Online shift helps Elys post record turnover and revenue for 2020

The business said it benefitted from customers shifting online in 2020. This helped online turnover, from its B2C Italian operations, jump 53.9% to $505.4m, with land-based facilities closed as a result of the novel coronavirus (Covid-19) pandemic.

As such, land-based turnover – again from Italy – fell 45.2% to $68.9m.

However its online growth saw total turnover reach $574.3m, up 26.5% on the previous year, setting a new full-year record for the business.

Players won a total of $530.3m in 2020, with this split $473.8m for online and $56.5m at land-based facilities.

Revenue for the 12 months to 31 December amounted to $37.3m, an increase of 4.8% from $35.6m in the previous year. This was comprised predominantly of B2C revenue, which totalled $37.1m, with a further $144,764 attributed to its betting platform services and software business.

“I am very pleased to report that Elys not only achieved record revenue for 2020 but also broke through a major milestone by surpassing our half-billion dollar objective—reaching almost $575m in gaming turnover despite the challenges brought on by the global pandemic,” Elys executive chairman Mike Ciavarella said.

“These results reflect the success of our omni-channel approach, and combining the best of both online and land-based retail betting, with balanced product diversification backed by our committed management teams.”

However, as operating expenses were up 16.1% to $44.8m, this saw the business’ operating loss widen to $7.5m for the year, compared to $3.0m in 2019.

Other expenses, including interest, amortisation of debt discount and loss on the extinguishment of convertible debt, amounted to $1.5m, which resulted in a loss before tax of $9.0m, which was higher than the $5.7m loss posted in the previous year.

Elys paid $906,644 in income tax, meaning it ended the year with a net loss of $9.9m, compared to $9.3m in 2019.

However, chief financial officer Mark Korb was upbeat about the operator’s prospects for 2021 and beyond.

“We believe that we are very well positioned heading into 2021 to execute our vision of building a premier, end-to-end sports betting solution for European and US gaming operators,” he said.

“We continue to carefully manage expenses and have a solid balance sheet with over $18.9m of cash as of December 31, 2020, which we expect will be more than sufficient to fund our planned geographic expansion in North America.”

Other major developments for Elys in 2020 included its rebrand from Newgioco, to reflect its shifting focus towards to developing US sports betting market.

Prior to the name change, Elys also established a new US-facing operating subsidiary with the aim of expanding its sports betting operations throughout the country.

EveryMatrix signs lottery content partnership with Helio Gaming

CasinoEngine’s clients will therefore gain fast access to Helio Gaming’s own branded lottery games, based on its proprietary certified random-number generator (RNG).

EveryMatrix said that Helio offers bets on top lottery games including Lotto Rush, Lotto Hero, The Daily Hero, HeroMillions and MegaMillions, among others, all of which will now be integrated into CasinoEngine’s existing collection of titles.

CasinoEngine currently offers access to titles from over 175 providers, acting as the integration layer between operators and game developers.

“EveryMatrix is a well-established industry player with whom we are delighted to partner,” said Keith Galea, chief executive of Helio Gaming.

“Becoming the company’s first lottery provider is another great step as we continue with our promising commercial expansion across various geographic regions.”

Amund Stensland, chief operating officer of CasinoEngine at EveryMatrix, added: “Helio Gaming is at the forefront of lottery products in iGaming and their content is a great addition to CasinoEngine.”

“I’m glad to partner with Helio Gaming and offer our operators the possibility of breathing new life into their existing offerings.”

Last month, EveryMatrix expanded its presence in Great Britain after securing approval from the GB Gambling Commission to extend its licence, covering its subsidiary, Spearhead Studios’ casino hosting activities.

RSI rolls out BetRivers online casino in West Virginia

BetRivers.com will operate in partnership with Century Casinos’ Mountaineer Park, with RSI having agreed a deal with the casino to launch in the state late last year.

Consumers in West Virginia will be able to play a range of online slots and table games on the BetRivers.com website.

Players in the state also will have access to RSI’s loyalty program, which enables users to redeem their online loyalty points for the chance to win more prizes by playing bonus games such as online scratch cards, wheel spins and bonus bingo.

“BetRivers.com has been successful in developing deep player loyalty due to the focus we place on the online casino player and creating unique and exciting game play experiences for our customers,” RSI president Richard Schwartz said.

Read the full story on iGB North America.

Bally’s to acquire Tropicana Las Vegas

Bally’s will pay $150m for the Tropicana’s non-land assets. It will then lease the underlying land of the Tropicana property for 50 years at an annual price of $10.5m.

In addition, the operator enter a sale-and-leaseback transaction to Bally’s properties in Black Hawk, Colorado and Rock Island, Illinois for $150m, payable by GLPI.

Read the full tory on iGB North America.

Image: Supercarwaar.

PlayOJO launches new responsible gambling tool

Developed in collaboration with behavioural scientists and psychologists, ‘Safe Mate’ allows users to track how much money they have deposited and wagered, as well as how long their have spent on the site over the last six months.

The tool tracks player data, detects risk patterns, changes in behaviour and flags signs of potential problem gambling, presenting players with a health score and notifies them when their habits are changing.

In addition, Safe Mate allows players to compare what they think they have spent with what they have actually spent and, if they are considered at risk, they are given personal feedback and tailored communications to help prevent problem gambling.

Safe Mate will be available to all PlayOJO customers in the UK, Spain and Sweden.

“We pride ourselves on being the fair online casino and bingo site and will continue to find new innovative methods and tools to help promote safe play for our customers,” PlayOJO head of brand Peter Bennett said.

PlayOJO has a number of other responsible gambling features in place on its website, including 24/7 support, account self-assessments, affordability checks and time limits.

Gaming1 joins International Betting Integrity Association

Gaming1 brands such as Circus and Zamba will now feed into the IBIA global monitoring and alert platform.

Part of the Argent Group, Gaming1 runs both retail and online sports wagering operations focused on European and American markets.

“We believe that it is vital that betting operators work together to harness their unique market data and intelligence gathering capabilities to meet the concerns of regulators and to protect consumers and sports from corruption,” Gaming1 co-founder and chief operating officer Sylvain Boniver said.

“IBIA, as the leading global body on integrity for regulated operators, is the perfect partner for Gaming1 and the achievement of our market and player protection aims.”

IBIA chief executive Khalid Ali added: “I’m very pleased to welcome another leading name in the regulated betting sector into our association, further strengthening IBIA’s position as the largest customer transaction-based integrity monitoring system in the world.

“The inclusion of Gaming1’s diverse range of sports betting brands significantly enhances our monitoring capabilities.”

According to the IBIA, its members account for $137bn (£100bn/€115bn) of global betting turnover per annum and almost 50% of regulated commercial operator online betting activity.

In February, the IBIA reported 270 suspicious betting events to the relevant authorities in 2020, up 47.5% year-on-year, as reports for table tennis and esports jumped significantly with other sports suspended for much of the year.

Kindred partners with payments provider MuchBetter

Through the agreement, the MuchBetter payment app will be made available to players across all Kindred brands, starting with Unibet, Bingo.com and Maria Casino.

MuchBetter said it was selected by Kindred due to its user experience, security features and low transaction fees, and because the operator needed a payment partner that could help it navigate complex regulatory requirements in Europe and North America.

The payments provider said it charges fees based on a player’s net deposits over a month, rather than charging for every transaction in and out of a player’s account.

It said that this significantly reduces transfer fees, especially for VIP players, and was a key consideration for Kindred. MuchBetter also said Kindred saw growing demand for the payment option among its user base.

“We set up MuchBetter to meet the needs of operators and players alike,” said MuchBetter’s founder and chief executive, Israel Rosenthal.

“To hear that Kindred players specifically requested MuchBetter as a new payment option is testament to our growing reputation in the industry among players.”

Phaedra Debattista, Kindred Group’s senior payments solutions manager, added: “We are committed to offering players a better and safer way to gamble. We listened to our players and chose MuchBetter as a new payment partner for its seamless and secure user experience.”

“MuchBetter’s regulatory expertise in our key regions and unique commercial model were also important considerations, and where the team has been incredibly helpful already.”

Results published in February showed that Kindred Group had seen full-year revenue surpass £1bn in 2020, after experiencing new highs in active customers and significant growth in new markets.

Full year revenue grew 23.9% to £1.13bn, with casino, poker and other gaming making up the majority at £642.1m.

Maryland sports betting bill heads to governor

The bill was approved yesterday (April 12) when the state House of Representatives voted 122-16 after Senate amendments were added to the bill.

Sports betting was approved in Maryland last year after voters backed the measure in a referendum. This followed the bill to organise the referendum passing by a landslide vote from the Maryland senate.

Read the full story on iGB North America.

Innovating Products and Solutions in an Evolving Game Market

To understand how the industry is preparing to overcome these challenges, iGB interviewed Duncan Faithfull; Chief Commercial Officer at Quixant, the leading provider of gaming technology.  With clients across the spectrum of manufacturer size, and which operate in different markets with very different requirements, Quixant upholds a versatile approach to the products they offer their customers. 

Lockdown restrictions across the globe are gradually easing, signaling the welcome return of land-based gaming. As a result, game manufacturers face the perennial task of finding the best technology to produce the most engaging content in an attempt to meet evolving consumer needs. This is all while focusing more than ever on managing costs.

Duncan reflected on his previous experience in financial services: “What’s interesting about how the pandemic has impacted businesses is that it’s very similar to the 2008 financial crash. Suddenly, there was a huge halt in terms of how that industry functioned.”

“The result of that was that all the big infrastructure providers had to find different ways of creating solutions for their customers. Suppliers brought new outsourcing solutions to market which enabled growth at a time of severely constrained capital availability.”

Disruptions to the hardware supply chain has equally impacted suppliers to the industry, specifically with the challenge of delivering effective solutions at the required pace.

With this increased pressure to meet operational objectives, Faithfull predicts that game manufacturers will increasingly rely on outsourcing. 

As such, Quixant has focused on transforming its supply chain management processes to significantly reduce lead times.

Faithfull stressed the importance of enhancing game performance and providing out-of-the-box solutions to streamline processes.

 “The end goal is to enable game manufacturers to create brilliant games, by providing powerful and reliable technology solutions” stated Faithfull.

Faithfull commented: “We’ve tailored our products to each of their needs. That’s one of the best things about the last 12 months – we’ve spent a lot of time getting to know our customers through shared adversity, which led to lots of great conversations about what they were doing and what they wanted to achieve.”

He continued: “From a supplier point of view, it’s been an excellent opportunity for us to come up with new and innovative solutions.”

The road ahead

As the return to land-based gaming edges closer, operators and game manufacturers are preparing for a seamless transition to provide their customers with the ultimate gaming experiences. 

With some companies pivoting their strategies to igaming whilst venues were closed to enable their customers to play digital versions of their favourite land-based games, what consumers are looking for in a gaming experience will likely have evolved.

Successfully refocusing efforts on land-based gaming will no doubt come with challenges. Intrinsic to this is the understanding that gaming will not be exactly as it was before.

Faithfull continued, “We needed to offer solutions that fit every budget and every requirement, so we created our new ultimate range of gaming hardware platforms.”

“We’ve developed a portfolio of commercial solutions that appeal to the financial challenges the industry currently faces, enable lead times to be minimised and give game manufacturers the opportunity to be more agile and responsive to the needs of the market.”

Quixant has developed a range of flexible payment options including Leasing; instalment and Vendor Managed Inventory solutions which allow a traditionally CAPEX based investment, to be considered as OPEX, and which reduces lead times from up to 4 months to 4 minutes.

“All of our gaming hardware platforms come with embedded software that enhances the game development process and pushes the capability of the hardware to its maximum”.

Faithfull explained that with many of their global clients now coming out of various stages of lockdown, they must offer solutions which meet the needs and regulations of all global markets.

Taking the time to get to know their customers has been the most effective way to further grasp the complexities of local markets during these turbulent times. 

Having these conversations has given Quixant the insight required to develop powerful, robust and highly customisable hardware and software solutions which empower game manufacturers to meet their own specific goals.

Content is king

In addition to finding the optimum technological solutions, game manufacturers are also revisiting their engagement strategies to meet the evolving consumer’ demands.

Now, Faithful says, “Emerging into a post-covid world, there’s going to be fewer machines per venue. Each machine will have to shout louder than those in its proximity.”

“For Quixant, it is important that the technology we provide our partners enables their machines to stand out from the competitions’. Their lights need to be brighter, the sound more vivid and they need solutions that allow them to unleash their creativity without limitations.”

The goal is to strike a balance between creativity and efficiency – providing robust and reliable solutions that seamlessly integrate all elements. 

This allows game manufacturers to devote more time and energy on aspects that enhance game performance and the user experience.

Being able to develop game content in the context of a robust and stable supply chain is also essential, says Faithfull. 

The organisations which have a dependable supply chain and are therefore able to focus on their content development and engagement strategy are most likely to be the winners in a post-covid world.

“We’ve been helping our partners to push their content creativity to the maximum, whilst ensuring the game performance is robust and reliable”, says Faithfull.

Predicting future consumer needs and trends is a key opportunity to get ahead. In a highly competitive gaming market, creating unique and engaging content is essential to stand out from the competition and increase customer retention.

In a world where technology continues to facilitate everyday processes, understanding consumer needs and using this strategically to  plan ahead is the way to ensure long-term growth within the industry.

Looking to the future, Quixant plans to continue to support the market’s ongoing demand for more advanced technology: “Our job is always to enable game designers to push their games to the max in terms of the creativity they can deliver, in a secure and confident way.”

Blackstone adds break clause to Crown deal in event of licence suspension

Blackstone put forward an offer of AUS$8.02bn (£4.47bn/€5.21bn/US$6.19bn) to acquire the remaining 90.1% of shares in Crown last month, having already acquired 9.99% of the business from Melco in April 2020.

Under this deal, Blackstone will pay $11.85 per share.

At the time, Crown said it is yet to fully review the proposal and launched an assessment of the offer.

The bid followed an inquiry in New South Wales found that Crown was “unsuitable” to operate a casino in the Barangaroo district of Sydney. Launched in 2019, the inquiry found Crown engaged with junket operators with alleged connections to organised crime without undertaking proper due diligence. It also found that Crown put employees at risk of harm in its promotion of gambling in Mainland China.

While the inquiry determined that Crown was not a suitable licensee, it said Crown may still be able to operate if it underwent certain changes, including a full audit of accounts, as well as a compliance audit. In addition, any Barangaroo licensee “must provide certification of the completion of appropriate AML/CTF education, supplemented annually”.

The New South Wales report also prompted inquiries in Victoria and Western Australia, into the Crown Melbourne and Crown Perth properties, respectively.

In its new bid conditions, Blackstone has made clear that suspension, revocation or failure to receive a licence in any of the three states would be grounds to cancel the deal.

In addition, Blackstone may withdraw its bid if “any of the gaming regulatory authorities imposes terms or conditions on Crown or any of its current or foreshadowed casino licences or framework agreements which, when combined, constitute a material adverse change” to Crown’s business, or if the regulators signal that such conditions are likely.

If none of these conditions to cancel the deal arise, the acquisition is expected to close in the third quarter of 2021.

This week, Crown also appointed Bruce Carter, previously deputy chair of SkyCity Entertainment Group, to its board as a non-executive director. The operator has made a number of senior leadership changes since the NSW report was released, including chief executive Ken Barton opting to step down, with Helen Coonan taking over on an interim basis.