EveryMatrix invests in igaming studio Lady Luck Games

EveryMatrix did not disclose any financial details of the agreement, but it did state Lady Luck Games would gain access to its RGS Matrix remote gaming server in order to develop and distribute its games to the wider industry.

RGS Matrix will allow Lady Luck Games to manage its compliance efforts and provide entry into new, regulated markets, with the studio already licensed in 13 jurisdictions. 

Founded in 2019, Lady Luck Games is focused on developing games for the online casino sector. The studio is scheduled to list on the Nasdaq First North Growth Market on 23 June.

“EveryMatrix is the perfect partner for us to grow our development and distribution; I am positive that this collaboration will bring many wins for all involved parties,” Lady Luck Games chief executive and co-founder Mads Jørgensen said.

EveryMatrix chief executive Ebbe Groes, who will join the Lady Luck Games board as part of the investment agreement, added: “In Lady Luck Games, we see the next generation casino games being launched today. The studio has all the prerequisites of becoming a leading player in the casino space. 

“Their highly experienced team paired with our RGS Matrix stellar technology is a lucky combination that I am sure will prove to be highly successful and lead a rapid expansion.”

Groes also noted that the investment would support EveryMatrix’s own growth plans in the US, with the provider having last month secured ‘Completed Application’ status from the New Jersey Division of Gaming Enforcement.

‘Completed Application’ ensures that EveryMatrix has provided all required application information on its business and key officials, in line with the state’s law and igaming regulations. However, under the process to receive a transactional waiver to go live, its integrations with its operator clients still need to be given the green light.

“The boost of games coming from porting the entire Lady Luck Games portfolio to our RGS Matrix is extra welcomed as we get it certified for the growing US market where we already see a great interest from operators in novel content,” Groes said.

In March, EveryMatrix also secured approval from the Great Britain Gambling Commission to extend its licence to cover its Spearhead Studios subsidiary’s casino host activities. The permit allows EveryMatrix to cater game content for online casinos operating in the British market, via Spearhead.

High Court to rule on payment of Football Index customer funds today

The money in the account is earmarked to pay for funds held in customer accounts when the platform collapsed, which totalled £3.2m when BetIndex entered administration on 11 March.

However, there was debate about the status of bets that were active at the time the platform was suspended, and the dividends – a form of winnings based on player achievements such as goals – that resulted from these bets. While the account could be used to reimburse all account funds, if dividends needed to be paid, it would be in a deficit by 22 April.

As a result, the hearing will determine a cut-off date for active bets, with dividends to be paid up until the date of these bets. The hearing was initially set to be before the Insolvency List, but was raised to the High Court instead.

Dates being considered for a cut-off are 11 March, which is when the business went into administration, 26 March and a point after 26 March. The administrators, Begbies Traynor, will argue for both 11 March and 26 March, having previously recommended 26 March.

H&J Director Services 1 Limited will act as a representative for those who wish to see a later date selected, such as those with large sums staked on the site but low balances, who may receive significant dividends.

Documents show that a number of customers wished to push for a later date, and were especially opposed to the 11 March proposal. One customer noted that they “invested a significant amount of money a few days before [11 March]”, with a different customer noting that they spent £2,000 on that date itself.

Another said that choosing an early date would be “a total waste of everyone’s time” as it was unusual for customers to keep much money in their accounts, while a further customer had £1.3m wagered on the platform, and has accrued £18,719 in dividend payments.

Although the hearing will primarily concern the funds held in the player protection account, court documents also provided more information about the state of BetIndex’s finances. 

Alongside the £4.5m fund for player accounts, which is currently held by the Viscount of the Royal Court of Jersey, the business held £7.2m in another bank account as of 24 March.

Although the business’ outstanding liabilities did not outstrip its assets at the time of entering administration, it was incurring heavy losses, primarily due to high dividend payments. In December 2020, the business made a net loss of £5.8m, with dividends totalling £2.1m. In January 2021, BetIndex paid a further £2.4m in dividends and made a £3.3m net loss.

In addition, these funds vastly outstripped the amount staked on the platform. The administrators estimated that the value of active bets comes to around £90m, with customers having staked £124.3m.

Documents for today’s hearing also detail the operator’s plans to relaunch the platform for the 2021/22 football season under new ownership and a pool betting licence – with customers who are owed money receiving a 50% stake as part of a Creditors’ Voluntary Arrangement (CVA). The operator confirmed that there would be a CVA to help return further customer funds earlier this week. 

Other court documents show that BetIndex set out plans for administration in a board meeting on 5 March, meaning these plans were in place while players were still able to deposit and spend money.

BetIndex went into administration less than a week after announcing a controversial change to its dividend structure that reduced customer payouts, with the Gambling Commission then suspending its operating licence on the same day.

The regulator later revealed that BetIndex had been under investigation for almost a year, but said it did not suspend the operator’s licence partly due to concerns that this may have accelerated its financial decline.

The government Department of Digital, Culture, Media and Sport (DCMS) later announced an inquiry into the platform’s collapse, which will also examine the role of the Gambling Commission.

Lithuania bans all gambling advertising

Approved by a vote in parliament (Seimas), the new amendment to the country’s Law on Gambling will prohibit the promotion of gambling in any form and by means, including not only television and radio but also special events, test games, promotions, discounts, gits and other incentives.

The government said that the blanket ban is designed to help tackle problem gambling in the country, as well as reduce the appeal of gambling and lower the amount people spend on gambling. 

The ban will apply to both the land-based and online gambling markets in Lithuania.

Though the ban will not come into effect until 1 July, it is already prohibited in Lithuania to encourage gambling by offering players gifts to gamble, or to organise gambling outside licensed venues or an approved operator’s website.

Operators were also already required to carry warnings about gambling-related harm in all of their adverts, as per a law that came into effect 1 July last year.  

The decision to prohibit all gambling advertising in Lithuania comes after a survey carried out by the country’s Gambling Supervisory Authority in November showed strong support for an outright ban.

Of the 1,001 adults surveyed, 76% said gambling advertising should be reduced, while 52% said it should be banned outright, compared to 22% who said only lottery advertisements should be banned.

Just under half of respondents (47%) noted they had seen gambling advertisements.

Last year, operators agreed to stop advertising gambling during the country’s first national lockdown in April for the novel coronavirus (Covid-19) pandemic, following requests from the Lithuanian Gambling Business Association and National Gambling and Games Business Association.

First lessons in slots: Lessons #10 to #12

Lesson #10: The emergence of 3D slots

Pretty early on in 2010 and 2011 new slot companies emerged, in both real money and social, that offered 3D animations and 3D characters as symbols for their slots. 

At the time it was technologically new, the players had not really seen those, and it was assumed that this would amaze and awe players. It was assumed that KPI’s would rise. 

But the reality was that it wasn’t as popular as people expected. In fact, those slots usually did worse. 

Why? Because the players do not play slots for technological wonder, but to escape reality into nostalgia and fantasy. The companies spent their efforts on the technology and making it look cool, rather than on what makes slots work: the theme, the symbols, and the math. 

Something to think about.

Lesson #11: The death of augmented reality slots

A few years ago, when Pokemon Go broke out in a supernova with its augmented reality, it seemed like the entire start-up world went crazy. And that included slot creators. 

Everyone tried to imitate the success of Pokemon Go, in all games. Three new slot start-ups approached me and asked me to help create an augmented reality slot game.

“It’s the next big thing,” each told me in his/her own words. 

For this, I pulled out knowledge I received pretty early in my career: The age of the slot players. Slot players are relatively old. A 45-year-old is a young slot player. Not all slot players, but many of them are in their fifties, sixties, seventies, and upwards. 

Which means that slot players are not first adopters, certainly not of technology. 

Can you imagine your grandmother being first in putting on special glasses to play something? It’s just not going to happen. 

A few small slot companies tried it and failed. A few big companies tried in order to have the technology, and then shelved it. 

Augmented reality and virtual reality slots will return, in a big way, but only when grandmothers and grandfathers are the last adopters, not the first adopters. 

Lesson #12: Slots will never die

Access to information is one of the best things about living in this past decade. 

Back when I was in Playtech, the supplier was already a giant in the field, employing more than 600 in the company. But Playtech was just a few years old. And I heard some stories from one of the first employees about how it had started 

Video slots were new, but so many people wanted to play them that it ballooned and ballooned to what it was then and is today. The number of players around the world who play video slots consistently in websites, online casinos, etc. is unbelievable big and is only growing as the opportunity became easier to play. 

With today’s information you see how many people play, how long they play, how often, how they spend their paycheck immediately after getting it , etc. 

The longer this lasts, the more clear it is that gambling (and slots in particular) is a part of human nature. People did it when it was illegal and still do it where it continues to be illegal. And people do it when it’s legal. 

Regardless of the future of technology, slots will never go away, because they fulfill a need in human nature. 

Guy Hasson worked for Playtech for three years before becoming Playtika’s content manager, responsible for the content of Slotomania and Caesars Casino. He is now a social slot consultant, specialising in game popularity.

Codere creditors approve deal to take control of business as Q1 revenue drops

Codere said that the decline in revenue was due to “the restrictive measures adopted in many countries in response to the health crisis”.

This included Codere’s operation in Italy, Codere’s largest market, being closed for the entire quarter, generating no revenue after €60.2m in Q1 of 2020.

It also had to deal with new closures during the quarter in Mexico, Argentina and Panama, plus further restrictions elsewhere. Mexico revenue was down 63.5% to €22.1m, Panama revenue dropped 60.1% to €5.8m and Argentina revenue declined 41.4% to €38.0m.

In Spain, Codere’s second-largest market in 2020, revenue was down 34.3% to €26.6m.

The operator’s online business was more successful, but failed to outweigh the retail declines, with revenue up 23.6% to €19.8m.

“The group’s business continues to be affected by the impact of the pandemic, which continues to be severe in many of the countries where the company operates,” it said.

Codere’s earnings before interest, tax, depreciation and amortisation (EBITDA) came to €3.5m, down 92.7%. While every non-Italy market reported positive EBITDA, its Italy segment reported an EBITDA loss.

“The decline in income could not be fully balanced by the decrease in operating expenses, despite the significant measures for efficiency and cost savings implemented during the pandemic,” Codere said.

After further costs such as interest and tax, Codere’s overall loss was €91.5m, which was less than the €97.1m loss the business had made in Q1, despite the lower revenue.

The operator also announced that 90% of its bondholders have now agreed to a debt capitalisation deal in which Codere’s current business will be brought under a new holding company, which will be 95% owned by those bondholders.

As the deal has now passed the necessary 75% approval mark, it is set to come into effect. Codere shareholders approved the deal earlier this month.

This deal will capitalise €367m worth of debt. In addition, Codere will raise a further €225m to keep itself afloat until its venues may reopen.

The operator expects this to happen in most of its markets in June or July, but said it may take longer in Argentina.

Keeping players engaged: iSoftBet’s Moriarty Megaways launch

With new slots released every day, operators face the constant challenge of retaining and keeping players engaged. Innovation is key, but the understanding player and market preferences as well as delivering the ideal math models and mechanics can make all the difference. A ‘player-first’ approach is at the core of iSoftBet’s brand manifesto launched earlier this year, and newly released game, Moriarty Megaways™ is a true testament to that. In this video interview, iGaming Business chairman Michael Caselli and iSoftBet’s Head of Games Mark Claxton discuss the key strategies for creating an engaging game and building loyal customers. 

Watch the full video below for more.

KSA chair Jansen warns against gambling ad “bombardment”

Jansen noted that, with the regulated Dutch igaming market opening from 1 October, operators will naturally wish to attract customers, which could potentially lead to “a bombardment of advertisements”.

However, he said that elsewhere in Europe, this led to much stricter ad laws, citing Belgium, Italy, Spain and Great Britain as examples of countries where varying degrees of limits have been placed on gambling ads.

While Jansen noted that he could not predict whether the same would ultimately happen in the Netherlands, he said that certain limits have already been put in place in the Dutch regulatory framework to prevent excessive advertising.

For example, radio and television ads for high-risk products such as online casino games are prohibited between 6am and 9pm, while operators may not “incite undue participation in gambling” or target vulnerable groups such as young people.

However, Jansen said that these rules were “not necessarily” going to prevent oversaturation, as there is no limit on the amount of ads that may be broadcast as long as they are legal.

“The experiences abroad have hopefully taught us that the industry itself also has a responsibility,” Jansen said.

“Do not look for the edges; advertise in an appropriate and responsible manner. We have a common interest in ensuring the proper legalisation and regulation of online gambling.”

The Dutch market is set to open after the Remote Gambling Act came into effect on 1 April, having been delayed on three different occasions.

After the act came into effect, operators could apply for licences. The regulator revealed that it had received 28 licence applications as of 19 April.

Last week, the KSA announced it would crack down on affiliates advertising unregulated gambling for Dutch customers. In its previous round of action against affiliates, the KSA said it examined 44 websites, which were reported upon and sanctions were subsequently imposed.

Market Monitor: SPAC special

With more than 500 SPAC floats on US exchanges since the start of last year, the last six months has seen a raft of gaming-related vehicles formed to follow the hundreds of American tech firms down this new route to securing the liquidity accessible to high-growth assets via a listing.

This report by Scott Longley explores the emergence and drivers of the recent wave of SPACs. It takes in stakeholder perspectives from the SPACs themselves to their advisors and many more besides to provide a concise overview and analysis of this phenomenon as it ripples through our sector. We hope you find it interesting and useful.

As we continue to evolve and expand the content we produce at Clarion Gaming, we would love to receive your feedback on this report or any other content we produce under the iGB and ICE 365 brands. Please don’t hesitate to email me at stephen.carter@clariongaming.com with any comments or suggestions you may have.

Stephen Carter, Editorial Director

Survive and thrive in a tough regulatory environment

James Harrison, Head of Compliance at Partis Compliance and Jaime Debono, Managing Director of iGaming Academy – both part of the Conexus Group.

While a week now barely seems to go by without news of an operator falling victim to some form of regulatory sanction for compliance failings, their errors can form meaningful lessons for others to learn from. While license revoking is rare, operators risk getting warnings, licensing conditions, and financial penalties.

According to Partis Compliance’s James Harrison, as the global regulatory environment becomes increasingly complex, education on how to stay compliant across various regulated jurisdictions becomes a powerful tool.

Harrison kicked off by outlining the top challenges faced by operators in today’s climate.

“Whilst the EU gambling regulatory environment is, of course, a patchwork of different regimes, some more restrictive than others, it is certainly possible to identify a few common threads that run through most.”

As regulations continue to tighten, operators must look ahead and predict compliance failures – handling them by means of prevention, he argues.

A tough game

As jurisdictions have shifted towards prioritising safer gambling in the past few years, a robust regulatory system has never been more important.

EU-licensed operators are now expected to have tried and tested processes in place for combatting problem gambling. This customer-oriented approach means operators are taking the safe bet while taking crucial steps towards prioritising customer wellbeing.

“As ever, the GB Gambling Commission, as a tough regulator that is getting tougher, is the exemplar of this trend of obliging gambling businesses to have a greater duty of care towards their customers, and this now extends as far as understanding their personal financial circumstances.”

“The Commission’s 2019’s customer interaction guidance (strengthened by additional requirements in response to the pandemic) which set out how operators were expected to do this, has proved to be a tough thing to comply with. You need to look no further than the recent regulatory settlements and the Commission’s own enforcement report to see that many operators have failed to do so.”

License reviews and financial penalties are just a few of the punishments operators are hoping to avoid.

Coming under increasing scrutiny and pressure from politicians and the press, operators should not expect the GC to relax their regulations anytime soon.

The take-away, according to Harrison, is to stay in tune with these regulatory changes and take a rigorous approach to staying on top of them – which starts with understanding these at the board level.

On mitigating risks, Harrison outlined four main strategies: deploying technology, carrying out reviews, ensuring policies are relevant, and educating staff.

“There is no silver bullet, and we always advocate a multi-pronged approach to regulatory compliance generally, and so in our view, the best ways to mitigate the risk of adverse attention from a regulator is to take a holistic view of your compliance setup.”

From the top-down

iGaming Academy’s Jaime Debono expanded on these insights by outlining the key pillars HR leaders can focus on to tackle compliance, including personal responsibilities and engagement strategies.

“It’s no surprise, of course, that the quality of training content itself is highly important for employee engagement. Compliance topics can be somewhat dry, but the learning experience should always aspire to bring content to life. Enjoyable experiences are more memorable and therefore more effective.”

“We know that all compliance failings are a function of policy, procedure or control – indeed these points come up time and again in the written findings of the GC, for example,” says Debono. 

Successful management of compliance is a top-down process, according to Debono, who stresses the power that executives hold in educating their employees.

Debono continues, “This is much more an issue of organisational culture, and the important role of executives in not only creating a culture of compliance but one of best – or at least – better practice.”

Implementing a secure policy provides clear steps for identifying, handling and preventing compliance failures. A robust policy is one that is preventative at its core and sets out a clear strategy for meeting objectives.

Additionally, it is useful for all employees to recognise their own role within the compliance process. With proper compliance training and an effective policy in place, these responsibilities will be laid out clearly to each individual. Following this, it’s important to get control measures in place which clearly assign management responsibilities for monitoring these processes.

“It is then the role of HR, training leaders and departmental managers to disseminate all required knowledge throughout the organisation. But, crucially, knowledge alone isn’t enough; they must also strive to create a culture of compliance.” 

Engaging people is therefore the next important step in ensuring a genuine understanding of compliance issues.

Debono explains that this education, as a process, is best carried out when implemented flexibly. Rather than being a short series of events, education should be consistent and work around employee schedules.

“Compliance training has to be delivered efficiently, fitting into organisational structures and employees’ workflow. The business’s imperative to minimise compliance risk is clear, but if training is not delivered efficiently, it can become a significant burden.”

“Employees respond best when training is provided in an efficient medium that requires minimal disruption to their workday. Training should ideally be delivered in their environment, with the flexibility to fit in around existing commitments.”

A tailored approach is also conducive to its success, ensuring that different learning styles are considered so that each employee can get the most out of compliance training.

“For employees who require greater persuasion, HR leaders should certainly consider the time-saving benefits of automation, which can do much of the hard work required to achieve 100% completion rates.”

The result of this is increased engagement, a deeper understanding of the subject matters, and higher completion rates. 

iGaming Academy’s training has relevance for operators worldwide, with specific content currently available for license-holders in the UK, Malta, Sweden, Europe (EU), USA, Canada, Nigeria, and the Philippines.

Debono elaborates on the value of these training courses, “Interactivity is found in all our eLearning courses, with learners encouraged to answer questions throughout, explore topics in detail and follow scenario-based pathways. To check understanding, assessments are required before a course can be successfully completed.

Employers get peace of mind that all employees fully understand their compliance responsibilities.”

Retail closures push revenue down 46.9% at OPAP in Q1 despite record online figures

Overall gross gaming revenue for the three months to 31 March was down from €328.3m in Q1 of last year, primarily due to OPAP’s retail operations remaining closed throughout Q1 of this year, in line with novel coronavirus (Covid-19) restrictions in Greece. Retail stores did not begin to reopen until 12 April.

As such, lottery revenue fell by 76.3% from €154.5m to €36.6m, while instant and passives revenue was also down 59.0% to €7.9m as a result of Covid-19 lockdown and other mobility restrictions.

The operator did not generate any revenue from video lottery terminals (VLTs) in Q1 due to stores having been closed since early November last year, though such facilities are due to reopen from 24 May.

Sports betting revenue was also down 6.4% to €82.4m, but OPAP said that this segment saw a significant rise in online activity, with online betting accounting for €70.0m of revenue in Q1, compared to €12.0m from retail. OPAP said this was helped by the full integration of the Kaizen Gaming business in Q4 of last year.

Turning to online casino and revenue here reached a record €47.3m, the highest quarterly total since OPAP launched the offering in the second quarter of 2020. This, it said, was also helped by the Kaizen Gaming integration.

“In the first quarter of the year, online demonstrated a record quarter achieving remarkable growth, while on the retail front, revenues were expectedly affected by the lockdown and stores’ closure across our networks,” said Jan Karas, who was appointed permanent chief executive of OPAP at the end of 2020 after a spell as interim CEO.

“We are excited with both the OPAP stores re-opening on 12 April as well as the imminent VLTs activity restart. Performance wise the early signs are particularly encouraging for retail while at the same time our online business remains strong.”

Looking at spending in Q1, total operating expenses were up 31.9% to €76.1m, mainly due to €22.8m in additional costs associated with the Kaizen Gaming integration, which pushed other expenses up 65.0% to €41.4m.

This meant earnings before interest, tax, depreciation and amortisation (EBITDA) fell 29.1% to €61.3m, while after accounting for €33.3m in depreciation and amortisation expenses, operating profit was down 52.6% to €28.1m.

OPAP reported €377,000 in financial income, as well as €11.4m in finance costs, resulting in a profit before tax of €17.1m, down 65.0% year-on-year. The operator paid €6.0m in income tax, leaving a total profit for the period of €11.1m, a drop of 67.2% on 2020.

“Going forward, we remain committed to provide prime services to the clients across all channels setting the ground to offer a top class customer experience in the forthcoming large betting events like the Uefa Euro 2020,” Karas said.