US federal court approves Big Fish Washington settlement

After the US Court of Appeals for the Ninth Circuit concluded that Big Fish apps such as Big Fish Casino and Jackpot Magic Slots were a form of illegal gambling, the pair created a $155m settlement fund in May 2020 to refund money lost playing those games.

CDI contributed $124m, with a further $31m paid in by Aristocrat. Players that have lost money playing on Big Fish titles can reclaim funds from this pool.

However, this settlement still needed to be approved by the US Federal District Court for the Western District of Washington. Today, Aristocrat issued a statement announcing it had secured approval from the court.

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Brazilian children’s association files lawsuits to ban loot boxes

ANCED will file actions against companies including the Brazilian subsidiaries of Activision Blizzard, EA Games, Nintendo, Riot Games, Ubisoft and Valve Corporation, for the inclusion of loot box mechanisms in their video games.

The lawsuits, filed with the District Court for Children and Youth in the Distrito Federal, home to Brazil’s central government, also extend to companies that host the games on their platforms, including Apple, Microsoft, Google and Sony.

A total of seven lawsuits have been filed, seeking a ban on the use of loot boxes and BRL19.5bn (£2.45bn/€2.83bn/$3.41bn) in indemnities for “collective and individual moral damages”.

ANCED argued that loot boxes constitute a gambling product according to Brazilian law, comparing the mechanisms used to roulette games and casino products.

It criticised the use of audiovisual accompaniments used when opening loot boxes, such as glowing on-screen animations and the emission of special sounds, which give the player a feeling of reward to which it argues children and adolescents are especially susceptible.

The association also pointed out that jurisdictions such as the Netherlands and Belgium have already outlawed what it referred to as an “abusive practice”.

Belgium’s Gaming Commission ruled in 2018 that loot boxes in video games were in violation of its gambling legislation.

EA was subsequently ordered to remove loot boxes from its popular football simulator Fifa in the Netherlands in October last year.

Other jurisdictions to consider banning the in-game mechanisms include the UK, Sweden, and most recently, Spain.

Apple faced a lawsuit in June last year after it was accused of being complicit in or guilty of promoting gambling products to children, due to the availability of games featuring loot box mechanisms on its App Store.

Kambi pens extension with Belgium’s Napoleon Sports

The agreement, which renews a partnership that began in 2012, will see Kambi continue to provide Napoleon with its suite of online and retail sports betting technology.

The supply deal covers Napoleon’s instant betting offer, bonus toolbox capability and differentiation levers across certain elements, including front-end solutions and odds.

“Kambi’s sports betting offering has been a core part of our success in recent years, with a high-performance sportsbook being a vital part of attracting and retaining customers in such a competitive market.

“Kambi’s technological superiority, alongside a broad range of empowerment tools that enable us to set our sportsbook apart, have given us the edge to outperform our competitors in order to become a leader in the Belgian market,” Napoleon chief executive Tim De Borle said.

Kambi co-founder and chief executive Kristian Nylén added: “Napoleon has taken full advantage of the powerful sportsbook core and comprehensive differentiation capabilities Kambi offers to become a market leader in Belgium, and it is excellent to have secured this vote of confidence and continue this successful partnership for years to come.”

Swedish 2020 GGR steady as online growth offsets land-based decline

Online betting and gaming made up SEK15.16bn of this total, up 8.1% year-on-year. 

Svenska’s Spel’s Tur state lottery and Vegas line of slot machines saw revenue fall by 8.1%, to SEK5.44bn.

The state-owned operator’s Casino Cosmopol land-based casinos, the only such venues in the country, were closed for the vast majority of the year to limit the spread of the novel coronavirus (Covid-19). As a result, revenue was down 79.9% to just SEK196m.

Charitable lotteries brought in a further SEK3.55bn, up 4.0% while bingo revenue was down 21.9% to SEK182m. Restaurant casinos brought in SEK166m, down 26.9%.

Spelinspektionen added that, according to analysis from H2 Gambling Capital, unlicensed gambling operators’ revenue from Sweden fell between SEK2.4bn and SEK2.8bn.

Looking only at the fourth quarter of 2020, revenue came to SEK6.79bn, the highest ever figure for a single quarter in Sweden and 2.1% more than Q4 of 2019. This was mostly due to online revenue breaking the SEK4bn barrier for the first time at SEK4.19bn. 

Tur and Vegas revenue came to SEK1.54bn, while charity lotteries brought in SEK982m and bingo revenue was SEK44m. Restaurant casinos brought in SEK32m, while all Casino Cosmopol casinos were closed.

The continued growth of online revenue came despite the country requiring operators to bring in a SEK5000 mandatory deposit cap for online casino games from June. The cap was originally planned to be in place until the end of 2020, but was then extended to June 2021.

China lottery sales up 31.4% in January

The Welfare Lottery accounted for CNY15.21bn in sales, up 18%, while the Sports Lottery accounted for CNY20.54bn, up 43.5%.

Across both lotteries, digital lotto ticket sales accounted for CNY21.94bn, up 46.5% year-on-year, making up 79.8% of Welfare Lottery sales and 47.7% of Sports Lottery sales.

Sports betting brought in CNY8.88bn, accounting for a further 43.2% of the Sports Lottery’s sales, and showing an increase of 30.5% from January 2020.

Instant games brought in CNY2.17bn for the Welfare Lottery, up 35.3%, and CNY1.87bn for the Sports Lottery, up 59.8%.

The next largest vertical was keno games, which brought in 894m for the Welfare Lottery, more than 90 times more than the 9.8m brought in for the same period last year.

Sales in the video lottery vertical were effectively wiped out in the period, bringing in just 190,000 compared to 2.65bn in January 2020.

All of the country’s 31 provinces except Guangxi showed an increase in sales from January 2020, with some provinces showing growth of over 60%. Sales in Guangxi decreased by 2.1%.

In November, it was announced that China would begin implementing a ban on certain high-frequency lottery products, with restrictions coming into force in stages between November 2020 and February 2021.

Results published in January showed that lottery sales in the country were down 20.8% in 2020 amid the disruption of the novel coronavirus (Covid-19) pandemic, generating CNY333.95bn throughout the year.

Legal online and retail sports betting targeted in new Florida bill

Introduced by Republican Representative Chip LaMarca, House Bill 1317 sets out proposals to allow Floridian consumers to wager on professional and collegiate sports.

Licenses would be made available to pari-mutuel facilities already approved by Florida’s Division of Pari-Mutuel Wagering of the Department of Business and Professional Regulation, as well as existing tribal organization casino properties and professional sports venues.

The bill does not state how much these licenses would cost, nor how much tax licensees would be required to pay, but it does propose that sports betting licenses be renewed on annual basis.

The Division of Pari-Mutuel Wagering of the Department of Business and Professional Regulation would be responsible for awarding licenses.

Read the full story on iGB North America.

Danish gambling venues to remain closed until 5 April

Venues temporarily shut in December last year after the government extended national Covid-19 measures until 28 February, with the aim of opening early in 2021.

However, as Covid-19 case rates remained higher, venues have been kept closed in an effort to prevent further spread while Denmark commenced its vaccination programme.

In its latest update, the Danish Health and Medicines Authority announced that despite some relaxation of measures, casinos, gaming halls and restaurants will remain shut until at least 5 April.

A selection of other venues such as some non-essential shops and outdoor visitor attractions will be able to reopen in some regions, while certain year groups will also be allowed back into schools in select areas.

All other measures, including travel restrictions, will remain in place until early April.

Last month, UK Prime Minister Boris Johnson also announced English betting shops will be able to reopen alongside other non-essential retail from 12 April, followed by casinos, adult gaming centres and bingo halls on 17 May under the government’s roadmap out of lockdown.

Delaware sports betting revenue climbs to $1.7m in January

Revenue amounted to $1.7m (£1.2m/€1.4m) in January, which was also 54.6% higher than the $1.1m recorded in the final month of 2020.

The state’s handle for the month amounted to $11.7m, which was 28.6% more than $9.1m in January 2020 and also 33.0% higher than $8.8m in December last year.

Players won a total of $9.7m from sports betting in January, placing 262,672 bets in the process.

Delaware claimed top spot in the market with $990,649 in revenue from $6.8m in wagers during the month.

Harrington Raceway ranked second after posting $403,584 in revenue off $2.6m in bets, ahead of Dover Downs with $330,183 in revenue from $2.2m in wagers.

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Virginia attracts $58.9m in sports wagers during first month

Virginia officially opened its regulated sports betting market on January 21 when Flutter Entertainment-owned FanDuel launch its sportsbook in the state via a partnership with the Washington Football Team.

Crown Virginia Gaming, partnered with DraftKings, and BetMGM were awarded permits on January 24, while Portsmouth Gaming Holdings and Rivers Casino Portsmouth followed on January 26. Caesars Virginia (William Hill US) was also granted a permit on January 27, but did not launch until February.

In this opening period, revenue after customer winnings amounted to $3.6m (£2.6m/€3.0m), with players having won a total of $55.3m from $58.9m in wagers.

However, in terms of AGR, operators made a $3.2m loss. This is calculated after accounting for any bonuses and promotions offered by licensees, as well as other deductions. This was due to $6.3m in bonuses and promotions for the 11-day period and $478,612 in other costs.

Read the full story on iGB North America.

Aspire Global to assess options with B2C segment review

The provider did not disclose details as to what the review would focus on, but did state that it would assist a focus on growing its B2B ambitions, while also allowing for further expansion of the B2C segment.

Last month, Aspire Global posted €161.9m (£140.0m/$194.7m) in revenue for the 12 months through to 31 December 2020, a record for the business, while earnings before interest, tax, depreciation and amortisation (EBITDA) also reached a new high of €27.1m.

Aspire Global said it would provide more information about the outcome of the review in due course.

“We are very pleased with the growth and results recently recorded by the business’ B2C segment, but we think a review will assist us to better assess our options to further accelerate our growth,” Aspire Global chief executive Tsachi Maimon said.

“Such a move could help improve Aspire Global’s overall margins and EBITDA and potentially help us accelerate new B2B initiatives and enter fresh markets.

“Overall, we are well positioned to capitalise on the array of opportunities available to us in the global, fast-growth igaming industry.”