Commissioner Thierry Breton on behalf of EGBA members calling for the Expert Group’s re-establishment.

However, Breton’s response claimed there was no reason to reform the group which was disbanded in 2018.

Breton said: “In December 2017 the Commission decided to reduce its activities… in the area of gambling. The Commission continues to apply its decision of December 2017.

“As a consequence, DG GROW has no longer been actively following gambling-related
issues since the expiry of the mandate of the Expert Group in 2018. At this stage, our
Directorate General does not intend to reverse this decision and to reinstate the Expert
Group on Gambling Services under its responsibility.”

Breton also suggested that EGBA members look to existing EU Commission services which could help address issues raised in Jansen’s letter, such as services regarding anti money laundering, consumer and youth protection, and prevention of addiction.

The Commission recently proposed new reforms for money laundering for the EU. This would include the creation of a new authority focused on money laundering and a new supervisory system.

LSports given Colorado sports betting vendor licence

The licence is valid for two years, and grants LSports the opportunity to offer its sports data products to Colorado-licenced operators.

The business has already taken steps to enter the US market, signing deals with both the American Ultimate Disc League and the American Flag Football League this year.

Read the full story on iGB North America.

Content that clicks

Stanislav Mykhailov – Head of B2B department at Betinvest ltd has over six years of experience in both BSB and B2C verticals within the gambling industry. Starting his career in a VIP retention and customer journey field, Stanislav currently leads business development, marketing and accounting at the UK incorporated gambling service provider.

The rise of short-form media in today’s increasingly digital world has boosted the demand for snappy, digestible content. This is no different in the gaming space, with punters steering towards content that swiftly meets their demands.

‘Fast content’ adds an extra layer to the betting experience wherein they feel consistently engaged, says Head of B2B at Betinvest, Stanislav Mykhailov. 

“Bettors prefer not to wait – they just want to bet. They want to feel the risks and emotions associated with placing a bet and providing faster content gives them an easier means of achieving that.”

The evolution of content

The pivot to fast digital content has only been accelerated by the pandemic, but the nature of current trends was always to be expected, says Mykhailov. 

“It’s important to realise that even in a post-Covid world, things will never go back to how they were. It’s brought unchangeable things to the industry. We have to deal with some very specific demands. They want quick content that evokes quick emotions and for it to be accessible at all times,” he says.

During the pandemic, Betinvest reflected on a notable absence of sports content on the market, consequently innovating its content solution to include its Quick Sports service, a streaming service that covers table tennis and beach volleyball matches.

‘Quick’ sports are defined by their fast pace with each match lasting approximately 30 minutes. This appeals to the current nature of customer engagement wherein sports bettors increasingly prefer a fast and simple fix. The Quick Sports service is one of many within Betinevst’s full content solution, designed to create a seamless betting experience that’s symbolic of the times.

Broadening horizons

While focusing on high-profile sports and engaging punters during prime time is a logical approach, it’s important to think outside of the box, explains Mykhailov.

“The biggest turnover is of course in prime time while tournaments are happening. But that sense of risk and emotion isn’t exclusive to the high-profile sports events, bettors want to have that feeling all the time. Making this option accessible to them at all times increases round-the-clock engagement, revenue and provides a competitive edge,” says Mykhailov.

A core part of the solution is that punters don’t just stream the games, but have access to rich insights to help them place bets, with high-profile esports league Cyber Live Arena (CLA) and licensing game distribution rights to the igaming provider.

Betinvest expects the demand for esports content to only increase despite the return of live events, advanced by the technological development of simulators producing high-quality content matching that of standard live sports.

“Simulators have created a completely new niche in the market, which is at the intersection of esports and traditional sports events. We expect to see in the coming years that a significant amount of betting turnover for our partners will come from esports – it is definitely one to watch.”

A flexible approach

Maintaining agility and adapting its offering for these different needs has helped Betinvest to support its partners in delivering optimal content to sports bettors.

The streaming service offers up to 20,000 events every month across live and esports events – and depth of partnership is crucial in helping operators to make the most of the solution.

“We adjust to any customers’ needs. Firstly, we need to understand all requirements, how they will work, which regions they will work in, what they need and when they need it. Only then do we provide a commercial offer that would provide timelines,” explains Mykhailov.

Looking to the future, Mykhailov noted the company’s plans to continue its global expansion: “Currently, we are launching alternative eSoccer simulation matches, expected to go live later this summer and we hope that leagues we operate with will be even more popular and demanded so we can see them in sportsbooks all over the world.


DraftKings and Sports & Social to launch sports bars with new partnership

The new relationship will create upscale Sports & Social/DraftKings sports bars at locations across the US, beginning with Nashville, Tennessee and Detroit, Michigan, pending local regulatory approvals.

DraftKings and Sports & Social said the new venues, which will be designed by ICRAVE, will form a new sports betting and entertainment experience for consumers in the US.

“Today, so much of sports betting is focused on the mobile-technology aspect, however the in-person experience is an integral layer that we look forward to advancing alongside Sports & Social’s premier dining and entertainment offerings,” DraftKings’ chief business officer Ezra Kucharz said.

Read the full story on iGB North America.

Massachusetts State Lottery breaks sales and profit records in 2021

The operator narrowly surpassed its previous record of $1.104bn set in the 2019 fiscal year.

Revenue came in at another record high of $5.83bn, compared to the previous record of $5.51bn in 2019. This year marks the seventh consecutive year that revenues have surpassed the five billion dollar mark.

The impact of the novel coronavirus (Covid-19) pandemic saw revenue and profit for the fiscal year 2020 drop, to $5.26bn and $986.9m respectively.

Figures for 2021 have not yet been formally audited, but the Lottery said it does not expect them to change substantially when the review process is complete.

Read the full story on iGB North America.

Tanzania lowers casino tax in Gaming Act amendment

The amendment was announced today (29 July) and pertains to Part 5, Section 31A of the Tanzanian Gaming Act. There was no reason given for the change.

In addition, the government brought in an amendment to the sports betting tax section set out in the Act relating to how betting tax revenue may be spend. The Act now includes a condition that 5% of the tax must be deposited into the Sports Development Fund, where it will go toward supporting local sporting organisations.

The Gaming Board of Tanzania previously introduced a 10% tax on virtual games’ GGR in February, after the Gambling Act had been amended in October 2019 to allow operators to offer virtual sports games.

Also in the October 2019 changes, section 51 of the Gaming Act was amended to allow the Tanzania Gaming Board to authorize companies to promote their products, a change from the blanket ban on gambling advertising that had previously been in place.