Caesars Entertainment posts $423m net loss in Q1 as Las Vegas revenue tumbles

Revenue in the three months to March 31 amounted to $1.70bn, down from $1.83bn for the legacy Caesars business in the corresponding period in 2020, before it completed its merger with Eldorado Resorts.

Caesars said revenue from its operations in Las Vegas fell 39.5% year-on-year to $497.0m, but revenue from regional operations jumped 26.8% to 21.2% to $1.11bn, thanks in part to the deal.

Revenue from managed, international and the digital Caesars Interactive Entertainment (CIE) business fell 29.1% from $127.0m to $90.0m, while corporate and other revenue also slipped 20.0% to $4.0m.

Breaking this down further, revenue from casino and pari-mutuel operations amounted to $1.14bn in Q1, with food and beverage revenue at $166.0m, hotel revenue $215.0m and other revenue $178.0m.

Read the full story on iGB North America.

Penn National to launch proprietary game studio with HitPoint Studios acquisition

Penn Game Studios will comprise an in-house development team that will produce exclusive online casino content for Penn customers.

HitPoint, an independent game development studio, creates mobile games. It spun LuckyPoint – which develops both table and slot games – out in 2019.

Read the full story on iGB North America.

Macau casino revenue rockets 1,014% in April to MOP8.40bn

The April revenue was the highest monthly revenue total of 2021 so far, surpassing the MOP8.31bn posted in March by 1.1%, as well as the highest total since January 2020’s MOP22.12bn

For the year to date, revenue in the four months through to the end of April amounted to MOP32.0bn, which is 2.6% ahead of the same point in 2020.

Like all markets around the world, Macau was hit hard by the novel coronavirus (Covid-19) pandemic in 2020, with the jurisdiction facing restrictions on travel and enforced casinos closures as part of efforts to limit spread of the virus.

Total market revenue in 2020 was down 79.3% year-on-year to MOP60.44bn.

A number of major operators in the region saw revenue plummet last year, with Sands China posting a $1.52bn loss for the year after revenue fell by 80.8%. Melco Resorts and Entertainment made a $1.26bn loss as full year revenue dropped by 69.9%.

While Macau’s market has started to reopen, monthly revenue totals continue to fall some way behind the pre-Covid levels. In January 2020, prior to when Covid-19 restrictions came into full effect in Macau, revenue stood at MOP22.13bn for the month.

Last month, Las Vegas Sands said while net revenue was down 15.6% in the first quarter of 2021 to $1.20bn, some $777m of this was attributed to its operations in Macau. 

IGT executive vice president Bugno resigns

IGT said Bugno will pursue a new professional opportunity.

Going forward, IGT’s new business responsibilities – which Bugno handled – will be split between its global lottery and global gaming business units.

Both units were created last year as part of an overhaul of IGT’s organisational structure.

Responsibilities for strategic initiatives will be taken up by the IGT strategy and corporate development department.

IGT CEO Marco Sala said: “I would like to thank Walter for his accomplishments over the course of more than 10 years of senior leadership at IGT. His efforts have made meaningful contributions to the strength of our global leadership.

“At every stage of his time with IGT, Walter successfully engaged teams across multiple regions, built significant customer relationships, fostered continued talent development and championed innovation throughout his organization. On behalf of everyone at IGT, I wish Walter well in his future endeavors.”

Suquamish Tribe agrees sports betting deal in amended compact

If the new compact comes into effect, the Suquamish Tribe may offer sports betting at its Class III gaming facility, located on the Kitsap Peninsula on the Port Madison Indian Reservation.

“I am grateful for the thoughtful and cooperative approach taken by the Tribe and State in reaching this tentative agreement and this compact amendment continues to recognize the Tribe’s sovereignty and successful operation and regulation of gaming,” said Bud Sizemore, chair of the Washington State Gambling Commission.

Read the full story on iGB North America.

German regulations hit Bet-at-home in Q1 as revenue dips to €30.5m

Bet-at-home said that the reduction in revenue was due to transitional regulation brought into effect in the German market, which meant that operators may offer online casino only if they adhere to the future licensing conditions that will come into effect officially from 1 July.

The operator received its German sports betting licence in November 2020, and expects to secure its online casino licence in the jurisdiction later in 2021 after the final state approved the state treaty legalising igaming last week.

Bet-at-home’s GGR came from betting and gaming turnover of €515.2m, €139.0m of which came from sports betting, with the remainder coming from online gaming. The total gambled with Bet-at-home was down 24.0% from €677.8m in Q1 2020.

Marketing expenses stood at €7.4m for the period, up 12.1% from €6.6m in the previous year. The largest marketing expenses were advertising costs and bonuses, costing around €2.2m each, in addition to €1.5m in sponsorship costs and €1.6m in other advertising expenses.

Personnel expenses increased slightly compared to Q1 2020, at €5.0m compared to €4.9m, while other operating expenses were down at €4.7m compared to €5.2m, which the company said was in line with the decline in sales in Germany due to upcoming regulations.

After expenses, earnings before interest, tax, depreciation and amortisation (EBITDA) stood at €6.9m, down from €9.0m in the previous year.

This left the operator with a consolidated profit of €4.4m, down 24.1% from €5.8m.

Bet-at-Home’s management board said that from the current perspective, it expects a GGR of between €106m and €118m in the financial year 2021, with EBITDA of between €18m and €22m.

LeoVegas launches Blue Guru Games studio

LeoVegas will hold an 85% stake in the company, which will develop and offer games for LeoVegas brands as well as other gaming operators.

The studio aims to produce at least 20 games in the next two years, the first of which are expected to be released by the end of 2021.

LeoVegas CEO Gustaf Hagman said: “For a long time we have created exclusive games with the help of external providers, but now the time is right to take the step to do game development entirely on our own.

“Drawing from our data and casino knowledge we will be able to drive innovation and create games that our customers truly enjoy. In addition, we will create games and unique characters that can be used in our marketing, which will build stronger loyalty to our brands.

The creation of its own games studio is the latest step in LeoVegas’ expansion, having acquired Expekt from Betclic Group and gaining a 25% stake in SharedPlay earlier this year.

Luckbox cuts losses by 73.2% in 2020 as costs fall

Revenue increased almost 18 times over to $75,500 (£44,200/€51,000/$61,300). All of the business’ revenue was made through its operations based in the Isle of Man. 

Real Luck Group chief executive Quentin Martin said the business’ low revenue was due to the fact that it was still primarily focused on developing its platform rather than taking a large volume of bets.

“Our focus throughout fiscal 2020 was on developing our proprietary esports betting platform and, despite nominal marketing spend, we were able to organically and efficiently increase our audience as the global pandemic brought esports betting into focus during early 2020,” Martin said.

“However, the calendar of esports events was adversely impacted, particularly in the second half, due to the postponement of the biggest esports event of the year – the Dota 2 International.”

The business then had costs of sales totalling $288,900, up 255.6%. This meant Luckbox made a gross loss of $212,500.

Luckbox then paid $5.2m in operating expenses, which was 73.2% less than in 2019, thanks mostly to reduced share-based compensation. 

Salaries and director fees were the largest expense at $1.5m, followed by legal and professional fees of $907,100, share-based compensation of $887,600 and $521,400 in general and administrative costs.

This led to an operating loss of $5.4m. Other income and expenses, including a gain on convertible options and expenses related to listing on the TSX Venture Exchange in Toronto, largely canceled eachother out, resulting in a net pre-tax loss of $5.5m, down 73.3%.

After tax and currency adjustments, Luckbox’s net loss was down 73.2% and remained at $5.5m.

“Fiscal 2020 was an important year for our young company as we achieved several important milestones, including our oversubscribed equity financing and public listing on the TSX Venture Exchange,” Martin said. 

“This year’s esports calendar looks much better, and our strong balance sheet positions us for healthy growth in 2021 and 2022. As we continue to grow our team, enhance our product and spread the word about Luckbox with a comprehensive marketing strategy in place, we look forward to offering our customers the opportunity to wager on several highly anticipated events.” 

After the end of the year, Luckbox announced that it would be offering traditional sports through a partnership with EveryMatrix.

EGBA claims “punitive” German turnover tax violates European law

While Germany’s fourth state treaty on gambling – which allows online casino – has been approved by all 16 states and will come into force on 1 July, tax rates have not yet been finalised. The country’s Federal Council (Bundesrat) has sent a proposal to the legislature (Bundestag) for final approval, which is expected to be granted.

Under this proposal, online slots and poker would be taxed at 5.3% of turnover, a rate that EGBA described as “punitive”.

The industry body argued that the tax would lead to a failure to meet the treaty’s key objective: bringing players into the regulated market. EGBA cited a recent report from Goldmedia on behalf of Entain, Flutter Entertainment and Novomatic subsidiary Greentube which said the tax rate could see 49% of players use unlicensed sites.

“Players outside of the regulated market would be deprived of the protection of German consumer laws, rendering the proposed tax incompatible with the key objective of the country’s new online gambling regulation,” it said.

In addition, it said, the tax rate would be in violation of European law, by offering an advantage to the land-based sector over the online one. 

Under EU state aid rules, a member state cannot grant an advantage to “specific companies or industry sectors, or to companies located in specific regions” in a way that affects trade through interventions such as tax rates. There are, however, certain exemptions to this law, including exemptions that may be granted on a case-by-case basis.

“The proposed tax measure is punitive and would, in Bavaria for example, result in online poker and slots being taxed at rates four to five times higher than their retail equivalent land-based casinos and 15 times higher than slots in land-based amusement arcades,” it said. “This would provide a substantial and unfair tax advantage to Germany’s land-based operators over their online counterparts. 

“EGBA believes that this would constitute an illegal state aid under EU law.”

While land-based tax rates can vary by state, Goldmedia estimated the difference in tax bills between the land-based and online sectors in Bavaria would come to €293.9m, with slot halls seeing the largest advantage at €178.1m.

“In light of these concerns, EGBA urges members of the German parliament to reconsider the proposed tax measure when it is debated in the Bundestag in the coming weeks,” EGBA said.

EGBA secretary general Maarten Haijer said the organisation would consider filing a complaint to the EU if the Bundesrat tax proposal is put in place.

“We welcome the regulation of the German online gambling market, and we fully appreciate that an online gambling tax will need to be paid,” Haijer said. “However, we urge the German parliament to reconsider the proposed punitive rate of the tax because it will push German players to use unprotected and unregulated black-market websites and give land-based operators a massive tax advantage. 

“We stand ready to share our experiences in other jurisdictions of the EU, and firmly believe that a tax level can be established which strikes the right balance between meeting the needs of the German consumer while ensuring sufficient tax revenue for the state. Should the measure go ahead as proposed, we will have to consider all available options, including filing a state aid complaint with the European Commission.”

Currently, operators may offer online gambling in Germany through a transitional regime, whereby they must keep to the terms of the state treaty. These terms include restricting slots to a €1 stake limit per spin, with an average spin speed of five seconds.